2 * Copyright (c) 2005, Eric Crahen
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is furnished
9 * to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in all
12 * copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef __ZTFASTLOCK_H__
24 #define __ZTFASTLOCK_H__
26 #include "zthread/Exceptions.h"
27 #include "zthread/NonCopyable.h"
28 #include "../ThreadOps.h"
37 * @author Eric Crahen <http://www.code-foo.com>
38 * @date <2003-07-16T23:32:44-0400>
41 * This FastLock implementation is based on a Win32 Mutex
42 * object. This will perform better under high contention,
43 * but will not be as fast as the spin lock under reasonable
46 class FastLock
: private NonCopyable
{
50 volatile bool _locked
;
56 * Create a new FastLock
64 _hMutex
= ::CreateMutex(0, 0, 0);
65 assert(_hMutex
!= NULL
);
67 throw Initialization_Exception();
73 ::CloseHandle(_hMutex
);
78 if(::WaitForSingleObject(_hMutex
, INFINITE
) != WAIT_OBJECT_0
) {
80 throw Synchronization_Exception();
85 // Simulate deadlock to provide consistent behavior. This
86 // will help avoid errors when porting. Avoiding situations
87 // where a FastMutex mistakenly behaves as a recursive lock.
104 if(::ReleaseMutex(_hMutex
) == 0) {
106 throw Synchronization_Exception();
112 bool tryAcquire(unsigned long timeout
= 0) {
114 switch(::WaitForSingleObject(_hMutex
, timeout
)) {
119 // Simulate deadlock to provide consistent behavior. This
120 // will help avoid errors when porting. Avoiding situations
121 // where a FastMutex mistakenly behaves as a recursive lock.
138 throw Synchronization_Exception();
144 } // namespace ZThread