Initial Patch of Auction House bot rev. 135
[auctionmangos.git] / src / game / MovementHandler.cpp
bloba171e7b9a6620f21b2d2e18154410dfa4a8e786a
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "Opcodes.h"
23 #include "Log.h"
24 #include "World.h"
25 #include "Corpse.h"
26 #include "Player.h"
27 #include "MapManager.h"
28 #include "Transports.h"
29 #include "BattleGround.h"
30 #include "WaypointMovementGenerator.h"
31 #include "InstanceSaveMgr.h"
33 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
35 sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
36 HandleMoveWorldportAckOpcode();
39 void WorldSession::HandleMoveWorldportAckOpcode()
41 // get the teleport destination
42 WorldLocation &loc = GetPlayer()->GetTeleportDest();
44 // possible errors in the coordinate validity check
45 if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
47 LogoutPlayer(false);
48 return;
51 // get the destination map entry, not the current one, this will fix homebind and reset greeting
52 MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
53 InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
55 // reset instance validity, except if going to an instance inside an instance
56 if(GetPlayer()->m_InstanceValid == false && !mInstance)
57 GetPlayer()->m_InstanceValid = true;
59 GetPlayer()->SetSemaphoreTeleport(false);
61 // relocate the player to the teleport destination
62 GetPlayer()->SetMapId(loc.mapid);
63 GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
65 // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
66 // to let GetInstance() determine the proper InstanceId based on the player's binds
67 GetPlayer()->SetInstanceId(0);
69 // check this before Map::Add(player), because that will create the instance save!
70 bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
72 GetPlayer()->SendInitialPacketsBeforeAddToMap();
73 // the CanEnter checks are done in TeleporTo but conditions may change
74 // while the player is in transit, for example the map may get full
75 if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
77 sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
78 // teleport the player home
79 GetPlayer()->SetDontMove(false);
80 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
82 // the player must always be able to teleport home
83 sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
84 assert(false);
86 return;
88 GetPlayer()->SendInitialPacketsAfterAddToMap();
90 // flight fast teleport case
91 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
93 if(!_player->InBattleGround())
95 // short preparations to continue flight
96 GetPlayer()->SetDontMove(false);
97 FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
98 flight->Initialize(*GetPlayer());
99 return;
102 // battleground state prepare, stop flight
103 GetPlayer()->GetMotionMaster()->MovementExpired();
104 GetPlayer()->m_taxi.ClearTaxiDestinations();
107 // resurrect character at enter into instance where his corpse exist after add to map
108 Corpse *corpse = GetPlayer()->GetCorpse();
109 if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
111 if( mEntry->IsDungeon() )
113 GetPlayer()->ResurrectPlayer(0.5f);
114 GetPlayer()->SpawnCorpseBones();
115 GetPlayer()->SaveToDB();
119 if(mEntry->IsRaid() && mInstance)
121 if(reset_notify)
123 uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
124 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
128 // mount allow check
129 if(!mEntry->IsMountAllowed())
130 _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
132 // battleground state prepare
133 if(_player->InBattleGround())
135 BattleGround *bg = _player->GetBattleGround();
136 if(bg)
138 if(bg->GetMapId() == _player->GetMapId()) // we teleported to bg
140 if(!bg->GetBgRaid(_player->GetTeam())) // first player joined
142 Group *group = new Group;
143 bg->SetBgRaid(_player->GetTeam(), group);
144 group->Create(_player->GetGUIDLow(), _player->GetName());
146 else // raid already exist
148 bg->GetBgRaid(_player->GetTeam())->AddMember(_player->GetGUID(), _player->GetName());
154 // honorless target
155 if(GetPlayer()->pvpInfo.inHostileArea)
156 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
158 // resummon pet
159 if(GetPlayer()->m_temporaryUnsummonedPetNumber)
161 Pet* NewPet = new Pet;
162 if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
163 delete NewPet;
165 GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
168 GetPlayer()->SetDontMove(false);
171 void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
173 CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4);
175 if(GetPlayer()->GetDontMove())
176 return;
178 /* extract packet */
179 MovementInfo movementInfo;
180 uint32 MovementFlags;
182 recv_data >> MovementFlags;
183 recv_data >> movementInfo.unk1;
184 recv_data >> movementInfo.time;
185 recv_data >> movementInfo.x;
186 recv_data >> movementInfo.y;
187 recv_data >> movementInfo.z;
188 recv_data >> movementInfo.o;
190 //Save movement flags
191 _player->SetUnitMovementFlags(MovementFlags);
193 if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
195 // recheck
196 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
198 recv_data >> movementInfo.t_guid;
199 recv_data >> movementInfo.t_x;
200 recv_data >> movementInfo.t_y;
201 recv_data >> movementInfo.t_z;
202 recv_data >> movementInfo.t_o;
203 recv_data >> movementInfo.t_time;
206 if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
208 // recheck
209 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
211 recv_data >> movementInfo.s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
214 // recheck
215 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
217 recv_data >> movementInfo.fallTime; // duration of last jump (when in jump duration from jump begin to now)
219 if(MovementFlags & MOVEMENTFLAG_JUMPING)
221 // recheck
222 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
224 recv_data >> movementInfo.j_unk; // constant, but different when jumping in water and on land?
225 recv_data >> movementInfo.j_sinAngle; // sin of angle between orientation0 and players orientation
226 recv_data >> movementInfo.j_cosAngle; // cos of angle between orientation0 and players orientation
227 recv_data >> movementInfo.j_xyspeed; // speed of xy movement
230 if(MovementFlags & MOVEMENTFLAG_SPLINE)
232 // recheck
233 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
235 recv_data >> movementInfo.u_unk1; // unknown
237 /*----------------*/
239 if(recv_data.size() != recv_data.rpos())
241 sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
242 KickPlayer();
243 return;
246 if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
247 return;
249 /* handle special cases */
250 if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
252 // transports size limited
253 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
254 if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
255 return;
257 if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
258 movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
259 return;
261 // if we boarded a transport, add us to it
262 if (!GetPlayer()->m_transport)
264 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
265 for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
267 if ((*iter)->GetGUID() == movementInfo.t_guid)
269 // unmount before boarding
270 _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
272 GetPlayer()->m_transport = (*iter);
273 (*iter)->AddPassenger(GetPlayer());
274 break;
279 else if (GetPlayer()->m_transport) // if we were on a transport, leave
281 GetPlayer()->m_transport->RemovePassenger(GetPlayer());
282 GetPlayer()->m_transport = NULL;
283 movementInfo.t_x = 0.0f;
284 movementInfo.t_y = 0.0f;
285 movementInfo.t_z = 0.0f;
286 movementInfo.t_o = 0.0f;
287 movementInfo.t_time = 0;
290 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
291 if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
293 Player *target = GetPlayer();
295 //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
296 if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() &&
297 !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) &&
298 !target->HasAuraType(SPELL_AURA_FLY) && !target->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
300 //Safe fall, fall time reduction
301 int32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
302 uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
304 if(fall_time > 1100) //Prevent damage if fall time < 1100
306 //Fall Damage calculation
307 float fallperc = float(fall_time)/1100;
308 uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * target->GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
310 float height = movementInfo.z;
311 target->UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
313 if (damage > 0)
315 //Prevent fall damage from being more than the player maximum health
316 if (damage > target->GetMaxHealth())
317 damage = target->GetMaxHealth();
319 // Gust of Wind
320 if (target->GetDummyAura(43621))
321 damage = target->GetMaxHealth()/2;
323 target->EnvironmentalDamage(target->GetGUID(), DAMAGE_FALL, damage);
326 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
327 DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, target->GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
331 //handle fall and logout at the same time (logout started before fall finished)
332 /* outdated and create problems with sit at stun sometime
333 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE))
335 target->SetStandState(PLAYER_STATE_SIT);
336 // Can't move
337 WorldPacket data( SMSG_FORCE_MOVE_ROOT, 12 );
338 data.append(target->GetPackGUID());
339 data << (uint32)2;
340 SendPacket( &data );
345 if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
347 // now client not include swimming flag in case jumping under water
348 GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
351 /*----------------------*/
353 /* process position-change */
354 recv_data.put<uint32>(5, getMSTime()); // offset flags(4) + unk(1)
355 WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size()));
356 data.append(GetPlayer()->GetPackGUID());
357 data.append(recv_data.contents(), recv_data.size());
358 GetPlayer()->SendMessageToSet(&data, false);
360 GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
361 GetPlayer()->m_movementInfo = movementInfo;
363 if(GetPlayer()->isMovingOrTurning())
364 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
366 if(movementInfo.z < -500.0f)
368 // NOTE: this is actually called many times while falling
369 // even after the player has been teleported away
370 // TODO: discard movement packets after the player is rooted
371 if(GetPlayer()->isAlive())
373 GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
374 // change the death state to CORPSE to prevent the death timer from
375 // starting in the next player update
376 GetPlayer()->KillPlayer();
377 GetPlayer()->BuildPlayerRepop();
380 // cancel the death timer here if started
381 GetPlayer()->RepopAtGraveyard();
385 void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
387 CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4);
389 /* extract packet */
390 uint64 guid;
391 uint8 unkB;
392 uint32 unk1, flags, time, fallTime;
393 float x, y, z, orientation;
395 uint64 t_GUID;
396 float t_x, t_y, t_z, t_o;
397 uint32 t_time;
398 float s_pitch;
399 float j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
400 float u_unk1;
401 float newspeed;
403 recv_data >> guid;
405 // now can skip not our packet
406 if(_player->GetGUID() != guid)
407 return;
409 // continue parse packet
411 recv_data >> unk1;
412 recv_data >> flags >> unkB >> time;
413 recv_data >> x >> y >> z >> orientation;
414 if (flags & MOVEMENTFLAG_ONTRANSPORT)
416 // recheck
417 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
419 recv_data >> t_GUID;
420 recv_data >> t_x >> t_y >> t_z >> t_o >> t_time;
422 if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
424 // recheck
425 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
427 recv_data >> s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
430 // recheck
431 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
433 recv_data >> fallTime; // duration of last jump (when in jump duration from jump begin to now)
435 if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
437 // recheck
438 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
440 recv_data >> j_unk1; // ?constant, but different when jumping in water and on land?
441 recv_data >> j_sinAngle >> j_cosAngle; // sin + cos of angle between orientation0 and players orientation
442 recv_data >> j_xyspeed; // speed of xy movement
445 if(flags & MOVEMENTFLAG_SPLINE)
447 // recheck
448 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
450 recv_data >> u_unk1; // unknown
453 // recheck
454 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
456 recv_data >> newspeed;
457 /*----------------*/
459 // client ACK send one packet for mounted/run case and need skip all except last from its
460 // in other cases anti-cheat check can be fail in false case
461 UnitMoveType move_type;
462 UnitMoveType force_move_type;
464 static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "Walkback", "Swim", "Swimback", "Turn", "Fly", "Flyback" };
466 uint16 opcode = recv_data.GetOpcode();
467 switch(opcode)
469 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
470 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
471 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_WALKBACK; force_move_type = MOVE_WALKBACK; break;
472 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
473 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIMBACK; force_move_type = MOVE_SWIMBACK; break;
474 case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN; force_move_type = MOVE_TURN; break;
475 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLY; force_move_type = MOVE_FLY; break;
476 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLYBACK; force_move_type = MOVE_FLYBACK; break;
477 default:
478 sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
479 return;
482 // skip all forced speed changes except last and unexpected
483 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
484 if(_player->m_forced_speed_changes[force_move_type] > 0)
486 --_player->m_forced_speed_changes[force_move_type];
487 if(_player->m_forced_speed_changes[force_move_type] > 0)
488 return;
491 if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
493 if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
495 sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
496 move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
497 _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
499 else // must be lesser - cheating
501 sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
502 _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
503 _player->GetSession()->KickPlayer();
508 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
510 sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
512 CHECK_PACKET_SIZE(recv_data,8);
514 uint64 guid;
515 recv_data >> guid;
517 WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
518 data << uint32(0x00000000); // on blizz it increments periodically
519 SendPacket(&data);
522 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
524 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
526 WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
527 data << uint64(GetPlayer()->GetGUID());
529 GetPlayer()->SendMessageToSet(&data, false);
532 void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
534 // CHECK_PACKET_SIZE(recv_data,?);
535 sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
536 // Currently not used but maybe use later for recheck final player position
537 // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
540 uint32 flags, time;
541 float x, y, z, orientation;
542 uint64 guid;
543 uint32 sequence;
544 uint32 ukn1;
545 float xdirection,ydirection,hspeed,vspeed;
547 recv_data >> guid;
548 recv_data >> sequence;
549 recv_data >> flags >> time;
550 recv_data >> x >> y >> z >> orientation;
551 recv_data >> ukn1; //unknown
552 recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
554 // skip not personal message;
555 if(GetPlayer()->GetGUID()!=guid)
556 return;
558 // check code
562 void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
564 sLog.outDebug("CMSG_MOVE_HOVER_ACK");
567 void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
569 sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
572 void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
574 CHECK_PACKET_SIZE(recv_data,8+1);
576 if(!_player->isAlive() || _player->isInCombat() )
577 return;
579 uint64 summoner_guid;
580 bool agree;
581 recv_data >> summoner_guid;
582 recv_data >> agree;
584 _player->SummonIfPossible(agree);