1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | OpenFOAM: The Open Source CFD Toolbox
5 \\ / A nd | Copyright held by original author
7 -------------------------------------------------------------------------------
9 This file is part of OpenFOAM.
11 OpenFOAM is free software; you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation; either version 2 of the License, or (at your
14 option) any later version.
16 OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
18 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 You should have received a copy of the GNU General Public License
22 along with OpenFOAM; if not, write to the Free Software Foundation,
23 Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
29 Multi-body motion with GGI interfaces.
32 Hrvoje Jasak, Wikki Ltd. All rights reserved.
37 \*---------------------------------------------------------------------------*/
39 #ifndef floatingBodyFvMesh_H
40 #define floatingBodyFvMesh_H
42 #include "topoChangerFvMesh.H"
43 #include "floatingBodies.H"
45 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
52 /*---------------------------------------------------------------------------*\
53 Class floatingBodyFvMesh Declaration
54 \*---------------------------------------------------------------------------*/
56 class floatingBodyFvMesh
58 public topoChangerFvMesh
66 floatingBodies bodies_;
68 //- Number of steps between mesh motion updates
71 //- Mesh motion solver
72 autoPtr<motionSolver> motionPtr_;
75 // Private Member Functions
77 //- Disallow default bitwise copy construct
78 floatingBodyFvMesh(const floatingBodyFvMesh&);
80 //- Disallow default bitwise assignment
81 void operator=(const floatingBodyFvMesh&);
86 //- Runtime type information
87 TypeName("floatingBodyFvMesh");
92 //- Construct from IOobject
93 explicit floatingBodyFvMesh(const IOobject& io);
98 ~floatingBodyFvMesh();
103 //- Update the mesh for both mesh motion and topology change
104 virtual bool update();
108 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
110 } // End namespace Foam
112 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
116 // ************************************************************************* //