1 /* Blackfin GUI (SDL) helper code
3 Copyright (C) 2010-2024 Free Software Foundation, Inc.
4 Contributed by Analog Devices, Inc.
6 This file is part of simulators.
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 3 of the License, or
11 (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>. */
21 /* This must come before any other includes. */
31 #include "libiberty.h"
38 int (*Init
) (Uint32 flags
);
40 int (*ShowCursor
) (int toggle
);
41 int (*LockSurface
) (SDL_Surface
*surface
);
42 void (*UnlockSurface
) (SDL_Surface
*surface
);
44 void (*GetRGB
) (Uint32 pixel
, const SDL_PixelFormat
* const fmt
, Uint8
*r
, Uint8
*g
, Uint8
*b
);
45 Uint32 (*MapRGB
) (const SDL_PixelFormat
* const format
, const Uint8 r
, const Uint8 g
, const Uint8 b
);
46 SDL_Surface
*(*SetVideoMode
) (int width
, int height
, int bpp
, Uint32 flags
);
47 void (*WM_SetCaption
) (const char *title
, const char *icon
);
48 void (*UpdateRect
) (SDL_Surface
*screen
, Sint32 x
, Sint32 y
, Uint32 w
, Uint32 h
);
50 void (*GetRGB
) (Uint32 pixel
, const SDL_PixelFormat
*fmt
, Uint8
*r
, Uint8
*g
, Uint8
*b
);
51 Uint32 (*MapRGB
) (const SDL_PixelFormat
*format
, Uint8 r
, Uint8 g
, Uint8 b
);
52 SDL_Window
*(*CreateWindow
) (const char *title
, int x
, int y
, int w
, int h
, Uint32 flags
);
53 SDL_Surface
*(*GetWindowSurface
) (SDL_Window
*window
);
54 SDL_PixelFormat
*(*AllocFormat
) (Uint32 pixel_format
);
55 int (*UpdateWindowSurfaceRects
) (SDL_Window
*window
, const SDL_Rect
*rects
, int numrects
);
59 static const char * const sdl_syms
[] =
74 "SDL_GetWindowSurface",
76 "SDL_UpdateWindowSurfaceRects",
85 const SDL_PixelFormat
*format
;
86 int throttle
, throttle_limit
;
92 static const char bfin_gui_window_title
[] = "Blackfin GNU Simulator";
94 /* Load the SDL lib on the fly to avoid hard linking against it. */
96 bfin_gui_sdl_setup (void)
98 static const char libsdl_soname
[] =
110 sdl
.handle
= dlopen (libsdl_soname
, RTLD_LAZY
);
111 if (sdl
.handle
== NULL
)
114 funcs
= (void *) &sdl
.Init
;
115 for (i
= 0; i
< ARRAY_SIZE (sdl_syms
); ++i
)
117 funcs
[i
] = dlsym (sdl
.handle
, sdl_syms
[i
]);
118 if (funcs
[i
] == NULL
)
120 dlclose (sdl
.handle
);
129 static const SDL_PixelFormat
*bfin_gui_color_format (enum gui_color color
,
130 int *bytes_per_pixel
);
133 bfin_gui_setup (void *state
, int enabled
, int width
, int height
,
134 enum gui_color color
)
136 if (bfin_gui_sdl_setup ())
139 /* Create an SDL window if enabled and we don't have one yet. */
140 if (enabled
&& !state
)
142 struct gui_state
*gui
= xmalloc (sizeof (*gui
));
146 if (sdl
.Init (SDL_INIT_VIDEO
))
150 gui
->format
= bfin_gui_color_format (gui
->color
, &gui
->bytes_per_pixel
);
152 sdl
.WM_SetCaption (bfin_gui_window_title
, NULL
);
153 gui
->screen
= sdl
.SetVideoMode (width
, height
, 32,
154 SDL_ANYFORMAT
|SDL_HWSURFACE
);
156 gui
->window
= sdl
.CreateWindow (
157 bfin_gui_window_title
, SDL_WINDOWPOS_CENTERED
,
158 SDL_WINDOWPOS_CENTERED
, width
, height
, 0);
165 gui
->screen
= sdl
.GetWindowSurface(gui
->window
);
176 gui
->throttle_limit
= 0xf; /* XXX: let people control this ? */
184 /* Else break down a window if disabled and we had one. */
185 else if (!enabled
&& state
)
192 /* Retain existing state, whatever that may be. */
197 SDL_ConvertBlitLineFrom (const Uint8
*src
, const SDL_PixelFormat
* const format
,
201 SDL_Surface
*dst
, int dsty
, int bytes_per_pixel
)
207 if (SDL_MUSTLOCK (dst
))
208 if (sdl
.LockSurface (dst
))
211 pixels
= dst
->pixels
;
212 pixels
+= (dsty
* dst
->pitch
/ 4);
214 for (i
= 0; i
< dst
->w
; ++i
)
216 /* Exract the packed source pixel; RGB or BGR. */
218 for (j
= 0; j
< bytes_per_pixel
; ++j
)
220 pix
= (pix
<< 8) | src
[j
];
222 pix
= pix
| ((Uint32
)src
[j
] << (j
* 8));
224 /* Unpack the source pixel into its components. */
225 sdl
.GetRGB (pix
, format
, &r
, &g
, &b
);
226 /* Translate into the screen pixel format. */
227 *pixels
++ = sdl
.MapRGB (dst
->format
, r
, g
, b
);
229 src
+= bytes_per_pixel
;
232 if (SDL_MUSTLOCK (dst
))
233 sdl
.UnlockSurface (dst
);
236 sdl
.UpdateRect (dst
, 0, dsty
, dst
->w
, 1);
246 sdl
.UpdateWindowSurfaceRects (win
, &rect
, 1);
254 bfin_gui_update (void *state
, const void *source
, unsigned nr_bytes
)
256 struct gui_state
*gui
= state
;
262 /* XXX: Make this an option ? */
263 gui
->throttle
= (gui
->throttle
+ 1) & gui
->throttle_limit
;
267 ret
= SDL_ConvertBlitLineFrom (source
, gui
->format
,
271 gui
->screen
, gui
->curr_line
,
272 gui
->bytes_per_pixel
);
276 gui
->curr_line
= (gui
->curr_line
+ 1) % gui
->screen
->h
;
283 #define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift))
284 #define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
285 NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \
286 FMASK (rcnt, rsh), FMASK (gcnt, gsh), FMASK (bcnt, bsh), FMASK (acnt, ash),
287 #define FORMAT(rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
288 _FORMAT(((((rcnt) + (gcnt) + (bcnt) + (acnt)) + 7) / 8) * 8, \
289 rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash)
291 static const SDL_PixelFormat sdl_rgb_565
=
293 FORMAT (5, 6, 5, 0, 11, 5, 0, 0)
295 #define SDL_PIXELFORMAT_RGB565 &sdl_rgb_565
297 static const SDL_PixelFormat sdl_bgr_565
=
299 FORMAT (5, 6, 5, 0, 0, 5, 11, 0)
301 #define SDL_PIXELFORMAT_BGR565 &sdl_bgr_565
303 static const SDL_PixelFormat sdl_rgb_888
=
305 FORMAT (8, 8, 8, 0, 16, 8, 0, 0)
307 #define SDL_PIXELFORMAT_RGB888 &sdl_rgb_888
309 static const SDL_PixelFormat sdl_bgr_888
=
311 FORMAT (8, 8, 8, 0, 0, 8, 16, 0)
313 #define SDL_PIXELFORMAT_BGR888 &sdl_bgr_888
315 static const SDL_PixelFormat sdl_rgba_8888
=
317 FORMAT (8, 8, 8, 8, 24, 16, 8, 0)
319 #define SDL_PIXELFORMAT_RGBA8888 &sdl_rgba_8888
323 static const struct {
325 /* Since we declare the pixel formats above for SDL 1, we have the bpp
326 setting, but SDL 2 internally uses larger values for its own memory, so
327 we can't assume the Blackfin pixel format sizes always match SDL. */
330 const SDL_PixelFormat
*format
;
334 enum gui_color color
;
336 { "rgb565", 2, SDL_PIXELFORMAT_RGB565
, GUI_COLOR_RGB_565
, },
337 { "bgr565", 2, SDL_PIXELFORMAT_BGR565
, GUI_COLOR_BGR_565
, },
338 { "rgb888", 3, SDL_PIXELFORMAT_RGB888
, GUI_COLOR_RGB_888
, },
339 { "bgr888", 3, SDL_PIXELFORMAT_BGR888
, GUI_COLOR_BGR_888
, },
340 { "rgba8888", 4, SDL_PIXELFORMAT_RGBA8888
, GUI_COLOR_RGBA_8888
, },
343 enum gui_color
bfin_gui_color (const char *color
)
350 for (i
= 0; i
< ARRAY_SIZE (color_spaces
); ++i
)
351 if (!strcmp (color
, color_spaces
[i
].name
))
352 return color_spaces
[i
].color
;
354 /* Pick a random default. */
356 return GUI_COLOR_RGB_888
;
359 static const SDL_PixelFormat
*bfin_gui_color_format (enum gui_color color
,
360 int *bytes_per_pixel
)
364 for (i
= 0; i
< ARRAY_SIZE (color_spaces
); ++i
)
365 if (color
== color_spaces
[i
].color
)
367 *bytes_per_pixel
= color_spaces
[i
].bytes_per_pixel
;
369 return color_spaces
[i
].format
;
371 return sdl
.AllocFormat (color_spaces
[i
].format
);
378 int bfin_gui_color_depth (enum gui_color color
)
381 const SDL_PixelFormat
*format
= bfin_gui_color_format (color
,
383 return format
? bytes_per_pixel
* 8 : 0;