3 ** load precompiled Lua chunks
4 ** See Copyright Notice in lua.h
15 /* data to catch conversion errors */
16 #define LUAC_DATA "\x19\x93\r\n\x1a\n"
18 #define LUAC_INT 0x5678
19 #define LUAC_NUM cast_num(370.5)
22 ** Encode major-minor version in one byte, one nibble for each
24 #define LUAC_VERSION (((LUA_VERSION_NUM / 100) * 16) + LUA_VERSION_NUM % 100)
26 #define LUAC_FORMAT 0 /* this is the official format */
28 /* load one chunk; from lundump.c */
29 LUAI_FUNC LClosure
*luaU_undump(lua_State
*L
, ZIO
*Z
, const char *name
);
31 /* dump one chunk; from ldump.c */
32 LUAI_FUNC
int luaU_dump(lua_State
*L
, const Proto
*f
, lua_Writer w
,
33 void *data
, int strip
);