2 // FileAttributesStore_Mixed.cs
4 // Copyright (C) 2004 Novell, Inc.
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to deal
10 // in the Software without restriction, including without limitation the rights
11 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 // copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in all
16 // copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 namespace Beagle
.Daemon
{
32 public class FileAttributesStore_Mixed
: IFileAttributesStore
{
34 FileAttributesStore_ExtendedAttribute store_ea
;
35 FileAttributesStore_Sqlite store_sqlite
;
37 public FileAttributesStore_Mixed (string directory
, string index_fingerprint
)
39 store_ea
= new FileAttributesStore_ExtendedAttribute (index_fingerprint
);
40 store_sqlite
= new FileAttributesStore_Sqlite (directory
, index_fingerprint
);
43 // We always have to query the Sqlite store first, because of our
44 // EA nightmare scenario: a file whose permissions or ownership get
45 // changed after the EAs have been attached. Thus attributes in
46 // the database always trump those found in EAs.
48 public FileAttributes
Read (string path
)
51 attr
= store_sqlite
.Read (path
);
54 // If we have write access to the path but it has attributes
55 // stored in the sqlite file attributes db, we should attach them
56 // to the file with EAs and delete the record from the db.
57 // Check if we have write access ?
58 if (! FileSystem
.IsWritable (path
))
61 // What are the other cases when writing an xattr would fail ?
62 // FIXME: Should also check if extended attributes is supported ?
63 // Can that be done without incurring much cost, in which case
64 // we may try to write it anyway ?
66 bool success
= store_ea
.Write (attr
);
68 store_sqlite
.Drop (path
);
70 attr
= store_ea
.Read (path
);
74 public bool Write (FileAttributes attr
)
76 return store_ea
.Write (attr
) || store_sqlite
.Write (attr
);
79 public void Drop (string path
)
82 store_sqlite
.Drop (path
);
85 // Transactions do nothing for the EA store, so there is no
86 // point in calling it BeginTransaction or CommitTransaction
89 public void BeginTransaction ()
91 store_sqlite
.BeginTransaction ();
94 public void CommitTransaction ()
96 store_sqlite
.CommitTransaction ();