Initial Patch of Auction House bot rev. 135
[auctionmangos.git] / dep / src / zthread / win32 / FastLock.h
blob2e9fe829af6fe069f2d8d6c00ac34f3de5b69952
1 /*
2 * Copyright (c) 2005, Eric Crahen
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is furnished
9 * to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in all
12 * copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef __ZTFASTLOCK_H__
24 #define __ZTFASTLOCK_H__
26 #include "zthread/Exceptions.h"
27 #include "zthread/NonCopyable.h"
28 #include "../ThreadOps.h"
29 #include <windows.h>
30 #include <assert.h>
32 namespace ZThread {
34 /**
35 * @class FastLock
37 * @author Eric Crahen <http://www.code-foo.com>
38 * @date <2003-07-16T23:32:44-0400>
39 * @version 2.2.11
41 * This FastLock implementation is based on a Win32 Mutex
42 * object. This will perform better under high contention,
43 * but will not be as fast as the spin lock under reasonable
44 * circumstances.
45 */
46 class FastLock : private NonCopyable {
48 HANDLE _hMutex;
49 #ifndef NDEBUG
50 volatile bool _locked;
51 #endif
53 public:
55 /**
56 * Create a new FastLock
58 FastLock() {
60 #ifndef NDEBUG
61 _locked = false;
62 #endif
64 _hMutex = ::CreateMutex(0, 0, 0);
65 assert(_hMutex != NULL);
66 if(_hMutex == NULL)
67 throw Initialization_Exception();
72 ~FastLock() {
73 ::CloseHandle(_hMutex);
76 void acquire() {
78 if(::WaitForSingleObject(_hMutex, INFINITE) != WAIT_OBJECT_0) {
79 assert(0);
80 throw Synchronization_Exception();
83 #ifndef NDEBUG
85 // Simulate deadlock to provide consistent behavior. This
86 // will help avoid errors when porting. Avoiding situations
87 // where a FastMutex mistakenly behaves as a recursive lock.
89 while(_locked)
90 ThreadOps::yield();
92 _locked = true;
94 #endif
98 void release() {
100 #ifndef NDEBUG
101 _locked = false;
102 #endif
104 if(::ReleaseMutex(_hMutex) == 0) {
105 assert(0);
106 throw Synchronization_Exception();
112 bool tryAcquire(unsigned long timeout = 0) {
114 switch(::WaitForSingleObject(_hMutex, timeout)) {
115 case WAIT_OBJECT_0:
117 #ifndef NDEBUG
119 // Simulate deadlock to provide consistent behavior. This
120 // will help avoid errors when porting. Avoiding situations
121 // where a FastMutex mistakenly behaves as a recursive lock.
123 while(_locked)
124 ThreadOps::yield();
126 _locked = true;
128 #endif
130 return true;
131 case WAIT_TIMEOUT:
132 return false;
133 default:
134 break;
137 assert(0);
138 throw Synchronization_Exception();
144 } // namespace ZThread
146 #endif