2 ===================================================================
3 --- src/gfxlib.h (revision 13191)
4 +++ src/gfxlib.h (working copy)
13 Index: src/cmd/collection.h
14 ===================================================================
15 --- src/cmd/collection.h (revision 13191)
16 +++ src/cmd/collection.h (working copy)
18 #include "oldcollection.h"
19 #elif defined (USE_STL_COLLECTION)
25 Index: src/cmd/ai/fire.cpp
26 ===================================================================
27 --- src/cmd/ai/fire.cpp (revision 13191)
28 +++ src/cmd/ai/fire.cpp (working copy)
30 #include "lin_time.h" //DEBUG ONLY
31 #include "cmd/pilot.h"
33 +extern int numprocessed;
34 +extern double targetpick;
36 static bool NoDockWithClear()
38 static bool nodockwithclear = XMLSupport::parse_bool( vs_config->getVariable( "physics", "dock_with_clear_planets", "true" ) );
41 float gunspeed, gunrange, missilerange;
42 parent->getAverageGunSpeed( gunspeed, gunrange, missilerange );
43 - extern int numprocessed;
44 - extern double targetpick;
45 static float targettimer = UniverseUtil::GetGameTime(); //timer used to determine passage of physics frames
46 static float mintimetoswitch =
47 XMLSupport::parse_float( vs_config->getVariable( "AI", "Targetting", "MinTimeToSwitchTargets", "3" ) );
48 Index: src/cmd/ai/aggressive.cpp
49 ===================================================================
50 --- src/cmd/ai/aggressive.cpp (revision 13191)
51 +++ src/cmd/ai/aggressive.cpp (working copy)
53 #include "faction_generic.h"
56 +extern double aggfire;
58 using namespace Orders;
60 const EnumMap::Pair element_names[] = {
65 - extern double aggfire;
66 jump_time_check++; //just so we get a nicely often wrapping var;
68 Flightgroup *fg = parent->getFlightgroup();