2 * Copyright 2004 The Apache Software Foundation
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 using IndexWriter
= Lucene
.Net
.Index
.IndexWriter
;
20 namespace Lucene
.Net
.Store
23 /// <summary>An interprocess mutex lock.
24 /// <p>Typical use might look like:<pre>
25 /// new Lock.With(directory.makeLock("my.lock")) {
26 /// public Object doBody() {
27 /// <i>... code to execute while locked ...</i>
33 /// <author> Doug Cutting
35 /// <version> $Id: Lock.cs,v 1.8 2006/10/02 17:11:11 joeshaw Exp $
37 /// <seealso cref="Directory.MakeLock(String)">
39 public abstract class Lock
41 public static long LOCK_POLL_INTERVAL
= 1000;
43 /// <summary>Attempts to obtain exclusive access and immediately return
44 /// upon success or failure.
46 /// <returns> true iff exclusive access is obtained
48 public abstract bool Obtain();
50 /// <summary>Attempts to obtain an exclusive lock within amount
51 /// of time given. Currently polls once per second until
52 /// lockWaitTimeout is passed.
54 /// <param name="lockWaitTimeout">length of time to wait in ms
56 /// <returns> true if lock was obtained
58 /// <throws> IOException if lock wait times out or obtain() throws an IOException </throws>
59 public virtual bool Obtain(long lockWaitTimeout
)
62 bool locked
= Obtain();
63 int maxSleepCount
= (int) (lockWaitTimeout
/ LOCK_POLL_INTERVAL
);
64 maxSleepCount
= System
.Math
.Min (maxSleepCount
, 1);
68 FSDirectory
.Log ("Lock.Obtain timeout: sleepcount = {0} (timeout={1},maxsleepcount={2})", sleepCount
, lockWaitTimeout
, maxSleepCount
);
69 if (sleepCount
++ == maxSleepCount
)
71 // Try and be a little more verbose on failure
72 string lockpath
= this.ToString ();
73 System
.Text
.StringBuilder ex
= new System
.Text
.StringBuilder();
74 ex
.Append ("Lock obain timed out: ");
76 if (System
.IO
.File
.Exists (lockpath
)) {
77 System
.IO
.FileStream fs
= System
.IO
.File
.Open (lockpath
, System
.IO
.FileMode
.Open
, System
.IO
.FileAccess
.Read
, System
.IO
.FileShare
.Read
);
78 System
.IO
.StreamReader sr
= new System
.IO
.StreamReader (fs
);
79 string pid
= sr
.ReadToEnd ().Trim ();
82 ex
.Append (" -- pid ").Append (pid
);
84 if (System
.IO
.Directory
.Exists ("/proc/" + pid
))
85 ex
.Append (" -- process exists");
87 ex
.Append (" -- process does not exist, stale lockfile?");
89 ex
.Append (" -- lock file doesn't exist!?");
91 throw new System
.IO
.IOException(ex
.ToString ());
93 System
.Threading
.Thread
.Sleep((int) LOCK_POLL_INTERVAL
);
99 /// <summary>Releases exclusive access. </summary>
100 public abstract void Release();
102 /// <summary>Returns true if the resource is currently locked. Note that one must
103 /// still call {@link #Obtain()} before using the resource.
105 public abstract bool IsLocked();
108 /// <summary>Utility class for executing code with exclusive access. </summary>
109 public abstract class With
111 private Lock lock_Renamed
;
112 private long lockWaitTimeout
;
114 /// <summary>Constructs an executor that will grab the named lock.
115 /// Defaults lockWaitTimeout to Lock.COMMIT_LOCK_TIMEOUT.
117 /// <deprecated> Kept only to avoid breaking existing code.
119 public With(Lock lock_Renamed
) : this(lock_Renamed
, IndexWriter
.COMMIT_LOCK_TIMEOUT
)
123 /// <summary>Constructs an executor that will grab the named lock. </summary>
124 public With(Lock lock_Renamed
, long lockWaitTimeout
)
126 this.lock_Renamed
= lock_Renamed
;
127 this.lockWaitTimeout
= lockWaitTimeout
;
130 /// <summary>Code to execute with exclusive access. </summary>
131 public abstract System
.Object
DoBody();
133 /// <summary>Calls {@link #doBody} while <i>lock</i> is obtained. Blocks if lock
134 /// cannot be obtained immediately. Retries to obtain lock once per second
135 /// until it is obtained, or until it has tried ten times. Lock is released when
136 /// {@link #doBody} exits.
138 public virtual System
.Object
Run()
143 locked
= lock_Renamed
.Obtain(lockWaitTimeout
);
149 lock_Renamed
.Release();