1 /***************************************
2 ** Tsunagari Tile Engine **
4 ** Copyright 2011-2013 PariahSoft LLC **
5 ***************************************/
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to
10 // deal in the Software without restriction, including without limitation the
11 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
12 // sell copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include <Gosu/Audio.hpp> // for Gosu::SampleInstance
35 #include "cache-template.cpp"
36 #include "readercache.h"
39 * State manager for currently playing music. Continuously controls which music
40 * will play. At the moment, each Area has an INTRO music and a LOOP music.
41 * Immediately upon entering an Area, the currently playing music is stopped
42 * and the associated intro music started. Once the intro music finishes, or,
43 * if there is no intro music, then immediately upon entering said Area, the
44 * loop music begins. Loop music is looped forever until either the world is
45 * exited or new music is specified, either by a script or by entering a new
48 * When switching to a new Area with the same intro or loop music as the
49 * previous Area, the music is left alone, if possible.
57 std::string
getIntro();
58 std::string
getLoop();
60 void setIntro(const std::string
& filename
);
61 void setLoop(const std::string
& filename
);
64 void setVolume(int level
);
67 void setPaused(bool p
);
73 typedef std::shared_ptr
<Gosu::Song
> SongRef
;
85 void setState(MUSIC_STATE state_
);
89 SongRef
getSong(const std::string
& name
);
91 ReaderCache
<SongRef
> songs
;
93 SongRef musicInst
, introMusic
, loopMusic
;
101 std::string curIntro
;
105 //! Register Music with Python.