update to 1.1.10
[QuestHelper.git] / collect_loot.lua
blob5c122300f223e97ecf48d023acd92ed302237bd0
1 QuestHelper_File["collect_loot.lua"] = "Development Version"
2 QuestHelper_Loadtime["collect_loot.lua"] = GetTime()
4 if not UNIT_SKINNABLE_BOLTS then return end -- This just drops us out early if the user is using 2.4.3, otherwise we get a weird error message that isn't the one we're intending to get.
6 local debug_output = false
7 if QuestHelper_File["collect_loot.lua"] == "Development Version" then debug_output = true end
9 local QHC
11 local GetMonsterUID
12 local GetMonsterType
14 local GetItemType
16 local GetLoc
18 local Patterns
20 local members = {}
21 local members_count = 0
22 local members_refs = {} -- "raid6" and the like
24 local function MembersUpdate()
25 -- We want to keep track of exactly who is in a group with this player, so we can watch for combat messages involving them, so we can see who's been tapped, so we can record the right deaths, so we can know who the player should be able to loot.
26 -- I hate my life.
27 -- >:(
29 local alone = false
31 --QuestHelper:TextOut("MU start")
32 members = {} -- we burn a table every time this updates, but whatever
33 members_count = 0
34 if GetNumRaidMembers() > 0 then
35 -- we is in a raid
36 for i = 1, 40 do
37 local ite = string.format("raid%d", i)
38 local gud = UnitGUID(ite)
39 if gud then
40 members[gud] = true
41 table.insert(members_refs, ite)
42 --QuestHelper:TextOut(string.format("raid member %s added", UnitName(ite)))
43 end
44 end
45 elseif GetNumPartyMembers() > 0 then
46 -- we is in a party
47 for i = 1, 4 do
48 local ite = string.format("party%d", i)
49 local gud = UnitGUID(ite)
50 if gud then
51 members[gud] = true
52 table.insert(members_refs, ite)
53 --QuestHelper:TextOut(string.format("party member %s added", UnitName(ite)))
54 end
55 end
56 members[UnitGUID("player")] = true
57 table.insert(members_refs, "player")
58 --QuestHelper:TextOut(string.format("player %s added", UnitName("player")))
59 else
60 -- we is alone ;.;
61 if UnitGUID("player") then members[UnitGUID("player")] = true end -- it's possible that we haven't logged in entirely yet
62 table.insert(members_refs, "player")
63 --QuestHelper:TextOut(string.format("player %s added as %s", UnitName("player"), tostring(UnitGUID("player"))))
64 alone = true
65 end
67 if GetLootMethod() == "master" and not alone then members = {} members_refs = {} end -- We're not going to bother trying to deal with master loot right now - it's just too different and I just don't care enough.
69 for _, _ in pairs(members) do members_count = members_count + 1 end -- lulz
70 end
72 local MS_TAPPED_US = 1
73 local MS_TAPPED_US_TRIVIAL = 2
74 local MS_TAPPED_OTHER = 3
75 local MS_TAPPED_LOOTABLE = 4
76 local MS_TAPPED_LOOTABLE_TRIVIAL = 5
77 local MS_TAPPED_LOOTED = 6
79 local last_cleanup = GetTime()
81 local monsterstate = {}
82 local monsterrefresh = {}
83 local monstertimeout = {}
85 -- This all does something quite horrible.
86 -- Some monsters don't become lootable when they're killed and didn't drop anything. We need to record this so we can get real numbers for them.
87 -- Unfortunately, we can't just record when "something" is killed. We have to record when "our group" killed it, so we know that there *was* a chance of looting it.
88 -- As such, we need to check for monster deaths that the player may never have actually targeted. It gets, to put it mildly, grim, and unfortunately we'll never be able to solve it entirely.
89 -- Worse, we need to *not* record item drops for things that we never actually "saw" but that were lootable anyway, because if we do, we bias the results towards positive (i.e. if we AOE ten monsters down, and two of them drop, and we loot those, that's 2/2 if we record the drops, and 0/0 if we don't, while what we really want is 2/10. 0/0 is at least "not wrong".)
90 -- On top of this, we want to avoid looting "discarded items", but unfortunately there's no real good way to determine this. Welp.
91 local last_scan = 0
92 -- Here's a little bottleneck - we're going to try to only do one scan per second. Fingers crossed.
94 local function CombatLogEvent(_, event, sourceguid, _, _, destguid, _, _, _, spellname)
95 -- There's many things that are handled here.
96 -- First, if there's any damage messages coming either to or from a party member, we check to see if that monster is tapped by us. If it's tapped, we cache the value for 15 seconds, expiring entirely in 30.
97 -- Second, there's the Death message. If it's tapped by us, increases the kill count by 1/partymembers and changes its state to lootable.
98 if event ~= "UNIT_DIED" then
99 if last_scan > GetTime() then return end -- welp
101 -- Something has been attacked by something, maybe.
102 if not string.find(event, "_DAMAGE$") then return end -- We only care about something punching something else.
104 local target, source
105 if members[sourceguid] then
106 source = sourceguid
107 target = destguid
108 elseif members[destguid] then
109 source = targetguid
110 target = sourceguid
111 end -- If one of the items is in our party, the other is our target.
113 if not target then return end -- If we don't have a target, then nobody is in our party, and we don't care.
115 if monsterrefresh[target] and monsterrefresh[target] > GetTime() then return end -- we already have fresh data, so we're good
117 -- Now comes the tricky part. We can't just look at the target because we're not allowed to target by GUID. So we iterate through all the party/raid members and hope *someone* has it targeted. Luckily, we can stop once we find someone who does.
118 local targ
119 for _, v in pairs(members_refs) do
120 targ = v .. "target" if UnitGUID(targ) == target then break end
121 targ = nil
123 last_scan = GetTime() + 1
125 if not targ then
126 --monsterrefresh[target] = GetTime() + 5
127 --monstertimeout[target] = GetTime() + 5
128 return
129 end -- Well, nobody seems to be targeting it. That's . . . odd, and annoying. We were thinking of tossing on a 5-second timeout. But we didn't, because we decided the global one-second lockout might help. So we'll do that for now.
131 -- Okay. So we know who's targeting it. Now, let's see who has it tapped, if anyone.
132 if not UnitIsTapped(targ) then
133 -- Great. Nobody is. That is just *great*. Look how exuberant I feel at this moment. You know what? 5-second timeout.
134 monsterstate[target] = nil
135 monsterrefresh[target] = GetTime() + 5
136 monstertimeout[target] = GetTime() + 5
137 --if debug_output then QuestHelper:TextOut(string.format("Monster ignorified")) end
138 else
139 -- We know someone is, so we're going to set up our caching . . .
140 monsterrefresh[target] = GetTime() + 15
141 monstertimeout[target] = GetTime() + 30
142 monsterstate[target] = (UnitIsTappedByPlayer(targ)) and (not UnitIsTrivial(targ) and MS_TAPPED_US or MS_TAPPED_US_TRIVIAL) or MS_TAPPED_OTHER -- and figure out if it's us. Or if it's trivial. We somewhat-ignore it if it's trivial, since it's much less likely to be looted and that could throw off our numbers
143 --if debug_output then QuestHelper:TextOut(string.format("Monster %s set to %d, %s, %s", target, monsterstate[target], tostring(UnitIsTappedByPlayer(targ)), tostring(UnitIsTrivial(targ)))) end
146 -- DONE
147 else
148 -- It's dead. Hooray!
150 if monsterstate[destguid] and monstertimeout[destguid] > GetTime() and (monsterstate[destguid] == MS_TAPPED_US or monsterstate[destguid] == MS_TAPPED_US_TRIVIAL) and members_count > 0 then -- yaaay
151 local type = GetMonsterType(destguid)
152 if not QHC.monster[type] then QHC.monster[type] = {} end
153 if monsterstate[destguid] == MS_TAPPED_US then
154 QHC.monster[type].kills = (QHC.monster[type].kills or 0) + 1 / members_count -- Hopefully, most people loot their kills. Divide by members_count 'cause there's a 1/members chance that we get to loot. We'll flag the loot count some other way if it was a trivial monster.
157 monsterstate[destguid] = (monsterstate[destguid] == MS_TAPPED_US and MS_TAPPED_LOOTABLE or MS_TAPPED_LOOTABLE_TRIVIAL)
158 monsterrefresh[destguid] = GetTime() + 600
159 monstertimeout[destguid] = GetTime() + 600
160 --QuestHelper:TextOut(string.format("Tapped monster %s slain, set to lootable", destguid))
161 else
162 monsterstate[destguid] = nil
163 monsterrefresh[destguid] = nil
164 monstertimeout[destguid] = nil
165 --QuestHelper:TextOut(string.format("Untapped monster %s slain, cleared", destguid))
170 local skintypes = {}
172 skintypes[UNIT_SKINNABLE_ROCK] = "mine"
173 skintypes[UNIT_SKINNABLE_HERB] = "herb"
174 skintypes[UNIT_SKINNABLE_BOLTS] = "eng"
175 skintypes[UNIT_SKINNABLE_LEATHER] = "skin"
177 local function SkinnableflagsTooltipy(self, ...)
178 --QuestHelper:TextOut("tooltipy")
179 if UnitExists("mouseover") and UnitIsVisible("mouseover") and not UnitIsPlayer("mouseover") and not UnitPlayerControlled("mouseover") and UnitIsDead("mouseover") then
180 local guid = UnitGUID("mouseover")
181 --QuestHelper:TextOut("critar")
182 if not monsterstate[guid] or monsterstate[guid] ~= MS_TAPPED_LOOTED or monsterrefresh[guid] > GetTime() then return end
183 --QuestHelper:TextOut("runin")
185 local cid = GetMonsterType(guid)
187 local skintype = nil
189 local lines = GameTooltip:NumLines()
190 for i = 3, lines do
191 --QuestHelper:TextOut(_G["GameTooltipTextLeft" .. tostring(i)]:GetText())
192 local skeen = skintypes[_G["GameTooltipTextLeft" .. tostring(i)]:GetText()]
193 if skeen then QuestHelper: Assert(not skintype) skintype = skeen end
196 if not QHC.monster[cid] then QHC.monster[cid] = {} end
197 local qhci = QHC.monster[cid]
199 for _, v in pairs(skintypes) do
200 if v == skintype then
201 --QuestHelper:TextOut(v .. "_yes")
202 qhci[v .. "_yes"] = (qhci[v .. "_yes"] or 0) + 1
203 else
204 --QuestHelper:TextOut(v .. "_no")
205 qhci[v .. "_no"] = (qhci[v .. "_no"] or 0) + 1
211 -- Logic behind this module:
212 -- Watch for the spell to be sent
213 -- Watch for it to start
214 -- Check out the combat log and see what GUID we get
215 -- If the GUID is null, we're targeting an object, otherwise, we're targeting a critter
216 -- Wait for spell to succeed
217 -- If anything doesn't synch up, or the spell is interrupted, nil out all these items.
218 -- We've got a little special case for pickpocketing, because people often use macros, so we detect that case specifically.
220 local PP_PHASE_IDLE
221 local PP_PHASE_SENT
222 local PP_PHASE_COMPLETE
224 local pickpocket_phase = PP_PHASE_IDLE
225 local pickpocket_target
226 local pickpocket_otarget_guid
227 local pickpocket_timestamp
229 local pickpocket_name = GetSpellInfo(921) -- this is the pickpocket spell ID
231 local function pp_reset()
232 pickpocket_target, pickpocket_otarget_guid, pickpocket_timestamp, pickpocket_phase = nil, nil, nil, PP_PHASE_IDLE
234 pp_reset()
236 local function PPSent(player, spell, _, target)
237 if player ~= "player" then return end
238 if spell ~= pickpocket_name then return end
239 if UnitName("target") ~= target then return end -- DENY
241 pickpocket_timestamp, pickpocket_target, pickpocket_otarget_guid, pickpocket_phase = GetTime(), target, UnitGUID("target"), PP_PHASE_SENT
244 local function PPSucceed(player, spell, rank)
245 if player ~= "player" then return end
246 if spell ~= pickpocket_name then return end
248 if pickpocket_phase ~= PP_PHASE_SENT and (not pickpocket_otarget_guid or last_timestamp + 1 < GetTime()) then
249 pp_reset()
250 return
253 pickpocket_timestamp, pickpocket_phase = GetTime(), PP_PHASE_COMPLETE
257 -- This segment deals with openable containers
259 local touched_itemid
260 local touched_timestamp
262 local function ItemLock(bag, slot)
263 if not bag or not slot then return end -- probably changing equipment
265 local _, _, locked = GetContainerItemInfo(bag, slot)
266 --QuestHelper:TextOut(string.format("trying lock %s", tostring(locked)))
267 if locked then
268 touched_itemid = GetItemType(GetContainerItemLink(bag, slot))
269 --[[QuestHelper:TextOut(string.format("trying lock %s", tostring(touched_itemid)))
270 QuestHelper:TextOut(string.format("trying lock %s", tostring(type(touched_itemid))))
271 QuestHelper:TextOut(string.format("trying lock %s", tostring(QHC.item[touched_itemid].open_yes)))
272 QuestHelper:TextOut(string.format("trying lock %s", tostring(QHC.item[touched_itemid].open_no)))]]
273 touched_timestamp = GetTime()
274 if not QHC.item[touched_itemid] or (QHC.item[touched_itemid].open_yes or 0) <= (QHC.item[touched_itemid].open_no or 0) then
275 touched_itemid = nil
276 touched_timestamp = nil
278 else
279 touched_itemid = nil
280 touched_timestamp = nil
285 -- Here's the segment for longer spells. There aren't any instant spells we currently care about, besides pickpocketing. This will probably change eventually (arrows in the DK starting zone?)
287 local LAST_PHASE_IDLE = 0
288 local LAST_PHASE_SENT = 1
289 local LAST_PHASE_START = 2
290 local LAST_PHASE_COMBATLOG = 3
291 local LAST_PHASE_COMPLETE = 4
293 local last_phase = LAST_PHASE_IDLE
294 local last_spell
295 local last_rank
296 local last_target
297 local last_target_guid
298 local last_otarget
299 local last_otarget_guid
300 local last_timestamp
301 local last_succeed = false
302 local last_succeed_trade = GetTime()
304 local gathereffects = {}
306 gathereffects[GetSpellInfo(51306)] = {token = "eng", noclog = true}
307 gathereffects[GetSpellInfo(32606)] = {token = "mine"}
308 gathereffects[GetSpellInfo(2366)] = {token = "herb"}
309 gathereffects[GetSpellInfo(8613)] = {token = "skin"}
310 gathereffects[GetSpellInfo(21248)] = {token = "open", noclog = true}
311 gathereffects[GetSpellInfo(30427)] = {token = "extract", noclog = true} -- not a loot window, so it won't really work, but hey
312 gathereffects[GetSpellInfo(13262)] = {token = "de", noclog = true, ignore = true}
313 gathereffects[GetSpellInfo(31252)] = {token = "prospect", noclog = true, ignore = true}
314 gathereffects[GetSpellInfo(51005)] = {token = "mill", noclog = true, ignore = true}
318 local function last_reset()
319 last_timestamp, last_spell, last_rank, last_target, last_target_guid, last_otarget, last_otarget_guid, last_succeed, last_phase = nil, nil, nil, nil, nil, nil, false, LAST_PHASE_IDLE
321 last_reset()
323 -- This all doesn't work with instant spells. Luckily, I don't care about instant spells (yet).
324 local function SpellSent(player, spell, rank, target)
325 if player ~= "player" then return end
327 last_timestamp, last_spell, last_rank, last_target, last_target_guid, last_otarget, last_otarget_guid, last_succeed, last_phase = GetTime(), spell, rank, target, nil, UnitName("target"), UnitGUID("target"), false, LAST_PHASE_SENT
329 if last_otarget and last_otarget ~= last_target then last_reset() return end
331 --QuestHelper:TextOut(string.format("ss %s", spell))
334 local function SpellStart(player, spell, rank)
335 if player ~= "player" then return end
337 if spell ~= last_spell or rank ~= last_rank or last_target_guid or last_phase ~= LAST_PHASE_SENT or last_timestamp + 1 < GetTime() then
338 last_reset()
339 else
340 --QuestHelper:TextOut(string.format("sst %s", spell))
341 last_timestamp, last_phase = GetTime(), LAST_PHASE_START
345 local function SpellCombatLog(_, event, sourceguid, _, _, destguid, _, _, _, spellname)
346 if event ~= "SPELL_CAST_START" then return end
348 if sourceguid ~= UnitGUID("player") then return end
350 --QuestHelper:TextOut(string.format("cle_ss enter %s %s %s %s", tostring(spellname ~= last_spell), tostring(not last_target), tostring(not not last_target_guid), tostring(last_timestamp + 1 < GetTime())))
352 if spellname ~= last_spell or not last_target or last_target_guid or last_timestamp + 1 < GetTime() then
353 last_reset()
354 return
357 --QuestHelper:TextOut("cle_ss enter")
359 if last_phase ~= LAST_PHASE_START then
360 last_reset()
361 return
364 --QuestHelper:TextOut(string.format("cesst %s", spellname))
365 last_timestamp, last_target_guid, last_phase = GetTime(), destguid, LAST_PHASE_COMBATLOG
367 if last_target_guid == "0x0000000000000000" then last_target_guid = nil end
368 if last_target_guid and last_target_guid ~= last_otarget_guid then last_reset() return end
371 local function SpellSucceed(player, spell, rank)
372 if player ~= "player" then return end
374 if gathereffects[spell] then last_succeed_trade = GetTime() end
376 --QuestHelper:TextOut(string.format("sscu enter %s %s %s %s %s", tostring(last_spell), tostring(last_target), tostring(last_rank), tostring(spell), tostring(rank)))
378 if not last_spell or not last_target or last_spell ~= spell or last_rank ~= rank then
379 last_reset()
380 return
383 --QuestHelper:TextOut("sscu enter")
385 if gathereffects[spell] and gathereffects[spell].noclog then
386 if last_phase ~= LAST_PHASE_START or last_timestamp + 10 < GetTime() then
387 last_reset()
388 return
390 else
391 if last_phase ~= LAST_PHASE_COMBATLOG or last_timestamp + 10 < GetTime() then
392 last_reset()
393 return
397 --QuestHelper:TextOut(string.format("sscu %s, %d, %s, %s", spell, last_phase, tostring(last_phase == LAST_PHASE_SENT), tostring((last_phase == LAST_PHASE_SENT) and LAST_PHASE_SHORT_SUCCEEDED)))
398 last_timestamp, last_succeed, last_phase = GetTime(), true, LAST_PHASE_COMPLETE
399 --QuestHelper:TextOut(string.format("last_phase %d", last_phase))
401 --[[if last_phase == LAST_PHASE_COMPLETE then
402 QuestHelper:TextOut(string.format("spell succeeded, casting %s %s on %s/%s", last_spell, last_rank, tostring(last_target), tostring(last_target_guid)))
403 end]]
406 local function SpellInterrupt(player, spell, rank)
407 if player ~= "player" then return end
409 -- I don't care what they were casting, they're certainly not doing it now
410 --QuestHelper:TextOut(string.format("si %s", spell))
411 last_reset()
414 local function LootOpened()
416 local targetguid = UnitGUID("target")
418 -- We're cleaning up the monster charts here, on the theory that if someone is looting, they're okay with a tiny lag spike.
419 if last_cleanup + 300 < GetTime() then
420 local cleanup = {}
421 for k, v in pairs(monstertimeout) do
422 if v < GetTime() then table.insert(cleanup, k) end
425 for _, v in pairs(cleanup) do
426 monsterstate[v] = nil
427 monsterrefresh[v] = nil
428 monstertimeout[v] = nil
432 -- First off, we try to figure out where the hell these items came from.
434 local spot = nil
435 local prefix = nil
437 if IsFishingLoot() then
438 -- yaaaaay
439 --if debug_output then QuestHelper:TextOut("Fishing loot") end
440 local loc = GetLoc()
441 if not QHC.fishing[loc] then QHC.fishing[loc] = {} end
442 spot = QHC.fishing[loc]
443 prefix = "fish"
445 elseif pickpocket_phase == PP_PHASE_COMPLETE and pickpocket_timestamp and pickpocket_timestamp + 1 > GetTime() and targetguid == pickpocket_otarget_guid then
446 --if debug_output then QuestHelper:TextOut(string.format("Pickpocketing from %s/%s", pickpocket_target, UnitName("target"), targetguid)) end
447 local mid = GetMonsterType(targetguid)
448 if not QHC.monster[mid] then QHC.monster[mid] = {} end
449 spot = QHC.monster[mid]
450 prefix = "rob"
452 elseif last_phase == LAST_PHASE_COMPLETE and gathereffects[last_spell] and last_timestamp + 1 > GetTime() then
453 local beef = string.format("%s/%s %s/%s", tostring(last_target), tostring(last_target_guid), tostring(last_otarget), tostring(last_otarget_guid))
455 if gathereffects[last_spell].ignore then return end
457 prefix = gathereffects[last_spell].token
459 -- this one is sort of grim actually
460 -- If we have an last_otarget_guid, it's the right one, and it's a monster
461 -- If we don't, use last_target, and it's an object
462 -- This is probably going to be buggy. Welp.
463 if last_otarget_guid then
464 --if debug_output then QuestHelper:TextOut(string.format("%s from monster %s", gathereffects[last_spell].token, beef)) end
465 local mid = GetMonsterType(last_otarget_guid)
466 if not QHC.monster[mid] then QHC.monster[mid] = {} end
467 spot = QHC.monster[mid]
468 else
469 --if debug_output then QuestHelper:TextOut(string.format("%s from object %s", gathereffects[last_spell].token, beef)) end
470 if not QHC.object[last_target] then QHC.object[last_target] = {} end
471 spot = QHC.object[last_target]
474 elseif touched_timestamp and touched_timestamp + 1 > GetTime() then
475 -- Opening a container, possibly
476 --if debug_output then QuestHelper:TextOut(string.format("Opening container %d", touched_itemid)) end
477 if not QHC.item[touched_itemid] then QHC.item[touched_itemid] = {} end
478 spot = QHC.item[touched_itemid]
479 prefix = "open"
481 elseif targetguid and (monsterstate[targetguid] == MS_TAPPED_LOOTABLE or monsterstate[targetguid] == MS_TAPPED_LOOTABLE_TRIVIAL) and monstertimeout[targetguid] > GetTime() and (not pickpocket_timestamp or pickpocket_timestamp + 5 < GetTime()) and (not last_timestamp or last_timestamp + 5 < GetTime()) and (last_succeed_trade + 5 < GetTime()) then -- haha holy shit
482 -- Monster is lootable, so we loot the monster. Should we check to see if it's dead first? Probably.
483 --if debug_output then QuestHelper:TextOut(string.format("%s from %s/%s", (monsterstate[targetguid] == MS_TAPPED_LOOTABLE and "Monsterloot" or "Trivial monsterloot"), UnitName("target"), targetguid)) end
485 local mid = GetMonsterType(targetguid)
486 if not QHC.monster[mid] then QHC.monster[mid] = {} end
487 spot = QHC.monster[mid]
488 if monsterstate[targetguid] == MS_TAPPED_LOOTABLE then
489 prefix = "loot"
490 elseif monsterstate[targetguid] == MS_TAPPED_LOOTABLE_TRIVIAL then
491 prefix = "loot_trivial" -- might be a better way to do this, but we'll see
494 monsterstate[targetguid] = MS_TAPPED_LOOTED
495 monstertimeout[targetguid] = GetTime() + 300
496 monsterrefresh[targetguid] = GetTime() + 2
497 else
498 --if debug_output then QuestHelper:TextOut("Who knows") end -- ugh
499 local loc = GetLoc()
500 if not QHC.worldloot[loc] then QHC.worldloot[loc] = {} end
501 spot = QHC.worldloot[loc]
502 prefix = "loot"
508 local items = {}
509 items.gold = 0
510 for i = 1, GetNumLootItems() do
511 _, name, quant, _ = GetLootSlotInfo(i)
512 link = GetLootSlotLink(i)
513 if quant == 0 then
514 -- moneys
515 local _, _, amount = string.find(name, Patterns.GOLD_AMOUNT)
516 if amount then items.gold = items.gold + tonumber(amount) * 10000 end
518 local _, _, amount = string.find(name, Patterns.SILVER_AMOUNT)
519 if amount then items.gold = items.gold + tonumber(amount) * 100 end
521 local _, _, amount = string.find(name, Patterns.COPPER_AMOUNT)
522 if amount then items.gold = items.gold + tonumber(amount) * 1 end
523 else
524 local itype = GetItemType(link)
525 items[itype] = (items[itype] or 0) + quant
529 spot[prefix .. "_count"] = (spot[prefix .. "_count"] or 0) + 1
530 if not spot[prefix .. "_loot"] then spot[prefix .. "_loot"] = {} end
531 local pt = spot[prefix .. "_loot"]
532 for k, v in pairs(items) do
533 if v > 0 then pt[k] = (pt[k] or 0) + v end
537 function QH_Collect_Loot_Init(QHCData, API)
538 QHC = QHCData
540 if not QHC.monster then QHC.monster = {} end
541 if not QHC.worldloot then QHC.worldloot = {} end
542 if not QHC.fishing then QHC.fishing = {} end
543 if not QHC.item then QHC.item = {} end
545 QH_Event("PLAYER_ENTERING_WORLD", MembersUpdate)
546 QH_Event("RAID_ROSTER_UPDATE", MembersUpdate)
547 QH_Event("PARTY_MEMBERS_CHANGED", MembersUpdate)
548 QH_Event("COMBAT_LOG_EVENT_UNFILTERED", CombatLogEvent)
550 QH_Event("UPDATE_MOUSEOVER_UNIT", SkinnableflagsTooltipy)
552 QH_Event("UNIT_SPELLCAST_SENT", PPSent)
553 QH_Event("UNIT_SPELLCAST_SUCCEEDED", PPSucceed)
555 QH_Event("ITEM_LOCK_CHANGED", ItemLock)
557 QH_Event("UNIT_SPELLCAST_SENT", SpellSent)
558 QH_Event("UNIT_SPELLCAST_START", SpellStart)
559 QH_Event("COMBAT_LOG_EVENT_UNFILTERED", SpellCombatLog)
560 QH_Event("UNIT_SPELLCAST_SUCCEEDED", SpellSucceed)
561 QH_Event("UNIT_SPELLCAST_INTERRUPTED", SpellInterrupt)
563 QH_Event("LOOT_OPENED", LootOpened)
565 MembersUpdate() -- to get self, probably won't work but hey
567 GetMonsterUID = API.Utility_GetMonsterUID
568 GetMonsterType = API.Utility_GetMonsterType
569 GetItemType = API.Utility_GetItemType
570 QuestHelper: Assert(GetMonsterUID)
571 QuestHelper: Assert(GetMonsterType)
572 QuestHelper: Assert(GetItemType)
574 Patterns = API.Patterns
575 API.Patterns_RegisterNumber("GOLD_AMOUNT")
576 API.Patterns_RegisterNumber("SILVER_AMOUNT")
577 API.Patterns_RegisterNumber("COPPER_AMOUNT")
579 GetLoc = API.Callback_LocationBolusCurrent
580 QuestHelper: Assert(GetLoc)
582 -- What I want to know is whether it was tagged by me or my group when dead
583 -- Check target-of-each-groupmember? Once we see him tapped once, and by us, it's probably sufficient.
584 -- Notes:
585 --[[
587 COMBAT_LOG_EVENT_UNFILTERED arg2 UNIT_DIED, PLAYER_TARGET_CHANGED, LOOT_OPENED, (LOOT_CLOSED, [LOOT_SLOT_CLEARED, ITEM_PUSH, CHAT_MSG_LOOT]), PLAYER_TARGET_CHANGED, SPELLCAST_SENT, SPELLCAST_START, SUCCEEDED/INTERRUPTED, STOP, LOOT_OPENED (etc)
589 ITEM_PUSH can happen after LOOT_CLOSED, but it still happens.
590 Between LOOT_OPENED and LOOT_CLOSED, the lootable target is still targeted. Unsure what happens when looting items. LOOT_CLOSED triggers first if we target someone else.
591 ITEM_PUSH happens, then CHAT_MSG_LOOT. CHAT_MSG_LOOT includes quite a lot of potentially useful arguments.
592 PLAYER_TARGET_CHANGED before either looting or skinning.
593 SPELLCAST_SENT, SPELLCAST_START, SUCCEEDED/INTERRUPTED, STOP in that order. Arg4 on SENT seems to be the target's name. Arg4 on the others appears to be a unique identifier.
594 When started, we target the right thing. After that, we don't seem to. Check the combat log.