tree sway and shadow improvements
[WindSway-HDRP.git] / Library / PackageCache / com.unity.postprocessing@2.1.2 / PostProcessing / Editor / Effects / AutoExposureEditor.cs
blobc6343868a0e9263c267ad46ea650763153061694
1 using UnityEngine;
2 using UnityEngine.Rendering.PostProcessing;
4 namespace UnityEditor.Rendering.PostProcessing
6 [PostProcessEditor(typeof(AutoExposure))]
7 internal sealed class AutoExposureEditor : PostProcessEffectEditor<AutoExposure>
9 SerializedParameterOverride m_Filtering;
11 SerializedParameterOverride m_MinLuminance;
12 SerializedParameterOverride m_MaxLuminance;
13 SerializedParameterOverride m_KeyValue;
15 SerializedParameterOverride m_EyeAdaptation;
16 SerializedParameterOverride m_SpeedUp;
17 SerializedParameterOverride m_SpeedDown;
19 public override void OnEnable()
21 m_Filtering = FindParameterOverride(x => x.filtering);
23 m_MinLuminance = FindParameterOverride(x => x.minLuminance);
24 m_MaxLuminance = FindParameterOverride(x => x.maxLuminance);
25 m_KeyValue = FindParameterOverride(x => x.keyValue);
27 m_EyeAdaptation = FindParameterOverride(x => x.eyeAdaptation);
28 m_SpeedUp = FindParameterOverride(x => x.speedUp);
29 m_SpeedDown = FindParameterOverride(x => x.speedDown);
32 public override void OnInspectorGUI()
34 if (!SystemInfo.supportsComputeShaders)
35 EditorGUILayout.HelpBox("Auto exposure requires compute shader support.", MessageType.Warning);
37 EditorUtilities.DrawHeaderLabel("Exposure");
39 PropertyField(m_Filtering);
40 PropertyField(m_MinLuminance);
41 PropertyField(m_MaxLuminance);
43 // Clamp min/max adaptation values
44 float minLum = m_MinLuminance.value.floatValue;
45 float maxLum = m_MaxLuminance.value.floatValue;
46 m_MinLuminance.value.floatValue = Mathf.Min(minLum, maxLum);
47 m_MaxLuminance.value.floatValue = Mathf.Max(minLum, maxLum);
49 PropertyField(m_KeyValue);
51 EditorGUILayout.Space();
52 EditorUtilities.DrawHeaderLabel("Adaptation");
54 PropertyField(m_EyeAdaptation);
56 if (m_EyeAdaptation.value.intValue == (int)EyeAdaptation.Progressive)
58 PropertyField(m_SpeedUp);
59 PropertyField(m_SpeedDown);