3 Copyright (C) 2003 Nuno Subtil
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 /* $Id: render_map.h,v 1.1 2003/11/22 17:32:10 nsubtil Exp $ */
25 void map_setup_wall(struct game
*game
, int x
, int y
);
26 void map_lightmap_param_rocket(GLfloat params
[4], struct game
*game
, int x
, int y
, int r
);
27 void map_draw_vertical_wall(struct game
*game
, int x
, int y
);
28 void map_draw_horizontal_wall(struct game
*game
, int x
, int y
);
29 void map_draw_ll_wall(struct game
*game
, int x
, int y
);
30 void map_draw_lr_wall(struct game
*game
, int x
, int y
);
31 void map_draw_ur_wall(struct game
*game
, int x
, int y
);
32 void map_draw_ul_wall(struct game
*game
, int x
, int y
);
33 void map_draw_pacman_food(struct map
*map
, int x
, int y
);
34 void map_draw_pacman_pill(struct map
*map
, int x
, int y
);
35 void map_draw_wall(struct game
*game
, int x
, int y
);
36 void map_render_opaque_objects(struct game
*game
);
37 void map_draw_rocket_lightmap(struct game
*game
, int c
);
38 void map_render_translucent_objects(struct game
*game
, int player_no
);