2 // Mono.ASPNET.ApplicationServer
5 // Gonzalo Paniagua Javier (gonzalo@ximian.com)
7 // (C) Copyright 2004 Novell, Inc. (http://www.novell.com)
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 using System
.Net
.Sockets
;
34 public class LingeringNetworkStream
: NetworkStream
36 const int useconds_to_linger
= 2000000;
37 const int max_useconds_to_linger
= 30000000;
38 bool enableLingering
= true;
39 // We dont actually use the data from this buffer. So we cache it...
40 static byte [] buffer
;
42 public LingeringNetworkStream (Socket sock
, bool owns
) : base (sock
, owns
)
46 public bool EnableLingering
48 get { return enableLingering; }
49 set { enableLingering = value; }
52 void LingeringClose ()
59 Socket
.Shutdown (SocketShutdown
.Send
);
60 while (waited
< max_useconds_to_linger
) {
63 if (!Socket
.Poll (useconds_to_linger
, SelectMode
.SelectRead
))
67 buffer
= new byte [512];
69 nread
= Socket
.Receive (buffer
, 0, buffer
.Length
, 0);
75 waited
+= useconds_to_linger
;
79 public override void Close ()
81 if (enableLingering
) {
92 public bool Connected
{
93 get { return Socket.Connected; }