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Inimigos e players afetados pelos tiros
[Projeto-PCG.git]
/
enemy.h
blob
a57361190f88b6dfe8ee66f8ed13490841cd6bb9
1
#ifndef ENEMY_H
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#define ENEMY_H
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#include
"shooter.h"
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class
Enemy
:
public
Shooter
{
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public
:
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Enemy
(
Game
*
agame
);
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void
die
();
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void
think
();
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virtual
void
collide
(
Thing
*
b
);
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};
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#endif