arm: PR gas/25472 Enable DSP instructions with +mve
[binutils-gdb.git] / bfd / mmo.c
blob9ac689d0424acf55df24689a7c1ed1a78804b428
1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2020 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
5 binary.c.
7 This file is part of BFD, the Binary File Descriptor library.
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
26 SECTION
27 mmo backend
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 File layout
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
69 section mapping}.
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 the lopcodes are:
81 @table @code
82 @item lop_quote
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
86 @item lop_loc
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
97 @item lop_skip
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
100 @item lop_fixo
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 2^56}.
106 @item lop_fixr
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
108 @math{2 - 4 * YZ}.
110 @item lop_fixrx
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
118 @item lop_file
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
126 @item lop_line
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
132 @item lop_spec
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
145 @item lop_pre
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
150 @item lop_post
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
157 @item lop_stab
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
163 @item lop_end
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
168 @end table
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
174 EXAMPLE
175 This trivial one-label, one-instruction file:
177 | :Main TRAP 1,2,3
179 can be represented this way in mmo:
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
210 #define LOP 0x98u
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
257 "bad case for " #x)
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
263 one). */
265 struct mmo_symbol
267 struct mmo_symbol *next;
268 char *name;
269 bfd_vma value;
270 enum mmo_sym_type sym_type;
271 unsigned int serno;
274 struct mmo_data_list_struct
276 struct mmo_data_list_struct *next;
277 bfd_vma where;
278 bfd_size_type size;
279 bfd_size_type allocated_size;
280 bfd_byte data[1];
283 typedef struct mmo_data_list_struct mmo_data_list_type;
285 struct mmo_symbol_trie
287 struct mmo_symbol_trie *left;
288 struct mmo_symbol_trie *right;
289 struct mmo_symbol_trie *middle;
291 bfd_byte symchar;
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym;
297 /* The mmo tdata information. */
299 struct mmo_data_struct
301 struct mmo_symbol *symbols;
302 struct mmo_symbol *symtail;
303 asymbol *csymbols;
305 /* File representation of time (NULL) when this file was created. */
306 bfd_byte created[4];
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
310 bfd_boolean have_error;
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length;
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol;
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
322 int symbol_position;
324 /* When creating arbitrary sections, we need to count section numbers. */
325 int sec_no;
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
329 int byte_no;
331 /* We also need a buffer to hold the bytes we count reading or writing. */
332 bfd_byte buf[4];
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bfd_boolean symbol_consistency_override_calculated;
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bfd_boolean ignore_symbol_consistency;
343 typedef struct mmo_data_struct tdata_type;
345 struct mmo_section_data_struct
347 mmo_data_list_type *head;
348 mmo_data_list_type *tail;
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
354 /* These structures are used in bfd_map_over_sections constructs. */
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
360 asection *reg_section;
361 bfd_boolean retval;
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
367 asection *sec;
368 bfd_vma addr;
371 static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bfd_boolean mmo_mkobject (bfd *);
381 static bfd_boolean mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
386 static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
387 static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
388 static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
389 static const bfd_target *mmo_object_p (bfd *);
390 static void mmo_map_set_sizes (bfd *, asection *, void *);
391 static bfd_boolean mmo_get_symbols (bfd *);
392 static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
393 enum mmo_sym_type, unsigned int);
394 static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
395 file_ptr, bfd_size_type);
396 static long mmo_get_symtab_upper_bound (bfd *);
397 static long mmo_canonicalize_symtab (bfd *, asymbol **);
398 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
399 static void mmo_print_symbol (bfd *, void *, asymbol *,
400 bfd_print_symbol_type);
401 static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
402 file_ptr, bfd_size_type);
403 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
404 static bfd_boolean mmo_internal_write_header (bfd *);
405 static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
406 static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
407 const struct mmo_symbol *);
408 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
409 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
410 static void mmo_beb128_out (bfd *, int, int);
411 static bfd_boolean mmo_internal_write_section (bfd *, asection *);
412 static void mmo_write_tetra (bfd *, unsigned int);
413 static void mmo_write_tetra_raw (bfd *, unsigned int);
414 static void mmo_write_octa (bfd *, bfd_vma);
415 static void mmo_write_octa_raw (bfd *, bfd_vma);
416 static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
417 static bfd_boolean mmo_flush_chunk (bfd *);
418 static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
419 unsigned int, bfd_vma *);
420 static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
421 static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
422 static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
423 static flagword mmo_sec_flags_from_bfd_flags (flagword);
424 static flagword bfd_sec_flags_from_mmo_flags (flagword);
425 static bfd_byte mmo_get_byte (bfd *);
426 static void mmo_write_byte (bfd *, bfd_byte);
427 static bfd_boolean mmo_new_section_hook (bfd *, asection *);
428 static int mmo_sort_mmo_symbols (const void *, const void *);
429 static bfd_boolean mmo_write_object_contents (bfd *);
430 static bfd_boolean mmo_write_section_description (bfd *, asection *);
431 static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
432 asection *);
434 static const char
435 valid_mmo_symbol_character_set[] =
437 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
438 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
439 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
440 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
441 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
442 ':', '_', 126, 127, 128, 129,
443 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
444 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
445 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
446 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
447 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
448 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
449 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
450 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
451 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
452 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
453 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
454 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
455 250, 251, 252, 253, 254, 255,
460 /* Get section SECNAME or create one if it doesn't exist. When creating
461 one, new memory for the name is allocated. */
463 static asection *
464 mmo_make_section (bfd *abfd, const char *secname)
466 asection *sec = bfd_get_section_by_name (abfd, secname);
468 if (sec == NULL)
470 char *newsecname = strdup (secname);
472 if (newsecname == NULL)
474 _bfd_error_handler
475 /* xgettext:c-format */
476 (_("%pB: no core to allocate section name %s"),
477 abfd, secname);
478 bfd_set_error (bfd_error_system_call);
479 return NULL;
481 sec = bfd_make_section (abfd, newsecname);
484 return sec;
487 /* Nothing to do, but keep as a placeholder if we need it.
488 Note that state that might differ between bfd:s must not be initialized
489 here, nor must it be static. Add it to tdata information instead. */
491 static void
492 mmo_init (void)
494 static bfd_boolean inited = FALSE;
496 if (inited)
497 return;
498 inited = TRUE;
501 /* Check whether an existing file is an mmo file. */
503 static const bfd_target *
504 mmo_object_p (bfd *abfd)
506 struct stat statbuf;
507 bfd_byte b[4];
509 mmo_init ();
511 if (bfd_stat (abfd, &statbuf) < 0
512 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
513 || bfd_bread (b, 4, abfd) != 4)
514 goto bad_final;
516 /* All mmo files are a multiple of four bytes long.
517 Only recognize version one. */
518 if ((statbuf.st_size % 4) != 0
519 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
520 goto bad_format;
522 /* Get the last 32-bit word. */
523 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
524 || bfd_bread (b, 4, abfd) != 4)
525 goto bad_final;
527 /* Check if the file ends in a lop_end lopcode. */
528 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
529 goto bad_format;
531 /* Compute an upper bound on the max symbol length. Not really
532 important as all of the symbol information can only be 256k. */
533 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
534 abfd->tdata.mmo_data->lop_stab_symbol
535 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
537 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
539 _bfd_error_handler
540 /* xgettext:c-format */
541 (_("%pB: no core to allocate a symbol %d bytes long"),
542 abfd, abfd->tdata.mmo_data->max_symbol_length);
543 goto bad_final;
546 /* Read in everything. */
547 if (! mmo_scan (abfd))
548 goto bad_format_free;
550 if (abfd->symcount > 0)
551 abfd->flags |= HAS_SYMS;
553 /* You'll have to tweak this if you want to use this format for other
554 arches (not recommended due to its small-size limitations). Look at
555 the ELF format for how to make it target-generic. */
556 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
557 goto bad_format_free;
559 return abfd->xvec;
561 bad_format_free:
562 free (abfd->tdata.mmo_data->lop_stab_symbol);
563 bad_format:
564 bfd_set_error (bfd_error_wrong_format);
565 bad_final:
566 return NULL;
569 /* Set up the mmo tdata information. */
571 static bfd_boolean
572 mmo_mkobject (bfd *abfd)
574 mmo_init ();
576 if (abfd->tdata.mmo_data == NULL)
578 time_t created;
580 /* All fields are zero-initialized, so we don't have to explicitly
581 initialize most. */
582 tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type));
583 if (tdata == NULL)
584 return FALSE;
586 created = time (NULL);
587 bfd_put_32 (abfd, created, tdata->created);
589 abfd->tdata.mmo_data = tdata;
592 return TRUE;
595 static bfd_boolean
596 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
598 /* The point is to match what --extract-symbols does (well, negated). */
599 return bfd_section_size (sec) != 0;
602 /* Find out whether we should omit symbol consistency checks for this
603 bfd and cache the value.
605 This function must only be called when all section contents is
606 known. However, calculating symbol consistency at the time the
607 private BFD data is initialized is too late for some uses. */
609 static bfd_boolean
610 mmo_ignore_symbol_consistency (bfd *abfd)
612 if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
614 abfd->tdata.mmo_data->ignore_symbol_consistency =
615 bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
617 abfd->tdata.mmo_data->symbol_consistency_override_calculated = TRUE;
620 return abfd->tdata.mmo_data->ignore_symbol_consistency;
623 static bfd_boolean
624 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
626 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
627 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
628 return TRUE;
630 /* Copy the time the copied-from file was created. If people want the
631 time the file was last *modified*, they have that in the normal file
632 information. */
633 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
634 sizeof (obfd->tdata.mmo_data->created));
635 return TRUE;
638 /* Helper functions for mmo_decide_section, used through
639 bfd_map_over_sections. */
641 static void
642 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
644 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
645 bfd_vma vma = bfd_section_vma (sec);
647 /* Ignore sections that aren't loaded. */
648 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
649 != (SEC_LOAD | SEC_ALLOC))
650 return;
652 if (infop->addr >= vma && infop->addr < vma + sec->size)
653 infop->sec = sec;
656 static void
657 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
659 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
660 bfd_vma vma = bfd_section_vma (sec);
662 /* Ignore sections that aren't loaded. */
663 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
664 != (SEC_LOAD | SEC_ALLOC))
665 return;
667 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
668 infop->sec = sec;
671 /* Find a section that corresponds to a VMA. Automatically create .text
672 or .data and set current section to it, depending on what vma. If we
673 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
674 increasing number. */
676 static asection *
677 mmo_decide_section (bfd *abfd, bfd_vma vma)
679 asection *sec = NULL;
680 char sec_name[sizeof (".MMIX.sec.") + 20];
681 struct mmo_find_sec_info info;
683 info.addr = vma;
684 info.sec = NULL;
686 /* First see if there's a section that would match exactly. */
687 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
689 if (info.sec != NULL)
690 return info.sec;
692 /* If there's no such section, try and expand one of the existing ones,
693 up to a limit. Make sure we have .text and .data before we try that;
694 create them corresponding to expected addresses and set flags to make
695 them match the "loaded and with contents" expectation. */
696 if ((vma >> 56) == 0)
698 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
700 if (sec == NULL)
701 return NULL;
703 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
704 return NULL;
706 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
707 | SEC_CODE | SEC_LOAD | SEC_ALLOC)))
708 return NULL;
710 else if ((vma >> 56) == 0x20)
712 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
714 if (sec == NULL)
715 return NULL;
717 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
718 return NULL;
720 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
721 | SEC_LOAD | SEC_ALLOC)))
722 return NULL;
725 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
727 if (info.sec != NULL)
728 return info.sec;
730 /* If there's still no suitable section, make a new one. */
731 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
732 sec = mmo_make_section (abfd, sec_name);
734 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
735 return NULL;
737 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
738 | SEC_LOAD | SEC_ALLOC)))
739 return NULL;
740 return sec;
743 /* Xor in a 64-bit value VALUE at VMA. */
745 static INLINE void
746 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
748 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
749 bfd_vma prev = bfd_get_64 (sec->owner, loc);
751 value ^= prev;
752 bfd_put_64 (sec->owner, value, loc);
755 /* Xor in a 32-bit value VALUE at VMA. */
757 static INLINE void
758 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
760 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
761 unsigned int prev = bfd_get_32 (sec->owner, loc);
763 value ^= prev;
764 bfd_put_32 (sec->owner, value, loc);
767 /* Xor in a 16-bit value VALUE at VMA. */
769 static INLINE void
770 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
772 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
773 unsigned int prev = bfd_get_16 (sec->owner, loc);
775 value ^= prev;
776 bfd_put_16 (sec->owner, value, loc);
779 /* Write a 32-bit word to output file, no lop_quote generated. */
781 static INLINE void
782 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
784 bfd_byte buf[4];
786 bfd_put_32 (abfd, value, buf);
788 if (bfd_bwrite (buf, 4, abfd) != 4)
789 abfd->tdata.mmo_data->have_error = TRUE;
792 /* Write a 32-bit word to output file; lop_quote if necessary. */
794 static INLINE void
795 mmo_write_tetra (bfd *abfd, unsigned int value)
797 if (((value >> 24) & 0xff) == LOP)
798 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
800 mmo_write_tetra_raw (abfd, value);
803 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
805 static INLINE void
806 mmo_write_octa (bfd *abfd, bfd_vma value)
808 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
809 mmo_write_tetra (abfd, (unsigned int) value);
812 /* Write a 64-bit word to output file, without lop_quoting. */
814 static INLINE void
815 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
817 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
818 mmo_write_tetra_raw (abfd, (unsigned int) value);
821 /* Write quoted contents. Intended to be called multiple times in
822 sequence, followed by a call to mmo_flush_chunk. */
824 static INLINE bfd_boolean
825 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
827 bfd_boolean retval = TRUE;
828 struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
830 /* Fill up a tetra from bytes remaining from a previous chunk. */
831 if (mmop->byte_no != 0)
833 while (mmop->byte_no < 4 && len != 0)
835 mmop->buf[mmop->byte_no++] = *loc++;
836 len--;
839 if (mmop->byte_no == 4)
841 mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
842 mmop->byte_no = 0;
846 while (len >= 4)
848 if (loc[0] == LOP)
849 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
851 retval = (retval
852 && ! mmop->have_error
853 && 4 == bfd_bwrite (loc, 4, abfd));
855 loc += 4;
856 len -= 4;
859 if (len)
861 /* We must have flushed a previous remainder if we get one from
862 this chunk too. */
863 BFD_ASSERT (mmop->byte_no == 0);
864 memcpy (mmop->buf, loc, len);
865 mmop->byte_no = len;
868 if (! retval)
869 mmop->have_error = TRUE;
870 return retval;
873 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
874 4 bytes. */
876 static INLINE bfd_boolean
877 mmo_flush_chunk (bfd *abfd)
879 if (abfd->tdata.mmo_data->byte_no != 0)
881 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
882 0, 4 - abfd->tdata.mmo_data->byte_no);
883 mmo_write_tetra (abfd,
884 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
885 abfd->tdata.mmo_data->byte_no = 0;
888 return ! abfd->tdata.mmo_data->have_error;
891 /* Same, but from a list. */
893 static INLINE bfd_boolean
894 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
896 for (; datap != NULL; datap = datap->next)
897 if (! mmo_write_chunk (abfd, datap->data, datap->size))
898 return FALSE;
900 return mmo_flush_chunk (abfd);
903 /* Write a lop_loc and some contents. A caller needs to call
904 mmo_flush_chunk after calling this function. The location is only
905 output if different than *LAST_VMAP, which is updated after this call. */
907 static bfd_boolean
908 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
909 unsigned int len, bfd_vma *last_vmap)
911 /* Find an initial and trailing section of zero (aligned) tetras; we don't
912 need to write out zeros. FIXME: When we do this, we should emit
913 section size and address specifiers, else objcopy can't always perform
914 an identity translation. Only do this if we *don't* have left-over
915 data from a previous write (and will not add any) or else the vma of
916 this chunk is *not* the next address, because then data isn't
917 tetrabyte-aligned and we're concatenating to that left-over data. */
919 if ((vma & 3) == 0
920 && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
922 while (len > 4 && bfd_get_32 (abfd, loc) == 0)
924 vma += 4;
925 len -= 4;
926 loc += 4;
929 if ((len & 3) == 0)
930 while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
931 len -= 4;
934 /* Only write out the location if it's different than the one the caller
935 (supposedly) previously handled, accounting for omitted leading zeros. */
936 if (vma != *last_vmap)
938 /* We might be in the middle of a sequence. */
939 mmo_flush_chunk (abfd);
941 /* This should not happen during normal usage, but can presumably
942 happen with an erroneous linker-script, so handle gracefully.
943 Avoid Knuth-specific terms in the message, such as "tetrabyte".
944 Note that this function will get non-4-multiple lengths and
945 unaligned vmas but those come in tuples (mostly pairs) and are
946 continuous (i.e. the if-condition above false) and they are
947 group-wise aligned. */
948 if ((vma & 3) != 0)
950 _bfd_error_handler
951 /* xgettext:c-format */
952 (_("%pB: attempt to emit contents at non-multiple-of-4"
953 " address %#" PRIx64 ""),
954 abfd, (uint64_t) vma);
955 bfd_set_error (bfd_error_bad_value);
956 return FALSE;
959 /* We always write the location as 64 bits; no use saving bytes
960 here. */
961 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
962 mmo_write_octa_raw (abfd, vma);
965 /* Update to reflect end of this chunk, with trailing zeros omitted. */
966 *last_vmap = vma + len;
968 return (! abfd->tdata.mmo_data->have_error
969 && mmo_write_chunk (abfd, loc, len));
972 /* Same, but from a list. */
974 static INLINE bfd_boolean
975 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
977 /* Get an address different than the address of the first chunk. */
978 bfd_vma last_vma = datap ? datap->where - 1 : 0;
980 for (; datap != NULL; datap = datap->next)
981 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
982 &last_vma))
983 return FALSE;
985 return mmo_flush_chunk (abfd);
988 /* Make a .MMIX.spec_data.N section. */
990 static asection *
991 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
993 asection *sec;
994 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
995 = MMIX_OTHER_SPEC_SECTION_PREFIX;
997 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
998 "%d", spec_data_number);
1000 sec = mmo_make_section (abfd, secname);
1002 return sec;
1005 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1006 ourselves, parse some of its data to get at the section name. */
1008 static asection *
1009 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1011 char *secname;
1012 asection *sec;
1013 bfd_byte buf[4];
1014 unsigned int secname_length;
1015 unsigned int i;
1016 bfd_vma section_length;
1017 bfd_vma section_vma;
1018 mmo_data_list_type *loc;
1019 flagword flags;
1020 long orig_pos;
1022 /* If this isn't the "special" special data, then make a placeholder
1023 section. */
1024 if (spec_data_number != SPEC_DATA_SECTION)
1025 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1027 /* Seek back to this position if there was a format error. */
1028 orig_pos = bfd_tell (abfd);
1030 /* Read the length (in 32-bit words). */
1031 if (bfd_bread (buf, 4, abfd) != 4)
1032 goto format_error;
1034 if (buf[0] == LOP)
1036 if (buf[1] != LOP_QUOTE)
1037 goto format_error;
1039 if (bfd_bread (buf, 4, abfd) != 4)
1040 goto format_error;
1043 /* We don't care to keep the name length accurate. It's
1044 zero-terminated. */
1045 secname_length = bfd_get_32 (abfd, buf) * 4;
1047 /* Check section name length for sanity. */
1048 if (secname_length > MAX_SECTION_NAME_SIZE)
1049 goto format_error;
1051 /* This should be free'd regardless if a section is created. */
1052 secname = bfd_malloc (secname_length + 1);
1053 secname[secname_length] = 0;
1055 for (i = 0; i < secname_length / 4; i++)
1057 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1058 goto format_error_free;
1060 if (secname[i * 4] == (char) LOP)
1062 /* A bit of overkill, but we handle char 0x98 in a section name,
1063 and recognize misparsing. */
1064 if (secname[i * 4 + 1] != LOP_QUOTE
1065 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1066 /* Whoops. We thought this was a name, and now we found a
1067 non-lop_quote lopcode before we parsed the whole length of
1068 the name. Signal end-of-file in the same manner. */
1069 goto format_error_free;
1073 /* Get the section flags. */
1074 if (bfd_bread (buf, 4, abfd) != 4
1075 || (buf[0] == LOP
1076 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1077 goto format_error_free;
1079 flags = bfd_get_32 (abfd, buf);
1081 /* Get the section length. */
1082 if (bfd_bread (buf, 4, abfd) != 4
1083 || (buf[0] == LOP
1084 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1085 goto format_error_free;
1087 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1089 /* That's the first, high-part. Now get the low part. */
1091 if (bfd_bread (buf, 4, abfd) != 4
1092 || (buf[0] == LOP
1093 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1094 goto format_error_free;
1096 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1098 /* Check the section length for sanity. */
1099 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1100 goto format_error_free;
1102 /* Get the section VMA. */
1103 if (bfd_bread (buf, 4, abfd) != 4
1104 || (buf[0] == LOP
1105 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1106 goto format_error_free;
1108 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1110 /* That's the first, high-part. Now get the low part. */
1111 if (bfd_bread (buf, 4, abfd) != 4
1112 || (buf[0] == LOP
1113 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1114 goto format_error_free;
1116 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1118 sec = mmo_make_section (abfd, secname);
1119 free (secname);
1120 if (sec == NULL)
1121 goto format_error;
1123 /* We allocate a buffer here for the advertised size, with head room for
1124 tetrabyte alignment. */
1125 loc = bfd_zmalloc (section_length + 3
1126 + sizeof (struct mmo_data_list_struct));
1127 if (loc == NULL)
1128 goto format_error;
1130 /* Use a TETRA-rounded size for the allocated buffer; we set the
1131 "visible" section size below. */
1132 loc->size = (section_length + 3) & ~3;
1134 /* Add in the section flags we found to those bfd entered during this
1135 process and set the contents. */
1136 if (!bfd_set_section_flags (sec,
1137 (bfd_sec_flags_from_mmo_flags (flags)
1138 | bfd_section_flags (sec)
1139 | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1140 || !bfd_set_section_size (sec, sec->size + section_length)
1141 /* Set VMA only for the first occurrence. */
1142 || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1144 /* If we get an error for any of the calls above, signal more than
1145 just a format error for the spec section. */
1146 return NULL;
1149 loc->next = NULL;
1150 if (mmo_section_data (sec)->tail != NULL)
1151 mmo_section_data (sec)->tail->next = loc;
1152 else
1153 mmo_section_data (sec)->head = loc;
1154 mmo_section_data (sec)->tail = loc;
1155 loc->where = section_vma;
1157 return sec;
1159 format_error_free:
1160 free (secname);
1161 format_error:
1162 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1163 return NULL;
1165 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1168 /* Read a byte, but read from file in multiples of 32-bit words. */
1170 static bfd_byte
1171 mmo_get_byte (bfd *abfd)
1173 bfd_byte retval;
1175 if (abfd->tdata.mmo_data->byte_no == 0)
1177 if (! abfd->tdata.mmo_data->have_error
1178 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1180 abfd->tdata.mmo_data->have_error = TRUE;
1182 /* A value somewhat safe against tripping on some inconsistency
1183 when mopping up after this error. */
1184 return 128;
1188 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1189 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1191 return retval;
1194 /* Write a byte, in multiples of 32-bit words. */
1196 static void
1197 mmo_write_byte (bfd *abfd, bfd_byte value)
1199 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1200 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1202 if (! abfd->tdata.mmo_data->have_error
1203 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1204 abfd->tdata.mmo_data->have_error = TRUE;
1208 /* Create a symbol. */
1210 static bfd_boolean
1211 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1212 mmo_sym_type sym_type, unsigned int serno)
1214 struct mmo_symbol *n;
1216 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1217 if (n == NULL)
1218 return FALSE;
1220 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1221 if (n->name == NULL)
1222 return FALSE;
1224 strcpy (n->name, symname);
1226 n->value = addr;
1227 n->sym_type = sym_type;
1228 n->serno = serno;
1230 if (abfd->tdata.mmo_data->symbols == NULL)
1231 abfd->tdata.mmo_data->symbols = n;
1232 else
1233 abfd->tdata.mmo_data->symtail->next = n;
1234 abfd->tdata.mmo_data->symtail = n;
1235 n->next = NULL;
1237 ++abfd->symcount;
1239 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1240 section, as it's the one place we're sure to pass when reading a mmo
1241 object. For written objects, we do it while setting the symbol
1242 table. */
1243 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1244 && bfd_get_start_address (abfd) != addr
1245 && !mmo_ignore_symbol_consistency (abfd))
1247 _bfd_error_handler
1248 (_("%pB: invalid mmo file: initialization value for $255"
1249 " is not `Main'\n"),
1250 abfd);
1251 bfd_set_error (bfd_error_bad_value);
1252 return FALSE;
1255 return TRUE;
1258 /* Read in symbols. */
1260 static bfd_boolean
1261 mmo_get_symbols (bfd *abfd)
1264 INODE
1265 Symbol-table, mmo section mapping, File layout, mmo
1266 SUBSECTION
1267 Symbol table format
1269 From mmixal.w (or really, the generated mmixal.tex) in the
1270 MMIXware package which also contains the @command{mmix} simulator:
1271 ``Symbols are stored and retrieved by means of a @samp{ternary
1272 search trie}, following ideas of Bentley and Sedgewick. (See
1273 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1274 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1275 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1276 character, and there are branches to subtries for the cases where
1277 a given character is less than, equal to, or greater than the
1278 character in the trie. There also is a pointer to a symbol table
1279 entry if a symbol ends at the current node.''
1281 So it's a tree encoded as a stream of bytes. The stream of bytes
1282 acts on a single virtual global symbol, adding and removing
1283 characters and signalling complete symbol points. Here, we read
1284 the stream and create symbols at the completion points.
1286 First, there's a control byte <<m>>. If any of the listed bits
1287 in <<m>> is nonzero, we execute what stands at the right, in
1288 the listed order:
1290 | (MMO3_LEFT)
1291 | 0x40 - Traverse left trie.
1292 | (Read a new command byte and recurse.)
1294 | (MMO3_SYMBITS)
1295 | 0x2f - Read the next byte as a character and store it in the
1296 | current character position; increment character position.
1297 | Test the bits of <<m>>:
1299 | (MMO3_WCHAR)
1300 | 0x80 - The character is 16-bit (so read another byte,
1301 | merge into current character.
1303 | (MMO3_TYPEBITS)
1304 | 0xf - We have a complete symbol; parse the type, value
1305 | and serial number and do what should be done
1306 | with a symbol. The type and length information
1307 | is in j = (m & 0xf).
1309 | (MMO3_REGQUAL_BITS)
1310 | j == 0xf: A register variable. The following
1311 | byte tells which register.
1312 | j <= 8: An absolute symbol. Read j bytes as the
1313 | big-endian number the symbol equals.
1314 | A j = 2 with two zero bytes denotes an
1315 | unknown symbol.
1316 | j > 8: As with j <= 8, but add (0x20 << 56)
1317 | to the value in the following j - 8
1318 | bytes.
1320 | Then comes the serial number, as a variant of
1321 | uleb128, but better named ubeb128:
1322 | Read bytes and shift the previous value left 7
1323 | (multiply by 128). Add in the new byte, repeat
1324 | until a byte has bit 7 set. The serial number
1325 | is the computed value minus 128.
1327 | (MMO3_MIDDLE)
1328 | 0x20 - Traverse middle trie. (Read a new command byte
1329 | and recurse.) Decrement character position.
1331 | (MMO3_RIGHT)
1332 | 0x10 - Traverse right trie. (Read a new command byte and
1333 | recurse.)
1335 Let's look again at the <<lop_stab>> for the trivial file
1336 (@pxref{File layout}).
1338 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1339 | 0x203a4040
1340 | 0x10404020
1341 | 0x4d206120
1342 | 0x69016e00
1343 | 0x81000000
1345 This forms the trivial trie (note that the path between ``:'' and
1346 ``M'' is redundant):
1348 | 203a ":"
1349 | 40 /
1350 | 40 /
1351 | 10 \
1352 | 40 /
1353 | 40 /
1354 | 204d "M"
1355 | 2061 "a"
1356 | 2069 "i"
1357 | 016e "n" is the last character in a full symbol, and
1358 | with a value represented in one byte.
1359 | 00 The value is 0.
1360 | 81 The serial number is 1. */
1362 bfd_byte m = mmo_get_byte (abfd);
1364 /* Check first if we have a bad hair day. */
1365 if (abfd->tdata.mmo_data->have_error)
1366 return FALSE;
1368 if (m & MMO3_LEFT)
1369 /* Traverse left trie. */
1370 mmo_get_symbols (abfd);
1372 if (m & MMO3_SYMBITS)
1374 bfd_byte c = mmo_get_byte (abfd);
1375 bfd_byte j = m & MMO3_TYPEBITS;
1376 bfd_vma addr = 0;
1377 enum mmo_sym_type sym_type;
1378 unsigned int serno = 0;
1379 bfd_byte k;
1381 if (m & MMO3_WCHAR)
1383 bfd_byte c2 = mmo_get_byte (abfd);
1385 /* A two-byte character. We can't grok this, but neither can
1386 mmotype, for other cases than the second byte being zero. */
1388 if (c != 0)
1390 abfd->tdata.mmo_data->lop_stab_symbol
1391 [abfd->tdata.mmo_data->symbol_position] = 0;
1393 _bfd_error_handler
1394 /* xgettext:c-format */
1395 (_("%pB: unsupported wide character sequence"
1396 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1397 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1398 bfd_set_error (bfd_error_bad_value);
1399 abfd->tdata.mmo_data->have_error = TRUE;
1400 return FALSE;
1402 else
1403 c = c2;
1406 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1407 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1409 if (j & MMO3_REGQUAL_BITS)
1411 if (j == MMO3_REGQUAL_BITS)
1413 sym_type = mmo_reg_sym;
1414 addr = mmo_get_byte (abfd);
1416 else if (j <= 8)
1418 unsigned int i;
1420 for (i = 0; i < j; i++)
1421 addr = (addr << 8) + mmo_get_byte (abfd);
1423 if (addr == 0 && j == MMO3_UNDEF)
1424 sym_type = mmo_undef_sym;
1425 else
1426 sym_type = mmo_abs_sym;
1428 else
1430 unsigned int i;
1432 for (i = MMO3_DATA; i < j; i++)
1433 addr = (addr << 8) + mmo_get_byte (abfd);
1435 addr += (bfd_vma) 0x20 << 56;
1436 sym_type = mmo_data_sym;
1439 /* Get the serial number. */
1442 k = mmo_get_byte (abfd);
1443 serno = (serno << 7) + k;
1445 while (k < 128);
1446 serno -= 128;
1448 /* Got it. Now enter it. Skip a leading ":". */
1449 if (! abfd->tdata.mmo_data->have_error
1450 && ! mmo_create_symbol (abfd,
1451 abfd->tdata.mmo_data->lop_stab_symbol
1452 + 1,
1453 addr, sym_type, serno))
1454 abfd->tdata.mmo_data->have_error = TRUE;
1457 if (m & MMO3_MIDDLE)
1458 /* Traverse middle trie. */
1459 mmo_get_symbols (abfd);
1461 abfd->tdata.mmo_data->symbol_position--;
1464 if (m & MMO3_RIGHT)
1465 /* Traverse right trie. */
1466 mmo_get_symbols (abfd);
1468 return ! abfd->tdata.mmo_data->have_error;
1471 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1472 is in section SEC. Adjust and reallocate zero-initialized contents.
1473 If there's new contents, allocate to the next multiple of
1474 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1476 static INLINE bfd_byte *
1477 mmo_get_loc (asection *sec, bfd_vma vma, int size)
1479 bfd_size_type allocated_size;
1480 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1481 struct mmo_data_list_struct *datap = sdatap->head;
1482 struct mmo_data_list_struct *entry;
1484 /* First search the list to see if we have the requested chunk in one
1485 piece, or perhaps if we have a suitable chunk with room to fit. */
1486 for (; datap != NULL; datap = datap->next)
1488 if (datap->where <= vma
1489 && datap->where + datap->size >= vma + size)
1490 return datap->data + vma - datap->where;
1491 else if (datap->where <= vma
1492 && datap->where + datap->allocated_size >= vma + size
1493 /* Only munch on the "allocated size" if it does not
1494 overlap the next chunk. */
1495 && (datap->next == NULL || datap->next->where >= vma + size))
1497 /* There was room allocated, but the size wasn't set to include
1498 it. Do that now. */
1499 datap->size += (vma + size) - (datap->where + datap->size);
1501 /* Update the section size. This happens only if we update the
1502 32-bit-aligned chunk size. Callers that have
1503 non-32-bit-aligned sections should do all allocation and
1504 size-setting by themselves or at least set the section size
1505 after the last allocating call to this function. */
1506 if (vma + size > sec->vma + sec->size)
1507 sec->size += (vma + size) - (sec->vma + sec->size);
1509 return datap->data + vma - datap->where;
1513 /* Not found; allocate a new block. First check in case we get a
1514 request for a size split up over several blocks; we'll have to return
1515 NULL for those cases, requesting the caller to split up the request.
1516 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1517 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1519 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1520 if ((datap->where <= vma && datap->where + datap->size > vma)
1521 || (datap->where < vma + size
1522 && datap->where + datap->size >= vma + size))
1523 return NULL;
1525 allocated_size
1526 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1527 entry = (mmo_data_list_type *)
1528 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1529 if (entry == NULL)
1530 return NULL;
1531 entry->where = vma;
1532 entry->size = size;
1533 entry->allocated_size = allocated_size;
1535 datap = sdatap->head;
1537 /* Sort the records by address. Optimize for the common case of adding
1538 a record to the end of the list. */
1539 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1541 sdatap->tail->next = entry;
1542 entry->next = NULL;
1543 sdatap->tail = entry;
1545 else
1547 mmo_data_list_type **look;
1548 for (look = &sdatap->head;
1549 *look != NULL && (*look)->where < entry->where;
1550 look = &(*look)->next)
1552 entry->next = *look;
1553 *look = entry;
1554 if (entry->next == NULL)
1556 sdatap->tail = entry;
1558 /* We get here for the first time (at other times too) for this
1559 section. Say we have contents. */
1560 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1561 | SEC_HAS_CONTENTS)))
1562 return NULL;
1566 /* Update the section size. This happens only when we add contents and
1567 re-size as we go. The section size will then be aligned to 32 bits. */
1568 if (vma + size > sec->vma + sec->size)
1569 sec->size += (vma + size) - (sec->vma + sec->size);
1570 return entry->data;
1573 /* Set sizes once we've read in all sections. */
1575 static void
1576 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1577 void *ignored ATTRIBUTE_UNUSED)
1579 sec->lma = sec->vma;
1582 /* Read the mmo file and turn it into sections. */
1584 static bfd_boolean
1585 mmo_scan (bfd *abfd)
1587 unsigned int i;
1588 unsigned int lineno = 1;
1589 bfd_boolean error = FALSE;
1590 bfd_vma vma = 0;
1591 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1592 asection *non_spec_sec = NULL;
1593 bfd_vma non_spec_vma = 0;
1594 bfd_size_type nbytes_read = 0;
1595 /* Buffer with room to read a 64-bit value. */
1596 bfd_byte buf[8];
1597 file_ptr stab_loc = -1;
1598 char *file_names[256];
1600 abfd->symcount = 0;
1601 memset (file_names, 0, sizeof (file_names));
1603 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1604 goto error_return;
1606 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1608 if (buf[0] == LOP)
1610 unsigned int y = bfd_get_8 (abfd, buf + 2);
1611 unsigned int z = bfd_get_8 (abfd, buf + 3);
1613 /* Change back to the original section for lopcodes other
1614 than LOP_QUOTE that comes after a LOP_SPEC. */
1615 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1616 && non_spec_sec != NULL)
1618 sec = non_spec_sec;
1619 vma = non_spec_vma;
1620 non_spec_sec = NULL;
1623 switch (buf[1])
1625 default:
1626 _bfd_error_handler
1627 /* xgettext:c-format */
1628 (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1629 abfd, buf[1]);
1630 bfd_set_error (bfd_error_bad_value);
1631 goto error_return;
1633 case LOP_QUOTE:
1634 /* Quote the next 32-bit word. */
1635 if (y != 0 || z != 1)
1637 _bfd_error_handler
1638 /* xgettext:c-format */
1639 (_("%pB: invalid mmo file: expected YZ = 1"
1640 " got YZ = %d for lop_quote\n"),
1641 abfd, y*256+z);
1642 bfd_set_error (bfd_error_bad_value);
1643 goto error_return;
1645 if (bfd_bread (buf, 4, abfd) != 4)
1646 goto error_return;
1648 vma &= ~3;
1649 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1650 vma += 4;
1651 lineno++;
1652 break;
1654 case LOP_LOC:
1655 /* Set vma (and section). */
1656 vma = (bfd_vma) y << 56;
1657 if (z == 1)
1659 /* Get a 32-bit value. */
1660 if (bfd_bread (buf, 4, abfd) != 4)
1661 goto error_return;
1663 vma += bfd_get_32 (abfd, buf);
1665 else if (z == 2)
1667 /* Get a 64-bit value. */
1668 if (bfd_bread (buf, 8, abfd) != 8)
1669 goto error_return;
1671 vma += bfd_get_64 (abfd, buf);
1673 else
1675 _bfd_error_handler
1676 /* xgettext:c-format */
1677 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1678 " got z = %d for lop_loc\n"),
1679 abfd, z);
1680 bfd_set_error (bfd_error_bad_value);
1681 goto error_return;
1684 /* When we decide which section the data goes into, we might
1685 create the section. If that happens, make sure the VMA at
1686 creation time is tetra-aligned. */
1687 sec = mmo_decide_section (abfd, vma & ~3);
1688 if (sec == NULL)
1689 goto error_return;
1690 break;
1692 case LOP_SKIP:
1693 /* Move forward within the same section. */
1694 vma += y * 256 + z;
1696 sec = mmo_decide_section (abfd, vma);
1697 if (sec == NULL)
1698 goto error_return;
1699 break;
1701 case LOP_FIXO:
1702 /* A fixup: Store the current vma somewhere. Position using
1703 same format as LOP_LOC. */
1705 bfd_vma p = (bfd_vma) y << 56;
1706 asection *fixosec;
1708 if (z == 1)
1710 /* Get a 32-bit value. */
1711 if (bfd_bread (buf, 4, abfd) != 4)
1712 goto error_return;
1714 p += bfd_get_32 (abfd, buf);
1716 else if (z == 2)
1718 /* Get a 64-bit value. */
1719 if (bfd_bread (buf, 8, abfd) != 8)
1720 goto error_return;
1722 p += bfd_get_64 (abfd, buf);
1724 else
1726 _bfd_error_handler
1727 /* xgettext:c-format */
1728 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1729 " got z = %d for lop_fixo\n"),
1730 abfd, z);
1731 bfd_set_error (bfd_error_bad_value);
1732 goto error_return;
1735 /* The section where we store this address might be a
1736 different one than the current section. */
1737 fixosec = mmo_decide_section (abfd, p);
1738 if (fixosec == NULL)
1739 goto error_return;
1740 mmo_xore_64 (fixosec, p, vma);
1742 break;
1744 case LOP_FIXR:
1745 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1747 unsigned int yz = (y * 256 + z);
1748 bfd_vma p = vma + 2 - 4 * yz;
1749 asection *fixrsec = mmo_decide_section (abfd, p);
1750 if (fixrsec == NULL)
1751 goto error_return;
1752 mmo_xore_16 (fixrsec, p, yz);
1754 break;
1756 case LOP_FIXRX:
1757 /* A fixup, similar to lop_fixr, but taking larger numbers
1758 and can change branches into the opposite direction
1759 (gasp!). */
1761 bfd_vma delta;
1762 bfd_vma p;
1763 asection *fixrsec;
1765 if (y != 0)
1767 _bfd_error_handler
1768 /* xgettext:c-format */
1769 (_("%pB: invalid mmo file: expected y = 0,"
1770 " got y = %d for lop_fixrx\n"),
1771 abfd, y);
1772 bfd_set_error (bfd_error_bad_value);
1773 goto error_return;
1776 if (z != 16 && z != 24)
1778 _bfd_error_handler
1779 /* xgettext:c-format */
1780 (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1781 " got z = %d for lop_fixrx\n"),
1782 abfd, z);
1783 bfd_set_error (bfd_error_bad_value);
1784 goto error_return;
1787 /* Get the next 32-bit value. */
1788 if (bfd_bread (buf, 4, abfd) != 4)
1789 goto error_return;
1791 delta = bfd_get_32 (abfd, buf);
1793 /* Do an, ehm, involved calculation for the location of
1794 the fixup. See mmixal documentation for a verbose
1795 explanation. We follow it verbosely here for the
1796 readers delight. */
1797 if (buf[0] == 0)
1798 p = vma - 4 * delta;
1799 else if (buf[0] == 1)
1800 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1801 else
1803 _bfd_error_handler
1804 /* xgettext:c-format */
1805 (_("%pB: invalid mmo file: leading byte of operand word"
1806 " must be 0 or 1, got %d for lop_fixrx\n"),
1807 abfd, buf[0]);
1808 bfd_set_error (bfd_error_bad_value);
1809 goto error_return;
1812 fixrsec = mmo_decide_section (abfd, vma);
1813 if (fixrsec == NULL)
1814 goto error_return;
1815 mmo_xore_32 (fixrsec, p, delta);
1817 break;
1819 case LOP_FILE:
1820 /* Set current file and perhaps the file name. Reset line
1821 number. */
1822 if (z != 0)
1824 char *fname = bfd_malloc (z * 4 + 1);
1826 if (fname == NULL)
1828 _bfd_error_handler
1829 /* xgettext:c-format */
1830 (_("%pB: cannot allocate file name for file number %d,"
1831 " %d bytes\n"),
1832 abfd, y, z * 4 + 1);
1833 bfd_set_error (bfd_error_system_call);
1834 goto error_return;
1837 fname[z * 4] = 0;
1839 for (i = 0; i < z; i++)
1841 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1843 free (fname);
1844 goto error_return;
1848 if (file_names[y] != NULL)
1850 _bfd_error_handler
1851 /* xgettext:c-format */
1852 (_("%pB: invalid mmo file: file number %d `%s',"
1853 " was already entered as `%s'\n"),
1854 abfd, y, fname, file_names[y]);
1855 bfd_set_error (bfd_error_bad_value);
1856 goto error_return;
1859 file_names[y] = fname;
1862 if (file_names[y] == NULL)
1864 _bfd_error_handler
1865 /* xgettext:c-format */
1866 (_("%pB: invalid mmo file: file name for number %d"
1867 " was not specified before use\n"),
1868 abfd, y);
1869 bfd_set_error (bfd_error_bad_value);
1870 goto error_return;
1873 lineno = 0;
1874 break;
1876 case LOP_LINE:
1877 /* Set line number. */
1878 lineno = y * 256 + z;
1879 /* FIXME: Create a sequence of mmo-specific line number
1880 entries for each section, then translate into canonical
1881 format. */
1882 break;
1884 case LOP_SPEC:
1885 /* Special data follows until the next non-lop_quote
1886 lopcode. */
1887 non_spec_sec = sec;
1888 non_spec_vma = vma;
1889 sec = mmo_get_spec_section (abfd, y * 256 + z);
1890 if (sec == NULL)
1891 goto error_return;
1893 vma = sec->vma;
1894 break;
1896 case LOP_PRE:
1898 /* We ignore header information, except we read in the
1899 creation time from the first 32-bit word with the time
1900 in seconds since era. */
1901 if (z >= 1
1902 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1903 abfd) != 4)
1904 goto error_return;
1906 for (i = 1; i < z; i++)
1907 if (bfd_bread (buf, 4, abfd) != 4)
1908 goto error_return;
1910 break;
1912 case LOP_POST:
1913 /* This tells of the contents of registers $Z..$255 at
1914 startup. We make a section out of it, with VMA = Z * 8,
1915 but only if Z != 255 or the contents is non-zero. */
1917 asection *rsec;
1918 bfd_byte *loc;
1919 bfd_vma first_octa;
1920 bfd_vma startaddr_octa;
1922 /* Read first octaword outside loop to simplify logic when
1923 excluding the Z == 255, octa == 0 case. */
1924 if (bfd_bread (buf, 8, abfd) != 8)
1925 goto error_return;
1927 first_octa = bfd_get_64 (abfd, buf);
1929 /* Don't emit contents for the trivial case which is
1930 always present; $255 pointing to Main. */
1931 if (z != 255)
1933 rsec
1934 = bfd_make_section_old_way (abfd,
1935 MMIX_REG_CONTENTS_SECTION_NAME);
1936 rsec->flags |= SEC_LINKER_CREATED;
1937 rsec->vma = z * 8;
1938 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1939 bfd_put_64 (abfd, first_octa, loc);
1941 for (i = z + 1; i < 255; i++)
1943 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1944 goto error_return;
1947 /* Read out the last octabyte, and use it to set the
1948 start address. */
1949 if (bfd_bread (buf, 8, abfd) != 8)
1950 goto error_return;
1952 startaddr_octa = bfd_get_64 (abfd, buf);
1954 else
1955 startaddr_octa = first_octa;
1957 if (! bfd_set_start_address (abfd, startaddr_octa))
1959 /* Currently this can't fail, but this should handle
1960 future failures. */
1961 bfd_set_error (bfd_error_bad_value);
1962 goto error_return;
1965 break;
1967 case LOP_STAB:
1968 /* We read in the symbols now, not later. */
1969 if (y != 0 || z != 0)
1971 _bfd_error_handler
1972 /* xgettext:c-format */
1973 (_("%pB: invalid mmo file: fields y and z of lop_stab"
1974 " non-zero, y: %d, z: %d\n"),
1975 abfd, y, z);
1976 bfd_set_error (bfd_error_bad_value);
1977 goto error_return;
1980 /* Save the location, so we can check that YZ in the LOP_END
1981 is correct. */
1982 stab_loc = bfd_tell (abfd);
1984 /* It's not said that an MMO can be without symbols (though
1985 mmixal will refuse to assemble files without Main), but
1986 it seems it would still be a valid mmo-file, so allow it.
1987 We detect the absence of a symbol area in that the upper
1988 limit is computed (from the lop_end YZ field) as 0.
1989 Don't call mmo_get_symbols; it can only detect the end of
1990 a valid symbol trie, not the absence of one. */
1991 if (abfd->tdata.mmo_data->max_symbol_length != 0
1992 && ! mmo_get_symbols (abfd))
1993 goto error_return;
1994 break;
1996 case LOP_END:
1998 /* This must be the last 32-bit word in an mmo file.
1999 Let's find out. */
2000 struct stat statbuf;
2001 file_ptr curpos = bfd_tell (abfd);
2003 if (bfd_stat (abfd, &statbuf) < 0)
2004 goto error_return;
2006 if (statbuf.st_size != curpos)
2008 _bfd_error_handler
2009 /* xgettext:c-format */
2010 (_("%pB: invalid mmo file: lop_end not last item in"
2011 " file\n"),
2012 abfd);
2013 bfd_set_error (bfd_error_bad_value);
2014 goto error_return;
2017 /* Check that the YZ field is right. Subtract the size of
2018 this LOP_END in the calculation; YZ does not include
2019 it. */
2020 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2022 _bfd_error_handler
2023 /* xgettext:c-format */
2024 (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2025 " not equal to the number of tetras to the preceding"
2026 " lop_stab (%ld)\n"),
2027 abfd, (long) (y * 256 + z),
2028 (long) (curpos - stab_loc - 4)/4);
2029 bfd_set_error (bfd_error_bad_value);
2030 goto error_return;
2033 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2034 goto done;
2038 else
2040 /* This wasn't a lopcode, so store it in the current section. */
2041 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
2042 vma += 4;
2043 vma &= ~3;
2044 lineno++;
2048 /* We know this file is a multiple of four bytes (checked in
2049 mmo_object_p), so if we got something other than 0, this was a bad
2050 file (although it's more likely we'll get 0 in that case too).
2051 If we got end-of-file, then there was no lop_stab, so the file has
2052 invalid format. */
2054 if (nbytes_read != 0)
2055 bfd_set_error (bfd_error_system_call);
2056 else
2057 bfd_set_error (bfd_error_bad_value);
2059 error_return:
2060 error = TRUE;
2061 done:
2062 /* Mark the .text and .data section with their normal attribute if they
2063 contain anything. This is not redundant wrt. mmo_decide_section,
2064 since that code might never execute, and conversely the alloc+code
2065 section flags must be set then. */
2066 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2067 if (sec != NULL
2068 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2069 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2070 | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2071 error = TRUE;
2073 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2074 if (sec != NULL
2075 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2076 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2077 | SEC_ALLOC | SEC_LOAD)))
2078 error = TRUE;
2080 /* Free whatever resources we took. */
2081 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2082 if (file_names[i])
2083 free (file_names[i]);
2084 return ! error;
2087 /* A hook to set up object file dependent section information. For mmo,
2088 we point out the shape of allocated section contents. */
2090 static bfd_boolean
2091 mmo_new_section_hook (bfd *abfd, asection *newsect)
2093 if (!newsect->used_by_bfd)
2095 /* We zero-fill all fields and assume NULL is represented by an all
2096 zero-bit pattern. */
2097 newsect->used_by_bfd
2098 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2099 if (!newsect->used_by_bfd)
2100 return FALSE;
2103 /* Always align to at least 32-bit words. */
2104 newsect->alignment_power = 2;
2105 return _bfd_generic_new_section_hook (abfd, newsect);
2108 /* We already have section contents loaded for sections that have
2109 contents. */
2111 static bfd_boolean
2112 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2113 asection *sec,
2114 void * location,
2115 file_ptr offset,
2116 bfd_size_type bytes_to_do)
2118 /* Iterate over diminishing chunk sizes, copying contents, like
2119 mmo_set_section_contents. */
2120 while (bytes_to_do)
2122 /* A minor song-and-dance to make sure we're not bitten by the
2123 distant possibility of the cast from bfd_vma to int making the
2124 chunk zero-sized. */
2125 int chunk_size
2126 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2127 bfd_byte *loc;
2130 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2131 while (loc == NULL && (chunk_size /= 2) != 0);
2133 if (chunk_size == 0)
2134 return FALSE;
2136 memcpy (location, loc, chunk_size);
2138 location = (bfd_byte *) location + chunk_size;
2139 bytes_to_do -= chunk_size;
2140 offset += chunk_size;
2142 return TRUE;
2145 /* Return the amount of memory needed to read the symbol table. */
2147 static long
2148 mmo_get_symtab_upper_bound (bfd *abfd)
2150 return (abfd->symcount + 1) * sizeof (asymbol *);
2153 /* Sort mmo symbols by serial number. */
2155 static int
2156 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2158 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2159 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2161 /* Sort by serial number first. */
2162 if (sym1->serno < sym2->serno)
2163 return -1;
2164 else if (sym1->serno > sym2->serno)
2165 return 1;
2167 /* Then sort by address of the table entries. */
2168 return ((const char *) arg1 - (const char *) arg2);
2171 /* Translate the symbol table. */
2173 static long
2174 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2176 unsigned int symcount = bfd_get_symcount (abfd);
2177 asymbol *csymbols;
2178 unsigned int i;
2180 csymbols = abfd->tdata.mmo_data->csymbols;
2181 if (csymbols == NULL && symcount != 0)
2183 asymbol *c;
2184 struct mmo_symbol *s;
2185 struct mmo_symbol **msp;
2187 /* First we store the symbols into the table we'll return, then we
2188 qsort it on the serial number, with secondary on the address of
2189 the symbol, to preserve order if there would be non-unique serial
2190 numbers. */
2191 for (s = abfd->tdata.mmo_data->symbols,
2192 msp = (struct mmo_symbol **) alocation;
2193 s != NULL;
2194 s = s->next, ++msp)
2195 *msp = s;
2197 *msp = NULL;
2199 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2200 mmo_sort_mmo_symbols);
2202 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2203 if (csymbols == NULL)
2204 return -1;
2205 abfd->tdata.mmo_data->csymbols = csymbols;
2207 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2208 *msp != NULL;
2209 msp++, ++c)
2211 s = *msp;
2212 c->the_bfd = abfd;
2213 c->name = s->name;
2214 c->value = s->value;
2215 c->flags = BSF_GLOBAL;
2217 if (s->sym_type == mmo_data_sym)
2219 c->section
2220 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2222 if (c->section == NULL)
2223 c->section = bfd_abs_section_ptr;
2224 else
2225 c->value -= c->section->vma;
2227 else if (s->sym_type == mmo_undef_sym)
2228 c->section = bfd_und_section_ptr;
2229 else if (s->sym_type == mmo_reg_sym)
2231 c->section
2232 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2233 c->section->flags |= SEC_LINKER_CREATED;
2235 else
2237 asection *textsec
2238 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2239 asection *datasec;
2241 if (textsec != NULL
2242 && c->value >= textsec->vma
2243 && c->value <= textsec->vma + textsec->size)
2245 c->section = textsec;
2246 c->value -= c->section->vma;
2248 /* In mmo, symbol types depend on the VMA. Therefore, if
2249 the data section isn't within the usual bounds, its
2250 symbols are marked as absolute. Correct that. This
2251 means we can't have absolute symbols with values matching
2252 data section addresses, but we also can't have with
2253 absolute symbols with values matching text section
2254 addresses. For such needs, use the ELF format. */
2255 else if ((datasec
2256 = bfd_get_section_by_name (abfd,
2257 MMO_DATA_SECTION_NAME))
2258 != NULL
2259 && c->value >= datasec->vma
2260 && c->value <= datasec->vma + datasec->size)
2262 c->section = datasec;
2263 c->value -= c->section->vma;
2265 else
2266 c->section = bfd_abs_section_ptr;
2269 c->udata.p = NULL;
2273 /* Last, overwrite the incoming table with the right-type entries. */
2274 for (i = 0; i < symcount; i++)
2275 *alocation++ = csymbols++;
2276 *alocation = NULL;
2278 return symcount;
2281 /* Get information about a symbol. */
2283 static void
2284 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2285 asymbol *symbol, symbol_info *ret)
2287 bfd_symbol_info (symbol, ret);
2290 static void
2291 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2292 bfd_print_symbol_type how)
2294 FILE *file = (FILE *) afile;
2296 switch (how)
2298 case bfd_print_symbol_name:
2299 fprintf (file, "%s", symbol->name);
2300 break;
2301 default:
2302 bfd_print_symbol_vandf (abfd, file, symbol);
2304 fprintf (file, " %-5s %s",
2305 symbol->section->name,
2306 symbol->name);
2310 /* We can't map a file directly into executable code, so the
2311 size of header information is irrelevant. */
2313 static int
2314 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2315 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2317 return 0;
2320 /* Write the (section-neutral) file preamble. */
2322 static bfd_boolean
2323 mmo_internal_write_header (bfd *abfd)
2325 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2327 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2328 return FALSE;
2330 /* Copy creation time of original file. */
2331 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2332 return FALSE;
2334 return TRUE;
2337 /* Write the LOP_POST record, with global register initializations.
2338 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2339 registers at DATA. The Z = 255 field is filled in with the
2340 start-address. */
2342 static bfd_boolean
2343 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2345 int i;
2346 bfd_byte buf[8];
2347 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2349 for (i = z; i < 255; i++)
2351 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2353 if (bfd_bwrite (data, 8, abfd) != 8)
2354 return FALSE;
2357 /* For Z == $255, we always emit the start location; supposedly Main,
2358 but we have it handy at bfd_get_start_address. If we're called with
2359 Z == 255, don't assume DATA is valid. */
2360 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2362 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2365 /* Translate to and from BFD flags. This is to make sure that we don't
2366 get bitten by BFD flag number changes. */
2368 static flagword
2369 mmo_sec_flags_from_bfd_flags (flagword flags)
2371 flagword oflags = 0;
2373 if (flags & SEC_ALLOC)
2374 oflags |= MMO_SEC_ALLOC;
2375 if (flags & SEC_LOAD)
2376 oflags |= MMO_SEC_LOAD;
2377 if (flags & SEC_RELOC)
2378 oflags |= MMO_SEC_RELOC;
2379 if (flags & SEC_READONLY)
2380 oflags |= MMO_SEC_READONLY;
2381 if (flags & SEC_CODE)
2382 oflags |= MMO_SEC_CODE;
2383 if (flags & SEC_DATA)
2384 oflags |= MMO_SEC_DATA;
2385 if (flags & SEC_NEVER_LOAD)
2386 oflags |= MMO_SEC_NEVER_LOAD;
2387 if (flags & SEC_IS_COMMON)
2388 oflags |= MMO_SEC_IS_COMMON;
2389 if (flags & SEC_DEBUGGING)
2390 oflags |= MMO_SEC_DEBUGGING;
2392 return oflags;
2395 static flagword
2396 bfd_sec_flags_from_mmo_flags (flagword flags)
2398 flagword oflags = 0;
2400 if (flags & MMO_SEC_ALLOC)
2401 oflags |= SEC_ALLOC;
2402 if (flags & MMO_SEC_LOAD)
2403 oflags |= SEC_LOAD;
2404 if (flags & MMO_SEC_RELOC)
2405 oflags |= SEC_RELOC;
2406 if (flags & MMO_SEC_READONLY)
2407 oflags |= SEC_READONLY;
2408 if (flags & MMO_SEC_CODE)
2409 oflags |= SEC_CODE;
2410 if (flags & MMO_SEC_DATA)
2411 oflags |= SEC_DATA;
2412 if (flags & MMO_SEC_NEVER_LOAD)
2413 oflags |= SEC_NEVER_LOAD;
2414 if (flags & MMO_SEC_IS_COMMON)
2415 oflags |= SEC_IS_COMMON;
2416 if (flags & MMO_SEC_DEBUGGING)
2417 oflags |= SEC_DEBUGGING;
2419 return oflags;
2422 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2423 is 0. */
2425 static bfd_boolean
2426 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2428 bfd_vma secaddr = bfd_section_vma (sec);
2430 if (sec->size < 4)
2431 return FALSE;
2433 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2434 && bfd_get_32 (abfd,
2435 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2436 return TRUE;
2438 return FALSE;
2441 /* Write a section. */
2443 static bfd_boolean
2444 mmo_internal_write_section (bfd *abfd, asection *sec)
2446 /* We do it differently depending on what section this is:
2448 ".text": Output, prepended by information about the first source file
2449 (not yet implemented.)
2451 ".data": Output.
2453 (".MMIX.reg_contents": Not handled here.)
2455 Anything else: Output inside a lop_spec 80, in the format described
2456 above. */
2458 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2460 bfd_vma secaddr = bfd_section_vma (sec);
2462 /* Because leading and trailing zeros are omitted in output, we need to
2463 specify the section boundaries so they're correct when the file
2464 is read in again. That's also the case if this section is
2465 specified as not within its usual boundaries or alignments. */
2466 if (sec->size != 0
2467 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2468 || (secaddr & 3) != 0
2469 || (sec->size & 3) != 0
2470 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2472 if (!mmo_write_section_description (abfd, sec))
2473 return FALSE;
2476 /* FIXME: Output source file name and line number. */
2477 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2479 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2481 bfd_vma secaddr = bfd_section_vma (sec);
2483 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2484 if (sec->size != 0
2485 && (secaddr < (bfd_vma) 0x20 << 56
2486 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2487 || (secaddr & 3) != 0
2488 || (sec->size & 3) != 0
2489 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2491 if (!mmo_write_section_description (abfd, sec))
2492 return FALSE;
2495 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2497 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2498 /* Not handled here. */
2500 /* This would normally be an abort call since this can't happen, but
2501 we don't do that. */
2502 bfd_set_error (bfd_error_bad_value);
2503 return FALSE;
2505 else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2507 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2509 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2510 return (! abfd->tdata.mmo_data->have_error
2511 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2513 /* Ignore sections that are just allocated or empty; we write out
2514 _contents_ here. */
2515 else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2516 && sec->size != 0)
2518 if (!mmo_write_section_description (abfd, sec))
2519 return FALSE;
2521 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2522 loaded. */
2523 if (bfd_section_flags (sec) & SEC_LOAD)
2524 return (! abfd->tdata.mmo_data->have_error
2525 && mmo_write_loc_chunk_list (abfd,
2526 mmo_section_data (sec)->head));
2527 return (! abfd->tdata.mmo_data->have_error
2528 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2531 /* Some section without contents. */
2532 return TRUE;
2535 /* Write the description of a section, extended-mmo-style. */
2537 static bfd_boolean
2538 mmo_write_section_description (bfd *abfd, asection *sec)
2540 /* Keep the following document-comment formatted the way it is. */
2542 INODE
2543 mmo section mapping, , Symbol-table, mmo
2544 SUBSECTION
2545 mmo section mapping
2547 The implementation in BFD uses special data type 80 (decimal) to
2548 encapsulate and describe named sections, containing e.g.@: debug
2549 information. If needed, any datum in the encapsulation will be
2550 quoted using lop_quote. First comes a 32-bit word holding the
2551 number of 32-bit words containing the zero-terminated zero-padded
2552 segment name. After the name there's a 32-bit word holding flags
2553 describing the section type. Then comes a 64-bit big-endian word
2554 with the section length (in bytes), then another with the section
2555 start address. Depending on the type of section, the contents
2556 might follow, zero-padded to 32-bit boundary. For a loadable
2557 section (such as data or code), the contents might follow at some
2558 later point, not necessarily immediately, as a lop_loc with the
2559 same start address as in the section description, followed by the
2560 contents. This in effect forms a descriptor that must be emitted
2561 before the actual contents. Sections described this way must not
2562 overlap.
2564 For areas that don't have such descriptors, synthetic sections are
2565 formed by BFD. Consecutive contents in the two memory areas
2566 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2567 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2568 sections named <<.text>> and <<.data>> respectively. If an area
2569 is not otherwise described, but would together with a neighboring
2570 lower area be less than @samp{0x40000000} bytes long, it is joined
2571 with the lower area and the gap is zero-filled. For other cases,
2572 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2573 @var{n} is a number, a running count through the mmo file,
2574 starting at 0.
2576 EXAMPLE
2577 A loadable section specified as:
2579 | .section secname,"ax"
2580 | TETRA 1,2,3,4,-1,-2009
2581 | BYTE 80
2583 and linked to address @samp{0x4}, is represented by the sequence:
2585 | 0x98080050 - lop_spec 80
2586 | 0x00000002 - two 32-bit words for the section name
2587 | 0x7365636e - "secn"
2588 | 0x616d6500 - "ame\0"
2589 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2590 | 0x00000000 - high 32 bits of section length
2591 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2592 | 0x00000000 - high 32 bits of section address
2593 | 0x00000004 - section address is 4
2594 | 0x98010002 - 64 bits with address of following data
2595 | 0x00000000 - high 32 bits of address
2596 | 0x00000004 - low 32 bits: data starts at address 4
2597 | 0x00000001 - 1
2598 | 0x00000002 - 2
2599 | 0x00000003 - 3
2600 | 0x00000004 - 4
2601 | 0xffffffff - -1
2602 | 0xfffff827 - -2009
2603 | 0x50000000 - 80 as a byte, padded with zeros.
2605 Note that the lop_spec wrapping does not include the section
2606 contents. Compare this to a non-loaded section specified as:
2608 | .section thirdsec
2609 | TETRA 200001,100002
2610 | BYTE 38,40
2612 This, when linked to address @samp{0x200000000000001c}, is
2613 represented by:
2615 | 0x98080050 - lop_spec 80
2616 | 0x00000002 - two 32-bit words for the section name
2617 | 0x7365636e - "thir"
2618 | 0x616d6500 - "dsec"
2619 | 0x00000010 - flag READONLY
2620 | 0x00000000 - high 32 bits of section length
2621 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2622 | 0x20000000 - high 32 bits of address
2623 | 0x0000001c - low 32 bits of address 0x200000000000001c
2624 | 0x00030d41 - 200001
2625 | 0x000186a2 - 100002
2626 | 0x26280000 - 38, 40 as bytes, padded with zeros
2628 For the latter example, the section contents must not be
2629 loaded in memory, and is therefore specified as part of the
2630 special data. The address is usually unimportant but might
2631 provide information for e.g.@: the DWARF 2 debugging format. */
2633 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2634 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2635 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2636 mmo_flush_chunk (abfd);
2637 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2638 flag still having SEC_RELOC set. Investigate. This might be true
2639 for all alien sections; perhaps mmo.em should clear that flag. Might
2640 be related to weak references. */
2641 mmo_write_tetra (abfd,
2642 mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2643 mmo_write_octa (abfd, sec->size);
2644 mmo_write_octa (abfd, bfd_section_vma (sec));
2645 return TRUE;
2648 /* We save up all data before output. */
2650 static bfd_boolean
2651 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2652 const void *location, file_ptr offset,
2653 bfd_size_type bytes_to_do)
2655 /* Iterate over diminishing chunk sizes, copying contents. */
2656 while (bytes_to_do)
2658 /* A minor song-and-dance to make sure we're not bitten by the
2659 distant possibility of the cast from bfd_vma to int making the
2660 chunk zero-sized. */
2661 int chunk_size
2662 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2663 bfd_byte *loc;
2666 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2667 while (loc == NULL && (chunk_size /= 2) != 0);
2669 if (chunk_size == 0)
2670 return FALSE;
2672 memcpy (loc, location, chunk_size);
2674 location = (bfd_byte *) location + chunk_size;
2675 bytes_to_do -= chunk_size;
2676 offset += chunk_size;
2678 return TRUE;
2681 /* Add a symbol to a trie-tree. */
2683 static bfd_boolean
2684 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2685 const struct mmo_symbol *symp)
2687 const char *name = symp->name;
2688 struct mmo_symbol_trie *trie = rootp;
2689 struct mmo_symbol_trie **triep = NULL;
2691 while (*name && trie != NULL)
2693 if (*name < trie->symchar)
2695 triep = &trie->left;
2696 trie = trie->left;
2698 else if (*name > trie->symchar)
2700 triep = &trie->right;
2701 trie = trie->right;
2703 else if (*name == trie->symchar)
2705 triep = &trie->middle;
2706 name++;
2708 /* Make sure "trie" points to where we should fill in the
2709 current symbol whenever we've iterated through "name". We
2710 would lose the right position if we encounter "foobar" then
2711 "foo". */
2712 if (*name)
2713 trie = trie->middle;
2717 while (*name != 0)
2719 /* Create middle branches for the rest of the characters. */
2720 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2721 *triep = trie;
2722 trie->symchar = *name++;
2723 triep = &trie->middle;
2726 /* We discover a duplicate symbol rather late in the process, but still;
2727 we discover it and bail out. */
2728 if (trie->sym.name != NULL)
2730 _bfd_error_handler
2731 /* xgettext:c-format */
2732 (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2733 abfd, trie->sym.name);
2734 bfd_set_error (bfd_error_bad_value);
2735 return FALSE;
2738 memcpy (&trie->sym, symp, sizeof *symp);
2739 return TRUE;
2742 /* Find out the length of the serialized version of a trie in bytes. */
2744 static unsigned int
2745 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2747 /* First, one for the control byte. */
2748 unsigned int length = 1;
2750 if (trie == NULL)
2751 return 0;
2753 /* Add in the recursion to the left. */
2754 length += mmo_internal_3_length (abfd, trie->left);
2756 /* Add in the middle trie and the character. */
2757 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2759 /* Add in the recursion to the right. */
2760 length += mmo_internal_3_length (abfd, trie->right);
2762 /* Add in bytes for the symbol (if this is an endnode). */
2763 if (trie->sym.name != NULL)
2765 unsigned int serno = trie->sym.serno;
2767 /* First what it takes to encode the value. */
2768 if (trie->sym.sym_type == mmo_reg_sym)
2769 length++;
2770 else if (trie->sym.sym_type == mmo_undef_sym)
2771 length += 2;
2772 else
2774 bfd_vma value = trie->sym.value;
2776 /* Coded in one to eight following bytes. */
2777 if (trie->sym.sym_type == mmo_data_sym)
2778 value -= (bfd_vma) 0x20 << 56;
2782 value >>= 8;
2783 length++;
2785 while (value != 0);
2788 /* Find out what it takes to encode the serial number. */
2791 serno >>= 7;
2792 length++;
2794 while (serno != 0);
2797 return length;
2800 /* Helper function for outputting the serial number of a symbol, output as
2801 a variant of leb128 (see dwarf2 documentation) which could be called
2802 beb128. Using a helper function and recursion simplifies debugging. */
2804 static void
2805 mmo_beb128_out (bfd *abfd, int serno, int marker)
2807 if (serno & ~0x7f)
2808 mmo_beb128_out (abfd, serno >> 7, 0);
2809 mmo_write_byte (abfd, marker | (serno & 0x7f));
2812 /* Serialize a trie. */
2814 static void
2815 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2817 bfd_byte control = 0;
2819 if (trie == NULL)
2820 return;
2822 if (trie->left)
2823 control |= MMO3_LEFT;
2825 if (trie->middle)
2826 control |= MMO3_MIDDLE;
2828 if (trie->right)
2829 control |= MMO3_RIGHT;
2831 if (trie->sym.name != NULL)
2833 /* Encode the symbol type and length of value bytes. */
2834 if (trie->sym.sym_type == mmo_reg_sym)
2835 control |= MMO3_REGQUAL_BITS;
2836 else if (trie->sym.sym_type == mmo_undef_sym)
2837 control |= MMO3_UNDEF;
2838 else
2840 bfd_vma value = trie->sym.value;
2842 /* Coded in 1..8 following bytes. */
2843 if (trie->sym.sym_type == mmo_data_sym)
2845 control |= MMO3_DATA;
2846 value -= (bfd_vma) 0x20 << 56;
2851 value >>= 8;
2852 control++;
2854 while (value != 0);
2858 /* The control byte is output before recursing. */
2859 mmo_write_byte (abfd, control);
2861 mmo_internal_3_dump (abfd, trie->left);
2863 if (control & MMO3_SYMBITS)
2865 mmo_write_byte (abfd, trie->symchar);
2867 if (trie->sym.name != NULL)
2869 if (trie->sym.sym_type == mmo_reg_sym)
2870 mmo_write_byte (abfd, trie->sym.value);
2871 else if (trie->sym.sym_type == mmo_undef_sym)
2873 mmo_write_byte (abfd, 0);
2874 mmo_write_byte (abfd, 0);
2876 else
2878 bfd_vma value = trie->sym.value;
2880 bfd_byte byte_n = control & 15;
2882 /* Coded in 1..8 following bytes. Note that the value is
2883 shifted out big-endian. */
2884 if (trie->sym.sym_type == mmo_data_sym)
2886 value -= (bfd_vma) 0x20 << 56;
2887 byte_n -= 8;
2892 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2893 byte_n--;
2895 while (byte_n != 0);
2898 mmo_beb128_out (abfd, trie->sym.serno, 128);
2900 mmo_internal_3_dump (abfd, trie->middle);
2902 mmo_internal_3_dump (abfd, trie->right);
2905 /* Write symbols in mmo format. Also write the lop_end terminator. */
2907 static bfd_boolean
2908 mmo_write_symbols_and_terminator (bfd *abfd)
2910 int count = bfd_get_symcount (abfd);
2911 asymbol **table;
2912 asymbol **orig_table = bfd_get_outsymbols (abfd);
2913 int serno;
2914 struct mmo_symbol_trie root;
2915 int trie_len;
2916 int i;
2917 bfd_byte buf[4];
2919 /* Create a symbol for "Main". */
2920 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2922 fakemain->flags = BSF_GLOBAL;
2923 fakemain->value = bfd_get_start_address (abfd);
2924 fakemain->name = MMIX_START_SYMBOL_NAME;
2925 fakemain->section = bfd_abs_section_ptr;
2927 memset (&root, 0, sizeof (root));
2929 /* Make all symbols take a left turn. */
2930 root.symchar = 0xff;
2932 /* There must always be a ":Main", so we'll add one if there are no
2933 symbols. Make sure we have room for it. */
2934 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2935 if (table == NULL)
2936 return FALSE;
2938 memcpy (table, orig_table, count * sizeof (asymbol *));
2940 /* Move :Main (if there is one) to the first position. This is
2941 necessary to get the same layout of the trie-tree when linking as
2942 when objcopying the result as in the objcopy.exp test "simple objcopy
2943 of executable". It also automatically takes care of assigning serial
2944 number 1 to :Main (as is mandatory). */
2945 for (i = 0; i < count; i++)
2946 if (table[i] != NULL
2947 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2948 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2950 asymbol *mainsym = table[i];
2951 bfd_vma mainvalue
2952 = (mainsym->value
2953 + mainsym->section->output_section->vma
2954 + mainsym->section->output_offset);
2955 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2956 table[0] = mainsym;
2958 /* Check that the value assigned to :Main is the same as the entry
2959 address. The default linker script asserts this. This is as
2960 good a place as any to check this consistency. */
2961 if (mainvalue != bfd_get_start_address (abfd)
2962 && !mmo_ignore_symbol_consistency (abfd))
2964 /* Arbitrary buffer to hold the printable representation of a
2965 vma. */
2966 char vmas_main[40];
2967 char vmas_start[40];
2968 bfd_vma vma_start = bfd_get_start_address (abfd);
2970 sprintf_vma (vmas_main, mainvalue);
2971 sprintf_vma (vmas_start, vma_start);
2973 _bfd_error_handler
2974 /* xgettext:c-format */
2975 (_("%pB: bad symbol definition: `Main' set to %s rather"
2976 " than the start address %s\n"),
2977 abfd, vmas_main, vmas_start);
2978 bfd_set_error (bfd_error_bad_value);
2979 return FALSE;
2981 break;
2983 if (i == count && count != 0)
2985 /* When there are symbols, there must be a :Main. There was no
2986 :Main, so we need to add it manually. */
2987 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2988 table[0] = fakemain;
2989 count++;
2992 /* Don't bother inspecting symbols in plugin dummy objects; their
2993 symbols aren't fully inspectable. */
2994 if ((abfd->flags & BFD_PLUGIN) == 0)
2996 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
2998 asymbol *s = table[i];
3000 /* It's not enough to consult bfd_is_local_label, since it does not
3001 mean "local" in the sense of linkable-and-observable-after-link.
3002 Let's just check the BSF_GLOBAL flag.
3004 Also, don't export symbols with characters not in the
3005 allowed set. */
3006 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3007 && strspn (s->name,
3008 valid_mmo_symbol_character_set) == strlen (s->name))
3010 struct mmo_symbol sym;
3011 memset (&sym, 0, sizeof (sym));
3013 /* Need to strip const here; strdup:ing would leak and the
3014 existing string must be safe to reuse. */
3015 sym.name = (char *) s->name;
3016 sym.value =
3017 s->value
3018 + s->section->output_section->vma
3019 + s->section->output_offset;
3021 if (bfd_is_und_section (s->section))
3022 sym.sym_type = mmo_undef_sym;
3023 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3024 /* The encoding of data symbols require that the "rest"
3025 of the value fits in 6 bytes, so the upper two bytes
3026 must be 0x2000. All other symbols get to be the
3027 absolute type. */
3028 && (sym.value >> 48) == 0x2000)
3029 sym.sym_type = mmo_data_sym;
3030 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3031 sym.sym_type = mmo_reg_sym;
3032 else if (strcmp (s->section->name,
3033 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3035 sym.sym_type = mmo_reg_sym;
3036 sym.value /= 8;
3038 else
3039 sym.sym_type = mmo_abs_sym;
3041 /* FIXME: We assume the order of the received symbols is an
3042 ordered mapping of the serial numbers. This is not
3043 necessarily true if we e.g. objcopy a mmo file to another and
3044 there are gaps in the numbering. Not sure if this can
3045 happen. Not sure what to do. */
3046 sym.serno = serno++;
3048 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3049 return FALSE;
3054 /* Change the root node to be a ":"-prefix. */
3055 root.symchar = ':';
3056 root.middle = root.left;
3057 root.right = NULL;
3058 root.left = NULL;
3060 /* We have to find out if we can fit the whole symbol table in the mmo
3061 symtab. It would be bad to assume we can always fit it in 262144
3062 bytes. If we can't, just leave the Main symbol. */
3063 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3065 if (trie_len > 0xffff)
3067 /* Test this code by using a lower limit in the test above and check
3068 that the single "Main" symbol is emitted and handled properly.
3069 There's no specific test-case. */
3070 struct mmo_symbol sym;
3072 _bfd_error_handler
3073 /* xgettext:c-format */
3074 (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3075 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3076 abfd, trie_len);
3078 memset (&sym, 0, sizeof (sym));
3079 sym.sym_type = mmo_abs_sym;
3080 sym.name = MMIX_START_SYMBOL_NAME;
3081 sym.serno = 1;
3082 sym.value = bfd_get_start_address (abfd);
3084 /* Then patch up a symbol table to be just the ":Main" symbol. */
3085 memset (&root, 0, sizeof (root));
3086 root.left = root.middle;
3087 root.symchar = 0xff;
3088 root.middle = NULL;
3089 root.right = NULL;
3091 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3092 return FALSE;
3094 root.symchar = ':';
3095 root.middle = root.left;
3096 root.right = NULL;
3097 root.left = NULL;
3099 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3102 /* Reset the written-bytes counter. */
3103 abfd->tdata.mmo_data->byte_no = 0;
3105 /* Put out the lop_stab mark. */
3106 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3107 if (bfd_bwrite (buf, 4, abfd) != 4)
3108 return FALSE;
3110 /* Dump out symbols. */
3111 mmo_internal_3_dump (abfd, &root);
3113 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3115 /* I haven't seen this trig. It seems no use claiming this case
3116 isn't debugged and abort if we get here. Instead emit a
3117 diagnostic and fail "normally". */
3118 _bfd_error_handler
3119 /* xgettext:c-format */
3120 (_("%pB: internal error, symbol table changed size from %d to %d"
3121 " words\n"),
3122 abfd, trie_len,
3123 (abfd->tdata.mmo_data->byte_no + 3)/4);
3124 bfd_set_error (bfd_error_bad_value);
3125 return FALSE;
3128 /* Dump out remaining bytes in the buffer and handle I/O errors by
3129 propagating errors. */
3130 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3131 || abfd->tdata.mmo_data->have_error)
3133 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3134 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3136 if (abfd->tdata.mmo_data->have_error
3137 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3138 return FALSE;
3141 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3142 return bfd_bwrite (buf, 4, abfd) == 4;
3145 /* Write section unless it is the register contents section. For that, we
3146 instead store the section in the supplied pointer. This function is
3147 used through bfd_map_over_sections. */
3149 static void
3150 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3152 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3154 if (! infop->retval)
3155 return;
3157 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3159 infop->reg_section = sec;
3160 return;
3163 /* Exclude the convenience register section. */
3164 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3166 if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3168 /* Make sure it hasn't got contents. It seems impossible to
3169 make it carry contents, so we don't have a test-case for
3170 this. */
3171 _bfd_error_handler
3172 /* xgettext:c-format */
3173 (_("%pB: internal error, internal register section %pA had"
3174 " contents\n"),
3175 abfd, sec);
3176 bfd_set_error (bfd_error_bad_value);
3177 infop->retval = FALSE;
3178 return;
3181 return;
3184 infop->retval = mmo_internal_write_section (abfd, sec);
3187 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3188 already called. */
3190 static bfd_boolean
3191 mmo_write_object_contents (bfd *abfd)
3193 struct mmo_write_sec_info wsecinfo;
3195 /* First, there are a few words of preamble. */
3196 if (! mmo_internal_write_header (abfd))
3197 return FALSE;
3199 wsecinfo.reg_section = NULL;
3200 wsecinfo.retval = TRUE;
3202 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3203 &wsecinfo);
3205 if (! wsecinfo.retval)
3206 return FALSE;
3208 if (wsecinfo.reg_section != NULL)
3210 asection *sec = wsecinfo.reg_section;
3211 unsigned int z = (unsigned int) (sec->vma / 8);
3213 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3214 of the register contents section and check that it corresponds to
3215 the length of the section. */
3216 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3217 || sec->vma != 256 * 8 - sec->size - 8)
3219 bfd_set_error (bfd_error_bad_value);
3221 if (sec->size == 0)
3222 /* There must always be at least one such register. */
3223 _bfd_error_handler
3224 (_("%pB: no initialized registers; section length 0\n"),
3225 abfd);
3226 else if (sec->vma > (256 - 32) * 8)
3227 /* Provide better error message for the case of too many
3228 global registers. */
3229 _bfd_error_handler
3230 /* xgettext:c-format */
3231 (_("%pB: too many initialized registers; section length %" PRId64),
3232 abfd, (int64_t) sec->size);
3233 else
3234 _bfd_error_handler
3235 /* xgettext:c-format */
3236 (_("%pB: invalid start address for initialized registers of"
3237 " length %" PRId64 ": %#" PRIx64),
3238 abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3240 return FALSE;
3243 if (! mmo_internal_write_post (abfd, z, sec))
3244 return FALSE;
3246 else
3247 if (! mmo_internal_write_post (abfd, 255, NULL))
3248 return FALSE;
3250 return mmo_write_symbols_and_terminator (abfd);
3253 /* If there's anything in particular in a mmo bfd that we want to free,
3254 make this a real function. Only do this if you see major memory
3255 thrashing; zealous free:ing will cause unwanted behavior, especially if
3256 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3257 block allocated with "bfd_alloc"; they're really allocated from an
3258 obstack, and we don't know what was allocated there since this
3259 particular allocation. */
3261 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3262 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3264 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3265 leading ':' might more appropriately be called local. */
3266 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3267 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3269 #define mmo_get_symbol_version_string \
3270 _bfd_nosymbols_get_symbol_version_string
3272 /* Is this one really used or defined by anyone? */
3273 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3275 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3276 section or if MMO line numbers are implemented. */
3277 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3278 #define mmo_find_line _bfd_nosymbols_find_line
3279 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3280 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3281 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3282 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3283 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3285 #define mmo_get_section_contents_in_window \
3286 _bfd_generic_get_section_contents_in_window
3287 #define mmo_bfd_get_relocated_section_contents \
3288 bfd_generic_get_relocated_section_contents
3289 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3290 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3291 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3292 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3293 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3294 #define mmo_bfd_copy_link_hash_symbol_type \
3295 _bfd_generic_copy_link_hash_symbol_type
3296 #define mmo_bfd_final_link _bfd_generic_final_link
3297 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3298 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3300 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3301 stop anybody from shooting themselves in the foot. */
3302 #define mmo_set_arch_mach bfd_default_set_arch_mach
3303 #define mmo_bfd_relax_section bfd_generic_relax_section
3304 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3305 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3306 #define mmo_bfd_group_name bfd_generic_group_name
3307 #define mmo_bfd_discard_group bfd_generic_discard_group
3308 #define mmo_section_already_linked \
3309 _bfd_generic_section_already_linked
3310 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3311 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3312 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3314 /* We want to copy time of creation, otherwise we'd use
3315 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3316 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3317 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3318 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3319 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3320 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3321 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3323 const bfd_target mmix_mmo_vec =
3325 "mmo", /* name */
3326 bfd_target_mmo_flavour,
3327 BFD_ENDIAN_BIG, /* target byte order */
3328 BFD_ENDIAN_BIG, /* target headers byte order */
3330 /* FIXME: Might need adjustments. */
3331 (HAS_RELOC | EXEC_P | /* object flags */
3332 HAS_LINENO | HAS_DEBUG |
3333 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3335 /* FIXME: Might need adjustments. */
3336 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3337 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3338 /* section flags */
3339 0, /* leading underscore */
3340 ' ', /* ar_pad_char */
3341 16, /* ar_max_namelen */
3342 0, /* match priority. */
3343 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3344 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3345 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3346 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3347 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3348 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3351 _bfd_dummy_target,
3352 mmo_object_p, /* bfd_check_format */
3353 _bfd_dummy_target,
3354 _bfd_dummy_target,
3357 _bfd_bool_bfd_false_error,
3358 mmo_mkobject,
3359 _bfd_bool_bfd_false_error,
3360 _bfd_bool_bfd_false_error,
3362 { /* bfd_write_contents */
3363 _bfd_bool_bfd_false_error,
3364 mmo_write_object_contents,
3365 _bfd_bool_bfd_false_error,
3366 _bfd_bool_bfd_false_error,
3369 BFD_JUMP_TABLE_GENERIC (mmo),
3370 BFD_JUMP_TABLE_COPY (mmo),
3371 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3372 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3373 BFD_JUMP_TABLE_SYMBOLS (mmo),
3374 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3375 BFD_JUMP_TABLE_WRITE (mmo),
3376 BFD_JUMP_TABLE_LINK (mmo),
3377 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3379 NULL,
3381 NULL