Initial Patch of Auction House bot rev. 135
[auctionmangos.git] / src / game / WaypointManager.h
blob4094c851b5b2612ee5031cebd4fee13351b4e9ec
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_WAYPOINTMANAGER_H
20 #define MANGOS_WAYPOINTMANAGER_H
22 #include <vector>
23 #include <string>
24 #include "Utilities/UnorderedMap.h"
26 struct WaypointBehavior
28 uint32 emote;
29 uint32 spell;
30 std::string text[5];
31 uint32 model1;
32 uint32 model2;
34 bool isEmpty();
35 WaypointBehavior() {}
36 WaypointBehavior(const WaypointBehavior &b);
39 struct WaypointNode
41 float x;
42 float y;
43 float z;
44 float orientation;
45 uint32 delay;
46 WaypointBehavior * behavior;
47 WaypointNode() {}
48 WaypointNode(float _x, float _y, float _z, float _o, uint32 _delay, WaypointBehavior * _behavior)
49 : x(_x), y(_y), z(_z), orientation(_o), delay(_delay), behavior(_behavior) {}
52 typedef std::vector<WaypointNode> WaypointPath;
54 class WaypointManager
56 public:
57 WaypointManager() {}
58 ~WaypointManager() { Unload(); }
60 void Load();
61 void Unload();
63 void Cleanup();
65 WaypointPath *GetPath(uint32 id)
67 WaypointPathMap::iterator itr = m_pathMap.find(id);
68 return itr != m_pathMap.end() ? &itr->second : NULL;
71 void AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
72 void AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
73 uint32 GetLastPoint(uint32 id, uint32 default_notfound);
74 void DeleteNode(uint32 id, uint32 point);
75 void DeletePath(uint32 id);
76 void SetNodePosition(uint32 id, uint32 point, float x, float y, float z);
77 void SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text);
79 private:
80 void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
81 void _clearPath(WaypointPath &path);
83 typedef UNORDERED_MAP<uint32, WaypointPath> WaypointPathMap;
84 WaypointPathMap m_pathMap;
87 #define WaypointMgr MaNGOS::Singleton<WaypointManager>::Instance()
89 #endif