3 ** 'ctype' functions for Lua
4 ** See Copyright Notice in lua.h
14 ** WARNING: the functions defined here do not necessarily correspond
15 ** to the similar functions in the standard C ctype.h. They are
16 ** optimized for the specific needs of Lua.
19 #if !defined(LUA_USE_CTYPE)
21 #if 'A' == 65 && '0' == 48
22 /* ASCII case: can use its own tables; faster and fixed */
23 #define LUA_USE_CTYPE 0
25 /* must use standard C ctype */
26 #define LUA_USE_CTYPE 1
32 #if !LUA_USE_CTYPE /* { */
46 #define MASK(B) (1 << (B))
50 ** add 1 to char to allow index -1 (EOZ)
52 #define testprop(c,p) (luai_ctype_[(c)+1] & (p))
55 ** 'lalpha' (Lua alphabetic) and 'lalnum' (Lua alphanumeric) both include '_'
57 #define lislalpha(c) testprop(c, MASK(ALPHABIT))
58 #define lislalnum(c) testprop(c, (MASK(ALPHABIT) | MASK(DIGITBIT)))
59 #define lisdigit(c) testprop(c, MASK(DIGITBIT))
60 #define lisspace(c) testprop(c, MASK(SPACEBIT))
61 #define lisprint(c) testprop(c, MASK(PRINTBIT))
62 #define lisxdigit(c) testprop(c, MASK(XDIGITBIT))
66 ** In ASCII, this 'ltolower' is correct for alphabetic characters and
67 ** for '.'. That is enough for Lua needs. ('check_exp' ensures that
68 ** the character either is an upper-case letter or is unchanged by
69 ** the transformation, which holds for lower-case letters and '.'.)
72 check_exp(('A' <= (c) && (c) <= 'Z') || (c) == ((c) | ('A' ^ 'a')), \
76 /* one entry for each character and for -1 (EOZ) */
77 LUAI_DDEC(const lu_byte luai_ctype_
[UCHAR_MAX
+ 2];)
83 ** use standard C ctypes
89 #define lislalpha(c) (isalpha(c) || (c) == '_')
90 #define lislalnum(c) (isalnum(c) || (c) == '_')
91 #define lisdigit(c) (isdigit(c))
92 #define lisspace(c) (isspace(c))
93 #define lisprint(c) (isprint(c))
94 #define lisxdigit(c) (isxdigit(c))
96 #define ltolower(c) (tolower(c))