Dont index style nodes.
[beagle.git] / beagled / WebServices / WebServer / LingeringNetworkStream.cs
blob755baa14059cf449d714d25c4fbca343f7b3bb36
1 //
2 // Mono.ASPNET.ApplicationServer
3 //
4 // Authors:
5 // Gonzalo Paniagua Javier (gonzalo@ximian.com)
6 //
7 // (C) Copyright 2004 Novell, Inc. (http://www.novell.com)
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
16 //
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
19 //
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 using System;
30 using System.Net.Sockets;
32 namespace Mono.ASPNET
34 public class LingeringNetworkStream : NetworkStream
36 const int useconds_to_linger = 2000000;
37 const int max_useconds_to_linger = 30000000;
38 bool enableLingering = true;
39 // We dont actually use the data from this buffer. So we cache it...
40 static byte [] buffer;
42 public LingeringNetworkStream (Socket sock, bool owns) : base (sock, owns)
46 public bool EnableLingering
48 get { return enableLingering; }
49 set { enableLingering = value; }
52 void LingeringClose ()
54 int waited = 0;
56 if (!Connected)
57 return;
59 Socket.Shutdown (SocketShutdown.Send);
60 while (waited < max_useconds_to_linger) {
61 int nread = 0;
62 try {
63 if (!Socket.Poll (useconds_to_linger, SelectMode.SelectRead))
64 break;
66 if (buffer == null)
67 buffer = new byte [512];
69 nread = Socket.Receive (buffer, 0, buffer.Length, 0);
70 } catch { }
72 if (nread == 0)
73 break;
75 waited += useconds_to_linger;
79 public override void Close ()
81 if (enableLingering) {
82 try {
83 LingeringClose ();
84 } finally {
85 base.Close ();
88 else
89 base.Close ();
92 public bool Connected {
93 get { return Socket.Connected; }