1 QuestHelper_File
["routing_controller.lua"] = "Development Version"
2 QuestHelper_Loadtime
["routing_controller.lua"] = GetTime()
4 local debug_output
= (QuestHelper_File
["routing_controller.lua"] == "Development Version")
6 local Route_Core_Process
= QH_Route_Core_Process
8 local Route_Core_NodeCount
= QH_Route_Core_NodeCount
10 local Route_Core_Init
= QH_Route_Core_Init
11 local Route_Core_SetStart
= QH_Route_Core_SetStart
13 local Route_Core_ClusterAdd
= QH_Route_Core_ClusterAdd
14 local Route_Core_ClusterRemove
= QH_Route_Core_ClusterRemove
15 local Route_Core_ClusterRequires
= QH_Route_Core_ClusterRequires
16 local Route_Core_DistanceClear
= QH_Route_Core_DistanceClear
18 local Route_Core_IgnoreNode
= QH_Route_Core_IgnoreNode
19 local Route_Core_UnignoreNode
= QH_Route_Core_UnignoreNode
20 local Route_Core_IgnoreCluster
= QH_Route_Core_IgnoreCluster
21 local Route_Core_UnignoreCluster
= QH_Route_Core_UnignoreCluster
23 local Route_Core_GetClusterPriority
= QH_Route_Core_GetClusterPriority
24 local Route_Core_SetClusterPriority
= QH_Route_Core_SetClusterPriority
26 local Route_Core_TraverseNodes
= QH_Route_Core_TraverseNodes
27 local Route_Core_TraverseClusters
= QH_Route_Core_TraverseClusters
28 local Route_Core_IgnoredReasons_Cluster
= QH_Route_Core_IgnoredReasons_Cluster
29 local Route_Core_IgnoredReasons_Node
= QH_Route_Core_IgnoredReasons_Node
30 local Route_Core_Ignored_Cluster
= QH_Route_Core_Ignored_Cluster
32 QH_Route_Core_Process
= nil
33 QH_Route_Core_Init
= nil
34 QH_Route_Core_SetStart
= nil
35 QH_Route_Core_NodeObsoletes
= nil
36 QH_Route_Core_NodeRequires
= nil
37 QH_Route_Core_DistanceClear
= nil
38 QH_Route_Core_IgnoreNode
= nil
39 QH_Route_Core_UnignoreNode
= nil
40 QH_Route_Core_IgnoreCluster
= nil
41 QH_Route_Core_UnignoreCluster
= nil
42 QH_Route_Core_GetClusterPriority
= nil
43 QH_Route_Core_SetClusterPriority
= nil
44 QH_Route_Core_TraverseNodes
= nil
45 QH_Route_Core_TraverseClusters
= nil
46 QH_Route_Core_IgnoredReasons_Cluster
= nil
47 QH_Route_Core_IgnoredReasons_Node
= nil
48 QH_Route_Core_Ignored_Cluster
= nil
52 local weak_key
= {__mode
="k"}
54 local function new_pathcache_table(conservative
)
55 return setmetatable(conservative
and {} or QuestHelper
:CreateTable("controller cache"), weak_key
)
58 -- Every minute or two, we dump the inactive and move active to inactive. Every time we touch something, we put it in active.
59 local pathcache_active
= new_pathcache_table()
60 local pathcache_inactive
= new_pathcache_table()
62 local function pcs(tpcs
)
64 for _
, v
in pairs(tpcs
) do
65 for _
, t
in pairs(v
) do
72 function QH_PrintPathcacheSize()
73 QuestHelper
:TextOut(string.format("Active pathcache: %d", pcs(pathcache_active
)))
74 QuestHelper
:TextOut(string.format("Inactive pathcache: %d", pcs(pathcache_inactive
)))
76 function QH_ClearPathcache(conservative
)
77 local ps
= pcs(pathcache_inactive
)
78 pathcache_active
= new_pathcache_table(conservative
)
79 pathcache_inactive
= new_pathcache_table(conservative
)
83 local notification_funcs
= {}
85 function QH_Route_RegisterNotification(func
)
86 table.insert(notification_funcs
, func
)
92 local function GetCachedPath(loc1
, loc2
)
93 -- If it's in active, it's guaranteed to be in inactive.
94 if not pathcache_inactive
[loc1
] or not pathcache_inactive
[loc1
][loc2
] then
95 -- Not in either, time to create
97 local nrt
= QH_Graph_Pathfind(loc1
.loc
, loc2
.loc
, false, true)
98 QuestHelper
: Assert(nrt
)
99 if not pathcache_active
[loc1
] then pathcache_active
[loc1
] = new_pathcache_table() end
100 if not pathcache_inactive
[loc1
] then pathcache_inactive
[loc1
] = new_pathcache_table() end
101 pathcache_active
[loc1
][loc2
] = nrt
102 pathcache_inactive
[loc1
][loc2
] = nrt
106 if not pathcache_active
[loc1
] then pathcache_active
[loc1
] = new_pathcache_table() end
107 pathcache_active
[loc1
][loc2
] = pathcache_inactive
[loc1
][loc2
]
108 return pathcache_active
[loc1
][loc2
]
112 local last_path
= nil
113 local cleanup_path
= nil
115 local function ReplotPath()
116 if not last_path
then return end -- siiigh
118 local real_path
= QuestHelper
:CreateTable("path")
123 for k
, v
in ipairs(last_path
) do
125 QuestHelper
: Assert(not v
.condense_type
) -- no
126 v
.distance
= distance
-- I'm not a huge fan of mutating things like this, but it is safe, and these nodes are technically designed to be modified during runtime anyway
127 table.insert(real_path
, v
)
128 if last_path
[k
+ 1] then
129 local nrt
= GetCachedPath(last_path
[k
], last_path
[k
+ 1])
130 distance
= distance
+ nrt
.d
131 QuestHelper
: Assert(nrt
)
133 -- The "condense" is kind of weird - we're actually condensing descriptions, but we condense to the *last* item. Urgh.
134 local condense_start
= nil
135 local condense_type
= nil
136 local condense_to
= nil
138 -- ugh this is just easier
139 local function condense_doit()
140 for i
= condense_start
, #real_path
do
141 real_path
[i
].map_desc
= condense_to
143 condense_start
, condense_type
, condense_to
= nil, nil, nil
146 if #nrt
> 0 then for _
, wp
in ipairs(nrt
) do
147 QuestHelper
: Assert(wp
.c
)
149 if condense_type
and condense_type
~= wp
.condense_type
then condense_doit() end
151 local pathnode
= QuestHelper
:CreateTable("pathnode")
152 pathnode
.loc
= QuestHelper
:CreateTable("pathnode.loc")
153 pathnode
.loc
.x
= wp
.x
154 pathnode
.loc
.y
= wp
.y
155 pathnode
.loc
.c
= wp
.c
156 pathnode
.ignore
= true
157 pathnode
.map_desc
= wp
.map_desc
158 pathnode
.map_desc_chain
= last_path
[k
+ 1]
159 pathnode
.local_allocated
= true
160 pathnode
.cluster
= last_path
[k
+ 1].cluster
161 table.insert(real_path
, pathnode
) -- Technically, we'll end up with the distance to the next objective. I'm okay with this.
163 if not condense_type
and wp
.condense_type
then
164 condense_start
, condense_type
, condense_to
= #real_path
, wp
.condense_type
, wp
.map_desc
168 if condense_type
then condense_doit() end -- in case we have stuff left over
172 for _
, v
in pairs(notification_funcs
) do
177 -- I hate having to do this, I feel like I'm just begging for horrifying bugs
179 for k
, v
in ipairs(cleanup_path
) do
180 if v
.local_allocated
then
181 QuestHelper
:ReleaseTable(v
.loc
)
182 QuestHelper
:ReleaseTable(v
)
186 QuestHelper
:ReleaseTable(cleanup_path
)
190 cleanup_path
= real_path
197 function QH_Route_RegisterFilter(filter
)
198 QuestHelper
: Assert(not filters
[filter
.name
])
199 QuestHelper
: Assert(filter
)
200 filters
[filter
.name
] = filter
203 -- we deal very badly with changing the requirement links after things are set up, so right now we're just relying on the fact that everything is unchanging afterwards
204 -- this is one reason the API is not considered stable :P
205 local function ScanNode(node
, ...)
206 local stupid_lua
= {...}
207 table.insert(pending
, function ()
208 for k
, v
in pairs(filters
) do
209 if v
:Process(node
, unpack(stupid_lua
)) then
210 Route_Core_IgnoreNode(node
, v
)
212 Route_Core_UnignoreNode(node
, v
)
218 local function ScanCluster(clust
)
219 table.insert(pending
, function ()
220 for _
, v
in ipairs(clust
) do
226 function QH_Route_Filter_Rescan(name
)
227 QuestHelper
: Assert(not name
or filters
[name
] or name
== "user_manual_ignored")
228 table.insert(pending
, function ()
229 Route_Core_TraverseNodes(function (...)
230 ScanNode(...) -- yeah, so we're really rescanning every node, aren't we. laaaazy
235 function QH_Route_IgnoreNode(node
, reason
)
236 table.insert(pending
, function () Route_Core_IgnoreNode(node
, reason
) end)
239 function QH_Route_UnignoreNode(node
, reason
)
240 table.insert(pending
, function () Route_Core_UnignoreNode(node
, reason
) end)
243 function QH_Route_ClusterAdd(clust
)
244 for _
, v
in ipairs(clust
) do
245 QuestHelper
: Assert(v
.cluster
== clust
)
247 table.insert(pending
, function () Route_Core_ClusterAdd(clust
) ScanCluster(clust
) end)
250 function QH_Route_ClusterRemove(clust
)
251 table.insert(pending
, function () Route_Core_ClusterRemove(clust
) end)
254 function QH_Route_ClusterRequires(a
, b
)
255 table.insert(pending
, function () Route_Core_ClusterRequires(a
, b
) end)
258 function QH_Route_IgnoreCluster(clust
, reason
)
259 table.insert(pending
, function () Route_Core_IgnoreCluster(clust
, reason
) end)
262 function QH_Route_UnignoreCluster(clust
, reason
)
263 table.insert(pending
, function () Route_Core_UnignoreCluster(clust
, reason
) end)
266 function QH_Route_SetClusterPriority(clust
, pri
)
267 QuestHelper
: Assert(clust
)
268 table.insert(pending
, function () Route_Core_SetClusterPriority(clust
, pri
) end)
271 local pending_recalc
= false
272 function QH_Route_FlightPathRecalc()
273 if not pending_recalc
then
274 pending_recalc
= true
275 table.insert(pending
, function () pending_recalc
= false QH_redo_flightpath() pathcache_active
= new_pathcache_table() pathcache_inactive
= new_pathcache_table() Route_Core_DistanceClear() ReplotPath() end)
278 QH_Route_FlightPathRecalc() -- heh heh
280 -- Right now we just defer to the existing ones
281 function QH_Route_TraverseNodes(func
)
282 return Route_Core_TraverseNodes(func
)
284 function QH_Route_TraverseClusters(func
)
285 return Route_Core_TraverseClusters(func
)
287 function QH_Route_IgnoredReasons_Cluster(clust
, func
)
288 return Route_Core_IgnoredReasons_Cluster(clust
, func
)
290 function QH_Route_IgnoredReasons_Node(node
, func
)
291 return Route_Core_IgnoredReasons_Node(node
, func
)
293 function QH_Route_Ignored_Cluster(clust
)
294 return Route_Core_Ignored_Cluster(clust
)
296 function QH_Route_GetClusterPriority(clust
)
297 return Route_Core_GetClusterPriority(clust
)
307 function(loc1
, loctable
, reverse
, complete_pass
)
310 QuestHelper
: Assert(loc1
)
311 QuestHelper
: Assert(loc1
.loc
)
313 local lt
= QuestHelper
:CreateTable("route controller path shunt loctable")
314 for _
, v
in ipairs(loctable
) do
315 QuestHelper
: Assert(v
.loc
)
316 table.insert(lt
, v
.loc
)
318 QuestHelper
: Assert(#loctable
== #lt
)
322 if not complete_pass
then
324 if not pathcache_active
[loc1
] then pathcache_active
[loc1
] = new_pathcache_table() end
325 if not pathcache_inactive
[loc1
] then pathcache_inactive
[loc1
] = new_pathcache_table() end
327 for _
, v
in ipairs(loctable
) do
328 if not pathcache_active
[v
] then pathcache_active
[v
] = new_pathcache_table() end
329 if not pathcache_inactive
[v
] then pathcache_inactive
[v
] = new_pathcache_table() end
333 rvv
= QuestHelper
:CreateTable("route controller path shunt returnvalue")
334 local rv
= QH_Graph_Pathmultifind(loc1
.loc
, lt
, reverse
, true)
336 QuestHelper
: Assert(#lt
== #rv
)
337 for k
, v
in ipairs(lt
) do
339 QuestHelper
:TextOut(QuestHelper
:StringizeTable(loc1
.loc
))
340 QuestHelper
:TextOut(QuestHelper
:StringizeTable(lt
[k
]))
342 QuestHelper
: Assert(rv
[k
], string.format("%d to %d", loc1
.loc
.p
, loctable
[k
].loc
.p
))
343 QuestHelper
: Assert(rv
[k
].d
)
346 -- We're only setting the inactive to give the garbage collector potentially a little more to clean up (i.e. the old path.)
348 QuestHelper
: Assert(pathcache_active
[loc1
])
349 QuestHelper
: Assert(pathcache_inactive
[loc1
])
350 pathcache_active
[loc1
][loctable
[k]]
= rv
[k
]
351 pathcache_inactive
[loc1
][loctable
[k]]
= rv
[k
]
353 pathcache_active
[loctable
[k]]
[loc1
] = rv
[k
]
354 pathcache_inactive
[loctable
[k]]
[loc1
] = rv
[k
]
358 QuestHelper
:ReleaseTable(lt
)
359 QuestHelper
:ReleaseTable(rv
) -- this had better be releasable
361 rvv
= QH_Graph_Pathmultifind(loc1
.loc
, lt
, reverse
)
368 local StartObjective
= {desc
= "Start", tracker_hidden
= true} -- this should never be displayed
370 local lapa
= GetTime()
373 local lc
, lx
, ly
, lrc
, lrz
375 local last_playerpos
= nil
377 local function ReleaseShard(ki
, shard
)
378 for k
, tv
in pairs(shard
) do
379 if not pathcache_active
[ki
] or not pathcache_active
[ki
][k
] then QuestHelper
:ReleaseTable(tv
) end
381 QuestHelper
:ReleaseTable(shard
)
384 local function process()
387 local last_movement
= 0
390 -- Order here is important. We don't want to update the location, then wait for a while as we add nodes. We also need the location updated before the first nodes are added. This way, it all works and we don't need anything outside the loop.
392 if last_cull
+ 120 < GetTime() then
393 last_cull
= GetTime()
395 for k
, v
in pairs(pathcache_inactive
) do
398 QuestHelper
:ReleaseTable(pathcache_inactive
)
400 pathcache_inactive
= pathcache_active
401 pathcache_active
= new_pathcache_table()
404 if last_movement
+ 1 < GetTime() then
405 local c
, x
, y
, rc
, rz
= QuestHelper
.routing_ac
, QuestHelper
.routing_ax
, QuestHelper
.routing_ay
, QuestHelper
.routing_c
, QuestHelper
.routing_z
-- ugh we need a better solution to this, but with this weird "planes" hybrid there just isn't one right now
406 if c
and x
and y
and rc
and rz
and (c
~= lc
or x
~= lx
or y
~= ly
or rc
~= lrc
or rz
~= lrz
) then
407 --local t = GetTime()
408 lc
, lx
, ly
, lrc
, lrz
= c
, x
, y
, rc
, rz
410 local new_playerpos
= {desc
= "Start", why
= StartObjective
, loc
= NewLoc(c
, x
, y
, rc
, rz
), tracker_hidden
= true, ignore
= true}
411 Route_Core_SetStart(new_playerpos
)
412 if last_path
then last_path
[1] = new_playerpos
end
413 --QuestHelper: TextOut(string.format("SS takes %f", GetTime() - t))
416 if last_playerpos
then
417 -- if it's in active, then it must be in inactive as well, so we do our actual deallocation in inactive only
418 if pathcache_active
[last_playerpos
] then QuestHelper
:ReleaseTable(pathcache_active
[last_playerpos
]) pathcache_active
[last_playerpos
] = nil end
419 for k
, v
in pairs(pathcache_active
) do v
[last_playerpos
] = nil end
421 if pathcache_inactive
[last_playerpos
] then ReleaseShard(last_playerpos
, pathcache_inactive
[last_playerpos
]) pathcache_inactive
[last_playerpos
] = nil end
422 for k
, v
in pairs(pathcache_inactive
) do if v
[last_playerpos
] then QuestHelper
:ReleaseTable(v
[last_playerpos
]) v
[last_playerpos
] = nil end end
425 last_playerpos
= new_playerpos
427 last_movement
= GetTime()
433 QH_Timeslice_Doneinit()
435 -- Wackyland code here
437 QH_Route_Filter_Rescan()
438 QH_Route_TraverseClusters(function (clust
) QH_Route_SetClusterPriority(clust
, math
.random(-2, 2)) end)
443 passcount
= passcount
+ 1
444 if lapa
+ 60 < GetTime() then
445 if debug_output
then QuestHelper
:TextOut(string.format("%d passes in the last minute, %d nodes", passcount
, Route_Core_NodeCount())) end
452 -- snag stuff so we don't accidentally end up changing pending in two things at once
453 while #pending
> 0 do
454 local lpending
= pending
457 for k
, v
in ipairs(lpending
) do
465 QH_Timeslice_Add(process
, "new_routing")