Initial Comit: First commit.
[SauerEngine.git] / src / newgame / gcommunicator.cpp
blob6a3b8b7970dcf5784f0c5a954fd4c81430bb08e9
1 // Engine
2 #include "pch.h"
3 #include "cube.h"
4 #include "iengine.h"
5 #include "igame.h"
7 // Game
8 #include "gcommunicator.h"
10 game_communicator::~game_communicator()
14 void game_communicator::gamedisconnect()
17 void game_communicator::parsepacketclient(int chan, ucharbuf &p)
20 int game_communicator::sendpacketclient(ucharbuf &p, bool &reliable, dynent *d)
22 return -1;
24 void game_communicator::gameconnect(bool _remote)
27 bool game_communicator::allowedittoggle()
29 return true;
31 void game_communicator::writeclientinfo(FILE *f)
34 void game_communicator::toserver(char *text)
37 void game_communicator::changemap(const char *name)
39 load_world(name);