Inimigos e players afetados pelos tiros
[Projeto-PCG.git] / enemy.h
bloba57361190f88b6dfe8ee66f8ed13490841cd6bb9
1 #ifndef ENEMY_H
2 #define ENEMY_H
4 #include "shooter.h"
6 class Enemy: public Shooter {
7 public:
8 Enemy(Game* agame);
9 void die();
10 void think();
11 virtual void collide(Thing *b);
14 #endif