1 DROP TABLE IF EXISTS `skinning_loot_template`;
2 CREATE TABLE `skinning_loot_template` (
3 `entry` int(11) unsigned NOT NULL default '0',
4 `item` int(11) unsigned NOT NULL default '0',
5 `chance` float NOT NULL default '100',
6 `questchance` float NOT NULL default '0',
7 PRIMARY KEY (`entry`,`item`)
8 ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
10 DROP TABLE IF EXISTS `skinning_loot_template_alternative`;
11 CREATE TABLE `skinning_loot_template_alternative` (
12 `item` int(11) unsigned NOT NULL default '0',
13 `item2` int(11) unsigned NOT NULL default '0',
15 ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
17 update `creature_template` set `skinloot` =
19 when 2 then 100001 #CREATURE_TYPE_DRAGON
20 when 1 then #CREATURE_TYPE_BEAST
22 when 7 then 0 #CREATURE_FAMILY_CARRION_BIRD
23 when 26 then 0 #CREATURE_FAMILY_OWL
24 when 21 then 100002 #CREATURE_FAMILY_TURTLE
25 else if (`minlevel` > 48, 100003,
26 if (`minlevel` > 36, 100004,
27 if (`minlevel` > 25, 100005,
28 if (`minlevel` > 15, 100006,
29 if (`minlevel` > 3, 100007,
35 insert into `skinning_loot_template` values
36 (100001, 8165,100, 0),
37 (100002, 8167,100, 0),
38 (100003, 8170,100, 0),
39 (100004, 4304,100, 0),
40 (100005, 4234,100, 0),
41 (100006, 2319,100, 0),
42 (100007, 2318,100, 0),
43 (100008, 2934,100, 0);
45 insert into `skinning_loot_template_alternative` values