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[beagle.git] / Util / FrequencyStatistics.cs
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1 //
2 // FrequencyStatistics.cs
3 //
4 // Copyright (C) 2004 Novell, Inc.
5 //
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining a
9 // copy of this software and associated documentation files (the "Software"),
10 // to deal in the Software without restriction, including without limitation
11 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 // and/or sell copies of the Software, and to permit persons to whom the
13 // Software is furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 // DEALINGS IN THE SOFTWARE.
27 using System;
28 using System.Collections;
29 using System.Threading;
31 namespace Beagle.Util {
33 public class FrequencyStatistics {
35 // In this code, all time spans represented
36 // by doubles are measured in seconds.
38 // OK, this is crack. We fix a very large
39 // constant that is returned as the gap before
40 // the second event comes in. This is a hack
41 // that lets us pretty much ignore the special
42 // case of the initial state in our backoff code.
43 private const double first_gap = 1.0e+8;
45 // decay is between 0.0 and 1.0.
46 // A lower number implies a longer memory.
47 private const double decay = 0.317732; // a magic constant
49 private int count = 0;
50 private double expma_gap;
51 private DateTime previous_time;
53 public int Count {
54 get { return count; }
57 public double TimeSinceLastEvent {
58 get {
59 if (count == 0)
60 return first_gap;
61 else
62 return (DateTime.Now - previous_time).TotalSeconds;
66 public double EstimatedFrequency {
67 get {
68 if (count == 0)
69 return 1 / first_gap;
71 // expma_gap will always be > 0
72 // It might be very small, though.
73 return 1 / expma_gap;
77 public double ImpliedFrequency {
78 get {
79 return ComputeExpMaGap (DateTime.Now, expma_gap);
83 // How many seconds would be have to be idle for our exmpa
84 // frequency to reach the required level.
85 public double TimeToReachFrequency (double target_frequency)
87 if (target_frequency < 0.001)
88 return 0;
90 double target_gap = 1 / target_frequency;
92 if (count < 2 || (target_gap < expma_gap))
93 return 0;
95 // Compute the size of gap that would get us to the
96 // target level.
97 double t;
98 t = (target_gap - (1 - decay) * expma_gap) / decay;
100 // Adjust by the amount of time that has actually passed.
101 t -= (DateTime.Now - previous_time).TotalSeconds;
103 return Math.Max (t, 0);
106 private double ComputeExpMaGap (DateTime now, double prev)
108 if (count <= 1)
109 return first_gap;
111 double gap = (now - previous_time).TotalSeconds;
113 if (count == 2)
114 return gap;
116 return decay * gap + (1 - decay) * prev;
119 public void AddEvent ()
121 DateTime now = DateTime.Now;
122 expma_gap = ComputeExpMaGap (now, expma_gap);
123 previous_time = now;
124 ++count;