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[QuestHelper.git] / pathfinding.lua
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1 QuestHelper_File["pathfinding.lua"] = "Development Version"
2 QuestHelper_Loadtime["pathfinding.lua"] = GetTime()
4 local IRONFORGE_PORTAL = {25,0.255,0.084, "Ironforge portal site"}
5 local STORMWIND_CITY_PORTAL = QuestHelper_ConvertCoordsToWrath({36,0.387,0.802, "Stormwind City portal site"}, true) -- Old pre-Wrath coordinates. I could fix it, but . . . meh.
6 local DARNASSUS_PORTAL = {21,0.397,0.824, "Darnassus portal site"}
7 local EXODAR_PORTAL = {12,0.476,0.598, "Exodar portal site"}
9 local SHATTRATH_CITY_PORTAL = {60,0.530,0.492, "Shattrath City portal site"}
10 local DALARAN_PORTAL = {67,0.500,0.394, "Dalaran portal site"}
11 local MOONGLADE_PORTAL = {20,0.563,0.320, "Moonglade portal site"}
13 local SILVERMOON_CITY_PORTAL = {52,0.583,0.192, "Silvermoon City portal site"}
14 local UNDERCITY_PORTAL = {45,0.846,0.163, "Undercity portal site"}
15 local ORGRIMMAR_PORTAL = {1,0.386,0.859, "Orgrimmar portal site"}
16 local THUNDER_BLUFF_PORTAL = {23,0.222,0.168, "Thunder Bluff portal site"}
18 local static_horde_routes =
20 {{7, 0.505, 0.124}, {38, 0.313, 0.303}, 210}, -- Durotar <--> Grom'gol Base Camp
21 {{38, 0.316, 0.289}, {43, 0.621, 0.591}, 210}, -- Grom'gol Base Camp <--> Tirisfal Glades
22 {{43, 0.605, 0.587}, {7, 0.509, 0.141}, 210}, -- Tirisfal Glades <--> Durotar
23 {{45, 0.549, 0.11}, {52, 0.495, 0.148}, 60}, -- Undercity <--> Silvermoon City
25 {{7, 0.413, 0.178}, {65, 0.414, 0.536}, 210}, -- Durotar <--> Warsong Hold
26 {{43, 0.591, 0.590}, {70, 0.777, 0.283}, 210}, -- Tirisfal Glades <--> Vengeance Landing
28 {{60, 0.592, 0.483}, SILVERMOON_CITY_PORTAL, 60, true, nil, "SILVERMOON_CITY_PORTAL"}, -- Shattrath City --> Silvermoon City
29 {{60, 0.528, 0.531}, THUNDER_BLUFF_PORTAL, 60, true, nil, "THUNDER_BLUFF_PORTAL"}, -- Shattrath City --> Thunder Bluff
30 {{60, 0.522, 0.529}, ORGRIMMAR_PORTAL, 60, true, nil, "ORGRIMMAR_PORTAL"}, -- Shattrath City --> Orgrimmar
31 {{60, 0.517, 0.525}, UNDERCITY_PORTAL, 60, true, nil, "UNDERCITY_PORTAL"}, -- Shattrath City --> Undercity
33 {{67, 0.583, 0.216}, SILVERMOON_CITY_PORTAL, 60, true, nil, "SILVERMOON_CITY_PORTAL"}, -- Dalaran --> Silvermoon City
34 {{67, 0.573, 0.219}, THUNDER_BLUFF_PORTAL, 60, true, nil, "THUNDER_BLUFF_PORTAL"}, -- Dalaran --> Thunder Bluff
35 {{67, 0.553, 0.255}, ORGRIMMAR_PORTAL, 60, true, nil, "ORGRIMMAR_PORTAL"}, -- Dalaran --> Orgrimmar
36 {{67, 0.556, 0.238}, UNDERCITY_PORTAL, 60, true, nil, "UNDERCITY_PORTAL"}, -- Dalaran --> Undercity
37 {{67, 0.563, 0.226}, SHATTRATH_CITY_PORTAL, 60, true, nil, "SHATTRATH_CITY_PORTAL"}, -- Dalaran --> Shatt
41 local static_alliance_routes =
43 {{36, 0.639, 0.083}, {25, 0.764, 0.512}, 180}, -- Deeprun Tram
44 {{10, 0.718, 0.565}, {51, 0.047, 0.636}, 210}, -- Theramore Isle <--> Menethil Harmor
45 {{36, 0.228, 0.560}, {16, 0.323, 0.441}, 210}, -- Stormwind City <--> Auberdine
47 {{36, 0.183, 0.255}, {65, 0.597, 0.694}, 210}, -- Stormwind City <--> Valiance Keep
48 {{51, 0.047, 0.571}, {70, 0.612, 0.626}, 210}, -- Menethil <--> Daggercap Bay
50 {{60, 0.558, 0.366}, STORMWIND_CITY_PORTAL, 60, true, nil, "STORMWIND_CITY_PORTAL"}, -- Shattrath City --> Stormwind City
51 {{60, 0.563, 0.37}, IRONFORGE_PORTAL, 60, true, nil, "IRONFORGE_PORTAL"}, -- Shattrath City --> Ironforge
52 {{60, 0.552, 0.364}, DARNASSUS_PORTAL, 60, true, nil, "DARNASSUS_PORTAL"}, -- Shattrath City --> Darnassus
53 {{60, 0.596, 0.467}, EXODAR_PORTAL, 60, true, nil, "EXODAR_PORTAL"}, -- Shattrath City --> Exodar
55 {{67, 0.401, 0.628}, STORMWIND_CITY_PORTAL, 60, true, nil, "STORMWIND_CITY_PORTAL"}, -- Dalaran --> Stormwind City
56 {{67, 0.395, 0.640}, IRONFORGE_PORTAL, 60, true, nil, "IRONFORGE_PORTAL"}, -- Dalaran --> Ironforge
57 {{67, 0.389, 0.651}, DARNASSUS_PORTAL, 60, true, nil, "DARNASSUS_PORTAL"}, -- Dalaran --> Darnassus
58 {{67, 0.382, 0.664}, EXODAR_PORTAL, 60, true, nil, "EXODAR_PORTAL"}, -- Dalaran --> Exodar
59 {{67, 0.371, 0.667}, SHATTRATH_CITY_PORTAL, 60, true, nil, "SHATTRATH_CITY_PORTAL"}, -- Dalaran --> Shatt
62 local static_shared_routes =
64 {{11, 0.638, 0.387}, {38, 0.257, 0.73}, 210}, -- Ratchet <--> Booty Bay
65 {{40, 0.318, 0.503}, {32, 0.347, 0.84}, 130}, -- Burning Steppes <--> Searing Gorge
67 -- More Alliance routes than anything, but without them theres no valid path to these areas for Horde characters.
68 {{24, 0.559, 0.896}, {21, 0.305, 0.414}, 5}, -- Rut'Theran Village <--> Darnassus
69 {{16, 0.332, 0.398}, {24, 0.548, 0.971}, 210}, -- Auberdine <--> Rut'Theran Village
70 {{16, 0.306, 0.409}, {3, 0.2, 0.546}, 210}, -- Auberdine <--> Azuremyst Isle
72 -- Route to new zone. Not valid, exists only to keep routing from exploding if you don't have the flight routes there.
73 {{41, 0.5, 0.5}, {64, 0.5, 0.5}, 7200}, -- Eversong Woods <--> Sunwell
75 {{70, 0.235, 0.578}, {68, 0.496, 0.784}, 210}, -- Kamagua <--> Moa'ki
76 {{65, 0.789, 0.536}, {68, 0.480, 0.787}, 210}, -- Unu'pe <--> Moa'ki
77 {{67, 0.559, 0.467}, {66, 0.158, 0.428}, 5, true}, -- Dalaran --> Violet Stand
78 {{66, 0.157, 0.425}, {67, 0.559, 0.468}, 5, true}, -- Violent Stand --> Dalaran (slightly different coordinates, may be important once solid walls are in)
80 {{34, 0.817, 0.461}, {78, 0.492, 0.312}, 86400}, -- EPL Ebon Hold <--> Scarlet Enclave Ebon Hold. Exists solely to fix some pathing crashes. 24-hour boat ride :D
83 -- Darkportal is handled specially, depending on whether or not you're level 58+ or not.
84 local dark_portal_route = {{33, 0.587, 0.599}, {56, 0.898, 0.502}, 60}
86 local static_zone_transitions =
88 {2, 11, 0.687, 0.872}, -- Ashenvale <--> The Barrens
89 {2, 6, 0.423, 0.711}, -- Ashenvale <--> Stonetalon Mountains
90 {2, 15, 0.954, 0.484}, -- Ashenvale <--> Azshara
91 {2, 16, 0.289, 0.144}, -- Ashenvale <--> Darkshore
92 {2, 13, 0.557, 0.29}, -- Ashenvale <--> Felwood
93 {21, 24, 0.894, 0.358}, -- Darnassus <--> Teldrassil
94 {22, 11, 0.697, 0.604}, -- Mulgore <--> The Barrens
95 {22, 23, 0.376, 0.33}, -- Mulgore <--> Thunder Bluff
96 {22, 23, 0.403, 0.193}, -- Mulgore <--> Thunder Bluff
97 {3, 12, 0.247, 0.494}, -- Azuremyst Isle <--> The Exodar
98 {3, 12, 0.369, 0.469}, -- Azuremyst Isle <--> The Exodar
99 {3, 12, 0.310, 0.487}, -- Azuremyst Isle <--> The Exodar
100 {3, 12, 0.335, 0.494}, -- Azuremyst Isle <--> The Exodar
101 {3, 9, 0.42, 0.013}, -- Azuremyst Isle <--> Bloodmyst Isle
102 {4, 6, 0.539, 0.032}, -- Desolace <--> Stonetalon Mountains
103 {4, 17, 0.428, 0.976}, -- Desolace <--> Feralas
104 {5, 18, 0.865, 0.115}, -- Silithus <--> Un'Goro Crater
105 {7, 11, 0.341, 0.424}, -- Durotar <--> The Barrens
106 {7, 1, 0.455, 0.121}, -- Durotar <--> Orgrimmar
107 {8, 18, 0.269, 0.516}, -- Tanaris <--> Un'Goro Crater
108 {8, 14, 0.512, 0.21}, -- Tanaris <--> Thousand Needles
109 {10, 11, 0.287, 0.472}, -- Dustwallow Marsh <--> The Barrens
110 {10, 11, 0.563, 0.077}, -- Dustwallow Marsh <--> The Barrens
111 {11, 14, 0.442, 0.915}, -- The Barrens <--> Thousand Needles
112 {13, 19, 0.685, 0.06}, -- Felwood <--> Winterspring
113 {13, 20, 0.669, -0.063}, -- Felwood <--> Moonglade
114 {1, 11, 0.118, 0.69}, -- Orgrimmar <--> The Barrens
115 {17, 14, 0.899, 0.46}, -- Feralas <--> Thousand Needles
116 {6, 11, 0.836, 0.973}, -- Stonetalon Mountains <--> The Barrens
117 {26, 48, 0.521, 0.7}, -- Alterac Mountains <--> Hillsbrad Foothills
118 {26, 35, 0.173, 0.482}, -- Alterac Mountains <--> Silverpine Forest
119 {26, 50, 0.807, 0.347}, -- Alterac Mountains <--> Western Plaguelands
120 {39, 51, 0.454, 0.89}, -- Arathi Highlands <--> Wetlands
121 {39, 48, 0.2, 0.293}, -- Arathi Highlands <--> Hillsbrad Foothills
122 {27, 29, 0.49, 0.071}, -- Badlands <--> Loch Modan
123 -- {27, 32, -0.005, 0.636}, -- Badlands <--> Searing Gorge -- This is the "alliance-only" locked path, I'm disabling it for now entirely
124 {33, 46, 0.519, 0.051}, -- Blasted Lands <--> Swamp of Sorrows
125 {40, 30, 0.79, 0.842}, -- Burning Steppes <--> Redridge Mountains
126 {47, 31, 0.324, 0.363}, -- Deadwind Pass <--> Duskwood
127 {47, 46, 0.605, 0.41}, -- Deadwind Pass <--> Swamp of Sorrows
128 {28, 25, 0.534, 0.349}, -- Dun Morogh <--> Ironforge
129 {28, 29, 0.863, 0.514}, -- Dun Morogh <--> Loch Modan
130 {28, 29, 0.844, 0.31}, -- Dun Morogh <--> Loch Modan
131 {31, 37, 0.801, 0.158}, -- Duskwood <--> Elwynn Forest
132 {31, 37, 0.15, 0.214}, -- Duskwood <--> Elwynn Forest
133 {31, 38, 0.447, 0.884}, -- Duskwood <--> Stranglethorn Vale
134 {31, 38, 0.209, 0.863}, -- Duskwood <--> Stranglethorn Vale
135 {31, 30, 0.941, 0.103}, -- Duskwood <--> Redridge Mountains
136 {31, 49, 0.079, 0.638}, -- Duskwood <--> Westfall
137 {34, 50, 0.077, 0.661}, -- Eastern Plaguelands <--> Western Plaguelands
138 {34, 44, 0.575, 0.000}, -- Eastern Plaguelands <--> Ghostlands
139 {37, 36, 0.321, 0.493}, -- Elwynn Forest <--> Stormwind City -- Don't need to convert because it's in Elwynn coordinates, not Stormwind coordinates
140 {37, 49, 0.202, 0.804}, -- Elwynn Forest <--> Westfall
141 {37, 30, 0.944, 0.724}, -- Elwynn Forest <--> Redridge Mountains
142 {41, 52, 0.567, 0.494}, -- Eversong Woods <--> Silvermoon City
143 {41, 44, 0.486, 0.916}, -- Eversong Woods <--> Ghostlands
144 {35, 43, 0.678, 0.049}, -- Silverpine Forest <--> Tirisfal Glades
145 {42, 50, 0.217, 0.264}, -- The Hinterlands <--> Western Plaguelands
146 {43, 45, 0.619, 0.651}, -- Tirisfal Glades <--> Undercity
147 {43, 50, 0.851, 0.703}, -- Tirisfal Glades <--> Western Plaguelands
148 {38, 49, 0.292, 0.024}, -- Stranglethorn Vale <--> Westfall
149 {48, 35, 0.137, 0.458}, -- Hillsbrad Foothills <--> Silverpine Forest
150 {48, 42, 0.899, 0.253}, -- Hillsbrad Foothills <--> The Hinterlands
151 {29, 51, 0.252, 0}, -- Loch Modan <--> Wetlands
153 -- These are just guesses, since I haven't actually been to these areas.
154 {58, 60, 0.783, 0.545}, -- Nagrand <--> Shattrath City
155 {60, 55, 0.782, 0.492}, -- Shattrath City <--> Terokkar Forest
156 {54, 59, 0.842, 0.284}, -- Blade's Edge Mountains <--> Netherstorm
157 {54, 57, 0.522, 0.996}, -- Blade's Edge Mountains <--> Zangarmarsh
158 {54, 57, 0.312, 0.94}, -- Blade's Edge Mountains <--> Zangarmarsh
159 {56, 55, 0.353, 0.901}, -- Hellfire Peninsula <--> Terokkar Forest
160 {56, 57, 0.093, 0.519}, -- Hellfire Peninsula <--> Zangarmarsh
161 {58, 55, 0.8, 0.817}, -- Nagrand <--> Terokkar Forest
162 {58, 57, 0.343, 0.159}, -- Nagrand <--> Zangarmarsh
163 {58, 57, 0.754, 0.331}, -- Nagrand <--> Zangarmarsh
164 {53, 55, 0.208, 0.271}, -- Shadowmoon Valley <--> Terokkar Forest
165 {55, 57, 0.341, 0.098}, -- Terokkar Forest <--> Zangarmarsh
167 -- Most of these are also guesses :)
168 {65, 72, 0.547, 0.059}, -- Borean Tundra <--> Sholazar Basin
169 {65, 68, 0.967, 0.359}, -- Borean Tundra <--> Dragonblight
170 {74, 72, 0.208, 0.191}, -- Wintergrasp <--> Sholazar
171 {68, 74, 0.250, 0.410}, -- Dragonblight <--> Wintergrasp
172 {68, 71, 0.359, 0.155}, -- Dragonblight <--> Icecrown
173 {68, 66, 0.612, 0.142}, -- Dragonblight <--> Crystalsong
174 {68, 75, 0.900, 0.200}, -- Dragonblight <--> Zul'Drak
175 {68, 69, 0.924, 0.304}, -- Dragonblight <--> Grizzly Hills
176 {68, 69, 0.931, 0.634}, -- Dragonblight <--> Grizzly Hills
177 {70, 69, 0.540, 0.042}, -- Howling Fjord <--> Grizzly Hills
178 {70, 69, 0.233, 0.074}, -- Howling Fjord <--> Grizzly Hills
179 {70, 69, 0.753, 0.060}, -- Howling Fjord <--> Grizzly Hills
180 {69, 75, 0.432, 0.253}, -- Grizzly Hills <--> Zul'Drak
181 {69, 75, 0.583, 0.136}, -- Grizzly Hills <--> Zul'Drak
182 {66, 75, 0.967, 0.599}, -- Crystalsong <--> Zul'Drak
183 {66, 71, 0.156, 0.085}, -- Crystalsong <--> Icecrown
184 {66, 73, 0.706, 0.315}, -- Crystalsong <--> Storm Peaks
185 {66, 73, 0.839, 0.340}, -- Crystalsong <--> Storm Peaks
186 {71, 73, 0.920, 0.767}, -- Icecrown <--> Storm Peaks
189 local walkspeed_multiplier = 1/7 -- Every yard walked takes this many seconds.
191 QuestHelper.prepared_objectives = {}
192 QuestHelper.named_nodes = {}
194 local function cont_dist(a, b)
195 local x, y = a.x-b.x, a.y-b.y
196 return math.sqrt(x*x+y*y)
199 function QuestHelper:ComputeRoute(p1, p2)
200 for i in ipairs(p1[1]) do QuestHelper: Assert(p1[2][i], "p1 nil flightpath error resurgence!") end
201 for i in ipairs(p2[1]) do QuestHelper: Assert(p2[2][i], "p2 nil flightpath error resurgence!") end
203 if not p1 or not p2 then QuestHelper:Error("Boom!") end
204 local graph = self.world_graph
206 graph:PrepareSearch()
208 local l = p2[2]
209 local el = p2[1]
210 for i, n in ipairs(el) do
211 n.e, n.w = l[i], 1
212 n.s = 3
215 l = p1[2]
216 for n in pairs(graph.open) do QuestHelper: Assert(nil, "not empty in preparesearch within computeroute") end
217 for i, n in ipairs(p1[1]) do
218 graph:AddRouteStartNode(n, l[i], el)
221 local e = graph:DoRouteSearch(el)
223 assert(e)
225 local d = e.g+e.e
227 if p1[1] == p2[1] then
228 local x, y = p1[3]-p2[3], p1[4]-p2[4]
229 local d2 = math.sqrt(x*x+y*y)
230 if d2 < d then
231 d = d2
232 e = nil
236 return e, d
239 -- Let's annotate the hell out of this
240 -- ComputeTravelTime finds the shortest path between points p1 and p2. It will cheerfully use route boundaries, ships, etc. It returns the distance of that path, gleefully throwing away the path itself. Thanks, ComputeTravelTime! Thomputetraveltime. (That joke does not work as well in this case.)
241 -- ZORBANOTE: Given that Graph works properly, this does too! Almost - it doesn't actually keep track of the last leg when optimizing, though it does create a valid path with a valid cost. Yaaaaaaaay :(
242 function QuestHelper:ComputeTravelTime(p1, p2)
243 if not p1 or not p2 then QuestHelper:Error("Boom!") end
244 local graph = self.world_graph
246 graph:PrepareSearch()
248 local l = p2[2] -- Distance to zone boundaries in p2
249 local el = p2[1] -- Zone object for the zone that p2 is in
250 for i, n in ipairs(el) do -- i is the zone index, n is the zone data
251 n.e, n.w = l[i], 1 -- n.e is distance from p2 to the current zone boundary, n.w is 1 (weight?)
252 assert(n.e)
253 n.s = 3 -- this is "state", I think it means "visited". TODO: untangle n.s and make it suck less than it currently does
256 l = p1[2] -- Distance to zone boundaries, again
257 for i, n in ipairs(p1[1]) do
258 graph:AddStartNode(n, l[i], el) -- We're adding start nodes - a prebuilt cost of the distance-to-that-zone. Each startnode also contains its own endlist, for reasons unknown yet byzantine. "n" is the zone link itself, l[i] is the cost that we still have stored. Why does this need to be in both n.e and AddStartNode?
261 local e = graph:DoSearch(el)
263 assert(e)
265 local d = e.g+e.e -- e.e is presumably the same n.e we introduced earlier. e.g - graph cost? wait a second - does this mean that the graph system is not taking e.e into account? ha ha no it isn't, oh boy oh boy
267 if p1[1] == p2[1] then -- if they're in the same zone, we allow the user to walk from one point to another
268 local x, y = p1[3]-p2[3], p1[4]-p2[4]
269 d = math.min(d, math.sqrt(x*x+y*y))
272 return d
275 function QuestHelper:CreateGraphNode(c, x, y, n)
276 local node = self.world_graph:CreateNode()
278 if y then
279 node.c = c
280 node.x = x
281 node.y = y
282 node.name = n
283 else
284 QuestHelper: Assert(QuestHelper_ZoneLookup[c[1]], "Zone couldn't be found, and should have been")
285 local cont, zone = unpack(QuestHelper_ZoneLookup[c[1]])
286 node.c = cont
287 node.x, node.y = self.Astrolabe:TranslateWorldMapPosition(cont, zone, c[2], c[3], cont, 0)
288 node.x = node.x * self.continent_scales_x[node.c]
289 node.y = node.y * self.continent_scales_y[node.c]
290 node.name = c[5] or QuestHelper_NameLookup[c[1]]
293 node.w = 1
294 return node
297 function QuestHelper:CreateAndAddZoneNode(z, c, x, y)
298 local node = self:CreateGraphNode(c, x, y)
299 if not node then return end -- exception for Wrath changeover
300 -- Not going to merge nodes.
301 --[[local closest, travel_time = nil, 0
303 for i, n in ipairs(z) do
304 local t = math.sqrt((n.x-node.x)*(n.x-node.x)+(n.y-node.y)*(n.y-node.y))
305 if not closest or t < travel_time then
306 closest, travel_time = n, t
310 if closest and travel_time < 10 then
311 closest.x = (closest.x * closest.w + node.x)/(closest.w+1)
312 closest.y = (closest.y * closest.w + node.y)/(closest.w+1)
313 closest.w = closest.w + 1
314 self.world_graph:DestroyNode(node)
315 return closest
316 else]]
317 table.insert(z, node)
318 return node
319 --end
322 function QuestHelper:CreateAndAddStaticNodePair(data)
323 local node1, node2
325 if data[5] and self.named_nodes[data[5]] then
326 node1 = self.named_nodes[data[5]]
327 else
328 node1 = self:CreateAndAddZoneNode(self.zone_nodes[data[1][1]], data[1])
329 if not node1 then return end -- exception for Wrath changeover
330 if data[5] then self.named_nodes[data[5]] = node1 end
333 if data[6] and self.named_nodes[data[6]] then
334 node2 = self.named_nodes[data[6]]
335 else
336 node2 = self:CreateAndAddZoneNode(self.zone_nodes[data[2][1]], data[2])
337 if not node2 then return end -- exception for Wrath changeover
338 if data[6] then self.named_nodes[data[6]] = node2 end
341 node1.name = node1.name or "route to "..QuestHelper_NameLookup[data[2][1]]
342 node2.name = node2.name or "route to "..QuestHelper_NameLookup[data[1][1]]
344 node1:Link(node2, data[3])
346 if not data[4] then -- If data[4] is true, then this is a one-way trip.
347 node2:Link(node1, data[3])
350 QH_Timeslice_Yield()
351 return node1, node2
354 function QuestHelper:GetNodeByName(name, fallback_data)
355 local node = self.named_nodes[name]
356 if not node and fallback_data then
357 node = self:CreateAndAddZoneNode(self.zone_nodes[fallback_data[1]], fallback_data)
358 self.named_nodes[name] = node
360 return node
363 local function nodeLeavesContinent(node, c)
364 if node.c == c then
365 for n, d in pairs(node.n) do
366 if n.c ~= c then
367 return true
371 return false
374 local function isGoodPath(start_node, end_node, i, j)
375 -- Checks to make sure a path doesn't leave the continent only to reenter it.
376 while true do
377 if end_node.p then
378 if end_node.c == i then
379 return false
381 end_node = end_node.p
382 if end_node.c == j then
383 return false
385 else
386 return end_node == start_node
391 local function shouldLink(a, b)
392 -- TODO: Need to have objectives not create links to unreachable nodes.
393 return a ~= b
394 --[[
395 if a == b then
396 return false
397 else
398 for id in pairs(a.id_from) do
399 if not b.id_to[id] then
400 for id in pairs(b.id_to) do
401 if not a.id_from[id] then
402 return true
408 return false
409 end]]
412 local function getNPCNode(npc)
413 local npc_objective = QuestHelper:GetObjective("monster", npc)
414 if npc_objective:Known() then
415 npc_objective:PrepareRouting()
416 local p = npc_objective:Position()
417 local node = nil
419 if p then
420 node = QuestHelper:CreateAndAddZoneNode(p[1], p[1].c, p[3], p[4])
423 npc_objective:DoneRouting()
424 return node
426 return nil
429 function QuestHelper:CreateAndAddTransitionNode(z1, z2, pos)
430 QuestHelper: Assert(z1 and z2, "Zone couldn't be found, and should have been")
432 local node = self:CreateGraphNode(pos)
434 local closest, travel_time = nil, 0
436 for i, n in ipairs(z1) do
437 local t = math.sqrt((n.x-node.x)*(n.x-node.x)+(n.y-node.y)*(n.y-node.y))
438 if not closest or t < travel_time then
439 closest, travel_time = n, t
443 if z1 ~= z2 then
444 for i, n in ipairs(z2) do
445 local t = math.sqrt((n.x-node.x)*(n.x-node.x)+(n.y-node.y)*(n.y-node.y))
446 if not closest or t < travel_time then
447 closest, travel_time = n, t
452 if closest and travel_time < 10 then
453 --QuestHelper:TextOut("Node already exists at "..closest.x..", "..closest.y..", name="..(closest.name or "nil"))
454 closest.x = (closest.x * closest.w + node.x)/(closest.w+1)
455 closest.y = (closest.y * closest.w + node.y)/(closest.w+1)
456 closest.w = closest.w + 1
457 local z1_has, z2_has = false, false
459 -- Just because the node already exists, doesn't mean its already in both lists!
461 for i, n in ipairs(z1) do
462 if n == closest then
463 z1_has = true
464 break
468 if z1 ~= z2 then
469 for i, n in ipairs(z2) do
470 if n == closest then
471 z2_has = true
472 break
475 else
476 z2_has = true
479 if not z1_has then table.insert(z1, closest) end
480 if not z2_has then table.insert(z2, closest) end
482 self.world_graph:DestroyNode(node)
483 QH_Timeslice_Yield()
484 return closest
485 else
486 table.insert(z1, node)
487 if z1 ~= z2 then table.insert(z2, node) end
488 QH_Timeslice_Yield()
489 return node
493 function QuestHelper:ReleaseObjectivePathingInfo(o)
494 if o.setup then
495 for z, pl in pairs(o.p) do
496 self:ReleaseTable(o.d[z])
498 for i, p in ipairs(pl) do
499 self:ReleaseTable(p[2])
500 self:ReleaseTable(p)
503 self:ReleaseTable(pl)
506 self:ReleaseTable(o.d)
507 self:ReleaseTable(o.p)
508 self:ReleaseTable(o.nm)
509 self:ReleaseTable(o.nm2)
510 self:ReleaseTable(o.nl)
512 local cache = o.distance_cache
513 for k, v in pairs(cache) do
514 self:ReleaseTable(v)
515 cache[k] = nil
517 self:ReleaseTable(cache)
519 o.d, o.p, o.nm, o.nm2, o.nl = nil, nil, nil, nil, nil
520 o.distance_cache = nil
521 o.pos, o.sop = nil, nil -- ResetPathing will preserve these values if needed.
522 o.setup = nil
526 function QuestHelper:SetupTeleportInfo(info, can_create)
527 self:TeleportInfoClear(info)
529 if QuestHelper_Home then
530 local node = self:GetNodeByName("HOME_PORTAL", can_create and QuestHelper_Home)
531 if node then
532 local cooldown = self:ItemCooldown(6948)
533 if cooldown then
534 self:SetTeleportInfoTarget(info, node, GetTime()-60*60+cooldown, 60*60, 10)
536 else
537 self.defered_graph_reset = true
541 -- TODO: Compact this. . . and find a better way to tell if the player has a spell.
543 if GetSpellTexture("Teleport: Darnassus") then
544 local node = self:GetNodeByName("DARNASSUS_PORTAL", can_create and DARNASSUS_PORTAL)
545 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
548 if GetSpellTexture("Teleport: Exodar") then
549 local node = self:GetNodeByName("EXODAR_PORTAL", can_create and EXODAR_PORTAL)
550 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
553 if GetSpellTexture("Teleport: Ironforge") then
554 local node = self:GetNodeByName("IRONFORGE_PORTAL", can_create and IRONFORGE_PORTAL)
555 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
558 if GetSpellTexture("Teleport: Moonglade") then
559 local node = self:GetNodeByName("MOONGLADE_PORTAL", can_create and MOONGLADE_PORTAL)
560 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10) else self.defered_graph_reset = true end
563 if GetSpellTexture("Teleport: Orgrimmar") then
564 local node = self:GetNodeByName("ORGRIMMAR_PORTAL", can_create and ORGRIMMAR_PORTAL)
565 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
568 if GetSpellTexture("Teleport: Shattrath") then
569 local node = self:GetNodeByName("SHATTRATH_CITY_PORTAL", can_create and SHATTRATH_CITY_PORTAL)
570 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
573 if GetSpellTexture("Teleport: Silvermoon") then
574 local node = self:GetNodeByName("SILVERMOON_CITY_PORTAL", can_create and SILVERMOON_CITY_PORTAL)
575 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
578 if GetSpellTexture("Teleport: Stormwind") then
579 local node = self:GetNodeByName("STORMWIND_CITY_PORTAL", can_create and STORMWIND_CITY_PORTAL)
580 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
583 if GetSpellTexture("Teleport: Thunder Bluff") then
584 local node = self:GetNodeByName("THUNDER_BLUFF_PORTAL", can_create and THUNDER_BLUFF_PORTAL)
585 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
588 if GetSpellTexture("Teleport: Undercity") then
589 local node = self:GetNodeByName("UNDERCITY_PORTAL", can_create and UNDERCITY_PORTAL)
590 if node then self:SetTeleportInfoTarget(info, node, 0, 0, 10, 17031) else self.defered_graph_reset = true end
593 self:SetTeleportInfoReagent(info, 17031, self:CountItem(17031))
596 function QuestHelper:ResetPathing()
597 for key in pairs(self.named_nodes) do
598 self.named_nodes[key] = nil
601 -- Objectives may include cached information that depends on the world graph.
602 local i = 1
604 while i <= #self.prepared_objectives do
605 local o = self.prepared_objectives[i]
607 if o.setup_count == 0 then
608 table.remove(self.prepared_objectives, i)
609 self:ReleaseObjectivePathingInfo(o)
610 else
611 -- Routing should reset the positions of objectives in the route after the reset is complete.
612 o.pos = nil
613 self:ReleaseObjectivePathingInfo(o)
614 i = i + 1
618 local to_readd = self.prepared_objectives
619 self.prepared_objectives = self.old_prepared_objectives or {}
620 self.old_prepared_objectives = to_readd
622 local zone_nodes = self.zone_nodes
623 if not zone_nodes then
624 zone_nodes = {}
625 self.zone_nodes = zone_nodes
628 local flight_master_nodes = self.flight_master_nodes
629 if not flight_master_nodes then
630 flight_master_nodes = {}
631 self.flight_master_nodes = flight_master_nodes
632 else
633 for key in pairs(flight_master_nodes) do
634 flight_master_nodes[key] = nil
638 self.world_graph:Reset()
639 QH_Timeslice_Yield()
641 local continent_scales_x, continent_scales_y = self.continent_scales_x, self.continent_scales_y
642 if not continent_scales_x then
643 continent_scales_x = {}
644 continent_scales_y = {}
645 self.continent_scales_x = continent_scales_x
646 self.continent_scales_y = continent_scales_y
649 for c in pairs(self.Astrolabe:GetMapVirtualContinents()) do
650 if not continent_scales_x[c] then
651 local _, x, y = self.Astrolabe:ComputeDistance(c, 0, 0.25, 0.25, c, 0, 0.75, 0.75)
653 continent_scales_x[c] = x*walkspeed_multiplier*2
654 continent_scales_y[c] = y*walkspeed_multiplier*2
658 for i, name in pairs(QuestHelper_NameLookup) do
659 local z = zone_nodes[i]
660 if not z then
661 z = QuestHelper:CreateTable("zone") -- This was originally z = {}. I'm pretty sure that the CreateTable/ReleaseTable system is (largely) immune to leaks, and I'm also pretty sure that zones are only created once, at the beginning of the system. Keep this in mind if leaks start occuring.
662 zone_nodes[i] = z
663 z.i, z.c, z.z = i, unpack(QuestHelper_ZoneLookup[i])
664 else
665 for key in pairs(z) do
666 z[key] = nil
668 z.i, z.c, z.z = i, unpack(QuestHelper_ZoneLookup[i])
672 self:SetupTeleportInfo(self.teleport_info, true)
673 QH_Timeslice_Yield()
675 --[[for node, info in pairs(self.teleport_info.node) do
676 self:TextOut("You can teleport to "..(node.name or "nil").. " in "..self:TimeString(info[1]+info[2]-GetTime()))
677 end]]
679 if self.faction == 1 then
680 for i, data in ipairs(static_alliance_routes) do
681 self:CreateAndAddStaticNodePair(data)
683 elseif self.faction == 2 then
684 for i, data in ipairs(static_horde_routes) do
685 self:CreateAndAddStaticNodePair(data)
689 for i, data in ipairs(static_shared_routes) do
690 self:CreateAndAddStaticNodePair(data)
693 if self.player_level >= 58 then
694 dark_portal_route[3] = 5
695 else
696 -- If you can't take the route yet, we'll still add it and just pretend it will take a really long time.
697 dark_portal_route[3] = 86400
700 self:CreateAndAddStaticNodePair(dark_portal_route)
702 local st = self:CreateTable("ResetPathing local st")
704 for i, data in pairs(static_zone_transitions) do
705 st[1], st[2], st[3] = data[1], data[3], data[4]
707 local transnode = self:CreateAndAddTransitionNode(zone_nodes[data[1]],
708 zone_nodes[data[2]],
710 if transnode then transnode.name = QHFormat("ZONE_BORDER", QuestHelper_NameLookup[data[1]], QuestHelper_NameLookup[data[2]]) end -- if the transition node wasn't creatable, we obviously can't name it
713 self:ReleaseTable(st)
715 -- Create and link the flight route nodes.
716 local flight_times = self.flight_times
717 if not flight_times then
718 self:buildFlightTimes()
719 flight_times = self.flight_times
722 for start, list in pairs(flight_times) do
723 for dest, duration in pairs(list) do
724 local a_npc, b_npc = self:getFlightInstructor(start), self:getFlightInstructor(dest)
726 if a_npc and b_npc then
727 local a, b = flight_master_nodes[start], flight_master_nodes[dest]
729 if not a then
730 a = getNPCNode(a_npc)
731 if a then
732 flight_master_nodes[start] = a
733 a.name = (select(3, string.find(start, "^(.*),")) or start).." flight point"
737 if not b then
738 b = getNPCNode(b_npc)
739 if b then
740 flight_master_nodes[dest] = b
741 b.name = (select(3, string.find(dest, "^(.*),")) or dest).." flight point"
745 if a and b then
746 a:Link(b, duration+5)
750 QH_Timeslice_Yield()
753 -- id_from, id_to, and id_local will be used in determining whether there is a point to linking nodes together.
754 for i, n in ipairs(self.world_graph.nodes) do
755 n.id_from = self:CreateTable("ResetPathing n.id_from")
756 n.id_to = self:CreateTable("ResetPathing n.id_to")
757 n.id_local = self:CreateTable("ResetPathing n.id_local")
760 -- Setup the local ids a node exists in.
761 for i, list in pairs(zone_nodes) do
762 for _, n in ipairs(list) do
763 n.id_local[i] = true
764 n.id_to[i] = true
765 n.id_from[i] = true
769 -- Figure out where each node can come from or go to.
770 for i, list in pairs(zone_nodes) do
771 for _, node in ipairs(list) do
772 for n in pairs(node.n) do
773 for id in pairs(n.id_local) do node.id_to[id] = true end
774 for id in pairs(node.id_local) do n.id_from[id] = true end
779 -- We'll treat 0 as a special id for where ever it is the player happens to be.
780 for node in pairs(self.teleport_info.node) do
781 node.id_from[0] = true
784 -- Will go through each zone and link all the nodes we have so far with every other node.
785 for _, list in pairs(zone_nodes) do
786 for i = 1,#list do
787 for j = 1,#list do
788 if shouldLink(list[i], list[j]) then
789 list[i]:Link(list[j], cont_dist(list[i], list[j]))
795 QH_Timeslice_Yield()
797 -- We don't need to know where the nodes can go or come from now.
798 for i, n in ipairs(self.world_graph.nodes) do
799 self:ReleaseTable(n.id_from)
800 self:ReleaseTable(n.id_to)
801 self:ReleaseTable(n.id_local)
802 n.id_from, n.id_to, n.id_local = nil, nil, nil
805 -- TODO: This is a work around until I fix shouldLink
806 for start, list in pairs(flight_times) do
807 for dest, duration in pairs(list) do
808 local a, b = flight_master_nodes[start], flight_master_nodes[dest]
809 if a and b then
810 a:Link(b, duration+5)
815 QH_Timeslice_Yield()
816 -- self.world_graph:SanityCheck()
818 -- Remove objectives again, since we created some for the flight masters.
819 while true do
820 local o = table.remove(self.prepared_objectives)
821 if not o then break end
823 self:ReleaseObjectivePathingInfo(o)
825 if o.setup_count > 0 then
826 -- There's a chance an objective could end up in the list twice, but we'll deal with that by not actually
827 -- adding locations for it if it's already setup.
828 table.insert(to_readd, o)
832 while true do
833 local obj = table.remove(to_readd)
834 if not obj then break end
836 if not obj.setup then -- In case the objective was added multiple times to the to_readd list.
837 obj.d = QuestHelper:CreateTable("ResetPathing obj.d")
838 obj.p = QuestHelper:CreateTable("ResetPathing obj.p")
839 obj.nm = QuestHelper:CreateTable("ResetPathing obj.nm")
840 obj.nm2 = QuestHelper:CreateTable("ResetPathing obj.nm2")
841 obj.nl = QuestHelper:CreateTable("ResetPathing obj.nl")
842 obj.distance_cache = QuestHelper:CreateTable("ResetPathing obj.distance_cache")
843 obj:AppendPositions(obj, 1, nil)
844 obj:FinishAddLoc()
848 if self.i then
849 self.pos[1] = self.zone_nodes[self.i]
850 for i, n in ipairs(self.pos[1]) do
851 local a, b = n.x-self.pos[3], n.y-self.pos[4]
852 self.pos[2][i] = math.sqrt(a*a+b*b)
856 -- And if all went according to plan, we now have a graph we can follow to get from anywhere to anywhere.
858 if self.graph_walker then
859 self.graph_walker:GraphChanged()
864 function QuestHelper:Disallowed(index)
865 return QuestHelper_RestrictedZones[index] ~= QuestHelper_RestrictedZones[self.i]