Fix INT_MAX definition on some newer systems.
[Tsunagari.git] / src / music.h
blob17b6f4bc642b99e99b85ba69f3fee837fe84399f
1 /***************************************
2 ** Tsunagari Tile Engine **
3 ** music.h **
4 ** Copyright 2011-2013 PariahSoft LLC **
5 ***************************************/
7 // **********
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to
10 // deal in the Software without restriction, including without limitation the
11 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
12 // sell copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // **********
27 #ifndef MUSIC_H
28 #define MUSIC_H
30 #include <Gosu/Audio.hpp> // for Gosu::SampleInstance
32 #include <memory>
33 #include <string>
35 #include "cache-template.cpp"
36 #include "readercache.h"
38 /**
39 * State manager for currently playing music. Continuously controls which music
40 * will play. At the moment, each Area has an INTRO music and a LOOP music.
41 * Immediately upon entering an Area, the currently playing music is stopped
42 * and the associated intro music started. Once the intro music finishes, or,
43 * if there is no intro music, then immediately upon entering said Area, the
44 * loop music begins. Loop music is looped forever until either the world is
45 * exited or new music is specified, either by a script or by entering a new
46 * Area.
48 * When switching to a new Area with the same intro or loop music as the
49 * previous Area, the music is left alone, if possible.
51 class Music
53 public:
54 Music();
55 ~Music();
57 std::string getIntro();
58 std::string getLoop();
60 void setIntro(const std::string& filename);
61 void setLoop(const std::string& filename);
63 int getVolume();
64 void setVolume(int level);
66 bool isPaused();
67 void setPaused(bool p);
69 void stop();
71 void tick();
73 typedef std::shared_ptr<Gosu::Song> SongRef;
75 private:
76 enum MUSIC_STATE
78 NOT_PLAYING,
79 PLAYING_INTRO,
80 PLAYING_LOOP,
81 CHANGED_INTRO,
82 CHANGED_LOOP
85 void setState(MUSIC_STATE state_);
86 void playIntro();
87 void playLoop();
89 SongRef getSong(const std::string& name);
91 ReaderCache<SongRef> songs;
93 SongRef musicInst, introMusic, loopMusic;
95 bool paused;
97 MUSIC_STATE state;
99 std::string newIntro;
100 std::string newLoop;
101 std::string curIntro;
102 std::string curLoop;
105 //! Register Music with Python.
106 void exportMusic();
108 #endif