1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | OpenFOAM: The Open Source CFD Toolbox
5 \\ / A nd | Copyright held by original author
7 -------------------------------------------------------------------------------
9 This file is part of OpenFOAM.
11 OpenFOAM is free software; you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation; either version 2 of the License, or (at your
14 option) any later version.
16 OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
18 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 You should have received a copy of the GNU General Public License
22 along with OpenFOAM; if not, write to the Free Software Foundation,
23 Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
29 A list of floating bodies.
32 Hrvoje Jasak, Wikki Ltd. All rights reserved.
34 \*---------------------------------------------------------------------------*/
36 #ifndef floatingBodies_H
37 #define floatingBodies_H
40 #include "floatingBody.H"
42 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
47 /*---------------------------------------------------------------------------*\
48 Class floatingBodies Declaration
49 \*---------------------------------------------------------------------------*/
53 public PtrList<floatingBody>
57 // Private Member Functions
59 //- Disallow default bitwise copy construct
60 floatingBodies(const floatingBodies&);
62 //- Disallow default bitwise assignment
63 void operator=(const floatingBodies&);
70 //- Construct from Istream
77 PtrList<entry> entries(is);
79 setSize(entries.size());
97 // Destructor - default
102 //- Set boundary motion for all bodies
103 void setMotion(tetPointVectorField& motionU)
105 PtrList<floatingBody>& bodies = *this;
107 forAll (bodies, bodyI)
109 bodies[bodyI].setMotion(motionU);
113 //- Correct motion for all bodies
114 void correctMotion(vectorField& newAllPoints) const
116 const PtrList<floatingBody>& bodies = *this;
118 forAll (bodies, bodyI)
120 bodies[bodyI].correctMotion(newAllPoints);
126 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
128 } // End namespace Foam
130 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
134 // ************************************************************************* //