experiments with fresnel and shadergraph
[WindSway-HDRP.git] / Library / PackageCache / com.unity.render-pipelines.high-definition@4.10.0-preview / Runtime / Core / Camera / FreeCamera.cs
blob2170f1b241c9d7c432c45ca1cf4ae084b1010460
1 using System.Collections.Generic;
2 using UnityEngine;
4 namespace UnityEngine.Experimental.Rendering
6 [ExecuteAlways]
7 public class FreeCamera : MonoBehaviour
9 public float m_LookSpeedController = 120f;
10 public float m_LookSpeedMouse = 10.0f;
11 public float m_MoveSpeed = 10.0f;
12 public float m_MoveSpeedIncrement = 2.5f;
13 public float m_Turbo = 10.0f;
15 private static string kMouseX = "Mouse X";
16 private static string kMouseY = "Mouse Y";
17 private static string kRightStickX = "Controller Right Stick X";
18 private static string kRightStickY = "Controller Right Stick Y";
19 private static string kVertical = "Vertical";
20 private static string kHorizontal = "Horizontal";
22 private static string kYAxis = "YAxis";
23 private static string kSpeedAxis = "Speed Axis";
25 void OnEnable()
27 RegisterInputs();
30 void RegisterInputs()
32 #if UNITY_EDITOR
33 List<InputManagerEntry> inputEntries = new List<InputManagerEntry>();
35 // Add new bindings
36 inputEntries.Add(new InputManagerEntry { name = kRightStickX, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Fourth, sensitivity = 1.0f, gravity = 1.0f, deadZone = 0.2f });
37 inputEntries.Add(new InputManagerEntry { name = kRightStickY, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Fifth, sensitivity = 1.0f, gravity = 1.0f, deadZone = 0.2f, invert = true });
39 inputEntries.Add(new InputManagerEntry { name = kYAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "page up", altBtnPositive = "joystick button 5", btnNegative = "page down", altBtnNegative = "joystick button 4", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
41 inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "home", btnNegative = "end", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
42 inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Seventh, gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
44 InputRegistering.RegisterInputs(inputEntries);
45 #endif
48 void Update()
50 // If the debug menu is running, we don't want to conflict with its inputs.
51 if (DebugManager.instance.displayRuntimeUI)
52 return;
54 float inputRotateAxisX = 0.0f;
55 float inputRotateAxisY = 0.0f;
56 if (Input.GetMouseButton(1))
58 inputRotateAxisX = Input.GetAxis(kMouseX) * m_LookSpeedMouse;
59 inputRotateAxisY = Input.GetAxis(kMouseY) * m_LookSpeedMouse;
61 inputRotateAxisX += (Input.GetAxis(kRightStickX) * m_LookSpeedController * Time.deltaTime);
62 inputRotateAxisY += (Input.GetAxis(kRightStickY) * m_LookSpeedController * Time.deltaTime);
64 float inputChangeSpeed = Input.GetAxis(kSpeedAxis);
65 if (inputChangeSpeed != 0.0f)
67 m_MoveSpeed += inputChangeSpeed * m_MoveSpeedIncrement;
68 if (m_MoveSpeed < m_MoveSpeedIncrement) m_MoveSpeed = m_MoveSpeedIncrement;
71 float inputVertical = Input.GetAxis(kVertical);
72 float inputHorizontal = Input.GetAxis(kHorizontal);
73 float inputYAxis = Input.GetAxis(kYAxis);
75 bool moved = inputRotateAxisX != 0.0f || inputRotateAxisY != 0.0f || inputVertical != 0.0f || inputHorizontal != 0.0f || inputYAxis != 0.0f;
76 if (moved)
78 float rotationX = transform.localEulerAngles.x;
79 float newRotationY = transform.localEulerAngles.y + inputRotateAxisX;
81 // Weird clamping code due to weird Euler angle mapping...
82 float newRotationX = (rotationX - inputRotateAxisY);
83 if (rotationX <= 90.0f && newRotationX >= 0.0f)
84 newRotationX = Mathf.Clamp(newRotationX, 0.0f, 90.0f);
85 if (rotationX >= 270.0f)
86 newRotationX = Mathf.Clamp(newRotationX, 270.0f, 360.0f);
88 transform.localRotation = Quaternion.Euler(newRotationX, newRotationY, transform.localEulerAngles.z);
90 float moveSpeed = Time.deltaTime * m_MoveSpeed;
91 if (Input.GetMouseButton(1))
92 moveSpeed *= Input.GetKey(KeyCode.LeftShift) ? m_Turbo : 1.0f;
93 else
94 moveSpeed *= Input.GetAxis("Fire1") > 0.0f ? m_Turbo : 1.0f;
95 transform.position += transform.forward * moveSpeed * inputVertical;
96 transform.position += transform.right * moveSpeed * inputHorizontal;
97 transform.position += Vector3.up * moveSpeed * inputYAxis;