2 %TAG !u! tag:unity3d.com,2011:
9 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
10 m_DeferredReflections:
12 m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
15 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
18 m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
21 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
24 m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
27 m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
30 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
31 m_AlwaysIncludedShaders:
32 - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
33 - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
34 - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
35 - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
36 - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
37 - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
38 - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
39 - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
40 m_PreloadedShaders: []
41 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
43 m_CustomRenderPipeline: {fileID: 11400000, guid: eeec1178b848a214682982e6879aef96,
45 m_TransparencySortMode: 0
46 m_TransparencySortAxis: {x: 0, y: 0, z: 1}
47 m_DefaultRenderingPath: 1
48 m_DefaultMobileRenderingPath: 1
50 m_LightmapStripping: 1
52 m_InstancingStripping: 1
53 m_LightmapKeepPlain: 1
54 m_LightmapKeepDirCombined: 1
55 m_LightmapKeepDynamicPlain: 0
56 m_LightmapKeepDynamicDirCombined: 0
57 m_LightmapKeepShadowMask: 1
58 m_LightmapKeepSubtractive: 1
62 m_AlbedoSwatchInfos: []
63 m_LightsUseLinearIntensity: 1
64 m_LightsUseColorTemperature: 0