1 #ifndef GAMECOMMUNICATOR_H
2 #define GAMECOMMUNICATOR_H
4 struct game_communicator
: iclientcom
9 void parsepacketclient(int chan
, ucharbuf
&p
);
10 int sendpacketclient(ucharbuf
&p
, bool &reliable
, dynent
*d
);
11 void gameconnect(bool _remote
);
12 bool allowedittoggle();
13 void writeclientinfo(FILE *f
);
14 void toserver(char *text
);
15 void changemap(const char *name
);