2 /* Simple program to test the SDL joystick routines */
10 #define SCREEN_WIDTH 640
11 #define SCREEN_HEIGHT 480
13 void WatchJoystick(SDL_Joystick
*joystick
)
20 SDL_Rect axis_area
[2];
22 /* Set a video mode to display joystick axis position */
23 screen
= SDL_SetVideoMode(SCREEN_WIDTH
, SCREEN_HEIGHT
, 16, 0);
24 if ( screen
== NULL
) {
25 fprintf(stderr
, "Couldn't set video mode: %s\n",SDL_GetError());
29 /* Print info about the joystick we are watching */
30 name
= SDL_JoystickName(SDL_JoystickIndex(joystick
));
31 printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick
),
32 name
? name
: "Unknown Joystick");
33 printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
34 SDL_JoystickNumAxes(joystick
), SDL_JoystickNumHats(joystick
),
35 SDL_JoystickNumBalls(joystick
),SDL_JoystickNumButtons(joystick
));
37 /* Initialize drawing rectangles */
38 memset(axis_area
, 0, (sizeof axis_area
));
41 /* Loop, getting joystick events! */
44 while ( SDL_PollEvent(&event
) ) {
46 case SDL_JOYAXISMOTION
:
47 printf("Joystick %d axis %d value: %d\n",
52 case SDL_JOYHATMOTION
:
53 printf("Joystick %d hat %d value:",
56 if ( event
.jhat
.value
== SDL_HAT_CENTERED
)
58 if ( event
.jhat
.value
& SDL_HAT_UP
)
60 if ( event
.jhat
.value
& SDL_HAT_RIGHT
)
62 if ( event
.jhat
.value
& SDL_HAT_DOWN
)
64 if ( event
.jhat
.value
& SDL_HAT_LEFT
)
68 case SDL_JOYBALLMOTION
:
69 printf("Joystick %d ball %d delta: (%d,%d)\n",
75 case SDL_JOYBUTTONDOWN
:
76 printf("Joystick %d button %d down\n",
78 event
.jbutton
.button
);
81 printf("Joystick %d button %d up\n",
83 event
.jbutton
.button
);
86 if ( event
.key
.keysym
.sym
!= SDLK_ESCAPE
) {
89 /* Fall through to signal quit */
97 /* Update visual joystick state */
98 for ( i
=0; i
<SDL_JoystickNumButtons(joystick
); ++i
) {
102 area
.y
= SCREEN_HEIGHT
-34;
105 if (SDL_JoystickGetButton(joystick
, i
) == SDL_PRESSED
) {
106 SDL_FillRect(screen
, &area
, 0xFFFF);
108 SDL_FillRect(screen
, &area
, 0x0000);
110 SDL_UpdateRects(screen
, 1, &area
);
113 /* Erase previous axes */
114 SDL_FillRect(screen
, &axis_area
[draw
], 0x0000);
116 /* Draw the X/Y axis */
118 x
= (((int)SDL_JoystickGetAxis(joystick
, 0))+32768);
124 if ( x
> (SCREEN_WIDTH
-16) ) {
127 y
= (((int)SDL_JoystickGetAxis(joystick
, 1))+32768);
133 if ( y
> (SCREEN_HEIGHT
-16) ) {
134 y
= SCREEN_HEIGHT
-16;
136 axis_area
[draw
].x
= (Sint16
)x
;
137 axis_area
[draw
].y
= (Sint16
)y
;
138 axis_area
[draw
].w
= 16;
139 axis_area
[draw
].h
= 16;
140 SDL_FillRect(screen
, &axis_area
[draw
], 0xFFFF);
142 SDL_UpdateRects(screen
, 2, axis_area
);
146 int main(int argc
, char *argv
[])
150 SDL_Joystick
*joystick
;
152 /* Initialize SDL (Note: video is required to start event loop) */
153 if ( SDL_Init(SDL_INIT_VIDEO
|SDL_INIT_JOYSTICK
) < 0 ) {
154 fprintf(stderr
, "Couldn't initialize SDL: %s\n",SDL_GetError());
158 /* Print information about the joysticks */
159 printf("There are %d joysticks attached\n", SDL_NumJoysticks());
160 for ( i
=0; i
<SDL_NumJoysticks(); ++i
) {
161 name
= SDL_JoystickName(i
);
162 printf("Joystick %d: %s\n",i
,name
? name
: "Unknown Joystick");
163 joystick
= SDL_JoystickOpen(i
);
164 if (joystick
== NULL
) {
165 fprintf(stderr
, "SDL_JoystickOpen(%d) failed: %s\n", i
, SDL_GetError());
167 printf(" axes: %d\n", SDL_JoystickNumAxes(joystick
));
168 printf(" balls: %d\n", SDL_JoystickNumBalls(joystick
));
169 printf(" hats: %d\n", SDL_JoystickNumHats(joystick
));
170 printf(" buttons: %d\n", SDL_JoystickNumButtons(joystick
));
171 SDL_JoystickClose(joystick
);
176 joystick
= SDL_JoystickOpen(atoi(argv
[1]));
177 if ( joystick
== NULL
) {
178 printf("Couldn't open joystick %d: %s\n", atoi(argv
[1]),
181 WatchJoystick(joystick
);
182 SDL_JoystickClose(joystick
);
185 SDL_QuitSubSystem(SDL_INIT_VIDEO
|SDL_INIT_JOYSTICK
);