2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
54 bool IsQuestTameSpell(uint32 spellId
)
56 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
57 if (!spellproto
) return false;
59 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
60 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
63 SpellCastTargets::SpellCastTargets()
71 m_CorpseTargetGUID
= 0;
73 m_itemTargetEntry
= 0;
75 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit
*target
)
89 m_destX
= target
->GetPositionX();
90 m_destY
= target
->GetPositionY();
91 m_destZ
= target
->GetPositionZ();
92 m_unitTarget
= target
;
93 m_unitTargetGUID
= target
->GetGUID();
94 m_targetMask
|= TARGET_FLAG_UNIT
;
97 void SpellCastTargets::setDestination(float x
, float y
, float z
)
102 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
105 void SpellCastTargets::setGOTarget(GameObject
*target
)
108 m_GOTargetGUID
= target
->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item
* item
)
118 m_itemTargetGUID
= item
->GetGUID();
119 m_itemTargetEntry
= item
->GetEntry();
120 m_targetMask
|= TARGET_FLAG_ITEM
;
123 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
125 m_CorpseTargetGUID
= corpse
->GetGUID();
128 void SpellCastTargets::Update(Unit
* caster
)
130 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
131 m_unitTarget
= m_unitTargetGUID
?
132 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
136 if(caster
->GetTypeId()==TYPEID_PLAYER
)
138 if(m_targetMask
& TARGET_FLAG_ITEM
)
139 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
142 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
143 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
144 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
147 m_itemTargetEntry
= m_itemTarget
->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
153 if(data
->rpos()+4 > data
->size())
156 *data
>> m_targetMask
;
158 if(m_targetMask
== TARGET_FLAG_SELF
)
160 m_destX
= caster
->GetPositionX();
161 m_destY
= caster
->GetPositionY();
162 m_destZ
= caster
->GetPositionZ();
163 m_unitTarget
= caster
;
164 m_unitTargetGUID
= caster
->GetGUID();
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
170 if(!readGUID(*data
, m_unitTargetGUID
))
173 if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
))
174 if(!readGUID(*data
, m_GOTargetGUID
))
177 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
178 if(!readGUID(*data
, m_itemTargetGUID
))
181 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
183 if(data
->rpos()+4+4+4 > data
->size())
186 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
187 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
191 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
193 if(data
->rpos()+4+4+4 > data
->size())
196 *data
>> m_destX
>> m_destY
>> m_destZ
;
197 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
201 if( m_targetMask
& TARGET_FLAG_STRING
)
203 if(data
->rpos()+1 > data
->size())
206 *data
>> m_strTarget
;
209 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
210 if(!readGUID(*data
, m_CorpseTargetGUID
))
213 // find real units/GOs
218 void SpellCastTargets::write ( WorldPacket
* data
)
220 *data
<< uint32(m_targetMask
);
222 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
224 if(m_targetMask
& TARGET_FLAG_UNIT
)
227 data
->append(m_unitTarget
->GetPackGUID());
231 else if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
) )
234 data
->append(m_GOTarget
->GetPackGUID());
238 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
239 data
->appendPackGUID(m_CorpseTargetGUID
);
244 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
247 data
->append(m_itemTarget
->GetPackGUID());
252 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
253 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
255 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
256 *data
<< m_destX
<< m_destY
<< m_destZ
;
258 if( m_targetMask
& TARGET_FLAG_STRING
)
259 *data
<< m_strTarget
;
262 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
264 ASSERT( Caster
!= NULL
&& info
!= NULL
);
265 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
269 m_selfContainer
= NULL
;
270 m_triggeringContainer
= triggeringContainer
;
271 m_referencedFromCurrentSpell
= false;
272 m_executedCurrently
= false;
273 m_delayAtDamageCount
= 0;
275 m_applyMultiplierMask
= 0;
277 // Get data for type of attack
278 switch (m_spellInfo
->DmgClass
)
280 case SPELL_DAMAGE_CLASS_MELEE
:
281 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
282 m_attackType
= OFF_ATTACK
;
284 m_attackType
= BASE_ATTACK
;
286 case SPELL_DAMAGE_CLASS_RANGED
:
287 m_attackType
= RANGED_ATTACK
;
291 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_WAND
)
292 m_attackType
= RANGED_ATTACK
;
294 m_attackType
= BASE_ATTACK
;
298 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
300 if(m_attackType
== RANGED_ATTACK
)
303 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
305 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
306 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
310 if(originalCasterGUID
)
311 m_originalCasterGUID
= originalCasterGUID
;
313 m_originalCasterGUID
= m_caster
->GetGUID();
315 if(m_originalCasterGUID
==m_caster
->GetGUID())
316 m_originalCaster
= m_caster
;
319 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
320 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
323 for(int i
=0; i
<3; ++i
)
324 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
326 m_spellState
= SPELL_STATE_NULL
;
328 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
329 m_TriggerSpells
.clear();
330 m_IsTriggeredSpell
= triggered
;
331 //m_AreaAura = false;
336 gameObjTarget
= NULL
;
339 m_triggeredByAuraSpell
= NULL
;
342 if( m_spellInfo
->AttributesEx2
== 0x000020 && !triggered
)
345 m_autoRepeat
= false;
347 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
348 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
349 m_timer
= 0; // will set to castime in prepare
351 m_needAliveTargetMask
= 0;
353 // determine reflection
354 m_canReflect
= false;
356 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& (m_spellInfo
->AttributesEx2
& 0x4)==0)
360 if (m_spellInfo
->Effect
[j
]==0)
363 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
366 m_canReflect
= (m_spellInfo
->AttributesEx
& (1<<7)) ? true : false;
382 void Spell::FillTargetMap()
384 // TODO: ADD the correct target FILLS!!!!!!
386 for(uint32 i
=0;i
<3;i
++)
388 // not call for empty effect.
389 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
390 if(m_spellInfo
->Effect
[i
]==0)
393 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
394 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
395 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
396 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
399 // TODO: find a way so this is not needed?
400 // for area auras always add caster as target (needed for totems for example)
401 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
402 AddUnitTarget(m_caster
, i
);
404 std::list
<Unit
*> tmpUnitMap
;
406 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
407 // but need it support in some know cases
408 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
410 case TARGET_ALL_AROUND_CASTER
:
411 if( m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_PARTY
||
412 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
||
413 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_RANDOM_RAID_MEMBER
)
415 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
417 // Note: this hack with search required until GO casting not implemented
418 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
419 // currently each enemy selected explicitly and self cast damage
420 else if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
422 if(m_targets
.getUnitTarget())
423 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
427 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
428 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
431 case TARGET_TABLE_X_Y_Z_COORDINATES
:
432 // Only if target A, for target B (used in teleports) dest select in effect
433 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
436 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
438 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
439 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
442 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
443 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
449 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
450 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
452 // add here custom effects that need default target.
453 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
454 switch(m_spellInfo
->Effect
[i
])
456 case SPELL_EFFECT_DUMMY
:
458 switch(m_spellInfo
->Id
)
460 case 20577: // Cannibalize
462 // non-standard target selection
463 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
464 float max_range
= GetSpellMaxRange(srange
);
466 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
468 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
471 WorldObject
* result
= NULL
;
473 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
474 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(result
, u_check
);
476 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
477 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
478 cell_lock
->Visit(cell_lock
, grid_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
482 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
483 cell_lock
->Visit(cell_lock
, world_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
488 switch(result
->GetTypeId())
492 tmpUnitMap
.push_back((Unit
*)result
);
495 m_targets
.setCorpseTarget((Corpse
*)result
);
496 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
497 tmpUnitMap
.push_back(owner
);
503 // clear cooldown at fail
504 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
506 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
508 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
509 data
<< uint32(m_spellInfo
->Id
);
510 data
<< uint64(m_caster
->GetGUID());
511 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
514 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
520 if(m_targets
.getUnitTarget())
521 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
526 case SPELL_EFFECT_RESURRECT
:
527 case SPELL_EFFECT_PARRY
:
528 case SPELL_EFFECT_BLOCK
:
529 case SPELL_EFFECT_CREATE_ITEM
:
530 case SPELL_EFFECT_TRIGGER_SPELL
:
531 case SPELL_EFFECT_TRIGGER_MISSILE
:
532 case SPELL_EFFECT_LEARN_SPELL
:
533 case SPELL_EFFECT_SKILL_STEP
:
534 case SPELL_EFFECT_PROFICIENCY
:
535 case SPELL_EFFECT_SUMMON_POSSESSED
:
536 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
537 case SPELL_EFFECT_SELF_RESURRECT
:
538 case SPELL_EFFECT_REPUTATION
:
539 if(m_targets
.getUnitTarget())
540 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
542 case SPELL_EFFECT_SUMMON_PLAYER
:
543 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
545 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
547 tmpUnitMap
.push_back(target
);
550 case SPELL_EFFECT_RESURRECT_NEW
:
551 if(m_targets
.getUnitTarget())
552 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
553 if(m_targets
.getCorpseTargetGUID())
555 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
558 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
560 tmpUnitMap
.push_back(owner
);
564 case SPELL_EFFECT_SUMMON
:
565 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
567 if(m_targets
.getUnitTarget())
568 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
571 tmpUnitMap
.push_back(m_caster
);
573 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
574 case SPELL_EFFECT_SUMMON_WILD
:
575 case SPELL_EFFECT_SUMMON_GUARDIAN
:
576 case SPELL_EFFECT_TRANS_DOOR
:
577 case SPELL_EFFECT_ADD_FARSIGHT
:
578 case SPELL_EFFECT_STUCK
:
579 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
580 case SPELL_EFFECT_SUMMON_DEMON
:
581 case SPELL_EFFECT_SKILL
:
582 tmpUnitMap
.push_back(m_caster
);
584 case SPELL_EFFECT_LEARN_PET_SPELL
:
585 if(Pet
* pet
= m_caster
->GetPet())
586 tmpUnitMap
.push_back(pet
);
588 case SPELL_EFFECT_ENCHANT_ITEM
:
589 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
590 case SPELL_EFFECT_DISENCHANT
:
591 case SPELL_EFFECT_FEED_PET
:
592 case SPELL_EFFECT_PROSPECTING
:
593 if(m_targets
.getItemTarget())
594 AddItemTarget(m_targets
.getItemTarget(), i
);
596 case SPELL_EFFECT_APPLY_AURA
:
597 switch(m_spellInfo
->EffectApplyAuraName
[i
])
599 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
600 case SPELL_AURA_ADD_PCT_MODIFIER
:
601 tmpUnitMap
.push_back(m_caster
);
603 default: // apply to target in other case
604 if(m_targets
.getUnitTarget())
605 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
609 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
611 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
612 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
614 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
615 if(m_targets
.getUnitTarget())
617 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
619 else if (m_targets
.getCorpseTargetGUID())
621 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
624 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
626 tmpUnitMap
.push_back(owner
);
634 if(IsChanneledSpell(m_spellInfo
) && !tmpUnitMap
.empty())
635 m_needAliveTargetMask
|= (1<<i
);
637 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
639 Player
*me
= (Player
*)m_caster
;
640 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); itr
++)
642 Unit
*owner
= (*itr
)->GetOwner();
643 Unit
*u
= owner
? owner
: (*itr
);
644 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
647 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
653 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
655 if (!CheckTarget (*itr
, i
))
657 itr
= tmpUnitMap
.erase(itr
);
664 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
665 AddUnitTarget((*iunit
), i
);
669 void Spell::CleanupTargetList()
671 m_UniqueTargetInfo
.clear();
672 m_UniqueGOTargetInfo
.clear();
673 m_UniqueItemInfo
.clear();
679 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
681 if( m_spellInfo
->Effect
[effIndex
]==0 )
684 uint64 targetGUID
= pVictim
->GetGUID();
686 // Lookup target in already in list
687 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
689 if (targetGUID
== ihit
->targetGUID
) // Found in list
691 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
696 // This is new target calculate data for him
698 // Get spell hit result on target
700 target
.targetGUID
= targetGUID
; // Store target GUID
701 target
.effectMask
= 1<<effIndex
; // Store index of effect
702 target
.processed
= false; // Effects not apply on target
704 // Calculate hit result
705 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
706 if (target
.missCondition
== SPELL_MISS_NONE
)
711 // Spell have speed - need calculate incoming time
712 if (m_spellInfo
->speed
> 0.0f
)
714 // calculate spell incoming interval
715 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
716 if (dist
< 5.0f
) dist
= 5.0f
;
717 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
719 // Calculate minimum incoming time
720 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
721 m_delayMoment
= target
.timeDelay
;
724 target
.timeDelay
= 0LL;
726 // If target reflect spell back to caster
727 if (target
.missCondition
==SPELL_MISS_REFLECT
)
729 // Calculate reflected spell result on caster
730 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
732 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
733 target
.reflectResult
= SPELL_MISS_PARRY
;
735 // Increase time interval for reflected spells by 1.5
736 target
.timeDelay
+=target
.timeDelay
>>1;
739 target
.reflectResult
= SPELL_MISS_NONE
;
741 // Add target to list
742 m_UniqueTargetInfo
.push_back(target
);
745 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
747 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
749 AddUnitTarget(unit
, effIndex
);
752 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
754 if( m_spellInfo
->Effect
[effIndex
]==0 )
757 uint64 targetGUID
= pVictim
->GetGUID();
759 // Lookup target in already in list
760 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
762 if (targetGUID
== ihit
->targetGUID
) // Found in list
764 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
769 // This is new target calculate data for him
772 target
.targetGUID
= targetGUID
;
773 target
.effectMask
= 1<<effIndex
;
774 target
.processed
= false; // Effects not apply on target
776 // Spell have speed - need calculate incoming time
777 if (m_spellInfo
->speed
> 0.0f
)
779 // calculate spell incoming interval
780 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
781 if (dist
< 5.0f
) dist
= 5.0f
;
782 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
783 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
784 m_delayMoment
= target
.timeDelay
;
787 target
.timeDelay
= 0LL;
791 // Add target to list
792 m_UniqueGOTargetInfo
.push_back(target
);
795 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
797 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
799 AddGOTarget(go
, effIndex
);
802 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
804 if( m_spellInfo
->Effect
[effIndex
]==0 )
807 // Lookup target in already in list
808 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
810 if (pitem
== ihit
->item
) // Found in list
812 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
817 // This is new target add data
819 ItemTargetInfo target
;
821 target
.effectMask
= 1<<effIndex
;
822 m_UniqueItemInfo
.push_back(target
);
825 void Spell::doTriggers(SpellMissInfo missInfo
, uint32 damage
, SpellSchoolMask damageSchoolMask
, uint32 block
, uint32 absorb
, bool crit
)
827 // Do triggers depends from hit result (triggers on hit do in effects)
828 // Set aura states depends from hit result
829 if (missInfo
!=SPELL_MISS_NONE
)
831 // Miss/dodge/parry/block only for melee based spells
832 // Resist only for magic based spells
835 case SPELL_MISS_MISS
:
836 if(m_caster
->GetTypeId()== TYPEID_PLAYER
)
837 ((Player
*)m_caster
)->UpdateWeaponSkill(BASE_ATTACK
);
839 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_MISS
, m_spellInfo
, m_IsTriggeredSpell
);
841 case SPELL_MISS_RESIST
:
842 m_caster
->ProcDamageAndSpell(unitTarget
, PROC_FLAG_TARGET_RESISTS
, PROC_FLAG_RESIST_SPELL
, 0, damageSchoolMask
, m_spellInfo
, m_IsTriggeredSpell
);
844 case SPELL_MISS_DODGE
:
845 if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
846 ((Player
*)unitTarget
)->UpdateDefense();
849 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_caster
->getClass() == CLASS_WARRIOR
)
851 ((Player
*) m_caster
)->AddComboPoints(unitTarget
, 1);
852 m_caster
->StartReactiveTimer( REACTIVE_OVERPOWER
);
856 if (unitTarget
->getClass() != CLASS_ROGUE
)
858 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
859 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
862 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_DODGE
, m_spellInfo
, m_IsTriggeredSpell
);
864 case SPELL_MISS_PARRY
:
865 // Update victim defense ?
866 if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
867 ((Player
*)unitTarget
)->UpdateDefense();
868 // Mongoose bite - set only Counterattack here
869 if (unitTarget
->getClass() == CLASS_HUNTER
)
871 unitTarget
->ModifyAuraState(AURA_STATE_HUNTER_PARRY
,true);
872 unitTarget
->StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
876 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
877 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
879 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_PARRY
, m_spellInfo
, m_IsTriggeredSpell
);
881 case SPELL_MISS_BLOCK
:
882 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
883 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
885 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_BLOCK
, m_spellInfo
, m_IsTriggeredSpell
);
887 // Trigger from this events not supported
888 case SPELL_MISS_EVADE
:
889 case SPELL_MISS_IMMUNE
:
890 case SPELL_MISS_IMMUNE2
:
891 case SPELL_MISS_DEFLECT
:
892 case SPELL_MISS_ABSORB
:
893 // Trigger from reflects need do after get reflect result
894 case SPELL_MISS_REFLECT
:
902 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
904 if (target
->processed
) // Check target
906 target
->processed
= true; // Target checked in apply effects procedure
908 // Get mask of effects for target
909 uint32 mask
= target
->effectMask
;
910 if (mask
== 0) // No effects
913 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
917 SpellMissInfo missInfo
= target
->missCondition
;
918 // Need init unitTarget by default unit (can changed in code on reflect)
919 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
922 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
923 DoSpellHitOnUnit(unit
, mask
);
924 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
926 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
927 DoSpellHitOnUnit(m_caster
, mask
);
930 // Do triggers only on miss/resist/parry/dodge
931 if (missInfo
!=SPELL_MISS_NONE
)
932 doTriggers(missInfo
);
934 // Call scripted function for AI if this spell is casted upon a creature (except pets)
935 if(IS_CREATURE_GUID(target
->targetGUID
))
937 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
938 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
939 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
940 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
942 if(((Creature
*)unit
)->AI())
943 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
947 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
949 if(!unit
|| !effectMask
)
952 // Recheck immune (only for delayed spells)
953 if( m_spellInfo
->speed
&& (
954 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
),true) ||
955 unit
->IsImmunedToSpell(m_spellInfo
,true) ))
957 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
961 if( m_caster
!= unit
)
963 if( !m_caster
->IsFriendlyTo(unit
) )
965 // for delayed spells ignore not visible explicit target
966 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
968 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
972 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
973 // TODO: find way to not need this?
974 if(!(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
975 m_spellInfo
->SpellFamilyFlags
& 0x800LL
))
977 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
979 if( !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
981 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
982 unit
->SetStandState(PLAYER_STATE_NONE
);
984 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
985 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
987 unit
->SetInCombatWith(m_caster
);
988 m_caster
->SetInCombatWith(unit
);
990 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
992 m_caster
->SetContestedPvP(attackedPlayer
);
994 unit
->AddThreat(m_caster
, 0.0f
);
1000 // for delayed spells ignore negative spells (after duel end) for friendly targets
1001 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1003 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1007 // assisting case, healing and resurrection
1008 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1009 m_caster
->SetContestedPvP();
1010 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
1012 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1013 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1018 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1019 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1020 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1021 // Increase Diminishing on unit, current informations for actually casts will use values above
1022 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1023 unit
->IncrDiminishing(m_diminishGroup
);
1025 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1027 if (effectMask
& (1<<effectNumber
))
1029 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1030 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1033 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1034 // Apply multiplier mods
1035 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1036 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1037 m_damageMultipliers
[effectNumber
] *= multiplier
;
1043 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1045 if (target
->processed
) // Check target
1047 target
->processed
= true; // Target checked in apply effects procedure
1049 uint32 effectMask
= target
->effectMask
;
1053 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1057 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1058 if (effectMask
& (1<<effectNumber
))
1059 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1061 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1062 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1063 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1064 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1067 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1069 uint32 effectMask
= target
->effectMask
;
1070 if(!target
->item
|| !effectMask
)
1073 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1074 if (effectMask
& (1<<effectNumber
))
1075 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1078 bool Spell::IsAliveUnitPresentInTargetList()
1080 // Not need check return true
1081 if (m_needAliveTargetMask
== 0)
1084 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1086 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1088 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1090 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1092 if (unit
&& unit
->isAlive())
1093 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1097 // is all effects from m_needAliveTargetMask have alive targets
1098 return needAliveTargetMask
==0;
1101 // Helper for Chain Healing
1102 // Spell target first
1103 // Raidmates then descending by injury suffered (MaxHealth - Health)
1104 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1105 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1107 const Unit
* MainTarget
;
1108 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1109 // functor for operator ">"
1110 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1112 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1114 int32
ChainHealingHash(Unit
const* Target
) const
1116 if (Target
== MainTarget
)
1118 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1119 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1121 if (Target
->GetHealth() == Target
->GetMaxHealth())
1124 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1127 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1131 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1134 const Unit
* MainTarget
;
1135 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1137 bool operator()(const Unit
* Target
)
1139 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1143 // Helper for targets nearest to the spell target
1144 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1145 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1147 const Unit
* MainTarget
;
1148 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1149 // functor for operator ">"
1150 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1152 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1156 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1159 if (m_spellInfo
->EffectRadiusIndex
[i
])
1160 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1162 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1164 if(m_originalCaster
)
1165 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1166 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1168 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1169 if(m_originalCaster
)
1170 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1171 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1173 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1176 case TARGET_TOTEM_EARTH
:
1177 case TARGET_TOTEM_WATER
:
1178 case TARGET_TOTEM_AIR
:
1179 case TARGET_TOTEM_FIRE
:
1182 case TARGET_DYNAMIC_OBJECT
:
1183 case TARGET_AREAEFFECT_CUSTOM
:
1184 case TARGET_AREAEFFECT_CUSTOM_2
:
1187 TagUnitMap
.push_back(m_caster
);
1190 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1192 m_targets
.m_targetMask
= 0;
1193 unMaxTargets
= EffectChainTarget
;
1194 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1196 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1198 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1201 std::list
<Unit
*> tempUnitMap
;
1204 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1205 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1207 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1208 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1210 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1211 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1212 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1215 if(tempUnitMap
.empty())
1218 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1220 //Now to get us a random target that's in the initial range of the spell
1222 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1223 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1229 itr
= tempUnitMap
.begin();
1230 std::advance(itr
, rand()%t
);
1231 Unit
*pUnitTarget
= *itr
;
1232 TagUnitMap
.push_back(pUnitTarget
);
1234 tempUnitMap
.erase(itr
);
1236 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1238 t
= unMaxTargets
- 1;
1239 Unit
*prev
= pUnitTarget
;
1240 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1242 while(t
&& next
!= tempUnitMap
.end() )
1244 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1247 if(!prev
->IsWithinLOSInMap(*next
))
1254 TagUnitMap
.push_back(prev
);
1255 tempUnitMap
.erase(next
);
1256 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1257 next
= tempUnitMap
.begin();
1264 Pet
* tmpUnit
= m_caster
->GetPet();
1265 if (!tmpUnit
) break;
1266 TagUnitMap
.push_back(tmpUnit
);
1269 case TARGET_CHAIN_DAMAGE
:
1271 if (EffectChainTarget
<= 1)
1273 Unit
* pUnitTarget
= SelectMagnetTarget();
1275 TagUnitMap
.push_back(pUnitTarget
);
1279 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1283 unMaxTargets
= EffectChainTarget
;
1286 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1287 max_range
= radius
; //
1289 //FIXME: This very like horrible hack and wrong for most spells
1290 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1292 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1294 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1297 Unit
* originalCaster
= GetOriginalCaster();
1300 std::list
<Unit
*> tempUnitMap
;
1303 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1304 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1306 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1307 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1309 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1310 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1311 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1314 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1316 if(tempUnitMap
.empty())
1319 if(*tempUnitMap
.begin() == pUnitTarget
)
1320 tempUnitMap
.erase(tempUnitMap
.begin());
1322 TagUnitMap
.push_back(pUnitTarget
);
1323 uint32 t
= unMaxTargets
- 1;
1324 Unit
*prev
= pUnitTarget
;
1325 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1327 while(t
&& next
!= tempUnitMap
.end() )
1329 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1332 if(!prev
->IsWithinLOSInMap(*next
))
1339 TagUnitMap
.push_back(prev
);
1340 tempUnitMap
.erase(next
);
1341 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1342 next
= tempUnitMap
.begin();
1349 case TARGET_ALL_ENEMY_IN_AREA
:
1352 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1354 // targets the ground, not the units in the area
1355 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1357 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1359 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1362 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1364 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1365 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1367 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1368 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1369 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1371 // exclude caster (this can be important if this not original caster)
1372 TagUnitMap
.remove(m_caster
);
1375 case TARGET_DUELVSPLAYER_COORDINATES
:
1377 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1379 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1380 TagUnitMap
.push_back(currentTarget
);
1383 case TARGET_ALL_PARTY_AROUND_CASTER
:
1384 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1385 case TARGET_ALL_PARTY
:
1387 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1388 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1392 uint8 subgroup
= pTarget
->GetSubGroup();
1394 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1396 Player
* Target
= itr
->getSource();
1398 // IsHostileTo check duel and controlled by enemy
1399 if( Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
) )
1401 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1402 TagUnitMap
.push_back(Target
);
1404 if(Pet
* pet
= Target
->GetPet())
1405 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1406 TagUnitMap
.push_back(pet
);
1412 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1413 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1414 TagUnitMap
.push_back(ownerOrSelf
);
1415 if(Pet
* pet
= ownerOrSelf
->GetPet())
1416 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1417 TagUnitMap
.push_back(pet
);
1420 case TARGET_RANDOM_RAID_MEMBER
:
1422 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1423 if(Player
* target
= ((Player
*)m_caster
)->GetNextRandomRaidMember(radius
))
1424 TagUnitMap
.push_back(target
);
1426 case TARGET_SINGLE_FRIEND
:
1427 case TARGET_SINGLE_FRIEND_2
:
1429 if(m_targets
.getUnitTarget())
1430 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1432 case TARGET_NONCOMBAT_PET
:
1434 if(Unit
* target
= m_targets
.getUnitTarget())
1435 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1436 TagUnitMap
.push_back(target
);
1438 case TARGET_ALL_AROUND_CASTER
:
1440 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1442 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1445 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1447 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1448 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1450 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1451 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1452 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1454 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1456 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1458 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1461 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1463 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1464 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1466 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1467 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1468 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1470 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1472 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1474 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1477 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1479 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1480 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1482 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1483 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1484 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1486 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1487 case TARGET_SINGLE_PARTY
:
1489 Unit
*target
= m_targets
.getUnitTarget();
1490 // Thoses spells apparently can't be casted on the caster.
1491 if( target
&& target
!= m_caster
)
1493 // Can only be casted on group's members or its pets
1494 Group
*pGroup
= NULL
;
1496 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1497 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1500 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1502 if( target
== owner
)
1504 TagUnitMap
.push_back(target
);
1507 pGroup
= ((Player
*)owner
)->GetGroup();
1510 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1512 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1514 TagUnitMap
.push_back(target
);
1517 pGroup
= ((Player
*)m_caster
)->GetGroup();
1522 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1525 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1526 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1527 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1528 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1530 TagUnitMap
.push_back(target
);
1533 // 1Our target can be a player who is on our group
1534 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1536 TagUnitMap
.push_back(target
);
1541 case TARGET_GAMEOBJECT
:
1543 if(m_targets
.getGOTarget())
1544 AddGOTarget(m_targets
.getGOTarget(), i
);
1546 case TARGET_IN_FRONT_OF_CASTER
:
1548 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1550 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1553 bool inFront
= m_spellInfo
->SpellVisual
!= 3879;
1554 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1556 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1557 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1559 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1560 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1561 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1563 case TARGET_DUELVSPLAYER
:
1565 Unit
*target
= m_targets
.getUnitTarget();
1568 if(m_caster
->IsFriendlyTo(target
))
1570 TagUnitMap
.push_back(target
);
1574 Unit
* pUnitTarget
= SelectMagnetTarget();
1576 TagUnitMap
.push_back(pUnitTarget
);
1580 case TARGET_GAMEOBJECT_ITEM
:
1582 if(m_targets
.getGOTargetGUID())
1583 AddGOTarget(m_targets
.getGOTarget(), i
);
1584 else if(m_targets
.getItemTarget())
1585 AddItemTarget(m_targets
.getItemTarget(), i
);
1590 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1591 TagUnitMap
.push_back(owner
);
1594 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1596 // targets the ground, not the units in the area
1597 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1599 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1601 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1604 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1606 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1607 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1609 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1610 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1611 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1616 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1617 TagUnitMap
.push_back(m_caster
);
1619 case TARGET_SINGLE_ENEMY
:
1621 Unit
* pUnitTarget
= SelectMagnetTarget();
1623 TagUnitMap
.push_back(pUnitTarget
);
1625 case TARGET_AREAEFFECT_PARTY
:
1627 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1628 Player
*pTarget
= NULL
;
1632 TagUnitMap
.push_back(m_caster
);
1633 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1634 pTarget
= (Player
*)owner
;
1636 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1638 if(Unit
* target
= m_targets
.getUnitTarget())
1640 if( target
->GetTypeId() != TYPEID_PLAYER
)
1642 if(((Creature
*)target
)->isPet())
1644 Unit
*targetOwner
= target
->GetOwner();
1645 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1646 pTarget
= (Player
*)targetOwner
;
1650 pTarget
= (Player
*)target
;
1654 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1658 uint8 subgroup
= pTarget
->GetSubGroup();
1660 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1662 Player
* Target
= itr
->getSource();
1664 // IsHostileTo check duel and controlled by enemy
1665 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1667 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1668 TagUnitMap
.push_back(Target
);
1670 if(Pet
* pet
= Target
->GetPet())
1671 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1672 TagUnitMap
.push_back(pet
);
1678 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1679 TagUnitMap
.push_back(owner
);
1683 TagUnitMap
.push_back(pTarget
);
1685 if(Pet
* pet
= pTarget
->GetPet())
1686 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1687 TagUnitMap
.push_back(pet
);
1693 if(m_targets
.getUnitTarget())
1694 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1695 if(m_targets
.getItemTarget())
1696 AddItemTarget(m_targets
.getItemTarget(), i
);
1698 case TARGET_SELF_FISHING
:
1700 TagUnitMap
.push_back(m_caster
);
1702 case TARGET_CHAIN_HEAL
:
1704 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1708 if (EffectChainTarget
<= 1)
1709 TagUnitMap
.push_back(pUnitTarget
);
1712 unMaxTargets
= EffectChainTarget
;
1713 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1715 std::list
<Unit
*> tempUnitMap
;
1718 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1720 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1723 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1725 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1726 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1728 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1729 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1730 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1734 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1735 tempUnitMap
.push_front(m_caster
);
1737 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1739 if(tempUnitMap
.empty())
1742 if(*tempUnitMap
.begin() == pUnitTarget
)
1743 tempUnitMap
.erase(tempUnitMap
.begin());
1745 TagUnitMap
.push_back(pUnitTarget
);
1746 uint32 t
= unMaxTargets
- 1;
1747 Unit
*prev
= pUnitTarget
;
1748 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1750 while(t
&& next
!= tempUnitMap
.end() )
1752 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1755 if(!prev
->IsWithinLOSInMap(*next
))
1761 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1763 next
= tempUnitMap
.erase(next
);
1768 TagUnitMap
.push_back(prev
);
1769 tempUnitMap
.erase(next
);
1770 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1771 next
= tempUnitMap
.begin();
1777 case TARGET_CURRENT_ENEMY_COORDINATES
:
1779 Unit
* currentTarget
= m_targets
.getUnitTarget();
1782 TagUnitMap
.push_back(currentTarget
);
1783 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1784 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1786 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1788 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1790 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1791 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1792 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1793 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1794 cell_lock
->Visit(cell_lock
, world_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1795 cell_lock
->Visit(cell_lock
, grid_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1799 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1801 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1802 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1804 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1807 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1809 Player
* Target
= itr
->getSource();
1811 // IsHostileTo check duel and controlled by enemy
1812 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
1813 targetPlayer
->getClass() == Target
->getClass() &&
1814 !m_caster
->IsHostileTo(Target
) )
1816 TagUnitMap
.push_back(Target
);
1820 else if(m_targets
.getUnitTarget())
1821 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1824 case TARGET_TABLE_X_Y_Z_COORDINATES
:
1826 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
1829 if (st
->target_mapId
== m_caster
->GetMapId())
1830 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
1832 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1833 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
1835 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1837 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1840 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1841 // Select friendly targets for positive effect
1842 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1843 targetB
= SPELL_TARGETS_FRIENDLY
;
1845 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
1847 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1848 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1850 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1851 cell_lock
->Visit(cell_lock
, world_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1852 cell_lock
->Visit(cell_lock
, grid_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1856 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
1858 case TARGET_BEHIND_VICTIM
:
1860 Unit
*pTarget
= m_caster
->getVictim();
1861 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
1862 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
1866 float _target_x
, _target_y
, _target_z
;
1867 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
1868 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
1869 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
1876 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
1878 // make sure one unit is always removed per iteration
1879 uint32 removed_utarget
= 0;
1880 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
1884 if (!*itr
) continue;
1885 if ((*itr
) == m_targets
.getUnitTarget())
1887 TagUnitMap
.erase(itr
);
1888 removed_utarget
= 1;
1892 // remove random units from the map
1893 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
1895 uint32 poz
= urand(0, TagUnitMap
.size()-1);
1896 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
1898 if (!*itr
) continue;
1901 TagUnitMap
.erase(itr
);
1906 // the player's target will always be added to the map
1907 if (removed_utarget
&& m_targets
.getUnitTarget())
1908 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1912 void Spell::prepare(SpellCastTargets
* targets
, Aura
* triggeredByAura
)
1914 m_targets
= *targets
;
1916 m_spellState
= SPELL_STATE_PREPARING
;
1918 m_castPositionX
= m_caster
->GetPositionX();
1919 m_castPositionY
= m_caster
->GetPositionY();
1920 m_castPositionZ
= m_caster
->GetPositionZ();
1921 m_castOrientation
= m_caster
->GetOrientation();
1924 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
1926 // create and add update event for this spell
1927 SpellEvent
* Event
= new SpellEvent(this);
1928 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
1930 //Prevent casting at cast another spell (ServerSide check)
1931 if(m_caster
->IsNonMeleeSpellCasted(false, true) && m_cast_count
)
1933 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
1939 m_powerCost
= CalculatePowerCost();
1941 uint8 result
= CanCast(true);
1942 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1946 SendChannelUpdate(0);
1947 triggeredByAura
->SetAuraDuration(0);
1949 SendCastResult(result
);
1954 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1955 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
1957 // set timer base at cast time
1960 // stealth must be removed at cast starting (at show channel bar)
1961 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1962 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
1964 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1965 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
1968 if(m_IsTriggeredSpell
)
1972 m_caster
->SetCurrentCastedSpell( this );
1973 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
1978 void Spell::cancel()
1980 if(m_spellState
== SPELL_STATE_FINISHED
)
1983 m_autoRepeat
= false;
1984 switch (m_spellState
)
1986 case SPELL_STATE_PREPARING
:
1987 case SPELL_STATE_DELAYED
:
1990 SendCastResult(SPELL_FAILED_INTERRUPTED
);
1993 case SPELL_STATE_CASTING
:
1995 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1997 if( ihit
->missCondition
== SPELL_MISS_NONE
)
1999 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2000 if( unit
&& unit
->isAlive() )
2001 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2005 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2006 SendChannelUpdate(0);
2008 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2017 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2018 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2021 void Spell::cast(bool skipCheck
)
2023 SetExecutedCurrently(true);
2025 uint8 castResult
= 0;
2027 // update pointers base at GUIDs to prevent access to non-existed already object
2030 // cancel at lost main target unit
2031 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2034 SetExecutedCurrently(false);
2038 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2039 m_caster
->SetInFront(m_targets
.getUnitTarget());
2041 castResult
= CheckPower();
2044 SendCastResult(castResult
);
2046 SetExecutedCurrently(false);
2050 // triggered cast called from Spell::prepare where it was already checked
2053 castResult
= CanCast(false);
2056 SendCastResult(castResult
);
2058 SetExecutedCurrently(false);
2063 // Conflagrate - consumes immolate
2064 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2066 // for caster applied auras only
2067 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2068 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2070 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2071 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2073 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2079 // traded items have trade slot instead of guid in m_itemTargetGUID
2080 // set to real guid to be sent later to the client
2081 m_targets
.updateTradeSlotItem();
2084 SendSpellCooldown();
2087 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2090 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2092 SetExecutedCurrently(false);
2096 SendCastResult(castResult
);
2097 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2099 // Pass cast spell event to handler (not send triggered by aura spells)
2100 if (m_spellInfo
->DmgClass
!= SPELL_DAMAGE_CLASS_MELEE
&& m_spellInfo
->DmgClass
!= SPELL_DAMAGE_CLASS_RANGED
&& !m_triggeredByAuraSpell
)
2102 m_caster
->ProcDamageAndSpell(m_targets
.getUnitTarget(), PROC_FLAG_CAST_SPELL
, PROC_FLAG_NONE
, 0, SPELL_SCHOOL_MASK_NONE
, m_spellInfo
, m_IsTriggeredSpell
);
2104 // update pointers base at GUIDs to prevent access to non-existed already object
2105 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2108 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2109 if (m_spellInfo
->speed
> 0.0f
)
2112 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2113 // in case delayed spell remove item at cast delay start
2116 // Okay, maps created, now prepare flags
2117 m_immediateHandled
= false;
2118 m_spellState
= SPELL_STATE_DELAYED
;
2123 // Immediate spell, no big deal
2127 SetExecutedCurrently(false);
2130 void Spell::handle_immediate()
2132 // start channeling if applicable
2133 if(IsChanneledSpell(m_spellInfo
))
2135 m_spellState
= SPELL_STATE_CASTING
;
2136 SendChannelStart(GetSpellDuration(m_spellInfo
));
2139 // process immediate effects (items, ground, etc.) also initialize some variables
2140 _handle_immediate_phase();
2142 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2143 DoAllEffectOnTarget(&(*ihit
));
2145 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2146 DoAllEffectOnTarget(&(*ihit
));
2148 // spell is finished, perform some last features of the spell here
2149 _handle_finish_phase();
2151 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2154 if(m_spellState
!= SPELL_STATE_CASTING
)
2155 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2158 uint64
Spell::handle_delayed(uint64 t_offset
)
2160 uint64 next_time
= 0;
2162 if (!m_immediateHandled
)
2164 _handle_immediate_phase();
2165 m_immediateHandled
= true;
2168 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2169 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2171 if (ihit
->processed
== false)
2173 if ( ihit
->timeDelay
<= t_offset
)
2174 DoAllEffectOnTarget(&(*ihit
));
2175 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2176 next_time
= ihit
->timeDelay
;
2180 // now recheck gameobject targeting correctness
2181 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2183 if (ighit
->processed
== false)
2185 if ( ighit
->timeDelay
<= t_offset
)
2186 DoAllEffectOnTarget(&(*ighit
));
2187 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2188 next_time
= ighit
->timeDelay
;
2191 // All targets passed - need finish phase
2194 // spell is finished, perform some last features of the spell here
2195 _handle_finish_phase();
2197 finish(true); // successfully finish spell cast
2199 // return zero, spell is finished now
2204 // spell is unfinished, return next execution time
2209 void Spell::_handle_immediate_phase()
2211 // handle some immediate features of the spell here
2212 HandleThreatSpells(m_spellInfo
->Id
);
2214 m_needSpellLog
= IsNeedSendToClient();
2215 for(uint32 j
= 0;j
<3;j
++)
2217 if(m_spellInfo
->Effect
[j
]==0)
2220 // apply Send Event effect to ground in case empty target lists
2221 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2223 HandleEffects(NULL
,NULL
,NULL
, j
);
2227 // Don't do spell log, if is school damage spell
2228 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2229 m_needSpellLog
= false;
2231 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2232 if(m_originalCaster
)
2233 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2234 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2236 // initialize multipliers
2237 m_damageMultipliers
[j
] = 1.0f
;
2238 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2239 (EffectChainTarget
> 1) )
2240 m_applyMultiplierMask
|= 1 << j
;
2243 // initialize Diminishing Returns Data
2244 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2245 m_diminishGroup
= DIMINISHING_NONE
;
2248 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2249 DoAllEffectOnTarget(&(*ihit
));
2252 for(uint32 j
= 0;j
<3;j
++)
2254 // persistent area auras target only the ground
2255 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2256 HandleEffects(NULL
,NULL
,NULL
, j
);
2260 void Spell::_handle_finish_phase()
2267 void Spell::SendSpellCooldown()
2269 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2272 Player
* _player
= (Player
*)m_caster
;
2273 // Add cooldown for max (disable spell)
2274 // Cooldown started on SendCooldownEvent call
2275 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2277 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2281 // init cooldown values
2286 // some special item spells without correct cooldown in SpellInfo
2287 // cooldown information stored in item prototype
2288 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2292 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2295 for(int idx
= 0; idx
< 5; ++idx
)
2297 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2299 cat
= proto
->Spells
[idx
].SpellCategory
;
2300 rec
= proto
->Spells
[idx
].SpellCooldown
;
2301 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2308 // if no cooldown found above then base at DBC data
2309 if(rec
< 0 && catrec
< 0)
2311 cat
= m_spellInfo
->Category
;
2312 rec
= m_spellInfo
->RecoveryTime
;
2313 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2316 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2317 // prevent 0 cooldowns set by another way
2318 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || cat
== 351))
2319 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2321 // Now we have cooldown data (if found any), time to apply mods
2323 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2326 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2328 // replace negative cooldowns by 0
2329 if (rec
< 0) rec
= 0;
2330 if (catrec
< 0) catrec
= 0;
2332 // no cooldown after applying spell mods
2333 if( rec
== 0 && catrec
== 0)
2336 time_t curTime
= time(NULL
);
2338 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2339 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2341 // self spell cooldown
2343 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2348 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2349 if(i_scstore
!= sSpellCategoryStore
.end())
2351 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2353 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2356 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2362 void Spell::update(uint32 difftime
)
2364 // update pointers based at it's GUIDs
2367 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2373 // check if the player caster has moved before the spell finished
2374 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2375 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2376 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2378 // always cancel for channeled spells
2379 if( m_spellState
== SPELL_STATE_CASTING
)
2381 // don't cancel for melee, autorepeat, triggered and instant spells
2382 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2386 switch(m_spellState
)
2388 case SPELL_STATE_PREPARING
:
2392 if(difftime
>= m_timer
)
2395 m_timer
-= difftime
;
2398 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2401 case SPELL_STATE_CASTING
:
2405 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2407 // check if player has jumped before the channeling finished
2408 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2411 // check for incapacitating player states
2412 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2415 // check if player has turned if flag is set
2416 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2420 // check if there are alive targets left
2421 if (!IsAliveUnitPresentInTargetList())
2423 SendChannelUpdate(0);
2427 if(difftime
>= m_timer
)
2430 m_timer
-= difftime
;
2435 SendChannelUpdate(0);
2437 // channeled spell processed independently for quest targeting
2438 // cast at creature (or GO) quest objectives update at successful cast channel finished
2439 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2440 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2442 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2444 TargetInfo
* target
= &*ihit
;
2445 if(!IS_CREATURE_GUID(target
->targetGUID
))
2448 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2452 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2455 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2457 GOTargetInfo
* target
= &*ihit
;
2459 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2463 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2476 void Spell::finish(bool ok
)
2481 if(m_spellState
== SPELL_STATE_FINISHED
)
2484 m_spellState
= SPELL_STATE_FINISHED
;
2487 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2488 ((Player
*)m_caster
)->RemoveSpellMods(this);
2490 // other code related only to successfully finished spells
2494 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2495 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2496 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2498 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2499 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2500 if (IsAffectedBy(auraSpellInfo
, auraSpellIdx
))
2502 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2503 if( ihit
->effectMask
& (1<<auraSpellIdx
) )
2505 // check m_caster->GetGUID() let load auras at login and speedup most often case
2506 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2507 if (unit
&& unit
->isAlive())
2509 // Calculate chance at that moment (can be depend for example from combo points)
2510 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2512 if(roll_chance_i(chance
))
2513 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2519 if (IsMeleeAttackResetSpell())
2521 m_caster
->resetAttackTimer(BASE_ATTACK
);
2522 if(m_caster
->haveOffhandWeapon())
2523 m_caster
->resetAttackTimer(OFF_ATTACK
);
2526 /*if (IsRangedAttackResetSpell())
2527 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2529 // Clear combo at finish state
2530 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2532 // Not drop combopoints if any miss exist
2533 bool needDrop
= true;
2534 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2535 if (ihit
->missCondition
!= SPELL_MISS_NONE
)
2541 ((Player
*)m_caster
)->ClearComboPoints();
2544 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2545 if(!m_TriggerSpells
.empty())
2548 // Stop Attack for some spells
2549 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2550 m_caster
->AttackStop();
2553 void Spell::SendCastResult(uint8 result
)
2555 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2558 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2563 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2564 data
<< uint32(m_spellInfo
->Id
);
2565 data
<< uint8(result
); // problem
2566 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2569 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2570 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2572 case SPELL_FAILED_REQUIRES_AREA
:
2573 // hardcode areas limitation case
2574 if( m_spellInfo
->Id
==41618 || m_spellInfo
->Id
==41620 )
2575 data
<< uint32(3842);
2576 else if( m_spellInfo
->Id
==41617 || m_spellInfo
->Id
==41619 )
2577 data
<< uint32(3905);
2580 data
<< uint32(m_spellInfo
->AreaId
);
2582 case SPELL_FAILED_TOTEMS
:
2583 if(m_spellInfo
->Totem
[0])
2584 data
<< uint32(m_spellInfo
->Totem
[0]);
2585 if(m_spellInfo
->Totem
[1])
2586 data
<< uint32(m_spellInfo
->Totem
[1]);
2588 case SPELL_FAILED_TOTEM_CATEGORY
:
2589 if(m_spellInfo
->TotemCategory
[0])
2590 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2591 if(m_spellInfo
->TotemCategory
[1])
2592 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2594 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2595 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2596 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2597 data
<< uint32(m_spellInfo
->EquippedItemInventoryTypeMask
);
2600 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2604 WorldPacket
data(SMSG_CLEAR_EXTRA_AURA_INFO
, (8+4));
2605 data
.append(m_caster
->GetPackGUID());
2606 data
<< uint32(m_spellInfo
->Id
);
2607 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2611 void Spell::SendSpellStart()
2613 if(!IsNeedSendToClient())
2616 sLog
.outDebug("Sending SMSG_SPELL_START id=%u",m_spellInfo
->Id
);
2618 uint16 castFlags
= CAST_FLAG_UNKNOWN1
;
2620 castFlags
|= CAST_FLAG_AMMO
;
2623 if(!m_targets
.getUnitTarget())
2626 target
= m_targets
.getUnitTarget();
2628 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2630 data
.append(m_CastItem
->GetPackGUID());
2632 data
.append(m_caster
->GetPackGUID());
2634 data
.append(m_caster
->GetPackGUID());
2635 data
<< uint32(m_spellInfo
->Id
);
2636 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2637 data
<< uint16(castFlags
);
2638 data
<< uint32(m_timer
);
2640 m_targets
.write(&data
);
2642 if( castFlags
& CAST_FLAG_AMMO
)
2643 WriteAmmoToPacket(&data
);
2645 m_caster
->SendMessageToSet(&data
, true);
2648 void Spell::SendSpellGo()
2650 // not send invisible spell casting
2651 if(!IsNeedSendToClient())
2654 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo
->Id
);
2657 if(!m_targets
.getUnitTarget())
2660 target
= m_targets
.getUnitTarget();
2662 uint16 castFlags
= CAST_FLAG_UNKNOWN3
;
2664 castFlags
|= CAST_FLAG_AMMO
;
2666 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2668 data
.append(m_CastItem
->GetPackGUID());
2670 data
.append(m_caster
->GetPackGUID());
2672 data
.append(m_caster
->GetPackGUID());
2673 data
<< uint32(m_spellInfo
->Id
);
2674 data
<< uint16(castFlags
);
2675 data
<< uint32(getMSTime()); // timestamp
2677 WriteSpellGoTargets(&data
);
2679 m_targets
.write(&data
);
2681 if( castFlags
& CAST_FLAG_AMMO
)
2682 WriteAmmoToPacket(&data
);
2684 m_caster
->SendMessageToSet(&data
, true);
2687 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
2689 uint32 ammoInventoryType
= 0;
2690 uint32 ammoDisplayID
= 0;
2692 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2694 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
2697 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
2698 if( ammoInventoryType
== INVTYPE_THROWN
)
2699 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
2702 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
2705 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
2708 ammoDisplayID
= pProto
->DisplayInfoID
;
2709 ammoInventoryType
= pProto
->InventoryType
;
2712 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
2714 ammoDisplayID
= 5996; // normal arrow
2715 ammoInventoryType
= INVTYPE_AMMO
;
2720 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2722 *data
<< uint32(ammoDisplayID
);
2723 *data
<< uint32(ammoInventoryType
);
2726 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
2728 *data
<< (uint8
)m_countOfHit
;
2729 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2730 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
2731 *data
<< uint64(ihit
->targetGUID
);
2733 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2734 *data
<< uint64(ighit
->targetGUID
); // Always hits
2736 *data
<< (uint8
)m_countOfMiss
;
2737 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2739 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
2741 *data
<< uint64(ihit
->targetGUID
);
2742 *data
<< uint8(ihit
->missCondition
);
2743 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
2744 *data
<< uint8(ihit
->reflectResult
);
2749 void Spell::SendLogExecute()
2751 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2753 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
2755 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2756 data
.append(m_caster
->GetPackGUID());
2758 data
.append(target
->GetPackGUID());
2760 data
<< uint32(m_spellInfo
->Id
);
2762 data
<< uint32(count1
); // count1 (effect count?)
2763 for(uint32 i
= 0; i
< count1
; ++i
)
2765 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect?
2767 data
<< uint32(count2
); // count2 (target count?)
2768 for(uint32 j
= 0; j
< count2
; ++j
)
2770 switch(m_spellInfo
->Effect
[0])
2772 case SPELL_EFFECT_POWER_DRAIN
:
2773 if(Unit
*unit
= m_targets
.getUnitTarget())
2774 data
.append(unit
->GetPackGUID());
2781 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
2782 if(Unit
*unit
= m_targets
.getUnitTarget())
2783 data
.append(unit
->GetPackGUID());
2786 data
<< uint32(0); // count?
2788 case SPELL_EFFECT_INTERRUPT_CAST
:
2789 if(Unit
*unit
= m_targets
.getUnitTarget())
2790 data
.append(unit
->GetPackGUID());
2793 data
<< uint32(0); // spellid
2795 case SPELL_EFFECT_DURABILITY_DAMAGE
:
2796 if(Unit
*unit
= m_targets
.getUnitTarget())
2797 data
.append(unit
->GetPackGUID());
2803 case SPELL_EFFECT_OPEN_LOCK
:
2804 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
2805 if(Item
*item
= m_targets
.getItemTarget())
2806 data
.append(item
->GetPackGUID());
2810 case SPELL_EFFECT_CREATE_ITEM
:
2811 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
2813 case SPELL_EFFECT_SUMMON
:
2814 case SPELL_EFFECT_SUMMON_WILD
:
2815 case SPELL_EFFECT_SUMMON_GUARDIAN
:
2816 case SPELL_EFFECT_TRANS_DOOR
:
2817 case SPELL_EFFECT_SUMMON_PET
:
2818 case SPELL_EFFECT_SUMMON_POSSESSED
:
2819 case SPELL_EFFECT_SUMMON_TOTEM
:
2820 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
2821 case SPELL_EFFECT_CREATE_HOUSE
:
2822 case SPELL_EFFECT_DUEL
:
2823 case SPELL_EFFECT_SUMMON_TOTEM_SLOT1
:
2824 case SPELL_EFFECT_SUMMON_TOTEM_SLOT2
:
2825 case SPELL_EFFECT_SUMMON_TOTEM_SLOT3
:
2826 case SPELL_EFFECT_SUMMON_TOTEM_SLOT4
:
2827 case SPELL_EFFECT_SUMMON_PHANTASM
:
2828 case SPELL_EFFECT_SUMMON_CRITTER
:
2829 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
2830 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
2831 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
2832 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
2833 case SPELL_EFFECT_SUMMON_DEMON
:
2834 case SPELL_EFFECT_150
:
2835 if(Unit
*unit
= m_targets
.getUnitTarget())
2836 data
.append(unit
->GetPackGUID());
2837 else if(m_targets
.getItemTargetGUID())
2838 data
.appendPackGUID(m_targets
.getItemTargetGUID());
2839 else if(GameObject
*go
= m_targets
.getGOTarget())
2840 data
.append(go
->GetPackGUID());
2842 data
<< uint8(0); // guid
2844 case SPELL_EFFECT_FEED_PET
:
2845 data
<< uint32(m_targets
.getItemTargetEntry());
2847 case SPELL_EFFECT_DISMISS_PET
:
2848 if(Unit
*unit
= m_targets
.getUnitTarget())
2849 data
.append(unit
->GetPackGUID());
2859 m_caster
->SendMessageToSet(&data
, true);
2862 void Spell::SendInterrupted(uint8 result
)
2864 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
2865 data
.append(m_caster
->GetPackGUID());
2866 data
<< m_spellInfo
->Id
;
2868 m_caster
->SendMessageToSet(&data
, true);
2870 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
2871 data
.append(m_caster
->GetPackGUID());
2872 data
<< m_spellInfo
->Id
;
2873 m_caster
->SendMessageToSet(&data
, true);
2876 void Spell::SendChannelUpdate(uint32 time
)
2880 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
2881 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
2884 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2887 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
2888 data
.append(m_caster
->GetPackGUID());
2891 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
2894 void Spell::SendChannelStart(uint32 duration
)
2896 WorldObject
* target
= NULL
;
2898 // select first not resisted target from target list for _0_ effect
2899 if(!m_UniqueTargetInfo
.empty())
2901 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
2903 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
2905 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
2910 else if(!m_UniqueGOTargetInfo
.empty())
2912 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
2914 if(itr
->effectMask
& (1<<0) )
2916 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
2922 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2924 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
2925 data
.append(m_caster
->GetPackGUID());
2926 data
<< m_spellInfo
->Id
;
2929 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
2934 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
2935 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
2938 void Spell::SendResurrectRequest(Player
* target
)
2940 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+2+4));
2941 data
<< m_caster
->GetGUID();
2942 data
<< uint32(1) << uint16(0) << uint32(1);
2944 target
->GetSession()->SendPacket(&data
);
2947 void Spell::SendPlaySpellVisual(uint32 SpellID
)
2949 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2952 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
2953 data
<< m_caster
->GetGUID();
2955 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2958 void Spell::TakeCastItem()
2960 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
2963 // not remove cast item at triggered spell (equipping, weapon damage, etc)
2964 if(m_IsTriggeredSpell
)
2967 ItemPrototype
const *proto
= m_CastItem
->GetProto();
2971 // This code is to avoid a crash
2972 // I'm not sure, if this is really an error, but I guess every item needs a prototype
2973 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
2977 bool expendable
= false;
2978 bool withoutCharges
= false;
2980 for (int i
= 0; i
<5; i
++)
2982 if (proto
->Spells
[i
].SpellId
)
2984 // item has limited charges
2985 if (proto
->Spells
[i
].SpellCharges
)
2987 if (proto
->Spells
[i
].SpellCharges
< 0)
2990 int32 charges
= m_CastItem
->GetSpellCharges(i
);
2992 // item has charges left
2995 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
2996 if (proto
->Stackable
< 2)
2997 m_CastItem
->SetSpellCharges(i
, charges
);
2998 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3002 withoutCharges
= (charges
== 0);
3007 if (expendable
&& withoutCharges
)
3010 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3012 // prevent crash at access to deleted m_targets.getItemTarget
3013 if(m_CastItem
==m_targets
.getItemTarget())
3014 m_targets
.setItemTarget(NULL
);
3020 void Spell::TakePower()
3022 if(m_CastItem
|| m_triggeredByAuraSpell
)
3025 // health as power used
3026 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3028 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3032 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3034 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3038 Powers powerType
= Powers(m_spellInfo
->powerType
);
3040 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3042 // Set the five second timer
3043 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3044 m_caster
->SetLastManaUse(getMSTime());
3047 void Spell::TakeReagents()
3049 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3052 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3055 if (m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
&&
3056 m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
))
3059 Player
* p_caster
= (Player
*)m_caster
;
3061 for(uint32 x
=0;x
<8;x
++)
3063 if(m_spellInfo
->Reagent
[x
] <= 0)
3066 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3067 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3069 // if CastItem is also spell reagent
3072 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3073 if( proto
&& proto
->ItemId
== itemid
)
3075 for(int s
=0;s
<5;s
++)
3077 // CastItem will be used up and does not count as reagent
3078 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3079 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3090 // if getItemTarget is also spell reagent
3091 if (m_targets
.getItemTargetEntry()==itemid
)
3092 m_targets
.setItemTarget(NULL
);
3094 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3098 void Spell::HandleThreatSpells(uint32 spellId
)
3100 if(!m_targets
.getUnitTarget() || !spellId
)
3103 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3106 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3110 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3112 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3115 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3117 unitTarget
= pUnitTarget
;
3118 itemTarget
= pItemTarget
;
3119 gameObjTarget
= pGOTarget
;
3121 uint8 eff
= m_spellInfo
->Effect
[i
];
3122 uint32 mechanic
= m_spellInfo
->EffectMechanic
[i
];
3124 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3126 sLog
.outDebug( "Spell: Effect : %u", eff
);
3128 //Simply return. Do not display "immune" in red text on client
3129 if(unitTarget
&& unitTarget
->IsImmunedToSpellEffect(eff
, mechanic
))
3132 if(eff
<TOTAL_SPELL_EFFECTS
)
3134 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3135 (*this.*SpellEffects
[eff
])(i
);
3140 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3142 EffectEnchantItemTmp(i);
3145 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3146 eff, m_spellInfo->Id);
3152 void Spell::TriggerSpell()
3154 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3156 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3157 spell
->prepare(&m_targets
); // use original spell original targets
3161 uint8
Spell::CanCast(bool strict
)
3163 // check cooldowns to prevent cheating
3164 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3166 if(m_triggeredByAuraSpell
)
3167 return SPELL_FAILED_DONT_REPORT
;
3169 return SPELL_FAILED_NOT_READY
;
3172 // only allow triggered spells if at an ended battleground
3173 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3174 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3175 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3176 return SPELL_FAILED_DONT_REPORT
;
3178 // only check at first call, Stealth auras are already removed at second call
3179 // for now, ignore triggered spells
3180 if( strict
&& !m_IsTriggeredSpell
)
3182 // Cannot be used in this stance/form
3183 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3186 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3187 return SPELL_FAILED_ONLY_STEALTHED
;
3190 // caster state requirements
3191 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3192 return SPELL_FAILED_CASTER_AURASTATE
;
3193 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3194 return SPELL_FAILED_CASTER_AURASTATE
;
3196 // cancel autorepeat spells if cast start when moving
3197 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3198 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3200 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3201 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3202 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3203 return SPELL_FAILED_MOVING
;
3206 Unit
*target
= m_targets
.getUnitTarget();
3210 // target state requirements (not allowed state), apply to self also
3211 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3212 return SPELL_FAILED_TARGET_AURASTATE
;
3214 if(target
!= m_caster
)
3216 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3217 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3218 return SPELL_FAILED_TARGET_AURASTATE
;
3220 // Not allow casting on flying player
3221 if (target
->isInFlight())
3222 return SPELL_FAILED_BAD_TARGETS
;
3224 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3225 return SPELL_FAILED_LINE_OF_SIGHT
;
3227 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3228 // this case can be triggered if rank not found (too low-level target for first rank)
3229 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3231 for(int i
=0;i
<3;i
++)
3233 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3234 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3235 return SPELL_FAILED_LOWLEVEL
;
3240 // check pet presents
3241 for(int j
=0;j
<3;j
++)
3243 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3245 target
= m_caster
->GetPet();
3248 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3249 return SPELL_FAILED_DONT_REPORT
;
3251 return SPELL_FAILED_NO_PET
;
3257 //check creature type
3258 //ignore self casts (including area casts when caster selected as target)
3259 if(target
!= m_caster
)
3261 if(!CheckTargetCreatureType(target
))
3263 if(target
->GetTypeId()==TYPEID_PLAYER
)
3264 return SPELL_FAILED_TARGET_IS_PLAYER
;
3266 return SPELL_FAILED_BAD_TARGETS
;
3270 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3271 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3272 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3274 // check correctness positive/negative cast target (pet cast real check and cheating check)
3275 if(IsPositiveSpell(m_spellInfo
->Id
))
3277 if(m_caster
->IsHostileTo(target
))
3278 return SPELL_FAILED_BAD_TARGETS
;
3282 if(m_caster
->IsFriendlyTo(target
))
3283 return SPELL_FAILED_BAD_TARGETS
;
3287 if(IsPositiveSpell(m_spellInfo
->Id
))
3289 if(target
->IsImmunedToSpell(m_spellInfo
,false))
3290 return SPELL_FAILED_TARGET_AURASTATE
;
3293 //Must be behind the target.
3294 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3297 return SPELL_FAILED_NOT_BEHIND
;
3300 //Target must be facing you.
3301 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3304 return SPELL_FAILED_NOT_INFRONT
;
3307 // check if target is in combat
3308 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3310 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3313 // Spell casted only on battleground
3314 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3315 if(!((Player
*)m_caster
)->InBattleGround())
3316 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3318 // do not allow spells to be cast in arenas
3319 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3320 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3321 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3322 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3323 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3324 if(mapEntry
->IsBattleArena())
3325 return SPELL_FAILED_NOT_IN_ARENA
;
3328 if(!IsSpellAllowedInLocation(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId()))
3329 return SPELL_FAILED_REQUIRES_AREA
;
3331 // not let players cast spells at mount (and let do it to creatures)
3332 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3333 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3335 if(m_caster
->isInFlight())
3336 return SPELL_FAILED_NOT_FLYING
;
3338 return SPELL_FAILED_NOT_MOUNTED
;
3341 // always (except passive spells) check items (focus object can be required for any type casts)
3342 if(!IsPassiveSpell(m_spellInfo
->Id
))
3343 if(uint8 castResult
= CheckItems())
3346 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3347 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3349 for(uint8 j
= 0; j
< 3; j
++)
3351 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3352 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3353 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3354 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3356 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3357 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3359 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3361 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3362 float range
= GetSpellMaxRange(srange
);
3364 Creature
* creatureScriptTarget
= NULL
;
3365 GameObject
* goScriptTarget
= NULL
;
3367 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3369 switch(i_spellST
->second
.type
)
3371 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3373 GameObject
* p_GameObject
= NULL
;
3375 if(i_spellST
->second
.targetEntry
)
3377 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3379 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3381 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3382 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(p_GameObject
,go_check
);
3384 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3385 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3386 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
3390 // remember found target and range, next attempt will find more near target with another entry
3391 creatureScriptTarget
= NULL
;
3392 goScriptTarget
= p_GameObject
;
3393 range
= go_check
.GetLastRange();
3396 else if( focusObject
) //Focus Object
3398 float frange
= m_caster
->GetDistance(focusObject
);
3401 creatureScriptTarget
= NULL
;
3402 goScriptTarget
= focusObject
;
3408 case SPELL_TARGET_TYPE_CREATURE
:
3409 case SPELL_TARGET_TYPE_DEAD
:
3412 Creature
*p_Creature
= NULL
;
3414 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3416 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3417 cell
.SetNoCreate(); // Really don't know what is that???
3419 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3420 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(p_Creature
, u_check
);
3422 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3424 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3425 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
3429 creatureScriptTarget
= p_Creature
;
3430 goScriptTarget
= NULL
;
3431 range
= u_check
.GetLastRange();
3438 if(creatureScriptTarget
)
3440 // store coordinates for TARGET_SCRIPT_COORDINATES
3441 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3442 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3444 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3446 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3447 AddUnitTarget(creatureScriptTarget
, j
);
3449 // store explicit target for TARGET_SCRIPT
3451 AddUnitTarget(creatureScriptTarget
, j
);
3453 else if(goScriptTarget
)
3455 // store coordinates for TARGET_SCRIPT_COORDINATES
3456 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3457 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3459 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3461 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3462 AddGOTarget(goScriptTarget
, j
);
3464 // store explicit target for TARGET_SCRIPT
3466 AddGOTarget(goScriptTarget
, j
);
3468 //Missing DB Entry or targets for this spellEffect.
3471 // not report target not existence for triggered spells
3472 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3473 return SPELL_FAILED_DONT_REPORT
;
3475 return SPELL_FAILED_BAD_TARGETS
;
3481 if(uint8 castResult
= CheckRange(strict
))
3485 if(uint8 castResult
= CheckPower())
3489 if(!m_triggeredByAuraSpell
) // triggered spell not affected by stun/etc
3490 if(uint8 castResult
= CheckCasterAuras())
3493 for (int i
= 0; i
< 3; i
++)
3495 // for effects of spells that have only one target
3496 switch(m_spellInfo
->Effect
[i
])
3498 case SPELL_EFFECT_DUMMY
:
3500 if(m_spellInfo
->SpellIconID
== 1648) // Execute
3502 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3503 return SPELL_FAILED_BAD_TARGETS
;
3505 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
3507 if(m_caster
->IsInWater())
3508 return SPELL_FAILED_ONLY_ABOVEWATER
;
3510 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
3512 // spell different for friends and enemies
3513 // hart version required facing
3514 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
3515 return SPELL_FAILED_UNIT_NOT_INFRONT
;
3519 case SPELL_EFFECT_SCHOOL_DAMAGE
:
3522 if(m_spellInfo
->SpellVisual
== 7250)
3524 if (!m_targets
.getUnitTarget())
3525 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3527 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3528 return SPELL_FAILED_BAD_TARGETS
;
3532 case SPELL_EFFECT_TAMECREATURE
:
3534 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
3535 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3537 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
3538 return SPELL_FAILED_HIGHLEVEL
;
3540 // use SMSG_PET_TAME_FAILURE?
3541 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
3542 return SPELL_FAILED_BAD_TARGETS
;
3544 if(m_caster
->GetPetGUID())
3545 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3547 if(m_caster
->GetCharmGUID())
3548 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3552 case SPELL_EFFECT_LEARN_SPELL
:
3554 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
3557 Pet
* pet
= m_caster
->GetPet();
3560 return SPELL_FAILED_NO_PET
;
3562 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3564 if(!learn_spellproto
)
3565 return SPELL_FAILED_NOT_KNOWN
;
3567 if(!pet
->CanTakeMoreActiveSpells(learn_spellproto
->Id
))
3568 return SPELL_FAILED_TOO_MANY_SKILLS
;
3570 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3571 return SPELL_FAILED_LOWLEVEL
;
3573 if(!pet
->HasTPForSpell(learn_spellproto
->Id
))
3574 return SPELL_FAILED_TRAINING_POINTS
;
3578 case SPELL_EFFECT_LEARN_PET_SPELL
:
3580 Pet
* pet
= m_caster
->GetPet();
3583 return SPELL_FAILED_NO_PET
;
3585 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3587 if(!learn_spellproto
)
3588 return SPELL_FAILED_NOT_KNOWN
;
3590 if(!pet
->CanTakeMoreActiveSpells(learn_spellproto
->Id
))
3591 return SPELL_FAILED_TOO_MANY_SKILLS
;
3593 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3594 return SPELL_FAILED_LOWLEVEL
;
3596 if(!pet
->HasTPForSpell(learn_spellproto
->Id
))
3597 return SPELL_FAILED_TRAINING_POINTS
;
3601 case SPELL_EFFECT_FEED_PET
:
3603 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getItemTarget() )
3604 return SPELL_FAILED_BAD_TARGETS
;
3606 Pet
* pet
= m_caster
->GetPet();
3609 return SPELL_FAILED_NO_PET
;
3611 if(!pet
->HaveInDiet(m_targets
.getItemTarget()->GetProto()))
3612 return SPELL_FAILED_WRONG_PET_FOOD
;
3614 if(!pet
->GetCurrentFoodBenefitLevel(m_targets
.getItemTarget()->GetProto()->ItemLevel
))
3615 return SPELL_FAILED_FOOD_LOWLEVEL
;
3617 if(m_caster
->isInCombat() || pet
->isInCombat())
3618 return SPELL_FAILED_AFFECTING_COMBAT
;
3622 case SPELL_EFFECT_POWER_BURN
:
3623 case SPELL_EFFECT_POWER_DRAIN
:
3625 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3626 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3627 if(Unit
* target
= m_targets
.getUnitTarget())
3628 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
3629 return SPELL_FAILED_BAD_TARGETS
;
3632 case SPELL_EFFECT_CHARGE
:
3634 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
3635 return SPELL_FAILED_ROOTED
;
3639 case SPELL_EFFECT_SKINNING
:
3641 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
3642 return SPELL_FAILED_BAD_TARGETS
;
3644 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
3645 return SPELL_FAILED_TARGET_UNSKINNABLE
;
3647 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
3648 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
3650 return SPELL_FAILED_TARGET_NOT_LOOTED
;
3653 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
3655 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
3656 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
3657 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
3658 if (ReqValue
> skillValue
)
3659 return SPELL_FAILED_LOW_CASTLEVEL
;
3661 // chance for fail at orange skinning attempt
3662 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
3663 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
3664 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
3665 return SPELL_FAILED_TRY_AGAIN
;
3669 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3670 case SPELL_EFFECT_OPEN_LOCK
:
3672 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
3673 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
3676 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
3677 // we need a go target in case of TARGET_GAMEOBJECT
3678 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
3679 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3680 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
3681 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
3682 return SPELL_FAILED_BAD_TARGETS
;
3684 // In BattleGround players can use only flags and banners
3685 if( ((Player
*)m_caster
)->InBattleGround() &&
3686 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
3687 return SPELL_FAILED_TRY_AGAIN
;
3689 // get the lock entry
3690 LockEntry
const *lockInfo
= NULL
;
3691 if (GameObject
* go
=m_targets
.getGOTarget())
3692 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
3693 else if(Item
* itm
=m_targets
.getItemTarget())
3694 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
3696 // check lock compatibility
3699 // check for lock - key pair (checked by client also, just prevent cheating
3700 bool ok_key
= false;
3701 for(int it
= 0; it
< 5; ++it
)
3703 switch(lockInfo
->keytype
[it
])
3709 if(lockInfo
->key
[it
])
3711 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->key
[it
])
3716 case LOCK_KEY_SKILL
:
3718 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->key
[it
])
3721 switch(lockInfo
->key
[it
])
3723 case LOCKTYPE_HERBALISM
:
3724 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
3727 case LOCKTYPE_MINING
:
3728 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
3742 return SPELL_FAILED_BAD_TARGETS
;
3745 // chance for fail at orange mining/herb/LockPicking gathering attempt
3746 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
3749 // get the skill value of the player
3750 int32 SkillValue
= 0;
3751 bool canFailAtMax
= true;
3752 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
3754 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
3755 canFailAtMax
= false;
3757 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
3759 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
3760 canFailAtMax
= false;
3762 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
3763 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
3765 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3769 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3770 SkillValue
+= m_currentBasePoints
[i
]+1;
3772 // get the required lock value
3776 // check for lock - key pair
3778 for(int it
= 0; it
< 5; ++it
)
3780 if(lockInfo
->keytype
[it
]==LOCK_KEY_ITEM
&& lockInfo
->key
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->key
[it
])
3782 // if so, we're good to go
3790 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
3791 ReqValue
= lockInfo
->requiredlockskill
;
3793 ReqValue
= lockInfo
->requiredminingskill
;
3796 // skill doesn't meet the required value
3797 if (ReqValue
> SkillValue
)
3798 return SPELL_FAILED_LOW_CASTLEVEL
;
3800 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3801 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
3802 return SPELL_FAILED_TRY_AGAIN
;
3806 case SPELL_EFFECT_SUMMON_DEAD_PET
:
3808 Creature
*pet
= m_caster
->GetPet();
3810 return SPELL_FAILED_NO_PET
;
3813 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3817 // This is generic summon effect now and don't make this check for summon types similar
3818 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3819 // These won't show up in m_caster->GetPetGUID()
3820 case SPELL_EFFECT_SUMMON
:
3822 switch(m_spellInfo
->EffectMiscValueB
[i
])
3824 case SUMMON_TYPE_POSESSED
:
3825 case SUMMON_TYPE_POSESSED2
:
3826 case SUMMON_TYPE_DEMON
:
3827 case SUMMON_TYPE_SUMMON
:
3829 if(m_caster
->GetPetGUID())
3830 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3832 if(m_caster
->GetCharmGUID())
3833 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3839 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3840 // These won't show up in m_caster->GetPetGUID()
3841 case SPELL_EFFECT_SUMMON_POSSESSED
:
3842 case SPELL_EFFECT_SUMMON_PHANTASM
:
3843 case SPELL_EFFECT_SUMMON_DEMON
:
3845 if(m_caster
->GetPetGUID())
3846 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3848 if(m_caster
->GetCharmGUID())
3849 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3853 case SPELL_EFFECT_SUMMON_PET
:
3855 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
3858 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
3860 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
3862 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3863 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
3866 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3869 if(m_caster
->GetCharmGUID())
3870 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3874 case SPELL_EFFECT_SUMMON_PLAYER
:
3876 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
3877 return SPELL_FAILED_BAD_TARGETS
;
3878 if(!((Player
*)m_caster
)->GetSelection())
3879 return SPELL_FAILED_BAD_TARGETS
;
3881 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
3882 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
3883 return SPELL_FAILED_BAD_TARGETS
;
3885 // check if our map is dungeon
3886 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
3888 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
3890 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
3891 if ( instance
->levelMin
> target
->getLevel() )
3892 return SPELL_FAILED_LOWLEVEL
;
3893 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
3894 return SPELL_FAILED_HIGHLEVEL
;
3898 case SPELL_EFFECT_LEAP
:
3899 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
3901 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
3902 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
3903 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
3904 // teleport a bit above terrain level to avoid falling below it
3905 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
3906 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
3907 return SPELL_FAILED_TRY_AGAIN
;
3909 float caster_pos_z
= m_caster
->GetPositionZ();
3910 // Control the caster to not climb or drop when +-fz > 8
3911 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
3912 return SPELL_FAILED_TRY_AGAIN
;
3914 // not allow use this effect at battleground until battleground start
3915 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
3916 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
3917 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
3918 return SPELL_FAILED_TRY_AGAIN
;
3921 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
3923 if (m_targets
.getUnitTarget()==m_caster
)
3924 return SPELL_FAILED_BAD_TARGETS
;
3931 for (int i
= 0; i
< 3; i
++)
3933 switch(m_spellInfo
->EffectApplyAuraName
[i
])
3935 case SPELL_AURA_MOD_POSSESS
:
3936 case SPELL_AURA_MOD_CHARM
:
3938 if(m_caster
->GetPetGUID())
3939 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3941 if(m_caster
->GetCharmGUID())
3942 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3944 if(m_caster
->GetCharmerGUID())
3945 return SPELL_FAILED_CHARMED
;
3947 if(!m_targets
.getUnitTarget())
3948 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3950 if(m_targets
.getUnitTarget()->GetCharmerGUID())
3951 return SPELL_FAILED_CHARMED
;
3953 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
3954 return SPELL_FAILED_HIGHLEVEL
;
3956 case SPELL_AURA_MOUNTED
:
3958 if (m_caster
->IsInWater())
3959 return SPELL_FAILED_ONLY_ABOVEWATER
;
3961 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
3962 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
3964 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
3965 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaId
)
3966 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
3968 if (m_caster
->GetAreaId()==35)
3969 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
3971 ShapeshiftForm form
= m_caster
->m_form
;
3972 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
3973 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
3974 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
3975 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
)
3976 return SPELL_FAILED_NOT_SHAPESHIFT
;
3980 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
3982 if(!m_targets
.getUnitTarget())
3983 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3985 // can be casted at non-friendly unit or own pet/charm
3986 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
3987 return SPELL_FAILED_TARGET_FRIENDLY
;
3989 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
3990 case SPELL_AURA_FLY
:
3992 // not allow cast fly spells at old maps by players (all spells is self target)
3993 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
3995 if( !((Player
*)m_caster
)->isGameMaster() &&
3996 GetVirtualMapForMapAndZone(m_caster
->GetMapId(),m_caster
->GetZoneId()) != 530)
3997 return SPELL_FAILED_NOT_HERE
;
4000 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4002 if (!m_targets
.getUnitTarget())
4003 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4005 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4008 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4009 return SPELL_FAILED_BAD_TARGETS
;
4020 int16
Spell::PetCanCast(Unit
* target
)
4022 if(!m_caster
->isAlive())
4023 return SPELL_FAILED_CASTER_DEAD
;
4025 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4026 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4027 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4028 return SPELL_FAILED_AFFECTING_COMBAT
;
4030 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4032 //dead owner (pets still alive when owners ressed?)
4033 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4034 return SPELL_FAILED_CASTER_DEAD
;
4036 if(!target
&& m_targets
.getUnitTarget())
4037 target
= m_targets
.getUnitTarget();
4040 for(uint32 i
= 0;i
<3;i
++)
4042 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4046 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4051 m_targets
.setUnitTarget(target
);
4053 Unit
* _target
= m_targets
.getUnitTarget();
4055 if(_target
) //for target dead/target not valid
4057 if(!_target
->isAlive())
4058 return SPELL_FAILED_BAD_TARGETS
;
4060 if(IsPositiveSpell(m_spellInfo
->Id
))
4062 if(m_caster
->IsHostileTo(_target
))
4063 return SPELL_FAILED_BAD_TARGETS
;
4067 bool duelvsplayertar
= false;
4068 for(int j
=0;j
<3;j
++)
4070 //TARGET_DUELVSPLAYER is positive AND negative
4071 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4073 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4075 return SPELL_FAILED_BAD_TARGETS
;
4080 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4081 return SPELL_FAILED_NOT_READY
;
4084 uint16 result
= CanCast(true);
4088 return -1; //this allows to check spell fail 0, in combat
4091 uint8
Spell::CheckCasterAuras() const
4093 // Flag drop spells totally immuned to caster auras
4094 // FIXME: find more nice check for all totally immuned spells
4095 // AttributesEx3 & 0x10000000?
4096 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4099 uint8 school_immune
= 0;
4100 uint32 mechanic_immune
= 0;
4101 uint32 dispel_immune
= 0;
4103 //Check if the spell grants school or mechanic immunity.
4104 //We use bitmasks so the loop is done only once and not on every aura check below.
4105 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4107 for(int i
= 0;i
< 3; i
++)
4109 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4110 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4111 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4112 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4113 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4114 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4116 //immune movement impairment and loss of control
4117 if(m_spellInfo
->Id
==(uint32
)42292)
4118 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4121 //Check whether the cast should be prevented by any state you might have.
4122 uint8 prevented_reason
= 0;
4123 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4124 if(!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
) && m_caster
->HasAuraType(SPELL_AURA_MOD_STUN
))
4125 prevented_reason
= SPELL_FAILED_STUNNED
;
4126 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4127 prevented_reason
= SPELL_FAILED_CONFUSED
;
4128 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4129 prevented_reason
= SPELL_FAILED_FLEEING
;
4130 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4131 prevented_reason
= SPELL_FAILED_SILENCED
;
4132 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4133 prevented_reason
= SPELL_FAILED_PACIFIED
;
4135 // Attr must make flag drop spell totally immuned from all effects
4136 if(prevented_reason
)
4138 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4140 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4141 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4142 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); itr
++)
4146 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4148 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4150 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4153 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4154 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4155 switch(itr
->second
->GetModifier()->m_auraname
)
4157 case SPELL_AURA_MOD_STUN
:
4158 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4159 return SPELL_FAILED_STUNNED
;
4161 case SPELL_AURA_MOD_CONFUSE
:
4162 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4163 return SPELL_FAILED_CONFUSED
;
4165 case SPELL_AURA_MOD_FEAR
:
4166 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4167 return SPELL_FAILED_FLEEING
;
4169 case SPELL_AURA_MOD_SILENCE
:
4170 case SPELL_AURA_MOD_PACIFY
:
4171 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4172 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4173 return SPELL_FAILED_PACIFIED
;
4174 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4175 return SPELL_FAILED_SILENCED
;
4181 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4183 return prevented_reason
;
4188 bool Spell::CanAutoCast(Unit
* target
)
4190 uint64 targetguid
= target
->GetGUID();
4192 for(uint32 j
= 0;j
<3;j
++)
4194 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4196 if( m_spellInfo
->StackAmount
<= 1)
4198 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4203 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4207 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4209 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4214 int16 result
= PetCanCast(target
);
4216 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4219 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4220 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4221 if( ihit
->targetGUID
== targetguid
)
4224 return false; //target invalid
4227 uint8
Spell::CheckRange(bool strict
)
4231 // self cast doesn't need range checking -- also for Starshards fix
4232 if (m_spellInfo
->rangeIndex
== 1) return 0;
4234 if (strict
) //add radius of caster
4236 else //add radius of caster and ~5 yds "give"
4239 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4240 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4241 float min_range
= GetSpellMinRange(srange
);
4243 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4244 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4246 Unit
*target
= m_targets
.getUnitTarget();
4248 if(target
&& target
!= m_caster
)
4250 // distance from target center in checks
4251 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4252 if(dist
> max_range
)
4253 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4254 if(dist
< min_range
)
4255 return SPELL_FAILED_TOO_CLOSE
;
4256 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4257 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4258 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4261 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4263 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4264 if(dist
> max_range
)
4265 return SPELL_FAILED_OUT_OF_RANGE
;
4266 if(dist
< min_range
)
4267 return SPELL_FAILED_TOO_CLOSE
;
4273 int32
Spell::CalculatePowerCost()
4275 // item cast not used power
4279 // Spell drain all exist power on cast (Only paladin lay of Hands)
4280 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4282 // If power type - health drain all
4283 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4284 return m_caster
->GetHealth();
4285 // Else drain all power
4286 if (m_spellInfo
->powerType
< MAX_POWERS
)
4287 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4288 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4293 int32 powerCost
= m_spellInfo
->manaCost
;
4294 // PCT cost from total amount
4295 if (m_spellInfo
->ManaCostPercentage
)
4297 switch (m_spellInfo
->powerType
)
4299 // health as power used
4301 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4304 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4309 case POWER_HAPPINESS
:
4310 // case POWER_RUNES:
4311 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4314 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4318 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4319 // Flat mod from caster auras by spell school
4320 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4321 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4322 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4323 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4324 // Apply cost mod by spell
4325 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4326 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4328 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4329 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4331 // PCT mod from user auras by school
4332 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4338 uint8
Spell::CheckPower()
4340 // item cast not used power
4344 // health as power used - need check health amount
4345 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4347 if(m_caster
->GetHealth() <= m_powerCost
)
4348 return SPELL_FAILED_CASTER_AURASTATE
;
4351 // Check valid power type
4352 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4354 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4355 return SPELL_FAILED_UNKNOWN
;
4357 // Check power amount
4358 Powers powerType
= Powers(m_spellInfo
->powerType
);
4359 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4360 return SPELL_FAILED_NO_POWER
;
4365 uint8
Spell::CheckItems()
4367 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4370 uint32 itemid
, itemcount
;
4371 Player
* p_caster
= (Player
*)m_caster
;
4375 itemid
= m_CastItem
->GetEntry();
4376 if( !p_caster
->HasItemCount(itemid
,1) )
4377 return SPELL_FAILED_ITEM_NOT_READY
;
4380 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4382 return SPELL_FAILED_ITEM_NOT_READY
;
4384 for (int i
= 0; i
<5; i
++)
4386 if (proto
->Spells
[i
].SpellCharges
)
4388 if(m_CastItem
->GetSpellCharges(i
)==0)
4389 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4393 uint32 ItemClass
= proto
->Class
;
4394 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4396 for (int i
= 0; i
< 3; i
++)
4398 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4399 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4402 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4403 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4404 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4406 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4407 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4409 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4410 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4412 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4414 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4415 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4422 if(m_targets
.getItemTargetGUID())
4424 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4425 return SPELL_FAILED_BAD_TARGETS
;
4427 if(!m_targets
.getItemTarget())
4428 return SPELL_FAILED_ITEM_GONE
;
4430 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4431 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4433 // if not item target then required item must be equipped
4436 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4437 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4440 if(m_spellInfo
->RequiresSpellFocus
)
4442 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4444 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4446 GameObject
* ok
= NULL
;
4447 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4448 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(ok
,go_check
);
4450 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4451 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4452 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
4455 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4457 focusObject
= ok
; // game object found in range
4460 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
&&
4461 m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
)))
4463 for(uint32 i
=0;i
<8;i
++)
4465 if(m_spellInfo
->Reagent
[i
] <= 0)
4468 itemid
= m_spellInfo
->Reagent
[i
];
4469 itemcount
= m_spellInfo
->ReagentCount
[i
];
4471 // if CastItem is also spell reagent
4472 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4474 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4476 return SPELL_FAILED_ITEM_NOT_READY
;
4477 for(int s
=0;s
<5;s
++)
4479 // CastItem will be used up and does not count as reagent
4480 int32 charges
= m_CastItem
->GetSpellCharges(s
);
4481 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
4488 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
4489 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
4494 for(int i
=0;i
<2;++i
)
4496 if(m_spellInfo
->Totem
[i
] != 0)
4498 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
4507 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
4509 //Check items for TotemCategory
4510 uint32 TotemCategory
= 2;
4511 for(int i
=0;i
<2;++i
)
4513 if(m_spellInfo
->TotemCategory
[i
] != 0)
4515 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
4524 if(TotemCategory
!= 0)
4525 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
4527 for(int i
= 0; i
< 3; i
++)
4529 switch (m_spellInfo
->Effect
[i
])
4531 case SPELL_EFFECT_CREATE_ITEM
:
4533 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
4535 ItemPosCountVec dest
;
4536 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
4537 if (msg
!= EQUIP_ERR_OK
)
4539 p_caster
->SendEquipError( msg
, NULL
, NULL
);
4540 return SPELL_FAILED_DONT_REPORT
;
4545 case SPELL_EFFECT_ENCHANT_ITEM
:
4547 Item
* targetItem
= m_targets
.getItemTarget();
4549 return SPELL_FAILED_ITEM_NOT_FOUND
;
4551 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
4552 return SPELL_FAILED_LOWLEVEL
;
4553 // Not allow enchant in trade slot for some enchant type
4554 if( targetItem
->GetOwner() != m_caster
)
4556 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4557 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4559 return SPELL_FAILED_ERROR
;
4560 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4561 return SPELL_FAILED_NOT_TRADEABLE
;
4565 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
4567 Item
*item
= m_targets
.getItemTarget();
4569 return SPELL_FAILED_ITEM_NOT_FOUND
;
4570 // Not allow enchant in trade slot for some enchant type
4571 if( item
->GetOwner() != m_caster
)
4573 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4574 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4576 return SPELL_FAILED_ERROR
;
4577 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4578 return SPELL_FAILED_NOT_TRADEABLE
;
4582 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
4583 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4585 case SPELL_EFFECT_DISENCHANT
:
4587 if(!m_targets
.getItemTarget())
4588 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4590 // prevent disenchanting in trade slot
4591 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4592 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4594 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
4596 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4598 uint32 item_quality
= itemProto
->Quality
;
4599 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4600 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
4601 if (item_disenchantskilllevel
== uint32(-1))
4602 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4603 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
4604 return SPELL_FAILED_LOW_CASTLEVEL
;
4605 if(item_quality
> 4 || item_quality
< 2)
4606 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4607 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
4608 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4609 if (!itemProto
->DisenchantID
)
4610 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4613 case SPELL_EFFECT_PROSPECTING
:
4615 if(!m_targets
.getItemTarget())
4616 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4617 //ensure item is a prospectable ore
4618 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
4619 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4620 //prevent prospecting in trade slot
4621 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4622 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4623 //Check for enough skill in jewelcrafting
4624 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
4625 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
4626 return SPELL_FAILED_LOW_CASTLEVEL
;
4627 //make sure the player has the required ores in inventory
4628 if(m_targets
.getItemTarget()->GetCount() < 5)
4629 return SPELL_FAILED_PROSPECT_NEED_MORE
;
4631 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
4632 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4636 case SPELL_EFFECT_WEAPON_DAMAGE
:
4637 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
4639 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
4640 if( m_attackType
!= RANGED_ATTACK
)
4642 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
4643 if(!pItem
|| pItem
->IsBroken())
4644 return SPELL_FAILED_EQUIPPED_ITEM
;
4646 switch(pItem
->GetProto()->SubClass
)
4648 case ITEM_SUBCLASS_WEAPON_THROWN
:
4650 uint32 ammo
= pItem
->GetEntry();
4651 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
4652 return SPELL_FAILED_NO_AMMO
;
4654 case ITEM_SUBCLASS_WEAPON_GUN
:
4655 case ITEM_SUBCLASS_WEAPON_BOW
:
4656 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
4658 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
4662 if(m_caster
->GetDummyAura(46699))
4663 break; // skip other checks
4665 return SPELL_FAILED_NO_AMMO
;
4668 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
4670 return SPELL_FAILED_NO_AMMO
;
4672 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
4673 return SPELL_FAILED_NO_AMMO
;
4675 // check ammo ws. weapon compatibility
4676 switch(pItem
->GetProto()->SubClass
)
4678 case ITEM_SUBCLASS_WEAPON_BOW
:
4679 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
4680 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
4681 return SPELL_FAILED_NO_AMMO
;
4683 case ITEM_SUBCLASS_WEAPON_GUN
:
4684 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
4685 return SPELL_FAILED_NO_AMMO
;
4688 return SPELL_FAILED_NO_AMMO
;
4691 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
4692 return SPELL_FAILED_NO_AMMO
;
4694 case ITEM_SUBCLASS_WEAPON_WAND
:
4707 void Spell::Delayed()
4709 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
4712 if (m_spellState
== SPELL_STATE_DELAYED
)
4713 return; // spell is active and can't be time-backed
4715 // spells not loosing casting time ( slam, dynamites, bombs.. )
4716 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
4719 //check resist chance
4720 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
4721 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
4722 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
4723 if (roll_chance_i(resistChance
))
4726 int32 delaytime
= GetNextDelayAtDamageMsTime();
4728 if(int32(m_timer
) + delaytime
> m_casttime
)
4730 delaytime
= m_casttime
- m_timer
;
4731 m_timer
= m_casttime
;
4734 m_timer
+= delaytime
;
4736 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
4738 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
4739 data
.append(m_caster
->GetPackGUID());
4740 data
<< uint32(delaytime
);
4742 m_caster
->SendMessageToSet(&data
,true);
4745 void Spell::DelayedChannel()
4747 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
4750 //check resist chance
4751 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
4752 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
4753 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
4754 if (roll_chance_i(resistChance
))
4757 int32 delaytime
= GetNextDelayAtDamageMsTime();
4759 if(int32(m_timer
) < delaytime
)
4761 delaytime
= m_timer
;
4765 m_timer
-= delaytime
;
4767 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
4769 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4771 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
4773 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
4776 for (int j
=0;j
<3;j
++)
4777 if( ihit
->effectMask
& (1<<j
) )
4778 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
4784 for(int j
= 0; j
< 3; j
++)
4786 // partially interrupt persistent area auras
4787 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
4789 dynObj
->Delay(delaytime
);
4792 SendChannelUpdate(m_timer
);
4795 void Spell::UpdatePointers()
4797 if(m_originalCasterGUID
==m_caster
->GetGUID())
4798 m_originalCaster
= m_caster
;
4801 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
4802 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
4805 m_targets
.Update(m_caster
);
4808 bool Spell::IsAffectedBy(SpellEntry
const *spellInfo
, uint32 effectId
)
4810 return spellmgr
.IsAffectedBySpell(m_spellInfo
,spellInfo
->Id
,effectId
,spellInfo
->EffectItemType
[effectId
]);
4813 bool Spell::CheckTargetCreatureType(Unit
* target
) const
4815 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
4817 // Curse of Doom : not find another way to fix spell target check :/
4818 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
4820 // not allow cast at player
4821 if(target
->GetTypeId()==TYPEID_PLAYER
)
4824 spellCreatureTargetMask
= 0x7FF;
4827 // Dismiss Pet and Taming Lesson skipped
4828 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
4829 spellCreatureTargetMask
= 0;
4831 if (spellCreatureTargetMask
)
4833 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
4835 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
4840 CurrentSpellTypes
Spell::GetCurrentContainer()
4842 if (IsNextMeleeSwingSpell())
4843 return(CURRENT_MELEE_SPELL
);
4844 else if (IsAutoRepeat())
4845 return(CURRENT_AUTOREPEAT_SPELL
);
4846 else if (IsChanneledSpell(m_spellInfo
))
4847 return(CURRENT_CHANNELED_SPELL
);
4849 return(CURRENT_GENERIC_SPELL
);
4852 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
4854 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4855 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
4857 if (!CheckTargetCreatureType(target
))
4861 // Check targets for not_selectable unit flag and remove
4862 // A player can cast spells on his pet (or other controlled unit) though in any state
4863 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
4865 // any unattackable target skipped
4866 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
4869 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4870 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4871 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
4872 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
4873 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
4877 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4878 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
4880 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
4883 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
4887 //Check targets for LOS visibility (except spells without range limitations )
4888 switch(m_spellInfo
->Effect
[eff
])
4890 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
4892 case SPELL_EFFECT_DUMMY
:
4893 if(m_spellInfo
->Id
!=20577) // Cannibalize
4896 case SPELL_EFFECT_RESURRECT_NEW
:
4897 // player far away, maybe his corpse near?
4898 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
4900 if(!m_targets
.getCorpseTargetGUID())
4903 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
4907 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
4910 if(!corpse
->IsWithinLOSInMap(m_caster
))
4914 // all ok by some way or another, skip normal check
4916 default: // normal case
4917 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
4925 Unit
* Spell::SelectMagnetTarget()
4927 Unit
* target
= m_targets
.getUnitTarget();
4929 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
4931 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
4932 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
4934 if(Unit
* magnet
= (*itr
)->GetCaster())
4936 if(magnet
->IsWithinLOSInMap(m_caster
))
4939 m_targets
.setUnitTarget(target
);
4949 bool Spell::IsNeedSendToClient() const
4951 return m_spellInfo
->SpellVisual
!=0 || IsChanneledSpell(m_spellInfo
) ||
4952 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
4955 bool Spell::HaveTargetsForEffect( uint8 effect
) const
4957 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
4958 if(itr
->effectMask
& (1<<effect
))
4961 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
4962 if(itr
->effectMask
& (1<<effect
))
4965 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
4966 if(itr
->effectMask
& (1<<effect
))
4972 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
4977 SpellEvent::~SpellEvent()
4979 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
4982 if (m_Spell
->IsDeletable())
4988 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
4989 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
4993 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
4995 // update spell if it is not finished
4996 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
4997 m_Spell
->update(p_time
);
4999 // check spell state to process
5000 switch (m_Spell
->getState())
5002 case SPELL_STATE_FINISHED
:
5004 // spell was finished, check deletable state
5005 if (m_Spell
->IsDeletable())
5007 // check, if we do have unfinished triggered spells
5009 return(true); // spell is deletable, finish event
5011 // event will be re-added automatically at the end of routine)
5014 case SPELL_STATE_CASTING
:
5016 // this spell is in channeled state, process it on the next update
5017 // event will be re-added automatically at the end of routine)
5020 case SPELL_STATE_DELAYED
:
5022 // first, check, if we have just started
5023 if (m_Spell
->GetDelayStart() != 0)
5025 // no, we aren't, do the typical update
5026 // check, if we have channeled spell on our hands
5027 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5029 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5030 // check, if we have casting anything else except this channeled spell and autorepeat
5031 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5033 // another non-melee non-delayed spell is casted now, abort
5038 // do the action (pass spell to channeling state)
5039 m_Spell
->handle_immediate();
5041 // event will be re-added automatically at the end of routine)
5045 // run the spell handler and think about what we can do next
5046 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5047 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5050 // re-add us to the queue
5051 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5052 return(false); // event not complete
5055 // finish update event will be re-added automatically at the end of routine)
5060 // delaying had just started, record the moment
5061 m_Spell
->SetDelayStart(e_time
);
5062 // re-plan the event for the delay moment
5063 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5064 return(false); // event not complete
5071 // event will be re-added automatically at the end of routine)
5075 // spell processing not complete, plan event on the next update interval
5076 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5077 return(false); // event not complete
5080 void SpellEvent::Abort(uint64
/*e_time*/)
5082 // oops, the spell we try to do is aborted
5083 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5087 bool SpellEvent::IsDeletable() const
5089 return m_Spell
->IsDeletable();