Fix INT_MAX definition on some newer systems.
[Tsunagari.git] / src / player.h
blobf6f36cf2848f877e76fe821a5de4c5ec4f213e25
1 /***************************************
2 ** Tsunagari Tile Engine **
3 ** player.h **
4 ** Copyright 2011-2013 PariahSoft LLC **
5 ***************************************/
7 // **********
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to
10 // deal in the Software without restriction, including without limitation the
11 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
12 // sell copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // **********
27 #ifndef PLAYER_H
28 #define PLAYER_H
30 #include <vector>
32 #include "character.h"
34 class Player : public Character
36 public:
37 Player();
38 bool init(const std::string& descriptor, const std::string& initialPhase);
39 void destroy();
41 //! Smooth continuous movement.
42 void startMovement(ivec2 delta);
43 void stopMovement(ivec2 delta);
45 //! Move the player by dx, dy. Not guaranteed to be smooth if called
46 //! on each update().
47 void moveByTile(ivec2 delta);
49 //! Try to use an object in front of the player.
50 void useTile();
52 void setFrozen(bool b);
54 protected:
55 void postMove();
57 void takeExit(Exit* exit);
59 private:
60 //! Stores intent to move continuously in some direction.
61 ivec2 velocity;
63 //! Stack storing depressed keyboard keys in the form of movement
64 //! vectors.
65 std::vector<ivec2> movements;
68 #endif