Chunk is purely a wrapper class, any 'state variables', like 'characters in room...
[UnsignedByte.git] / src / Sockets / Sockets.project
blob12d35dc0ca546ae899c352d391915128b4f26c4b
1 <?xml version="1.0" encoding="utf-8"?>
2 <CodeLite_Project Name="Sockets">
3 <VirtualDirectory Name="Header Files">
4 <File Name="Base64.h"/>
5 <File Name="Debug.h"/>
6 <File Name="Event.h"/>
7 <File Name="EventHandler.h"/>
8 <File Name="EventTime.h"/>
9 <File Name="File.h"/>
10 <File Name="IError.h"/>
11 <File Name="IEventHandler.h"/>
12 <File Name="IEventOwner.h"/>
13 <File Name="IFile.h"/>
14 <File Name="Ipv4Address.h"/>
15 <File Name="Ipv6Address.h"/>
16 <File Name="ISocketHandler.h"/>
17 <File Name="ListenSocket.h"/>
18 <File Name="Lock.h"/>
19 <File Name="MemFile.h"/>
20 <File Name="Mutex.h"/>
21 <File Name="Parse.h"/>
22 <File Name="RandomNumber.h"/>
23 <File Name="ResolvServer.h"/>
24 <File Name="ResolvSocket.h"/>
25 <File Name="SctpSocket.h"/>
26 <File Name="SmtpdSocket.h"/>
27 <File Name="Socket.h"/>
28 <File Name="SocketAddress.h"/>
29 <File Name="SocketHandler.h"/>
30 <File Name="socket_include.h"/>
31 <File Name="sockets-config.h"/>
32 <File Name="SSLInitializer.h"/>
33 <File Name="StdLog.h"/>
34 <File Name="StdoutLog.h"/>
35 <File Name="StreamSocket.h"/>
36 <File Name="TcpSocket.h"/>
37 <File Name="Thread.h"/>
38 <File Name="UdpSocket.h"/>
39 <File Name="Utility.h"/>
40 </VirtualDirectory>
41 <VirtualDirectory Name="Source Files">
42 <File Name="Base64.cpp"/>
43 <File Name="Debug.cpp"/>
44 <File Name="Event.cpp"/>
45 <File Name="EventHandler.cpp"/>
46 <File Name="EventTime.cpp"/>
47 <File Name="File.cpp"/>
48 <File Name="IEventOwner.cpp"/>
49 <File Name="Ipv4Address.cpp"/>
50 <File Name="Ipv6Address.cpp"/>
51 <File Name="Lock.cpp"/>
52 <File Name="MemFile.cpp"/>
53 <File Name="Mutex.cpp"/>
54 <File Name="Parse.cpp"/>
55 <File Name="RandomNumber.cpp"/>
56 <File Name="ResolvServer.cpp"/>
57 <File Name="ResolvSocket.cpp"/>
58 <File Name="SmtpdSocket.cpp"/>
59 <File Name="Socket.cpp"/>
60 <File Name="SocketHandler.cpp"/>
61 <File Name="socket_include.cpp"/>
62 <File Name="SSLInitializer.cpp"/>
63 <File Name="StdoutLog.cpp"/>
64 <File Name="StreamSocket.cpp"/>
65 <File Name="TcpSocket.cpp"/>
66 <File Name="Thread.cpp"/>
67 <File Name="UdpSocket.cpp"/>
68 <File Name="Utility.cpp"/>
69 </VirtualDirectory>
70 <Settings Type="Static Library">
71 <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger">
72 <General OutputFile="../../lib/libubsockets.a" IntermediateDirectory="./Debug" Command="" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
73 <Compiler Required="yes" Options="-g -Wall">
74 <IncludePath Value="."/>
75 </Compiler>
76 <Linker Required="no" Options=""/>
77 <ResourceCompiler Required="no" Options=""/>
78 <PreBuild/>
79 <PostBuild/>
80 <CustomBuild Enabled="no">
81 <CleanCommand/>
82 <BuildCommand/>
83 <SingleFileCommand/>
84 <MakefileGenerationCommand/>
85 <ThirdPartyToolName>None</ThirdPartyToolName>
86 <WorkingDirectory/>
87 </CustomBuild>
88 <AdditionalRules>
89 <CustomPostBuild/>
90 <CustomPreBuild/>
91 </AdditionalRules>
92 </Configuration>
93 <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger">
94 <General OutputFile="$(IntermediateDirectory)/lib$(ProjectName).a" IntermediateDirectory="./Release" Command="" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
95 <Compiler Required="yes" Options="">
96 <IncludePath Value="."/>
97 </Compiler>
98 <Linker Required="no" Options=""/>
99 <ResourceCompiler Required="no" Options=""/>
100 <PreBuild/>
101 <PostBuild/>
102 <CustomBuild Enabled="no">
103 <CleanCommand/>
104 <BuildCommand/>
105 <SingleFileCommand/>
106 <MakefileGenerationCommand/>
107 <ThirdPartyToolName/>
108 <WorkingDirectory/>
109 </CustomBuild>
110 <AdditionalRules>
111 <CustomPostBuild/>
112 <CustomPreBuild/>
113 </AdditionalRules>
114 </Configuration>
115 </Settings>
116 <Dependencies/>
117 </CodeLite_Project>