Inimigos e players afetados pelos tiros
[Projeto-PCG.git] / configmanager.cpp
blob09418ad25142dfc9bae594774a8743f825ab85d6
1 #include "configmanager.h"
2 #include "luaenv.h"
4 static std::map<std::string, int> *scr = NULL;
5 static std::map<std::string, Ponto> *play = NULL;
6 static std::list<std::string> *m = NULL;
8 static int regscreen(lua_State *L) {
9 const char *name = lua_tostring(L, 1);
10 double value = lua_tonumber(L, 2);
11 (*scr)[name] = (int) value;
12 return 0;
15 static int regplayer(lua_State *L) {
16 const char *name = lua_tostring(L, 1);
17 double x = lua_tonumber(L, 2);
18 double y = lua_tonumber(L, 3);
19 (*play)[name] = Ponto(x, y);
20 return 0;
23 static int regmap(lua_State *L) {
24 m->push_front(lua_tostring(L, 1));
25 return 0;
28 ConfigManager::ConfigManager() {
29 lstate = NULL;
32 void ConfigManager::load() {
33 if (lstate != NULL)
34 lua_close(lstate);
35 screen.clear();
36 player.clear();
37 maps.clear();
38 scr = &screen;
39 play = &player;
40 m = &maps;
41 lstate = newState();
42 registerFunction(lstate, "regscreen", regscreen);
43 registerFunction(lstate, "regplayer", regplayer);
44 registerFunction(lstate, "regmap", regmap);
45 doLuaFile(lstate,"configmanager.lua");
46 doLuaFile(lstate,"config.lua");