8 #include "gcommunicator.h"
10 game_communicator::~game_communicator()
14 void game_communicator::gamedisconnect()
17 void game_communicator::parsepacketclient(int chan
, ucharbuf
&p
)
20 int game_communicator::sendpacketclient(ucharbuf
&p
, bool &reliable
, dynent
*d
)
24 void game_communicator::gameconnect(bool _remote
)
27 bool game_communicator::allowedittoggle()
31 void game_communicator::writeclientinfo(FILE *f
)
34 void game_communicator::toserver(char *text
)
37 void game_communicator::changemap(const char *name
)