Added a EditorSocial.
[UnsignedByte.git] / src / Core / Editors / EditorPlaying.h
blobacb7f69a01e556192f150348a8a6edcc63e0002a
1 /***************************************************************************
2 * Copyright (C) 2008 by Sverre Rabbelier *
3 * sverre@rabbelier.nl *
4 * *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 3 of the License, or *
8 * (at your option) any later version. *
9 * *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
14 * *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
20 #pragma once
22 #include "CommandObject.h"
23 #include "CommandTable.h"
24 #include "Editor.h"
25 #include "SavableTypes.h"
26 #include "Types.h"
28 class EditorPlaying : public Editor
30 public:
31 typedef CommandObject<EditorPlaying> PlayingCommand; /**< The type of a CommandObject for this Editor. */
33 EditorPlaying(UBSocket* sock, mud::PCharacterPtr character);
34 ~EditorPlaying(void);
36 std::string name() { return "Playing"; };
37 std::string prompt() { return "> "; };
39 std::string lookup(const std::string& action);
40 void dispatch(const std::string& action, const std::string& argument);
42 void listCharacters(const std::string& argument);
43 void listCommands(const std::string& argument);
44 void listExits(const std::string& argument);
45 void showScore(const std::string& argument);
46 void look(const std::string& argument);
47 void say(const std::string& argument);
48 void startMovement(const std::string& argument);
49 void deleteCharacter(const std::string& argument);
50 void quitEditor(const std::string& argument);
52 private:
53 CommandTable<EditorPlaying> m_commands;
54 mud::PCharacterPtr m_char; // current active PCharacter
56 EditorPlaying(const EditorPlaying& rhs);
57 EditorPlaying operator=(const EditorPlaying& rhs);