this is a little more elegant
[QuestHelper.git] / collect_equip.lua
blob59ab2199afb0d4cc60250d4b08a22dd4f1a70809
1 QuestHelper_File["collect_equip.lua"] = "Development Version"
2 QuestHelper_Loadtime["collect_equip.lua"] = GetTime()
4 local debug_output = false
5 if QuestHelper_File["collect_equip.lua"] == "Development Version" then debug_output = true end
7 local GetItemType
8 local Notifier
9 local GetSpecBolus
10 local Patterns
12 local QHCI
14 -- why does this need to exist
15 local invloc_lookup_proto = {
16 INVTYPE_HEAD = {"HeadSlot"},
17 INVTYPE_NECK = {"NeckSlot"},
18 INVTYPE_SHOULDER = {"ShoulderSlot"},
19 INVTYPE_CHEST = {"ChestSlot"},
20 INVTYPE_ROBE = {"ChestSlot"},
21 INVTYPE_WAIST = {"WaistSlot"},
22 INVTYPE_LEGS = {"LegsSlot"},
23 INVTYPE_FEET = {"FeetSlot"},
24 INVTYPE_WRIST = {"WristSlot"},
25 INVTYPE_HAND = {"HandsSlot"},
26 INVTYPE_FINGER = {"Finger0Slot", "Finger1Slot"},
27 INVTYPE_TRINKET = {"Trinket0Slot", "Trinket1Slot"},
28 INVTYPE_CLOAK = {"BackSlot"},
29 INVTYPE_WEAPON = {"MainHandSlot", "SecondaryHandSlot"},
30 INVTYPE_SHIELD = {"SecondaryHandSlot"},
31 INVTYPE_2HWEAPON = {"MainHandSlot"},
32 INVTYPE_WEAPONMAINHAND = {"MainHandSlot"},
33 INVTYPE_WEAPONOFFHAND = {"SecondaryHandSlot"},
34 INVTYPE_HOLDABLE = {"RangedSlot"},
35 INVTYPE_RANGED = {"RangedSlot"},
36 INVTYPE_THROWN = {"RangedSlot"},
37 INVTYPE_RANGEDRIGHT = {"RangedSlot"},
38 INVTYPE_RELIC = {"RangedSlot"},
41 local invloc_lookup = {}
43 for k, v in pairs(invloc_lookup_proto) do
44 local temp = {}
45 for _, tv in pairs(v) do
46 table.insert(temp, (GetInventorySlotInfo(tv)))
47 end
48 invloc_lookup[k] = temp
49 end
51 local function Recheck(item, location, competing)
52 local replaced = nil
53 local confused = false
55 for i, v in pairs(invloc_lookup[location]) do
56 if competing[i] then
57 local ilink = GetInventoryItemLink("player", v)
58 if ilink then
59 local itype = GetItemType(ilink)
60 local eqtext = nil
61 if itype == item then
62 replaced = competing[i]
63 elseif itype == competing[i] then
64 else
65 confused = true
66 end
67 end
68 end
69 end
71 if confused then
72 if debug_output then QuestHelper:TextOut(string.format("Confused about %s", GetItemInfo(item))) end
73 return
74 end
76 if not QHCI[item] then QHCI[item] = {} end
77 if replaced then
78 if debug_output then QuestHelper:TextOut(string.format("Equipped %s over %s", GetItemInfo(item), GetItemInfo(replaced))) end
79 QHCI[item].equip_yes = (QHCI[item].equip_yes or "") .. string.format("I%di%s", replaced, GetSpecBolus())
80 else
81 for _, v in pairs(competing) do
82 if debug_output then QuestHelper:TextOut(string.format("Did not equip %s over %s", GetItemInfo(item), GetItemInfo(v))) end
83 QHCI[item].equip_no = (QHCI[item].equip_no or "") .. string.format("I%di%s", v, GetSpecBolus())
84 end
85 end
86 end
88 local function Looted(message)
89 item = string.match(message, Patterns.LOOT_ITEM_PUSHED_SELF)
90 if not item then item = string.match(message, Patterns.LOOT_ITEM_SELF) end
91 if not item then return end
93 local item = GetItemType(message, true)
95 local name, _, quality, ilvl, min, itype, isubtype, _, equiploc, _ = GetItemInfo(item)
97 if name and IsEquippableItem(item) and min <= UnitLevel("player") and invloc_lookup[equiploc] then -- The level comparison may be redundant
98 local competing = {}
99 local nonempty = false
100 for i, v in pairs(invloc_lookup[equiploc]) do
101 local litem = GetInventoryItemLink("player", v)
102 if litem then litem = GetItemType(litem) end
103 if litem and litem ~= item then competing[i] = litem nonempty = true end
106 if not nonempty then return end -- congratulations you are better than nothing, we do not care
108 Notifier(GetTime() + 5 * 60, function () Recheck(item, equiploc, competing) end)
112 function QH_Collect_Equip_Init(QHCData, API)
113 if not QHCData.item then QHCData.item = {} end
114 QHCI = QHCData.item
116 Patterns = API.Patterns
117 QuestHelper: Assert(Patterns)
119 API.Patterns_Register("LOOT_ITEM_PUSHED_SELF", "|c.*|r")
120 API.Patterns_Register("LOOT_ITEM_SELF", "|c.*|r")
122 QH_Event("CHAT_MSG_LOOT", Looted)
124 GetItemType = API.Utility_GetItemType
125 Notifier = API.Utility_Notifier
126 GetSpecBolus = API.Utility_GetSpecBolus
127 QuestHelper: Assert(GetItemType)
128 QuestHelper: Assert(Notifier)
129 QuestHelper: Assert(GetSpecBolus)