Update paths/build/package name/etc. to 'attac-man'
[attac-man.git] / include / render_map.h
blob54b3c8febfff8ad39072749020905de361e1b909
1 /*
2 Pacman Arena
3 Copyright (C) 2003 Nuno Subtil
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 /* $Id: render_map.h,v 1.1 2003/11/22 17:32:10 nsubtil Exp $ */
22 #ifndef _RENDER_MAP_H
23 #define _RENDER_MAP_H
25 void map_setup_wall(struct game *game, int x, int y);
26 void map_lightmap_param_rocket(GLfloat params[4], struct game *game, int x, int y, int r);
27 void map_draw_vertical_wall(struct game *game, int x, int y);
28 void map_draw_horizontal_wall(struct game *game, int x, int y);
29 void map_draw_ll_wall(struct game *game, int x, int y);
30 void map_draw_lr_wall(struct game *game, int x, int y);
31 void map_draw_ur_wall(struct game *game, int x, int y);
32 void map_draw_ul_wall(struct game *game, int x, int y);
33 void map_draw_pacman_food(struct map *map, int x, int y);
34 void map_draw_pacman_pill(struct map *map, int x, int y);
35 void map_draw_wall(struct game *game, int x, int y);
36 void map_render_opaque_objects(struct game *game);
37 void map_draw_rocket_lightmap(struct game *game, int c);
38 void map_render_translucent_objects(struct game *game, int player_no);
40 #endif