Inimigos e players afetados pelos tiros
[Projeto-PCG.git] / shotmanager.h
blob0765d3efbb19ab4574ac6b1c89c1cc47efcfcfe2
1 #ifndef SHOTMANAGER_H
2 #define SHOTMANAGER_H
4 #include <vector>
6 class Shot;
8 class ShotManager {
9 private:
10 std::vector<Shot*> shots;
11 public:
12 void addShot(Shot* shot);
13 void desenha();
14 void move();
15 void deleteShot(Shot* shot);
16 void clearShots();
19 #endif