Merge pull request #2240 from GarageGames/Release_3_10_1
[Torque-3d.git] / Engine / lib / opcode / OPC_IceHook.h
blob872967049f3f6ca54bc7716aa04e3d73800e73a7
2 // Should be included by Opcode.h if needed
4 #define ICE_DONT_CHECK_COMPILER_OPTIONS
6 // From Windows...
7 typedef int BOOL;
8 #ifndef FALSE
9 #define FALSE 0
10 #endif
12 #ifndef TRUE
13 #define TRUE 1
14 #endif
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <assert.h>
19 #include <string.h>
20 #include <float.h>
21 #include <math.h>
23 #ifndef ASSERT
24 #define ASSERT(exp) {}
25 #endif
26 #define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
28 #define Log {}
29 inline bool SetIceError( const char *inUnused1, const char *inUnused2 = NULL ) { return( false ); }
30 #define EC_OUTOFMEMORY "Out of memory"
32 #include "./Ice/IcePreprocessor.h"
34 #undef ICECORE_API
35 #define ICECORE_API OPCODE_API
37 #include "./Ice/IceTypes.h"
38 #include "./Ice/IceFPU.h"
39 #include "./Ice/IceMemoryMacros.h"
41 namespace IceCore
43 #include "./Ice/IceUtils.h"
44 #include "./Ice/IceContainer.h"
45 #include "./Ice/IcePairs.h"
46 #include "./Ice/IceRevisitedRadix.h"
47 #include "./Ice/IceRandom.h"
49 using namespace IceCore;
51 #define ICEMATHS_API OPCODE_API
52 namespace IceMaths
54 #include "./Ice/IceAxes.h"
55 #include "./Ice/IcePoint.h"
56 #include "./Ice/IceHPoint.h"
57 #include "./Ice/IceMatrix3x3.h"
58 #include "./Ice/IceMatrix4x4.h"
59 #include "./Ice/IcePlane.h"
60 #include "./Ice/IceRay.h"
61 #include "./Ice/IceIndexedTriangle.h"
62 #include "./Ice/IceTriangle.h"
63 #include "./Ice/IceTriList.h"
64 #include "./Ice/IceAABB.h"
65 #include "./Ice/IceOBB.h"
66 #include "./Ice/IceBoundingSphere.h"
67 #include "./Ice/IceSegment.h"
68 #include "./Ice/IceLSS.h"
70 using namespace IceMaths;