5 Actually what I can do is have static determination of interface pointers so
6 that there is no actual lookup performed. This would mean that after the cast
7 that there is no checking performed to determine which interface table is to
8 be used. Basically, what I can have is an interface adapter for objects which
9 is set depending on the object and the interface used.
13 Actually `LinkerState` should be more mutable and allow sections to created
14 and making things more visible. Otherwise it would be impossible to use it.