1 # Shader Graph Example Library
3 ![Player Lineup](https://i.imgur.com/kASJxN1.png)
7 This project is a library of different custom shaders created using [Unity's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/).
9 These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.
11 Contains examples for:
12 - Mesh Renderers/Skinned Mesh Renderers (located in ExampleScene-Player)
14 - Procedural Graphs and Animations (Using no Textures)
16 - Some 'Scenarios' such as Triplanar Grass and Vertex Offset Sine Wave
19 **Software Requirement**
21 - Version: Unity 2018.3.0f2
22 - Package: com.unity.render-pipelines.lightweight: 4.6.0-preview
27 There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :)
32 if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:
33 - Email: andyt[at]unity3d.com
34 - Twitter: [@andytouch](https://twitter.com/andytouch)
36 And please get in touch if you use any of the examples for anything! :)