2 // This file is part of the aMule Project.
4 // Copyright (c) 2003-2011 aMule Team ( admin@amule.org / http://www.amule.org )
5 // Copyright (c) 2002-2011 Merkur ( devs@emule-project.net / http://www.emule-project.net )
7 // Any parts of this program derived from the xMule, lMule or eMule project,
8 // or contributed by third-party developers are copyrighted by their
11 // This program is free software; you can redistribute it and/or modify
12 // it under the terms of the GNU General Public License as published by
13 // the Free Software Foundation; either version 2 of the License, or
14 // (at your option) any later version.
16 // This program is distributed in the hope that it will be useful,
17 // but WITHOUT ANY WARRANTY; without even the implied warranty of
18 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 // GNU General Public License for more details.
21 // You should have received a copy of the GNU General Public License
22 // along with this program; if not, write to the Free Software
23 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "Types.h" // Needed for uint16 and uint32
30 #include "MuleColour.h"
36 * The barshader class is responsible for drawing the chunk-based progress bars used in aMule.
38 * CBarShader represents the chunks of a file through the use of spans, which
39 * cover a range in the file with a certain color. New spans can be added on
40 * the fly and old spans are automatically removed, resized or merged when
43 * CBarShader will try to minimize the number of spans when possible.
51 * @param height The height of the area upon which the span is drawn.
52 * @param width The width of the area upon which the span is drawn.
54 CBarShader(unsigned height
= 1, unsigned width
= 1);
62 * Sets the width of the drawn bar.
64 * @param width The new width.
66 * Setting this sets the width the bar which is used when it
67 * is drawn and resets the pixel buffer to the fill color.
69 void SetWidth(int width
);
72 * Sets the height of the drawn bar.
74 * @param height The new height.
76 * Changes the height of the bar, used when it is drawn.
78 void SetHeight(unsigned height
);
81 * Sets the 3D-depth of the bar
83 * @param depth A value in the range from 1 to 5.
85 void Set3dDepth(unsigned depth
);
88 * Sets a new filesize.
90 * @param fileSize The new filesize.
92 * Calling this function sets a new filesize, which is the virtual
93 * length of the bar. This function must be called before any filling.
95 void SetFileSize(uint64 fileSize
) { m_FileSize
= fileSize
; }
98 * Fills in a range with a certain color.
100 * @param start The starting position of the new span.
101 * @param end The ending position of the new span. Must be larger than start.
102 * @param colour The colour of the new span.
104 * Calling this function fill the specified range with the specified color.
105 * Any spans completly or partially covered by the new span are either
106 * removed or resized. If the value of end is larger than the current
107 * filesize, the filesize is increased to the value of end.
109 void FillRange(uint64 start
, uint64 end
, const CMuleColour
& colour
);
112 * Fill the entire bar with a span of the specified color.
114 * @param colour The colour of the new span.
116 void Fill(const CMuleColour
& colour
)
119 m_Content
.resize(m_Width
, colour
);
123 * Draws the bar on the specifed wxDC.
125 * @param dc The wxDC upon which the bar should be drawn.
126 * @param iLeft The left position from where to start drawing.
127 * @param iTop The top position from where to start drawing.
128 * @param bFlat 3D effect is not applied if this is true.
130 * This functions draws the bar with the height and width specified
131 * through either the contructor or with SetWidth() and SetHeight().
133 void Draw( wxDC
* dc
, int iLeft
, int iTop
, bool bFlat
);
137 * Calculates the modifiers used to create 3d effect.
139 void BuildModifiers();
141 //! The width of the drawn bar
143 //! The height of the drawn bar
145 //! The virtual filesize assosiated with the bar
147 //! Pointer to array of modifers used to create 3D effect. Size is (m_Height+1)/2 when set.
149 //! The current 3d level
150 uint16 m_used3dlevel
;
152 // color for each pixel across the width is stored here
153 std::vector
<CMuleColour
> m_Content
;
157 // File_checked_for_headers