stop trying to communicate with people in other worlds
[QuestHelper.git] / timeslice.lua
blobe2547662be5948ad94668c60ae185723f2bf0d50
1 QuestHelper_File["timeslice.lua"] = "Development Version"
2 QuestHelper_Loadtime["timeslice.lua"] = GetTime()
4 local debug_output = (QuestHelper_File["timeslice.lua"] == "Development Version")
6 -- Any non-local item here is part of an available public interface.
8 local coroutine_running = false
9 local coroutine_stop_time = 0
10 local coroutine_list = {}
11 local coroutine_route_pass = 1
13 local coroutine_verbose = false
15 local coroutine_time_used = {}
16 local coroutine_power_up = GetTime()
18 local coroutine_time_exceeded = 0
20 function QH_Timeslice_DumpPerf()
21 local sortable = {}
22 for k, v in pairs(coroutine_time_used) do
23 table.insert(sortable, {name = k, amount = v})
24 end
25 table.sort(sortable, function(a, b) return a.name < b.name end)
26 for _, v in pairs(sortable) do
27 QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText(v.name), v.amount))
28 end
29 QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText("poweron"), GetTime() - coroutine_power_up))
30 end
32 local last_stack = nil
33 local yield_ct = 0
34 function QH_Timeslice_Yield()
35 if coroutine_running then
36 -- Check if we've run our alotted time
37 yield_ct = yield_ct + 1
38 if GetTime() > coroutine_stop_time then
39 local sti = debugstack(2, 5, 5) -- string.gsub(debugstack(2, 1, 1), "\n.*", "")
40 if qh_loud_and_annoying and GetTime() > coroutine_stop_time + 0.0015 then
41 print(yield_ct, (GetTime() - coroutine_stop_time) * 1000, "took too long", sti, "------ from", last_stack, "------")
42 end
44 -- As a safety, reset stop time to 0. If somehow we fail to set it next time,
45 -- we'll be sure to yield promptly.
46 coroutine_stop_time = 0
47 coroutine.yield()
48 last_stack = sti
49 yield_ct = 0
50 end
51 end
52 end
54 function QH_Timeslice_Bonus(quantity)
55 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %d bonus", quantity)) end
56 coroutine_route_pass = coroutine_route_pass + quantity
57 end
59 local prioritize = {
60 init = {100},
61 criteria = {10},
62 lzw = {-5},
63 compress = {-8, 5},
64 routing = {-10},
67 function QH_Timeslice_Add(workfunc, name)
68 QuestHelper: Assert(workfunc)
69 QuestHelper: Assert(name)
70 local priority = prioritize[name] and prioritize[name][1] or 0
71 local sharding = prioritize[name] and prioritize[name][2] or 1
72 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s added (%s, %d)", name, tostring(workfunc), priority)) end
73 local ncoro = coroutine.create(workfunc)
74 QuestHelper: Assert(ncoro)
75 table.insert(coroutine_list, {priority = priority, sharding = sharding, name = name, coro = ncoro, active = true})
76 end
78 function QH_Timeslice_Toggle(name, flag)
79 --if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s toggled to %s", name, tostring(not not flag))) end
80 for _, v in pairs(coroutine_list) do
81 if v.name == name then v.active = flag end
82 end
83 end
85 local started = false
87 function QH_Timeslice_Doneinit()
88 if not started then
89 if debug_output then
90 QuestHelper:TextOut("Done with initialization step")
91 end
93 QuestHelper.loading_main = nil
94 QuestHelper.loading_flightpath = nil
95 QuestHelper.loading_preroll = nil
97 collectgarbage("collect") -- fuuuuuck youuuuuuuu
98 end
100 started = true
103 local startacu = GetTime()
104 local totalacu = 0
105 local lacu = 0
107 --[[function qhtacureset()
108 startacu = GetTime()
109 totalacu = 0
110 lacu = 0
111 end]]
113 function QH_Timeslice_Work(time_used, time_this_frame, bonus_time)
114 -- There's probably a better way to do this, but. Eh. Lua.
115 coro = nil
116 key = nil
117 for k, v in pairs(coroutine_list) do
118 if v.active then
119 --if v.sharding then QuestHelper:TextOut(string.format("%d mod %d is %d, %s", time(), v.sharding, bit.mod(time(), v.sharding), tostring(bit.mod(time(), v.sharding) == 0))) end
120 if (not v.sharding or bit.mod(time(), v.sharding) == 0) and (not coro or (v.priority > coro.priority)) then
121 coro = v
122 key = k
127 if coro then
128 --if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s running", coro.name)) end
130 if coroutine.status(coro.coro) == "dead" then -- Someone was claiming to get an infinite loop with this. I don't see how it's possible, but this should at least fix the infinite loop.
131 coroutine_list[key] = nil
132 QuestHelper: Assert(coroutine.status(coro.coro) ~= "dead")
135 local slicefactor = (QuestHelper_Pref.hide and 0.01 or (QuestHelper_Pref.perf_scale_2 * math.min(coroutine_route_pass, 5)))
136 if not started then slicefactor = 5 * QuestHelper_Pref.perfload_scale * math.min(coroutine_route_pass, 5) end -- the init process gets much higher priority so we get done with it faster
137 local time_to_use = slicefactor * time_this_frame * 0.075 -- We want to use 7.5% of the system CPU
138 if InCombatLockdown() then time_to_use = time_to_use / 5 end
139 local coroutine_intended_stop_time = GetTime() + time_to_use
140 coroutine_stop_time = coroutine_intended_stop_time - coroutine_time_exceeded - time_used + bonus_time
141 coroutine_route_pass = coroutine_route_pass - 5
142 if coroutine_route_pass <= 0 then coroutine_route_pass = 1 end
144 local start = GetTime()
145 local state, err = true, nil -- default values for "we're fine"
147 totalacu = totalacu + math.max(0, coroutine_stop_time - start)
148 --[[if lacu + 0.1 < totalacu then
149 lacu = totalacu
150 print(string.format("%f realtime, %f runtime, %f%%", start - startacu, totalacu, (totalacu / (start - startacu)) * 100))
151 end]]
152 --print(string.format("ttutf %f, tu %f, bt %f, wut %f lolwut %f", time_to_use, time_used, bonus_time, QuestHelper_Pref.perf_scale_2, slicefactor))
154 if start < coroutine_stop_time then -- We don't want to just return on failure because we want to credit the exceeded time properly.
155 coroutine_running = true
156 state, err = coroutine.resume(coro.coro)
157 coroutine_running = false
159 local total = GetTime() - start
161 local coroutine_this_cycle_exceeded = GetTime() - coroutine_intended_stop_time -- may be either positive or negative
162 coroutine_time_exceeded = min(coroutine_time_exceeded + coroutine_this_cycle_exceeded, slicefactor * 2e-3 * 5) -- honestly, waiting for more than five frames to recover from a stutter is just dumb
164 coroutine_time_used[coro.name] = (coroutine_time_used[coro.name] or 0) + total
166 if not state then
167 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s errored", coro.name)) end
168 QuestHelper_ErrorCatcher_ExplicitError(true, err, "", string.format("(Coroutine error in %s)\n", coro.name))
171 QuestHelper: Assert(coro.coro)
172 if coroutine.status(coro.coro) == "dead" then
173 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s complete", coro.name)) end
174 coroutine_list[key] = nil
176 else
177 if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: no available tasks")) end
181 function QH_Timeslice_Increment(quantity, name)
182 local an = "(nc) " .. name
183 coroutine_time_used[an] = (coroutine_time_used[an] or 0) + quantity