2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "GameObject.h"
39 inline void SetLength(const unsigned int sz
)
44 inline unsigned int Size(void) const { return i_nodes
.size(); }
45 inline bool Empty(void) const { return i_nodes
.empty(); }
46 inline void Resize(unsigned int sz
) { i_nodes
.resize(sz
); }
47 inline void Clear(void) { i_nodes
.clear(); }
48 inline PathNode
* GetNodes(void) { return static_cast<PathNode
*>(&i_nodes
[0]); }
50 PathNode
& operator[](const unsigned int idx
) { return i_nodes
[idx
]; }
51 const PathNode
& operator()(const unsigned int idx
) const { return i_nodes
[idx
]; }
54 std::vector
<PathNode
> i_nodes
;
57 class Transport
: private GameObject
62 // prevent using Transports as normal GO, but allow call some inherited functions
63 using GameObject::IsTransport
;
64 using GameObject::GetEntry
;
65 using GameObject::GetGUID
;
66 using GameObject::GetGUIDLow
;
67 using GameObject::GetMapId
;
68 using GameObject::GetPositionX
;
69 using GameObject::GetPositionY
;
70 using GameObject::GetPositionZ
;
71 using GameObject::BuildCreateUpdateBlockForPlayer
;
72 using GameObject::BuildOutOfRangeUpdateBlock
;
74 bool Create(uint32 guidlow
, uint32 mapid
, float x
, float y
, float z
, float ang
, uint32 animprogress
, uint32 dynflags
);
75 bool GenerateWaypoints(uint32 pathid
, std::set
<uint32
> &mapids
);
76 void Update(uint32 p_time
);
77 bool AddPassenger(Player
* passenger
);
78 bool RemovePassenger(Player
* passenger
);
80 typedef std::set
<Player
*> PlayerSet
;
81 PlayerSet
const& GetPassengers() const { return m_passengers
; }
87 WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
88 WayPoint(uint32 _mapid
, float _x
, float _y
, float _z
, bool _teleport
) :
89 mapid(_mapid
), x(_x
), y(_y
), z(_z
), teleport(_teleport
) {}
97 typedef std::map
<uint32
, WayPoint
> WayPointMap
;
99 WayPointMap::iterator m_curr
;
100 WayPointMap::iterator m_next
;
104 PlayerSet m_passengers
;
107 WayPointMap m_WayPoints
;
108 uint32 m_nextNodeTime
;
112 void TeleportTransport(uint32 newMapid
, float x
, float y
, float z
);
113 WayPointMap::iterator
GetNextWayPoint();