Fix INT_MAX definition on some newer systems.
[Tsunagari.git] / src / window.h
blobb1b7a04c58addf8a70a52f31f359bab50d947d33
1 /***************************************
2 ** Tsunagari Tile Engine **
3 ** window.h **
4 ** Copyright 2011-2013 PariahSoft LLC **
5 ***************************************/
7 // **********
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to
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19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27 #ifndef WINDOW_H
28 #define WINDOW_H
30 #include <map>
31 #include <memory>
32 #include <string>
34 #include <Gosu/Window.hpp> // for Gosu::Window
36 namespace Gosu {
37 class Button;
40 class World;
42 //! GameWindow Class
43 /*!
44 This class is structurally the main class of the Tsunagari Tile Engine.
45 It handles input and drawing.
47 class GameWindow : public Gosu::Window
49 public:
50 static GameWindow& instance();
52 //! GameWindow Constructor
53 GameWindow();
55 //! GameWindow Destructor
56 virtual ~GameWindow();
58 //! GameWindow Initializer
59 bool init();
61 //! Width of the window in pixels.
62 int width() const;
64 //! Height of the window in pixels.
65 int height() const;
67 //! Gosu Callback
68 void buttonDown(const Gosu::Button btn);
70 //! Gosu Callback
71 void buttonUp(const Gosu::Button btn);
73 //! Gosu Callback
74 void draw();
76 //! Gosu Callback
77 bool needsRedraw() const;
79 //! Gosu Callback
80 void update();
82 //! Time since epoch.
83 time_t time() const;
85 protected:
86 //! Process persistent keyboard input
87 void handleKeyboardInput(time_t now);
89 std::unique_ptr<World> world;
91 time_t now;
92 time_t lastGCtime;
94 struct keystate {
95 bool consecutive, initiallyResolved;
96 time_t since;
99 std::map<Gosu::Button, keystate> keystates;
102 #endif