Added a EditorSocial.
[UnsignedByte.git] / src / DB / Savables / Social.h
blobff618cc613c2400b18e7a6012929673a43ca1fcf
1 /***************************************************************************
2 * Copyright (C) 2008 by Sverre Rabbelier *
3 * sverre@rabbelier.nl *
4 * *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 3 of the License, or *
8 * (at your option) any later version. *
9 * *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
14 * *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
20 #pragma once
22 #include "SavableHeaders.h"
23 #include "SavableTypes.h"
25 namespace mud
27 class SocialManager;
29 class Social : public Savable
31 public:
33 * Getters
35 value_type getID() const;
36 const std::string& getName() const;
37 const std::string& getMessage() const;
40 * Setters
42 void setName(const std::string& name);
43 void setMessage(const std::string& message);
46 * Utilities
48 SavableManagerPtr getManager() const;
49 TableImplPtr getTable() const;
52 * brief Database operations
54 void Delete();
55 void Save();
56 void Discard();
57 bool Exists();
59 private:
60 friend class mud::SocialManager; // For constructor
61 friend SmartPtrDelete(mud::Social);
63 SavableManagerPtr m_social;
65 /**
66 * Constructor
67 * @param social The DB object
69 Social(SavableManagerPtr social);
71 Social(const Social& rhs);
72 Social operator=(const Social& rhs);
74 /** Destructor, unlocks the savable. */
75 ~Social(void);