4 // Copyright (C) 2005 Novell, Inc.
8 // Permission is hereby granted, free of charge, to any person obtaining a
9 // copy of this software and associated documentation files (the "Software"),
10 // to deal in the Software without restriction, including without limitation
11 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 // and/or sell copies of the Software, and to permit persons to whom the
13 // Software is furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 // DEALINGS IN THE SOFTWARE.
28 using System
.Collections
;
30 using System
.Net
.Sockets
;
31 using System
.Reflection
;
32 using System
.Threading
;
33 using System
.Xml
.Serialization
;
38 namespace Beagle
.Daemon
{
40 class ConnectionHandler
{
42 private static int connection_count
= 0;
43 private static XmlSerializer resp_serializer
= null;
44 private static XmlSerializer req_serializer
= null;
46 private object client_lock
= new object ();
47 private object blocking_read_lock
= new object ();
49 private UnixClient client
;
50 private RequestMessageExecutor executor
= null; // Only set in the keepalive case
51 private Thread thread
;
52 private bool in_blocking_read
;
54 public ConnectionHandler (UnixClient client
)
59 // Perform expensive serialization all at once. Do this before signal handler is setup.
60 public static void Init ()
62 resp_serializer
= new XmlSerializer (typeof (ResponseWrapper
), ResponseMessage
.Types
);
63 req_serializer
= new XmlSerializer (typeof (RequestWrapper
), RequestMessage
.Types
);
66 public bool SendResponse (ResponseMessage response
)
68 lock (this.client_lock
) {
69 if (this.client
== null)
74 MemoryStream mem_stream
= new MemoryStream ();
75 XmlFu
.SerializeUtf8 (resp_serializer
, mem_stream
, new ResponseWrapper (response
));
76 mem_stream
.Seek (0, SeekOrigin
.Begin
);
77 StreamReader r
= new StreamReader (mem_stream
);
78 Logger
.Log
.Debug ("Sending response:\n{0}\n", r
.ReadToEnd ());
79 mem_stream
.Seek (0, SeekOrigin
.Begin
);
80 mem_stream
.WriteTo (this.client
.GetStream ());
83 XmlFu
.SerializeUtf8 (resp_serializer
, this.client
.GetStream (), new ResponseWrapper (response
));
85 // Send an end of message marker
86 this.client
.GetStream ().WriteByte (0xff);
87 this.client
.GetStream ().Flush ();
88 } catch (Exception e
) {
89 Logger
.Log
.Debug (e
, "Caught an exception sending response. Shutting down socket.");
97 public void CancelIfBlocking ()
99 // Work around some crappy .net behavior. We can't
100 // close a socket and have it exit out of a blocking
101 // read, so we have to abort the thread it's blocking
103 lock (this.blocking_read_lock
) {
104 if (this.in_blocking_read
) {
105 this.thread
.Abort ();
114 // It's important that we abort the thread before we
115 // grab the lock here and close the underlying
116 // UnixClient, or else we'd deadlock between here and
117 // the Read() in HandleConnection()
118 lock (this.client_lock
) {
119 if (this.client
!= null) {
120 this.client
.Close ();
125 if (this.executor
!= null) {
126 this.executor
.Cleanup ();
127 this.executor
.AsyncResponseEvent
-= OnAsyncResponse
;
131 public void WatchCallback (IAsyncResult ar
)
136 bytes_read
= this.client
.GetStream ().EndRead (ar
);
137 } catch (SocketException
) {
138 } catch (IOException
) { }
146 private void SetupWatch ()
148 if (this.client
== null) {
153 this.client
.GetStream ().BeginRead (new byte[1024], 0, 1024,
154 new AsyncCallback (WatchCallback
), null);
157 private void OnAsyncResponse (ResponseMessage response
)
159 if (!SendResponse (response
))
163 public void HandleConnection ()
165 this.thread
= Thread
.CurrentThread
;
167 RequestMessage req
= null;
168 ResponseMessage resp
= null;
170 bool force_close_connection
= false;
172 // Read the data off the socket and store it in a
173 // temporary memory buffer. Once the end-of-message
174 // character has been read, discard remaining data
175 // and deserialize the request.
176 byte[] network_data
= new byte [4096];
177 MemoryStream buffer_stream
= new MemoryStream ();
178 int bytes_read
, total_bytes
= 0, end_index
= -1;
180 // We use the network_data array as an object to represent this worker.
181 Shutdown
.WorkerStart (network_data
, String
.Format ("HandleConnection ({0})", ++connection_count
));
187 lock (this.blocking_read_lock
)
188 this.in_blocking_read
= true;
190 lock (this.client_lock
) {
191 // The connection may have been closed within this loop.
192 if (this.client
!= null)
193 bytes_read
= this.client
.GetStream ().Read (network_data
, 0, 4096);
196 lock (this.blocking_read_lock
)
197 this.in_blocking_read
= false;
198 } catch (Exception e
) {
199 // Aborting the thread mid-read will
200 // cause an IOException to be thorwn,
201 // which sets the ThreadAbortException
202 // as its InnerException.
203 if (!(e
is IOException
|| e
is ThreadAbortException
))
206 Logger
.Log
.Debug ("Bailing out of HandleConnection -- shutdown requested");
207 Server
.MarkHandlerAsKilled (this);
208 Shutdown
.WorkerFinished (network_data
);
212 total_bytes
+= bytes_read
;
214 if (bytes_read
> 0) {
215 // 0xff signifies end of message
216 end_index
= ArrayFu
.IndexOfByte (network_data
, (byte) 0xff);
218 buffer_stream
.Write (network_data
, 0,
219 end_index
== -1 ? bytes_read
: end_index
);
221 } while (bytes_read
> 0 && end_index
== -1);
223 // Something just connected to our socket and then
224 // hung up. The IndexHelper (among other things) does
225 // this to check that a server is still running. It's
226 // no big deal, so just clean up and close without
227 // running any handlers.
228 if (total_bytes
== 0) {
229 force_close_connection
= true;
233 buffer_stream
.Seek (0, SeekOrigin
.Begin
);
236 StreamReader r
= new StreamReader (buffer_stream
);
237 Logger
.Log
.Debug ("Received request:\n{0}\n", r
.ReadToEnd ());
238 buffer_stream
.Seek (0, SeekOrigin
.Begin
);
242 RequestWrapper wrapper
= (RequestWrapper
) req_serializer
.Deserialize (buffer_stream
);
244 req
= wrapper
.Message
;
245 } catch (Exception e
) {
246 resp
= new ErrorResponse (e
);
247 force_close_connection
= true;
250 // If XmlSerializer can't deserialize the payload, we
251 // may get a null payload and not an exception. Or
252 // maybe the client just didn't send one.
253 if (req
== null && resp
== null) {
254 resp
= new ErrorResponse ("Missing payload");
255 force_close_connection
= true;
258 // And if there are no errors, execute the command
261 RequestMessageExecutor exec
;
262 exec
= Server
.GetExecutor (req
);
265 resp
= new ErrorResponse (String
.Format ("No handler available for {0}", req
.GetType ()));
266 force_close_connection
= true;
267 } else if (req
.Keepalive
) {
268 this.executor
= exec
;
269 exec
.AsyncResponseEvent
+= OnAsyncResponse
;
273 resp
= exec
.Execute (req
);
276 // It's okay if the response is null; this means
277 // that keepalive is set and that we'll be sending
278 // back responses asynchronously. First, enforce
279 // that the response is not null if keepalive isn't
281 if (resp
== null && !req
.Keepalive
)
282 resp
= new ErrorResponse ("No response available, but keepalive is not set");
285 //Logger.Log.Debug ("Sending response of type {0}", resp.GetType ());
286 if (!this.SendResponse (resp
))
287 force_close_connection
= true;
291 buffer_stream
.Close ();
293 if (force_close_connection
|| !req
.Keepalive
)
298 Server
.MarkHandlerAsKilled (this);
299 Shutdown
.WorkerFinished (network_data
);
303 public class Server
{
305 private static bool initialized
= false;
307 private string socket_path
;
308 private UnixListener listener
;
309 private static Hashtable live_handlers
= new Hashtable ();
310 private bool running
= false;
312 public Server (string name
)
314 ScanAssemblyForExecutors (Assembly
.GetCallingAssembly ());
316 // Use the default name when passed null
320 this.socket_path
= Path
.Combine (PathFinder
.GetRemoteStorageDir (true), name
);
321 this.listener
= new UnixListener (this.socket_path
);
324 public Server () : this (null)
329 // Perform expensive serialization all at once. Do this before signal handler is setup.
330 public static void Init ()
332 ScanAssemblyForExecutors (Assembly
.GetExecutingAssembly ());
333 Shutdown
.ShutdownEvent
+= OnShutdown
;
334 ConnectionHandler
.Init ();
338 static internal void MarkHandlerAsKilled (ConnectionHandler handler
)
340 lock (live_handlers
) {
341 live_handlers
.Remove (handler
);
345 private static void OnShutdown ()
347 lock (live_handlers
) {
348 foreach (ConnectionHandler handler
in live_handlers
.Values
) {
349 Logger
.Log
.Debug ("CancelIfBlocking {0}", handler
);
350 handler
.CancelIfBlocking ();
357 this.listener
.Start ();
360 if (! Shutdown
.WorkerStart (this, String
.Format ("server '{0}'", socket_path
)))
363 while (this.running
) {
366 // This will block for an incoming connection.
367 // FIXME: But not really, it'll only wait a second.
368 // see the FIXME in UnixListener for more info.
369 client
= this.listener
.AcceptUnixClient ();
370 } catch (SocketException
) {
371 // If the listener is stopped while we
372 // wait for a connection, a
373 // SocketException is thrown.
377 // FIXME: This is a hack to work around a mono
378 // bug. See the FIXMEs in UnixListener.cs for
379 // more info, but client should never be null,
380 // because AcceptUnixClient() should be
381 // throwing a SocketException when the
382 // listener is shut down. So when that is
383 // fixed, remove the if conditional.
385 // If client is null, the socket timed out.
386 if (client
!= null) {
387 ConnectionHandler handler
= new ConnectionHandler (client
);
389 live_handlers
[handler
] = handler
;
390 ExceptionHandlingThread
.Start (new ThreadStart (handler
.HandleConnection
));
394 Shutdown
.WorkerFinished (this);
396 Logger
.Log
.Debug ("Server '{0}' shut down", this.socket_path
);
402 throw new Exception ("Server must be initialized before starting");
404 if (!Shutdown
.ShutdownRequested
)
405 ExceptionHandlingThread
.Start (new ThreadStart (this.Run
));
411 this.running
= false;
412 this.listener
.Stop ();
414 File
.Delete (this.socket_path
);
417 //////////////////////////////////////////////////////////////////////////////
420 // Code to dispatch requests to the correct RequestMessageExecutor.
423 public delegate ResponseMessage
RequestMessageHandler (RequestMessage msg
);
425 // A simple wrapper class to turn a RequestMessageHandler delegate into
426 // a RequestMessageExecutor.
427 private class SimpleRequestMessageExecutor
: RequestMessageExecutor
{
429 RequestMessageHandler handler
;
431 public SimpleRequestMessageExecutor (RequestMessageHandler handler
)
433 this.handler
= handler
;
436 public override ResponseMessage
Execute (RequestMessage req
)
438 return this.handler (req
);
442 static private Hashtable scanned_assemblies
= new Hashtable ();
443 static private Hashtable request_type_to_handler
= new Hashtable ();
444 static private Hashtable request_type_to_executor_type
= new Hashtable ();
446 static public void RegisterRequestMessageHandler (Type request_type
, RequestMessageHandler handler
)
448 request_type_to_handler
[request_type
] = handler
;
451 static public void ScanAssemblyForExecutors (Assembly assembly
)
453 if (scanned_assemblies
.Contains (assembly
))
455 scanned_assemblies
[assembly
] = assembly
;
457 foreach (Type t
in assembly
.GetTypes ()) {
459 if (!t
.IsSubclassOf (typeof (RequestMessageExecutor
)))
462 // Yes, we know it doesn't have a RequestMessageAttribute
463 if (t
== typeof (SimpleRequestMessageExecutor
))
466 Attribute attr
= Attribute
.GetCustomAttribute (t
, typeof (RequestMessageAttribute
));
469 Logger
.Log
.Warn ("No handler attribute for executor {0}", t
);
473 RequestMessageAttribute pra
= (RequestMessageAttribute
) attr
;
475 request_type_to_executor_type
[pra
.MessageType
] = t
;
479 static internal RequestMessageExecutor
GetExecutor (RequestMessage req
)
481 Type req_type
= req
.GetType ();
483 RequestMessageExecutor exec
= null;
485 RequestMessageHandler handler
;
486 handler
= request_type_to_handler
[req_type
] as RequestMessageHandler
;
488 if (handler
!= null) {
489 exec
= new SimpleRequestMessageExecutor (handler
);
491 Type t
= request_type_to_executor_type
[req_type
] as Type
;
493 exec
= (RequestMessageExecutor
) Activator
.CreateInstance (t
);