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This part of the
P2PMud Reloaded project adds support to the fantastic
Sauerbraten engine to allow remote scripting and hooking in at deep levels, with the goal of minimizing changes to the Sauerbraten source code.
Part of this is putting in hooks for moderated play, for instance, chain of command-style hooks for weapon hits. You can register a hook that Sauerbraten calls instead of the normal hit code. The hook may invoke the "defaulthit" command to proceed with normal damage.
Cached version (2025s old)