4 ** See Copyright Notice in lua.h
16 #if !defined(LUA_NOCVTN2S)
17 #define cvt2str(o) ttisnumber(o)
19 #define cvt2str(o) 0 /* no conversion from numbers to strings */
23 #if !defined(LUA_NOCVTS2N)
24 #define cvt2num(o) ttisstring(o)
26 #define cvt2num(o) 0 /* no conversion from strings to numbers */
31 ** You can define LUA_FLOORN2I if you want to convert floats to integers
32 ** by flooring them (instead of raising an error if they are not
35 #if !defined(LUA_FLOORN2I)
36 #define LUA_FLOORN2I F2Ieq
41 ** Rounding modes for float->integer coercion
44 F2Ieq
, /* no rounding; accepts only integral values */
45 F2Ifloor
, /* takes the floor of the number */
46 F2Iceil
/* takes the ceil of the number */
50 /* convert an object to a float (including string coercion) */
51 #define tonumber(o,n) \
52 (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
55 /* convert an object to a float (without string coercion) */
56 #define tonumberns(o,n) \
57 (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
58 (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
61 /* convert an object to an integer (including string coercion) */
62 #define tointeger(o,i) \
63 (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
64 : luaV_tointeger(o,i,LUA_FLOORN2I))
67 /* convert an object to an integer (without string coercion) */
68 #define tointegerns(o,i) \
69 (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
70 : luaV_tointegerns(o,i,LUA_FLOORN2I))
73 #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
75 #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
79 ** fast track for 'gettable': if 't' is a table and 't[k]' is present,
80 ** return 1 with 'slot' pointing to 't[k]' (position of final result).
81 ** Otherwise, return 0 (meaning it will have to check metamethod)
82 ** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
83 ** (otherwise). 'f' is the raw get function to use.
85 #define luaV_fastget(L,t,k,slot,f) \
87 ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
88 : (slot = f(hvalue(t), k), /* else, do raw access */ \
89 !isempty(slot))) /* result not empty? */
93 ** Special case of 'luaV_fastget' for integers, inlining the fast case
96 #define luaV_fastgeti(L,t,k,slot) \
98 ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
99 : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
100 ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
101 !isempty(slot))) /* result not empty? */
105 ** Finish a fast set operation (when fast get succeeds). In that case,
106 ** 'slot' points to the place to put the value.
108 #define luaV_finishfastset(L,t,slot,v) \
109 { setobj2t(L, cast(TValue *,slot), v); \
110 luaC_barrierback(L, gcvalue(t), v); }
114 ** Shift right is the same as shift left with a negative 'y'
116 #define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y))
120 LUAI_FUNC
int luaV_equalobj(lua_State
*L
, const TValue
*t1
, const TValue
*t2
);
121 LUAI_FUNC
int luaV_lessthan(lua_State
*L
, const TValue
*l
, const TValue
*r
);
122 LUAI_FUNC
int luaV_lessequal(lua_State
*L
, const TValue
*l
, const TValue
*r
);
123 LUAI_FUNC
int luaV_tonumber_(const TValue
*obj
, lua_Number
*n
);
124 LUAI_FUNC
int luaV_tointeger(const TValue
*obj
, lua_Integer
*p
, F2Imod mode
);
125 LUAI_FUNC
int luaV_tointegerns(const TValue
*obj
, lua_Integer
*p
,
127 LUAI_FUNC
int luaV_flttointeger(lua_Number n
, lua_Integer
*p
, F2Imod mode
);
128 LUAI_FUNC
void luaV_finishget(lua_State
*L
, const TValue
*t
, TValue
*key
,
129 StkId val
, const TValue
*slot
);
130 LUAI_FUNC
void luaV_finishset(lua_State
*L
, const TValue
*t
, TValue
*key
,
131 TValue
*val
, const TValue
*slot
);
132 LUAI_FUNC
void luaV_finishOp(lua_State
*L
);
133 LUAI_FUNC
void luaV_execute(lua_State
*L
, CallInfo
*ci
);
134 LUAI_FUNC
void luaV_concat(lua_State
*L
, int total
);
135 LUAI_FUNC lua_Integer
luaV_idiv(lua_State
*L
, lua_Integer x
, lua_Integer y
);
136 LUAI_FUNC lua_Integer
luaV_mod(lua_State
*L
, lua_Integer x
, lua_Integer y
);
137 LUAI_FUNC lua_Number
luaV_modf(lua_State
*L
, lua_Number x
, lua_Number y
);
138 LUAI_FUNC lua_Integer
luaV_shiftl(lua_Integer x
, lua_Integer y
);
139 LUAI_FUNC
void luaV_objlen(lua_State
*L
, StkId ra
, const TValue
*rb
);