Remove some debug spew
[beagle.git] / beagled / Server.cs
blob4f88817d93dff4a63e28904dda4737db0f843308
1 //
2 // Server.cs
3 //
4 // Copyright (C) 2005 Novell, Inc.
5 //
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining a
9 // copy of this software and associated documentation files (the "Software"),
10 // to deal in the Software without restriction, including without limitation
11 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 // and/or sell copies of the Software, and to permit persons to whom the
13 // Software is furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 // DEALINGS IN THE SOFTWARE.
27 using System;
28 using System.Collections;
29 using System.IO;
30 using System.Net.Sockets;
31 using System.Reflection;
32 using System.Threading;
33 using System.Xml.Serialization;
34 using Mono.Unix;
36 using Beagle.Util;
38 namespace Beagle.Daemon {
40 class ConnectionHandler {
42 private static int connection_count = 0;
43 private static XmlSerializer resp_serializer = null;
44 private static XmlSerializer req_serializer = null;
46 private object client_lock = new object ();
47 private object blocking_read_lock = new object ();
49 private UnixClient client;
50 private RequestMessageExecutor executor = null; // Only set in the keepalive case
51 private Thread thread;
52 private bool in_blocking_read;
54 public ConnectionHandler (UnixClient client)
56 this.client = client;
59 // Perform expensive serialization all at once. Do this before signal handler is setup.
60 public static void Init ()
62 resp_serializer = new XmlSerializer (typeof (ResponseWrapper), ResponseMessage.Types);
63 req_serializer = new XmlSerializer (typeof (RequestWrapper), RequestMessage.Types);
66 public bool SendResponse (ResponseMessage response)
68 lock (this.client_lock) {
69 if (this.client == null)
70 return false;
72 try {
73 #if ENABLE_XML_DUMP
74 MemoryStream mem_stream = new MemoryStream ();
75 XmlFu.SerializeUtf8 (resp_serializer, mem_stream, new ResponseWrapper (response));
76 mem_stream.Seek (0, SeekOrigin.Begin);
77 StreamReader r = new StreamReader (mem_stream);
78 Logger.Log.Debug ("Sending response:\n{0}\n", r.ReadToEnd ());
79 mem_stream.Seek (0, SeekOrigin.Begin);
80 mem_stream.WriteTo (this.client.GetStream ());
81 mem_stream.Close ();
82 #else
83 XmlFu.SerializeUtf8 (resp_serializer, this.client.GetStream (), new ResponseWrapper (response));
84 #endif
85 // Send an end of message marker
86 this.client.GetStream ().WriteByte (0xff);
87 this.client.GetStream ().Flush ();
88 } catch (Exception e) {
89 Logger.Log.Debug (e, "Caught an exception sending response. Shutting down socket.");
90 return false;
93 return true;
97 public void CancelIfBlocking ()
99 // Work around some crappy .net behavior. We can't
100 // close a socket and have it exit out of a blocking
101 // read, so we have to abort the thread it's blocking
102 // in.
103 lock (this.blocking_read_lock) {
104 if (this.in_blocking_read) {
105 this.thread.Abort ();
110 public void Close ()
112 CancelIfBlocking ();
114 // It's important that we abort the thread before we
115 // grab the lock here and close the underlying
116 // UnixClient, or else we'd deadlock between here and
117 // the Read() in HandleConnection()
118 lock (this.client_lock) {
119 if (this.client != null) {
120 this.client.Close ();
121 this.client = null;
125 if (this.executor != null) {
126 this.executor.Cleanup ();
127 this.executor.AsyncResponseEvent -= OnAsyncResponse;
131 public void WatchCallback (IAsyncResult ar)
133 int bytes_read = 0;
135 try {
136 bytes_read = this.client.GetStream ().EndRead (ar);
137 } catch (SocketException) {
138 } catch (IOException) { }
140 if (bytes_read == 0)
141 Close ();
142 else
143 SetupWatch ();
146 private void SetupWatch ()
148 if (this.client == null) {
149 this.Close ();
150 return;
153 this.client.GetStream ().BeginRead (new byte[1024], 0, 1024,
154 new AsyncCallback (WatchCallback), null);
157 private void OnAsyncResponse (ResponseMessage response)
159 if (!SendResponse (response))
160 Close ();
163 public void HandleConnection ()
165 this.thread = Thread.CurrentThread;
167 RequestMessage req = null;
168 ResponseMessage resp = null;
170 bool force_close_connection = false;
172 // Read the data off the socket and store it in a
173 // temporary memory buffer. Once the end-of-message
174 // character has been read, discard remaining data
175 // and deserialize the request.
176 byte[] network_data = new byte [4096];
177 MemoryStream buffer_stream = new MemoryStream ();
178 int bytes_read, total_bytes = 0, end_index = -1;
180 // We use the network_data array as an object to represent this worker.
181 Shutdown.WorkerStart (network_data, String.Format ("HandleConnection ({0})", ++connection_count));
183 do {
184 bytes_read = 0;
186 try {
187 lock (this.blocking_read_lock)
188 this.in_blocking_read = true;
190 lock (this.client_lock) {
191 // The connection may have been closed within this loop.
192 if (this.client != null)
193 bytes_read = this.client.GetStream ().Read (network_data, 0, 4096);
196 lock (this.blocking_read_lock)
197 this.in_blocking_read = false;
198 } catch (Exception e) {
199 // Aborting the thread mid-read will
200 // cause an IOException to be thorwn,
201 // which sets the ThreadAbortException
202 // as its InnerException.
203 if (!(e is IOException || e is ThreadAbortException))
204 throw;
206 Logger.Log.Debug ("Bailing out of HandleConnection -- shutdown requested");
207 Server.MarkHandlerAsKilled (this);
208 Shutdown.WorkerFinished (network_data);
209 return;
212 total_bytes += bytes_read;
214 if (bytes_read > 0) {
215 // 0xff signifies end of message
216 end_index = ArrayFu.IndexOfByte (network_data, (byte) 0xff);
218 buffer_stream.Write (network_data, 0,
219 end_index == -1 ? bytes_read : end_index);
221 } while (bytes_read > 0 && end_index == -1);
223 // Something just connected to our socket and then
224 // hung up. The IndexHelper (among other things) does
225 // this to check that a server is still running. It's
226 // no big deal, so just clean up and close without
227 // running any handlers.
228 if (total_bytes == 0) {
229 force_close_connection = true;
230 goto cleanup;
233 buffer_stream.Seek (0, SeekOrigin.Begin);
235 #if ENABLE_XML_DUMP
236 StreamReader r = new StreamReader (buffer_stream);
237 Logger.Log.Debug ("Received request:\n{0}\n", r.ReadToEnd ());
238 buffer_stream.Seek (0, SeekOrigin.Begin);
239 #endif
241 try {
242 RequestWrapper wrapper = (RequestWrapper) req_serializer.Deserialize (buffer_stream);
244 req = wrapper.Message;
245 } catch (Exception e) {
246 resp = new ErrorResponse (e);
247 force_close_connection = true;
250 // If XmlSerializer can't deserialize the payload, we
251 // may get a null payload and not an exception. Or
252 // maybe the client just didn't send one.
253 if (req == null && resp == null) {
254 resp = new ErrorResponse ("Missing payload");
255 force_close_connection = true;
258 // And if there are no errors, execute the command
259 if (resp == null) {
261 RequestMessageExecutor exec;
262 exec = Server.GetExecutor (req);
264 if (exec == null) {
265 resp = new ErrorResponse (String.Format ("No handler available for {0}", req.GetType ()));
266 force_close_connection = true;
267 } else if (req.Keepalive) {
268 this.executor = exec;
269 exec.AsyncResponseEvent += OnAsyncResponse;
272 if (exec != null) {
273 try {
274 resp = exec.Execute (req);
275 } catch (Exception e) {
276 Log.Warn (e, "Caught exception trying to execute {0}. Sending error response", exec.GetType ());
277 resp = new ErrorResponse (e);
282 // It's okay if the response is null; this means
283 // that keepalive is set and that we'll be sending
284 // back responses asynchronously. First, enforce
285 // that the response is not null if keepalive isn't
286 // set.
287 if (resp == null && !req.Keepalive)
288 resp = new ErrorResponse ("No response available, but keepalive is not set");
290 if (resp != null) {
291 //Logger.Log.Debug ("Sending response of type {0}", resp.GetType ());
292 if (!this.SendResponse (resp))
293 force_close_connection = true;
296 cleanup:
297 buffer_stream.Close ();
299 if (force_close_connection || !req.Keepalive)
300 Close ();
301 else
302 SetupWatch ();
304 Server.MarkHandlerAsKilled (this);
305 Shutdown.WorkerFinished (network_data);
309 public class Server {
311 private static bool initialized = false;
313 private string socket_path;
314 private UnixListener listener;
315 private static Hashtable live_handlers = new Hashtable ();
316 private bool running = false;
318 static Server ()
320 foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies ())
321 ScanAssemblyForExecutors (assembly);
324 public Server (string name)
326 // Use the default name when passed null
327 if (name == null)
328 name = "socket";
330 this.socket_path = Path.Combine (PathFinder.GetRemoteStorageDir (true), name);
331 this.listener = new UnixListener (this.socket_path);
334 public Server () : this (null)
339 // Perform expensive serialization all at once. Do this before signal handler is setup.
340 public static void Init ()
342 Shutdown.ShutdownEvent += OnShutdown;
343 ConnectionHandler.Init ();
344 initialized = true;
347 static internal void MarkHandlerAsKilled (ConnectionHandler handler)
349 lock (live_handlers) {
350 live_handlers.Remove (handler);
354 private static void OnShutdown ()
356 lock (live_handlers) {
357 foreach (ConnectionHandler handler in live_handlers.Values) {
358 Logger.Log.Debug ("CancelIfBlocking {0}", handler);
359 handler.CancelIfBlocking ();
364 private void Run ()
366 this.listener.Start ();
367 this.running = true;
369 if (! Shutdown.WorkerStart (this, String.Format ("server '{0}'", socket_path)))
370 return;
372 while (this.running) {
373 UnixClient client;
374 try {
375 // This will block for an incoming connection.
376 // FIXME: But not really, it'll only wait a second.
377 // see the FIXME in UnixListener for more info.
378 client = this.listener.AcceptUnixClient ();
379 } catch (SocketException) {
380 // If the listener is stopped while we
381 // wait for a connection, a
382 // SocketException is thrown.
383 break;
386 // FIXME: This is a hack to work around a mono
387 // bug. See the FIXMEs in UnixListener.cs for
388 // more info, but client should never be null,
389 // because AcceptUnixClient() should be
390 // throwing a SocketException when the
391 // listener is shut down. So when that is
392 // fixed, remove the if conditional.
394 // If client is null, the socket timed out.
395 if (client != null) {
396 ConnectionHandler handler = new ConnectionHandler (client);
397 lock (live_handlers)
398 live_handlers [handler] = handler;
399 ExceptionHandlingThread.Start (new ThreadStart (handler.HandleConnection));
403 Shutdown.WorkerFinished (this);
405 Logger.Log.Debug ("Server '{0}' shut down", this.socket_path);
408 public void Start ()
410 if (!initialized)
411 throw new Exception ("Server must be initialized before starting");
413 if (!Shutdown.ShutdownRequested)
414 ExceptionHandlingThread.Start (new ThreadStart (this.Run));
417 public void Stop ()
419 if (this.running) {
420 this.running = false;
421 this.listener.Stop ();
423 File.Delete (this.socket_path);
426 //////////////////////////////////////////////////////////////////////////////
429 // Code to dispatch requests to the correct RequestMessageExecutor.
432 public delegate ResponseMessage RequestMessageHandler (RequestMessage msg);
434 // A simple wrapper class to turn a RequestMessageHandler delegate into
435 // a RequestMessageExecutor.
436 private class SimpleRequestMessageExecutor : RequestMessageExecutor {
438 RequestMessageHandler handler;
440 public SimpleRequestMessageExecutor (RequestMessageHandler handler)
442 this.handler = handler;
445 public override ResponseMessage Execute (RequestMessage req)
447 return this.handler (req);
451 static private Hashtable scanned_assemblies = new Hashtable ();
452 static private Hashtable request_type_to_handler = new Hashtable ();
453 static private Hashtable request_type_to_executor_type = new Hashtable ();
455 static public void RegisterRequestMessageHandler (Type request_type, RequestMessageHandler handler)
457 request_type_to_handler [request_type] = handler;
460 static public void ScanAssemblyForExecutors (Assembly assembly)
462 if (scanned_assemblies.Contains (assembly))
463 return;
464 scanned_assemblies [assembly] = assembly;
466 foreach (Type t in ReflectionFu.GetTypesFromAssemblyAttribute (assembly, typeof (RequestMessageExecutorTypesAttribute))) {
468 Attribute attr = Attribute.GetCustomAttribute (t, typeof (RequestMessageAttribute));
470 if (attr == null) {
471 Logger.Log.Warn ("No handler attribute for executor {0}", t);
472 continue;
475 RequestMessageAttribute pra = (RequestMessageAttribute) attr;
477 request_type_to_executor_type [pra.MessageType] = t;
481 static internal RequestMessageExecutor GetExecutor (RequestMessage req)
483 Type req_type = req.GetType ();
485 RequestMessageExecutor exec = null;
487 RequestMessageHandler handler;
488 handler = request_type_to_handler [req_type] as RequestMessageHandler;
490 if (handler != null) {
491 exec = new SimpleRequestMessageExecutor (handler);
492 } else {
493 Type t = request_type_to_executor_type [req_type] as Type;
494 if (t != null)
495 exec = (RequestMessageExecutor) Activator.CreateInstance (t);
498 return exec;