1 === Using the Online Help ===
3 You can press Escape (ESC) at any time to leave the online help.
5 You can press Question Mark (?) to return to the previous help file.
7 You can press Space to advance one page, Plus (+) to advance one half page,
8 or Return to advance one line. If you reach the end, you will jump to the
9 start. You can press Minus (-) to back up one half page, Underscore (_) to
10 back up one page, or Equal (=) to back up one line. If you reach the start,
11 you will stay there. Advancing by one page is the only efficient method.
13 You can press Pound (#) [or Percent (%)] to go to a specific line [or file].
15 You can press Slash (/) [or Ampersand (&)] to search for [or hilite] a string
16 (case-insensitive by default, (!) toggles to case-sensitive).
17 Use "#" + "0" + Return + "/" + Return to restart a search.
19 Please continue to press Space to view the rest of this file...
22 === General Information ===
24 Angband is basically a complex single player dungeon simulation. A player
25 creates a character, choosing from a variety of sexes, races and classes,
26 and then "runs" that character over a period of days, weeks, even months.
28 The player will begin his adventure on the town level where he may acquire
29 supplies, weapons, armor, and magical devices by bartering with various shop
30 owners. Then the player can descend into the Pits of Angband, where he will
31 explore the many levels of the dungeon, gaining experience by killing fierce
32 creatures, collecting powerful objects and valuable treasure, and returning
33 to town occasionally to barter for new supplies. Eventually, as the player
34 grows more experienced, he may attempt to win the game by defeating Morgoth,
35 the Lord of Darkness, who resides far below the surface.
37 Note that Angband is a very complex game, and it may be difficult to grasp
38 everything at first, especially if you have never played a "roguelike" game
39 before. You should probably browse through all of the "online help files",
40 especially this one, before beginning any serious adventuring...
42 === A Note from the Maintainer ===
44 My name is Robert Ruehlmann, and I have been the maintainer of Angband since
45 April 2000. I have been responsible for many improvements to the game over
46 the past few years, and I have many more planned for the future.
48 Angband is available for almost every known system (including Unix, Macintosh,
49 Amiga, Linux, Windows, DOS, Solaris, OS/2, RISC OS, etc). It is written in C,
50 and the source code is freely available. Creating a version for a new
51 platform involves writing as few as 100 lines of code and recompiling.
53 See the Official Angband Home Page at http://www.thangorodrim.net/ for up to
54 date information about the latest version of Angband, including a complete
55 list of recent modifications.
57 You can email compliments, complaints, suggestions, bug reports, and patches
58 to me at 'rr9@thangorodrim.net', and you can post interesting experiences and
59 basic questions to the newsgroup 'rec.games.roguelike.angband'.
61 You may freely distribute the game, and its source, though you are bound
62 not only by the existing copyright notice from 1984, but also whatever
63 restrictions may be present on various other pieces of the code, including
64 the fact that any source written by me is technically automatically placed
65 under copyright and may thus not be used for commercial purposes. Remember
66 to read the "version.txt" help file for some more copyright information.
68 The basic help files supplied with this game are more or less up to date,
69 but when in doubt, you should ask the newsgroup for confirmation.
71 The documentation is very easy to modify and update, so you may want to
72 check in to the ftp site occasionally to see if there are any new help
73 files (or spoiler files) for you to acquire. Note that the spoiler files
74 are not distributed with the source since they are so huge, but you can
75 obtain them from various places as with the source and executables. New
76 spoiler files may be placed into the "lib/info" directory, or into a user
77 specified external directory, to allow access via the "online help" system.
79 Remember to tell all your friends about how much you like Angband...
83 === A quick demonstration ===
85 Angband is, as mentioned above, a very complex game, so you may want to
86 try the following quick demonstration. The following instructions are
87 for demonstration purposes only, and so they are intentionally boring.
89 For this demo, I will assume that you have never played Angband before,
90 that you have not requested any special "sub-windows", that you have not
91 requested any special "graphics" modes, that you have a "numeric keypad"
92 on your computer, and that you are using the default options, including,
93 in particular, the "original" command set. If any of these assumptions
94 are incorrect, you will need to keep in mind that this demo may not work.
95 There are many ways to view this file while playing, in particular, you
96 should be able to view it using the "online help" built into the game.
98 Any time you see the "-more-" prompt, read the message and press space.
99 This takes precedence over any other instructions. At any other prompt,
100 for example, if you accidentally hit a key, you can normally "cancel" the
101 action in progress by pressing escape.
103 When the game starts up, depending on what platform you are using, you may
104 be taken directly to the character creation screen, or you may have to ask
105 to create a new character. In either case, you will be shown the character
106 information screen, and you will be asked a series of questions. For this
107 demo, press "a" three times to select a "female human warrior" character.
108 Then press "n" when asked about preserve mode and maximize mode, and when
109 asked if you wish to use the autoroller. You will now be presented with a
110 description of your character. Look over the description briefly, there is
111 a lot of information here, and most of it will not make any sense. Press
112 escape three times and your character will be placed into the "town".
114 You should now be looking at the basic dungeon interaction screen. To the
115 left is some information about your character. To the right is an overhead
116 view of the town. Nothing happens in Angband while the game is waiting for
117 you to specify a command, so take a good look at the town. You will see a
118 variety of symbols on the screen. Each symbol normally represents a terrain
119 feature, an object, or a monster. The "@" symbol is special, it represents
120 your character. You can use the "/" command to find out what a given symbol
121 represents. Press "/" plus "@" now to verify the meaning of the "@" symbol.
123 The "#" symbols around the edge of the town represent the walls that surround
124 the the town. The "#" symbols arranged in large rectangles represent stores.
125 The "numeric" symbols represent an "entrance" to a store. The "." symbols
126 represent "floor" grids which are "illuminated". It is currently daytime,
127 so most of the town should consist of stores and illuminated floor grids.
129 Any "alphabetic" symbols always represent monsters, where the word "monsters"
130 specifies a wide variety of entities, including people, animals, plants, etc.
131 Only a few "races" of monsters normally appear in town, and all of them are
132 "relatively" harmless. The most common "monsters" in town are small animals
133 (cats and dogs) and townspeople (merchants, mercenaries, miscreants, etc).
135 Now use the "l" command to "look" around. This will cause the cursor to be
136 moved onto each "interesting" grid that can be "seen" by your character, one
137 at a time, giving you a description of that grid. The cursor always starts
138 on the grid containing your character. In this case, you will see a message
139 telling you that your character is standing on a staircase. Keep pressing
140 space until the prompt goes away. Note that your character can only "see"
141 a subset of the things which are actually displayed on the screen.
143 Now press "i", to display your character's "inventory". All new characters
144 start out with some objects to help them survive. Your character will have
145 some food, a potion, some torches, some chain mail, and a sword. Press "w"
146 to wield/wear something. Observe that the inventory listing is reduced to
147 those objects which can actually be wielded or worn. Press "d" to wear the
148 chain mail, and then press "i" again. Note that the chain mail is no longer
149 shown in the inventory, and the sword has moved up in the listing.
151 Now press "e" to see your "equipment". Your character has twelve "slots" for
152 equipment, including slots for a weapon, a bow, two rings, an amulet, a light,
153 some armor, a cloak, a shield, a helmet, some gloves, and some boots. Press
154 "t" to take something off. Note that the equipment listing is reduced to
155 those objects which can actually be taken off. Press "g" to take off the
156 chain mail, and then press "e" again. Note that the chain mail is no longer
157 shown in the equipment. Press escape.
159 Now press "w" + "d" to wear your armor again. Note that you do not have to
160 look at the inventory before using the "w" command. Press "w" + "d" to wield
161 your sword. Press "w" + "c" to hold up a lit torch and hold it aloft.
163 Monsters can only move after you use a command which takes "energy" from your
164 character. So far, you have used the "w" and "t" commands, which take energy,
165 and the "e", "i", "l", and "/" commands, which are "free" commands, and so do
166 not take any energy. In general, the only commands which take energy are the
167 ones which require your character to perform some action in the world of the
168 game, such as moving around, attacking monsters, and interacting with objects.
170 If there were any monsters near your character while you were experimenting
171 with the "w" and "t" commands, you may have seen them "move" or even "attack"
172 your character. Although unlikely, it is even possible that your character
173 has already been killed. This is the only way to lose the game. So if you
174 have already lost, simply exit the game and restart this demo.
176 One of the most important things that your character can do is move around.
177 Use the numeric keys on the keypad to make your character move around. The
178 "4", "6", "8", and "2" keys move your character west, east, north, and south,
179 and the "7", "9", "1" and "3" keys move your character diagonally. When your
180 character first moves, observe the ">" symbol that is left behind. This is
181 the "staircase" that she was standing on earlier in the demo.
183 Attempting to stay away from monsters, try and move your character towards
184 the entrance to the "general store", which is represented as a "1" on the
185 screen. As your character moves around, use the "l" command to look around.
186 You can press escape at any time to cancel the looking. If you die, start
187 over. As you get close to the general store, your character will be able
188 to "see" the entrance. Note that you can see the entrance no matter where
189 your character is, but your character cannot see it unless she is close to
190 it, and there are no walls between her and the entrance.
192 One of the hardest things for people to get used to, when playing games of
193 this nature for the first time, is that the character is not the same as the
194 player. The player presses keys, and looks at a computer screen, while the
195 character performs complex actions, and interacts with a virtual world. The
196 player decides what the character should do, and tells her to do it, and the
197 character then performs the actions. These actions may induce some changes
198 in the virtual world. Some of these changes may be apparent to the character,
199 and information about the changes is then made available to the player by a
200 variety of methods, including messages, character state changes, or visual
201 changes to the screen. Some changes may only be apparent to the player.
203 There are also a whole set of things that the player can do that can not even
204 be described in the virtual world inhabited by the character, such as resize
205 windows, read online help files, modify colormaps, or change options. Some
206 of these things may even affect the character in abstract ways, for example,
207 the player can request that from now on all monsters know exactly where the
208 character is at all times, or that the character be able to "look" at things
209 which are on the other side of walls. Likewise, there are some things that
210 the character does on a regular basis that the player may not even consider,
211 such as digesting food, or searching for traps while running down a hallway.
213 To make matters worse, as you get used to the difference between the player
214 and the character, it becomes so "obvious" that you start to ignore it. At
215 that point, you find yourself merging the player and the character in your
216 mind, and you find yourself saying things like "So yesterday, I was at my
217 friend's house, and I stayed up late playing Angband, and I was attacked by
218 some wild dogs, and I got killed by a demon, but I made it to the high score
219 list", in which the pronoun changes back and forth from the real world to
220 the virtual one several times in the same sentence. So, from this point on
221 you may have to separate the player and the character for yourself.
223 So anyway, keep walking towards the entrance to the general store until you
224 actually walk into it. At this point, the screen should change to the store
225 interaction screen. You will see the name of the shop-keeper, and the name
226 of the shop, and a list of objects which are available. If there are more
227 than twelve different objects, you can use the space key to advance to the
228 next page of objects. Hopefully, when you arrive, the general store will
229 be selling some flasks of oil. If so, press the "p" key to purchase some
230 oil, and when asked which item you want, press the letter shown to the left
231 of the flasks of oil. If you are asked how many you want, just hit return.
232 Any time you are asked a question and there is already something under the
233 cursor, pressing return will accept that choice. You will then see a few
234 messages describing the transaction, as always, hit space at each "-more-"
235 prompt, and eventually you will be asked to make an offer for the flask of
236 oil. Hit return to accept the price. Many commands work inside the store,
237 for example, use the "i" command to see your inventory, with the new flask
238 of oil. Note that your inventory is always kept sorted in a semi-logical
239 order, so the indexes of some of the objects may change as your inventory
242 Purchase a few more flasks of oil, if possible, this time, when asked how
243 many you want, press "3" plus return to buy three flasks at once. Flasks of
244 oil are very important for low level characters, because not only can they
245 be used to fuel a lantern (which gives more light than a torch), but also,
246 they can be ignited and thrown at monsters from a distance. So it is often
247 a good idea to have a few extra flasks of oil. Press escape to leave the
248 store. If you want, take time to visit the rest of the stores. One of the
249 buildings, marked with an "8", is your "home", and is not a real store.
251 Now move to the staircase, represented by the ">" symbol, and press ">", to
252 go down the stairs. At this point, you are in the dungeon. Use the "l"
253 command to look around. Note that you are standing on a staircase leading
254 back to town. Use the "<" command to take the stairs back to town. Now use
255 the ">" command to go back down the stairs into the dungeon. You are now in
256 a different part of the dungeon than you were in before. The dungeon is so
257 huge, once you leave one part of the dungeon, you will never find it again.
259 Now look the screen. Your character may be in a lit room, represented as a
260 large rectangle of illuminated floor grids ("."), surrounded by walls ("#").
261 If you are not in a lit room, keep going back up to the town and back down
262 into the dungeon until you are. Now look around. You may see some closed
263 doors ("+") or some open doors ("'") or some holes (".") in the walls which
264 surround the room. If you do not, keep playing the stairway game until you
265 are in such a room. This will keep the demo simple.
267 Now look around using the "l" command. You may see some monsters and/or some
268 objects in the room with you. You may see some stairs up ("<") or some stairs
269 down (">"). If you see any monsters, move up next to the monster, using the
270 movement keys, and then try and move into the monster. This will cause you to
271 attack the monster. Keep moving into the monster until you kill the monster,
272 or it runs away, or you die. If you die, start a new game. If the monster
273 runs away, ignore it, or chase it, but do not leave the room. Once all the
274 monsters in the room are dead or gone, walk on top of any objects in the room.
275 This will cause you to pick up the object. If there are any closed doors ("+")
276 in the room walk up next to them and press "o" and then the direction key which
277 would move you into the door, which should attempt to "open" the door.
279 Now use the movement keys to explore the dungeon. As you leave the room, you
280 will probably notice that your character cannot see nearly as far as she could
281 in the room. Also, you will notice that as she moves around, the screen keeps
282 displaying some of the grids that your character has seen. Think of this as a
283 kind of "map" superimposed on the world itself, the player can see the entire
284 map, but the character can only see those parts of the world which are actually
285 nearby. If the character gets near the edge of the "map" portion of the screen
286 the entire map will scroll to show a new portion of the world. Only about ten
287 percent of the dungeon level can be seen by the player at one time, but you
288 can use the "L" command to look at other pieces of the map. Use the "." key,
289 plus a direction, to "run" through the dungeon. Use the "R" key, plus return,
290 to force your character to "rest" until she has recovered from any damage she
291 incurs while attacking monsters. Use the "M" key to see the entire dungeon
292 level at once, and hit escape when done. If your food rations are still at
293 index "a" in your inventory, press "E" + "a" to eat some food. If your oil
294 is still at index "b" in your inventory, and there is a monster, for example,
295 directly to the east, press "v" + "b" + "6" to throw a flask of oil at the
296 monster. To drop an item from your inventory, press "d" plus the index of
297 that item. You can use the "^X" key to quit and save the game.
299 You now know enough to play a quick game of Angband. There is a lot more for
300 you to learn, including how to interpret information about your character, how
301 to create different kinds of characters, how to determine which equipment to
302 wield/wear, how to use various kinds of objects, and how to use the more than
303 fifty different commands available to your character. The best resource for
304 learning these things is the online help, which include, among other things,
305 a complete list of all commands available to your player, and a list of all
306 the symbols which you may encounter in the dungeon, and information about
307 creating new characters.