1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2022 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
7 This file is part of BFD, the Binary File Descriptor library.
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
49 @* mmo section mapping::
53 File layout, Symbol-table, mmo, mmo
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
175 This trivial one-label, one-instruction file:
179 can be represented this way in mmo:
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
248 #define MMO3_SYMBITS 0x2f
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
259 enum mmo_sym_type
{ mmo_reg_sym
, mmo_undef_sym
, mmo_data_sym
, mmo_abs_sym
};
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
267 struct mmo_symbol
*next
;
270 enum mmo_sym_type sym_type
;
274 struct mmo_data_list_struct
276 struct mmo_data_list_struct
*next
;
279 bfd_size_type allocated_size
;
283 typedef struct mmo_data_list_struct mmo_data_list_type
;
285 struct mmo_symbol_trie
287 struct mmo_symbol_trie
*left
;
288 struct mmo_symbol_trie
*right
;
289 struct mmo_symbol_trie
*middle
;
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym
;
297 /* The mmo tdata information. */
299 struct mmo_data_struct
301 struct mmo_symbol
*symbols
;
302 struct mmo_symbol
*symtail
;
305 /* File representation of time (NULL) when this file was created. */
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length
;
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol
;
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
324 /* When creating arbitrary sections, we need to count section numbers. */
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
331 /* We also need a buffer to hold the bytes we count reading or writing. */
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bool symbol_consistency_override_calculated
;
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bool ignore_symbol_consistency
;
343 typedef struct mmo_data_struct tdata_type
;
345 struct mmo_section_data_struct
347 mmo_data_list_type
*head
;
348 mmo_data_list_type
*tail
;
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
354 /* These structures are used in bfd_map_over_sections constructs. */
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
360 asection
*reg_section
;
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
371 static bool mmo_bfd_copy_private_bfd_data (bfd
*, bfd
*);
372 static void mmo_write_section_unless_reg_contents (bfd
*, asection
*, void *);
373 static void mmo_find_sec_w_addr (bfd
*, asection
*, void *);
374 static void mmo_find_sec_w_addr_grow (bfd
*, asection
*, void *);
375 static asection
*mmo_make_section (bfd
*, const char *);
376 static void mmo_get_symbol_info (bfd
*, asymbol
*, symbol_info
*);
377 static void mmo_print_symbol (bfd
*, void *, asymbol
*,
378 bfd_print_symbol_type
);
379 static void mmo_init (void);
380 static bool mmo_mkobject (bfd
*);
381 static bool mmo_scan (bfd
*);
382 static asection
*mmo_decide_section (bfd
*, bfd_vma
);
383 static asection
*mmo_get_generic_spec_data_section (bfd
*, int);
384 static asection
*mmo_get_spec_section (bfd
*, int);
385 static bfd_byte
*mmo_get_loc (asection
*, bfd_vma
, int);
386 static bfd_cleanup
mmo_object_p (bfd
*);
387 static void mmo_map_set_sizes (bfd
*, asection
*, void *);
388 static bool mmo_get_symbols (bfd
*);
389 static bool mmo_create_symbol (bfd
*, const char *, bfd_vma
,
390 enum mmo_sym_type
, unsigned int);
391 static bool mmo_get_section_contents (bfd
*, asection
*, void *,
392 file_ptr
, bfd_size_type
);
393 static long mmo_get_symtab_upper_bound (bfd
*);
394 static long mmo_canonicalize_symtab (bfd
*, asymbol
**);
395 static void mmo_get_symbol_info (bfd
*, asymbol
*, symbol_info
*);
396 static void mmo_print_symbol (bfd
*, void *, asymbol
*,
397 bfd_print_symbol_type
);
398 static bool mmo_set_section_contents (bfd
*, sec_ptr
, const void *,
399 file_ptr
, bfd_size_type
);
400 static int mmo_sizeof_headers (bfd
*, struct bfd_link_info
*);
401 static bool mmo_internal_write_header (bfd
*);
402 static bool mmo_internal_write_post (bfd
*, int, asection
*);
403 static bool mmo_internal_add_3_sym (bfd
*, struct mmo_symbol_trie
*,
404 const struct mmo_symbol
*);
405 static unsigned int mmo_internal_3_length (bfd
*, struct mmo_symbol_trie
*);
406 static void mmo_internal_3_dump (bfd
*, struct mmo_symbol_trie
*);
407 static void mmo_beb128_out (bfd
*, int, int);
408 static bool mmo_internal_write_section (bfd
*, asection
*);
409 static void mmo_write_tetra (bfd
*, unsigned int);
410 static void mmo_write_tetra_raw (bfd
*, unsigned int);
411 static void mmo_write_octa (bfd
*, bfd_vma
);
412 static void mmo_write_octa_raw (bfd
*, bfd_vma
);
413 static bool mmo_write_chunk (bfd
*, const bfd_byte
*, unsigned int);
414 static bool mmo_flush_chunk (bfd
*);
415 static bool mmo_write_loc_chunk (bfd
*, bfd_vma
, const bfd_byte
*,
416 unsigned int, bfd_vma
*);
417 static bool mmo_write_chunk_list (bfd
*, mmo_data_list_type
*);
418 static bool mmo_write_loc_chunk_list (bfd
*, mmo_data_list_type
*);
419 static bool mmo_write_symbols_and_terminator (bfd
*);
420 static flagword
mmo_sec_flags_from_bfd_flags (flagword
);
421 static flagword
bfd_sec_flags_from_mmo_flags (flagword
);
422 static bfd_byte
mmo_get_byte (bfd
*);
423 static void mmo_write_byte (bfd
*, bfd_byte
);
424 static bool mmo_new_section_hook (bfd
*, asection
*);
425 static int mmo_sort_mmo_symbols (const void *, const void *);
426 static bool mmo_write_object_contents (bfd
*);
427 static bool mmo_write_section_description (bfd
*, asection
*);
428 static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd
*, asection
*);
431 valid_mmo_symbol_character_set
[] =
433 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438 ':', '_', 126, 127, 128, 129,
439 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451 250, 251, 252, 253, 254, 255,
456 /* Get section SECNAME or create one if it doesn't exist. When creating
457 one, new memory for the name is allocated. */
460 mmo_make_section (bfd
*abfd
, const char *secname
)
462 asection
*sec
= bfd_get_section_by_name (abfd
, secname
);
466 char *newsecname
= strdup (secname
);
468 if (newsecname
== NULL
)
471 /* xgettext:c-format */
472 (_("%pB: no core to allocate section name %s"),
474 bfd_set_error (bfd_error_system_call
);
477 sec
= bfd_make_section (abfd
, newsecname
);
483 /* Nothing to do, but keep as a placeholder if we need it.
484 Note that state that might differ between bfd:s must not be initialized
485 here, nor must it be static. Add it to tdata information instead. */
490 static bool inited
= false;
497 /* Check whether an existing file is an mmo file. */
500 mmo_object_p (bfd
*abfd
)
507 if (bfd_stat (abfd
, &statbuf
) < 0
508 || bfd_seek (abfd
, (file_ptr
) 0, SEEK_SET
) != 0
509 || bfd_bread (b
, 4, abfd
) != 4)
512 /* All mmo files are a multiple of four bytes long.
513 Only recognize version one. */
514 if ((statbuf
.st_size
% 4) != 0
515 || b
[0] != LOP
|| b
[1] != LOP_PRE
|| b
[2] != 1)
518 /* Get the last 32-bit word. */
519 if (bfd_seek (abfd
, (file_ptr
) statbuf
.st_size
- 4, SEEK_SET
) != 0
520 || bfd_bread (b
, 4, abfd
) != 4)
523 /* Check if the file ends in a lop_end lopcode. */
524 if (b
[0] != LOP
|| b
[1] != LOP_END
|| ! mmo_mkobject (abfd
))
527 /* Compute an upper bound on the max symbol length. Not really
528 important as all of the symbol information can only be 256k. */
529 abfd
->tdata
.mmo_data
->max_symbol_length
= (b
[2] * 256 + b
[3]) * 4;
530 abfd
->tdata
.mmo_data
->lop_stab_symbol
531 = bfd_malloc (abfd
->tdata
.mmo_data
->max_symbol_length
+ 1);
533 if (abfd
->tdata
.mmo_data
->lop_stab_symbol
== NULL
)
536 /* xgettext:c-format */
537 (_("%pB: no core to allocate a symbol %d bytes long"),
538 abfd
, abfd
->tdata
.mmo_data
->max_symbol_length
);
542 /* Read in everything. */
543 if (! mmo_scan (abfd
))
544 goto bad_format_free
;
546 if (abfd
->symcount
> 0)
547 abfd
->flags
|= HAS_SYMS
;
549 /* You'll have to tweak this if you want to use this format for other
550 arches (not recommended due to its small-size limitations). Look at
551 the ELF format for how to make it target-generic. */
552 if (! bfd_default_set_arch_mach (abfd
, bfd_arch_mmix
, 0))
553 goto bad_format_free
;
555 return _bfd_no_cleanup
;
558 free (abfd
->tdata
.mmo_data
->lop_stab_symbol
);
560 bfd_set_error (bfd_error_wrong_format
);
565 /* Set up the mmo tdata information. */
568 mmo_mkobject (bfd
*abfd
)
572 if (abfd
->tdata
.mmo_data
== NULL
)
576 /* All fields are zero-initialized, so we don't have to explicitly
578 tdata_type
*tdata
= (tdata_type
*) bfd_zalloc (abfd
, sizeof (tdata_type
));
582 created
= time (NULL
);
583 bfd_put_32 (abfd
, created
, tdata
->created
);
585 abfd
->tdata
.mmo_data
= tdata
;
592 mmo_section_has_contents (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
, void *p ATTRIBUTE_UNUSED
)
594 /* The point is to match what --extract-symbols does (well, negated). */
595 return bfd_section_size (sec
) != 0;
598 /* Find out whether we should omit symbol consistency checks for this
599 bfd and cache the value.
601 This function must only be called when all section contents is
602 known. However, calculating symbol consistency at the time the
603 private BFD data is initialized is too late for some uses. */
606 mmo_ignore_symbol_consistency (bfd
*abfd
)
608 if (!abfd
->tdata
.mmo_data
->symbol_consistency_override_calculated
)
610 abfd
->tdata
.mmo_data
->ignore_symbol_consistency
=
611 bfd_sections_find_if (abfd
, mmo_section_has_contents
, NULL
) == NULL
;
613 abfd
->tdata
.mmo_data
->symbol_consistency_override_calculated
= true;
616 return abfd
->tdata
.mmo_data
->ignore_symbol_consistency
;
620 mmo_bfd_copy_private_bfd_data (bfd
*ibfd
, bfd
*obfd
)
622 if (bfd_get_flavour (ibfd
) != bfd_target_mmo_flavour
623 || bfd_get_flavour (obfd
) != bfd_target_mmo_flavour
)
626 /* Copy the time the copied-from file was created. If people want the
627 time the file was last *modified*, they have that in the normal file
629 memcpy (obfd
->tdata
.mmo_data
->created
, ibfd
->tdata
.mmo_data
->created
,
630 sizeof (obfd
->tdata
.mmo_data
->created
));
634 /* Helper functions for mmo_decide_section, used through
635 bfd_map_over_sections. */
638 mmo_find_sec_w_addr (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
, void *p
)
640 struct mmo_find_sec_info
*infop
= (struct mmo_find_sec_info
*) p
;
641 bfd_vma vma
= bfd_section_vma (sec
);
643 /* Ignore sections that aren't loaded. */
644 if ((bfd_section_flags (sec
) & (SEC_LOAD
| SEC_ALLOC
))
645 != (SEC_LOAD
| SEC_ALLOC
))
648 if (infop
->addr
>= vma
&& infop
->addr
< vma
+ sec
->size
)
653 mmo_find_sec_w_addr_grow (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
, void *p
)
655 struct mmo_find_sec_info
*infop
= (struct mmo_find_sec_info
*) p
;
656 bfd_vma vma
= bfd_section_vma (sec
);
658 /* Ignore sections that aren't loaded. */
659 if ((bfd_section_flags (sec
) & (SEC_LOAD
| SEC_ALLOC
))
660 != (SEC_LOAD
| SEC_ALLOC
))
663 if (infop
->addr
>= vma
&& infop
->addr
< vma
+ MAX_ARTIFICIAL_SECTION_SIZE
)
667 /* Find a section that corresponds to a VMA. Automatically create .text
668 or .data and set current section to it, depending on what vma. If we
669 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
670 increasing number. */
673 mmo_decide_section (bfd
*abfd
, bfd_vma vma
)
675 asection
*sec
= NULL
;
676 char sec_name
[sizeof (".MMIX.sec.") + 20];
677 struct mmo_find_sec_info info
;
682 /* First see if there's a section that would match exactly. */
683 bfd_map_over_sections (abfd
, mmo_find_sec_w_addr
, &info
);
685 if (info
.sec
!= NULL
)
688 /* If there's no such section, try and expand one of the existing ones,
689 up to a limit. Make sure we have .text and .data before we try that;
690 create them corresponding to expected addresses and set flags to make
691 them match the "loaded and with contents" expectation. */
692 if ((vma
>> 56) == 0)
694 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
699 if (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, vma
))
702 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
703 | SEC_CODE
| SEC_LOAD
| SEC_ALLOC
)))
706 else if ((vma
>> 56) == 0x20)
708 sec
= bfd_make_section_old_way (abfd
, MMO_DATA_SECTION_NAME
);
713 if (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, vma
))
716 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
717 | SEC_LOAD
| SEC_ALLOC
)))
721 bfd_map_over_sections (abfd
, mmo_find_sec_w_addr_grow
, &info
);
723 if (info
.sec
!= NULL
)
726 /* If there's still no suitable section, make a new one. */
727 sprintf (sec_name
, ".MMIX.sec.%d", abfd
->tdata
.mmo_data
->sec_no
++);
728 sec
= mmo_make_section (abfd
, sec_name
);
730 if (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, vma
))
733 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
734 | SEC_LOAD
| SEC_ALLOC
)))
739 /* Xor in a 64-bit value VALUE at VMA. */
741 static inline bfd_byte
*
742 mmo_xore_64 (asection
*sec
, bfd_vma vma
, bfd_vma value
)
744 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 8);
747 bfd_vma prev
= bfd_get_64 (sec
->owner
, loc
);
750 bfd_put_64 (sec
->owner
, value
, loc
);
755 /* Xor in a 32-bit value VALUE at VMA. */
757 static inline bfd_byte
*
758 mmo_xore_32 (asection
*sec
, bfd_vma vma
, unsigned int value
)
760 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 4);
763 unsigned int prev
= bfd_get_32 (sec
->owner
, loc
);
766 bfd_put_32 (sec
->owner
, value
, loc
);
771 /* Xor in a 16-bit value VALUE at VMA. */
773 static inline bfd_byte
*
774 mmo_xore_16 (asection
*sec
, bfd_vma vma
, unsigned int value
)
776 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 2);
779 unsigned int prev
= bfd_get_16 (sec
->owner
, loc
);
782 bfd_put_16 (sec
->owner
, value
, loc
);
787 /* Write a 32-bit word to output file, no lop_quote generated. */
790 mmo_write_tetra_raw (bfd
*abfd
, unsigned int value
)
794 bfd_put_32 (abfd
, value
, buf
);
796 if (bfd_bwrite (buf
, 4, abfd
) != 4)
797 abfd
->tdata
.mmo_data
->have_error
= true;
800 /* Write a 32-bit word to output file; lop_quote if necessary. */
803 mmo_write_tetra (bfd
*abfd
, unsigned int value
)
805 if (((value
>> 24) & 0xff) == LOP
)
806 mmo_write_tetra_raw (abfd
, LOP_QUOTE_NEXT
);
808 mmo_write_tetra_raw (abfd
, value
);
811 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
814 mmo_write_octa (bfd
*abfd
, bfd_vma value
)
816 mmo_write_tetra (abfd
, (unsigned int) (value
>> 32));
817 mmo_write_tetra (abfd
, (unsigned int) value
);
820 /* Write a 64-bit word to output file, without lop_quoting. */
823 mmo_write_octa_raw (bfd
*abfd
, bfd_vma value
)
825 mmo_write_tetra_raw (abfd
, (unsigned int) (value
>> 32));
826 mmo_write_tetra_raw (abfd
, (unsigned int) value
);
829 /* Write quoted contents. Intended to be called multiple times in
830 sequence, followed by a call to mmo_flush_chunk. */
833 mmo_write_chunk (bfd
*abfd
, const bfd_byte
*loc
, unsigned int len
)
836 struct mmo_data_struct
*mmop
= abfd
->tdata
.mmo_data
;
838 /* Fill up a tetra from bytes remaining from a previous chunk. */
839 if (mmop
->byte_no
!= 0)
841 while (mmop
->byte_no
< 4 && len
!= 0)
843 mmop
->buf
[mmop
->byte_no
++] = *loc
++;
847 if (mmop
->byte_no
== 4)
849 mmo_write_tetra (abfd
, bfd_get_32 (abfd
, mmop
->buf
));
857 mmo_write_tetra_raw (abfd
, LOP_QUOTE_NEXT
);
860 && ! mmop
->have_error
861 && 4 == bfd_bwrite (loc
, 4, abfd
));
869 /* We must have flushed a previous remainder if we get one from
871 BFD_ASSERT (mmop
->byte_no
== 0);
872 memcpy (mmop
->buf
, loc
, len
);
877 mmop
->have_error
= true;
881 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
885 mmo_flush_chunk (bfd
*abfd
)
887 if (abfd
->tdata
.mmo_data
->byte_no
!= 0)
889 memset (abfd
->tdata
.mmo_data
->buf
+ abfd
->tdata
.mmo_data
->byte_no
,
890 0, 4 - abfd
->tdata
.mmo_data
->byte_no
);
891 mmo_write_tetra (abfd
,
892 bfd_get_32 (abfd
, abfd
->tdata
.mmo_data
->buf
));
893 abfd
->tdata
.mmo_data
->byte_no
= 0;
896 return ! abfd
->tdata
.mmo_data
->have_error
;
899 /* Same, but from a list. */
902 mmo_write_chunk_list (bfd
*abfd
, mmo_data_list_type
*datap
)
904 for (; datap
!= NULL
; datap
= datap
->next
)
905 if (! mmo_write_chunk (abfd
, datap
->data
, datap
->size
))
908 return mmo_flush_chunk (abfd
);
911 /* Write a lop_loc and some contents. A caller needs to call
912 mmo_flush_chunk after calling this function. The location is only
913 output if different than *LAST_VMAP, which is updated after this call. */
916 mmo_write_loc_chunk (bfd
*abfd
, bfd_vma vma
, const bfd_byte
*loc
,
917 unsigned int len
, bfd_vma
*last_vmap
)
919 /* Find an initial and trailing section of zero (aligned) tetras; we don't
920 need to write out zeros. FIXME: When we do this, we should emit
921 section size and address specifiers, else objcopy can't always perform
922 an identity translation. Only do this if we *don't* have left-over
923 data from a previous write (and will not add any) or else the vma of
924 this chunk is *not* the next address, because then data isn't
925 tetrabyte-aligned and we're concatenating to that left-over data. */
928 && (abfd
->tdata
.mmo_data
->byte_no
== 0 || vma
!= *last_vmap
))
930 while (len
> 4 && bfd_get_32 (abfd
, loc
) == 0)
938 while (len
> 4 && bfd_get_32 (abfd
, loc
+ len
- 4) == 0)
942 /* Only write out the location if it's different than the one the caller
943 (supposedly) previously handled, accounting for omitted leading zeros. */
944 if (vma
!= *last_vmap
)
946 /* We might be in the middle of a sequence. */
947 mmo_flush_chunk (abfd
);
949 /* This should not happen during normal usage, but can presumably
950 happen with an erroneous linker-script, so handle gracefully.
951 Avoid Knuth-specific terms in the message, such as "tetrabyte".
952 Note that this function will get non-4-multiple lengths and
953 unaligned vmas but those come in tuples (mostly pairs) and are
954 continuous (i.e. the if-condition above false) and they are
955 group-wise aligned. */
959 /* xgettext:c-format */
960 (_("%pB: attempt to emit contents at non-multiple-of-4"
961 " address %#" PRIx64
""),
962 abfd
, (uint64_t) vma
);
963 bfd_set_error (bfd_error_bad_value
);
967 /* We always write the location as 64 bits; no use saving bytes
969 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_LOC
<< 16) | 2);
970 mmo_write_octa_raw (abfd
, vma
);
973 /* Update to reflect end of this chunk, with trailing zeros omitted. */
974 *last_vmap
= vma
+ len
;
976 return (! abfd
->tdata
.mmo_data
->have_error
977 && mmo_write_chunk (abfd
, loc
, len
));
980 /* Same, but from a list. */
983 mmo_write_loc_chunk_list (bfd
*abfd
, mmo_data_list_type
*datap
)
985 /* Get an address different than the address of the first chunk. */
986 bfd_vma last_vma
= datap
? datap
->where
- 1 : 0;
988 for (; datap
!= NULL
; datap
= datap
->next
)
989 if (! mmo_write_loc_chunk (abfd
, datap
->where
, datap
->data
, datap
->size
,
993 return mmo_flush_chunk (abfd
);
996 /* Make a .MMIX.spec_data.N section. */
999 mmo_get_generic_spec_data_section (bfd
*abfd
, int spec_data_number
)
1002 char secname
[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX
) + 20]
1003 = MMIX_OTHER_SPEC_SECTION_PREFIX
;
1005 sprintf (secname
+ strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
),
1006 "%d", spec_data_number
);
1008 sec
= mmo_make_section (abfd
, secname
);
1013 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1014 ourselves, parse some of its data to get at the section name. */
1017 mmo_get_spec_section (bfd
*abfd
, int spec_data_number
)
1022 unsigned int secname_length
;
1024 bfd_vma section_length
;
1025 bfd_vma section_vma
;
1026 mmo_data_list_type
*loc
;
1030 /* If this isn't the "special" special data, then make a placeholder
1032 if (spec_data_number
!= SPEC_DATA_SECTION
)
1033 return mmo_get_generic_spec_data_section (abfd
, spec_data_number
);
1035 /* Seek back to this position if there was a format error. */
1036 orig_pos
= bfd_tell (abfd
);
1038 /* Read the length (in 32-bit words). */
1039 if (bfd_bread (buf
, 4, abfd
) != 4)
1044 if (buf
[1] != LOP_QUOTE
)
1047 if (bfd_bread (buf
, 4, abfd
) != 4)
1051 /* We don't care to keep the name length accurate. It's
1053 secname_length
= bfd_get_32 (abfd
, buf
) * 4;
1055 /* Check section name length for sanity. */
1056 if (secname_length
> MAX_SECTION_NAME_SIZE
)
1059 /* This should be free'd regardless if a section is created. */
1060 secname
= bfd_malloc (secname_length
+ 1);
1061 secname
[secname_length
] = 0;
1063 for (i
= 0; i
< secname_length
/ 4; i
++)
1065 if (bfd_bread (secname
+ i
* 4, 4, abfd
) != 4)
1066 goto format_error_free
;
1068 if (secname
[i
* 4] == (char) LOP
)
1070 /* A bit of overkill, but we handle char 0x98 in a section name,
1071 and recognize misparsing. */
1072 if (secname
[i
* 4 + 1] != LOP_QUOTE
1073 || bfd_bread (secname
+ i
* 4, 4, abfd
) != 4)
1074 /* Whoops. We thought this was a name, and now we found a
1075 non-lop_quote lopcode before we parsed the whole length of
1076 the name. Signal end-of-file in the same manner. */
1077 goto format_error_free
;
1081 /* Get the section flags. */
1082 if (bfd_bread (buf
, 4, abfd
) != 4
1084 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1085 goto format_error_free
;
1087 flags
= bfd_get_32 (abfd
, buf
);
1089 /* Get the section length. */
1090 if (bfd_bread (buf
, 4, abfd
) != 4
1092 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1093 goto format_error_free
;
1095 section_length
= (bfd_vma
) bfd_get_32 (abfd
, buf
) << 32;
1097 /* That's the first, high-part. Now get the low part. */
1099 if (bfd_bread (buf
, 4, abfd
) != 4
1101 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1102 goto format_error_free
;
1104 section_length
|= (bfd_vma
) bfd_get_32 (abfd
, buf
);
1106 /* Check the section length for sanity. */
1107 if (section_length
> MAX_ARTIFICIAL_SECTION_SIZE
)
1108 goto format_error_free
;
1110 /* Get the section VMA. */
1111 if (bfd_bread (buf
, 4, abfd
) != 4
1113 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1114 goto format_error_free
;
1116 section_vma
= (bfd_vma
) bfd_get_32 (abfd
, buf
) << 32;
1118 /* That's the first, high-part. Now get the low part. */
1119 if (bfd_bread (buf
, 4, abfd
) != 4
1121 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1122 goto format_error_free
;
1124 section_vma
|= (bfd_vma
) bfd_get_32 (abfd
, buf
);
1126 sec
= mmo_make_section (abfd
, secname
);
1131 /* We allocate a buffer here for the advertised size, with head room for
1132 tetrabyte alignment. */
1133 loc
= bfd_zmalloc (section_length
+ 3
1134 + sizeof (struct mmo_data_list_struct
));
1138 /* Use a TETRA-rounded size for the allocated buffer; we set the
1139 "visible" section size below. */
1140 loc
->size
= (section_length
+ 3) & ~3;
1142 /* Add in the section flags we found to those bfd entered during this
1143 process and set the contents. */
1144 if (!bfd_set_section_flags (sec
,
1145 (bfd_sec_flags_from_mmo_flags (flags
)
1146 | bfd_section_flags (sec
)
1147 | (section_length
!= 0 ? SEC_HAS_CONTENTS
: 0)))
1148 || !bfd_set_section_size (sec
, sec
->size
+ section_length
)
1149 /* Set VMA only for the first occurrence. */
1150 || (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, section_vma
)))
1152 /* If we get an error for any of the calls above, signal more than
1153 just a format error for the spec section. */
1158 if (mmo_section_data (sec
)->tail
!= NULL
)
1159 mmo_section_data (sec
)->tail
->next
= loc
;
1161 mmo_section_data (sec
)->head
= loc
;
1162 mmo_section_data (sec
)->tail
= loc
;
1163 loc
->where
= section_vma
;
1170 if (bfd_seek (abfd
, orig_pos
, SEEK_SET
) != 0)
1173 return mmo_get_generic_spec_data_section (abfd
, spec_data_number
);
1176 /* Read a byte, but read from file in multiples of 32-bit words. */
1179 mmo_get_byte (bfd
*abfd
)
1183 if (abfd
->tdata
.mmo_data
->byte_no
== 0)
1185 if (! abfd
->tdata
.mmo_data
->have_error
1186 && bfd_bread (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
1188 abfd
->tdata
.mmo_data
->have_error
= true;
1190 /* A value somewhat safe against tripping on some inconsistency
1191 when mopping up after this error. */
1196 retval
= abfd
->tdata
.mmo_data
->buf
[abfd
->tdata
.mmo_data
->byte_no
];
1197 abfd
->tdata
.mmo_data
->byte_no
= (abfd
->tdata
.mmo_data
->byte_no
+ 1) % 4;
1202 /* Write a byte, in multiples of 32-bit words. */
1205 mmo_write_byte (bfd
*abfd
, bfd_byte value
)
1207 abfd
->tdata
.mmo_data
->buf
[(abfd
->tdata
.mmo_data
->byte_no
++ % 4)] = value
;
1208 if ((abfd
->tdata
.mmo_data
->byte_no
% 4) == 0)
1210 if (! abfd
->tdata
.mmo_data
->have_error
1211 && bfd_bwrite (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
1212 abfd
->tdata
.mmo_data
->have_error
= true;
1216 /* Create a symbol. */
1219 mmo_create_symbol (bfd
*abfd
, const char *symname
, bfd_vma addr
, enum
1220 mmo_sym_type sym_type
, unsigned int serno
)
1222 struct mmo_symbol
*n
;
1224 n
= (struct mmo_symbol
*) bfd_alloc (abfd
, sizeof (struct mmo_symbol
));
1228 n
->name
= bfd_alloc (abfd
, strlen (symname
) + 1);
1229 if (n
->name
== NULL
)
1232 strcpy (n
->name
, symname
);
1235 n
->sym_type
= sym_type
;
1238 if (abfd
->tdata
.mmo_data
->symbols
== NULL
)
1239 abfd
->tdata
.mmo_data
->symbols
= n
;
1241 abfd
->tdata
.mmo_data
->symtail
->next
= n
;
1242 abfd
->tdata
.mmo_data
->symtail
= n
;
1247 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1248 section, as it's the one place we're sure to pass when reading a mmo
1249 object. For written objects, we do it while setting the symbol
1251 if (strcmp (symname
, MMIX_START_SYMBOL_NAME
) == 0
1252 && bfd_get_start_address (abfd
) != addr
1253 && !mmo_ignore_symbol_consistency (abfd
))
1256 (_("%pB: invalid mmo file: initialization value for $255"
1257 " is not `Main'\n"),
1259 bfd_set_error (bfd_error_bad_value
);
1266 /* Read in symbols. */
1269 mmo_get_symbols (bfd
*abfd
)
1273 Symbol-table, mmo section mapping, File layout, mmo
1277 From mmixal.w (or really, the generated mmixal.tex) in the
1278 MMIXware package which also contains the @command{mmix} simulator:
1279 ``Symbols are stored and retrieved by means of a @samp{ternary
1280 search trie}, following ideas of Bentley and Sedgewick. (See
1281 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1282 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1283 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1284 character, and there are branches to subtries for the cases where
1285 a given character is less than, equal to, or greater than the
1286 character in the trie. There also is a pointer to a symbol table
1287 entry if a symbol ends at the current node.''
1289 So it's a tree encoded as a stream of bytes. The stream of bytes
1290 acts on a single virtual global symbol, adding and removing
1291 characters and signalling complete symbol points. Here, we read
1292 the stream and create symbols at the completion points.
1294 First, there's a control byte <<m>>. If any of the listed bits
1295 in <<m>> is nonzero, we execute what stands at the right, in
1299 | 0x40 - Traverse left trie.
1300 | (Read a new command byte and recurse.)
1303 | 0x2f - Read the next byte as a character and store it in the
1304 | current character position; increment character position.
1305 | Test the bits of <<m>>:
1308 | 0x80 - The character is 16-bit (so read another byte,
1309 | merge into current character.
1312 | 0xf - We have a complete symbol; parse the type, value
1313 | and serial number and do what should be done
1314 | with a symbol. The type and length information
1315 | is in j = (m & 0xf).
1317 | (MMO3_REGQUAL_BITS)
1318 | j == 0xf: A register variable. The following
1319 | byte tells which register.
1320 | j <= 8: An absolute symbol. Read j bytes as the
1321 | big-endian number the symbol equals.
1322 | A j = 2 with two zero bytes denotes an
1324 | j > 8: As with j <= 8, but add (0x20 << 56)
1325 | to the value in the following j - 8
1328 | Then comes the serial number, as a variant of
1329 | uleb128, but better named ubeb128:
1330 | Read bytes and shift the previous value left 7
1331 | (multiply by 128). Add in the new byte, repeat
1332 | until a byte has bit 7 set. The serial number
1333 | is the computed value minus 128.
1336 | 0x20 - Traverse middle trie. (Read a new command byte
1337 | and recurse.) Decrement character position.
1340 | 0x10 - Traverse right trie. (Read a new command byte and
1343 Let's look again at the <<lop_stab>> for the trivial file
1344 (@pxref{File layout}).
1346 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1353 This forms the trivial trie (note that the path between ``:'' and
1354 ``M'' is redundant):
1365 | 016e "n" is the last character in a full symbol, and
1366 | with a value represented in one byte.
1367 | 00 The value is 0.
1368 | 81 The serial number is 1. */
1370 bfd_byte m
= mmo_get_byte (abfd
);
1372 /* Check first if we have a bad hair day. */
1373 if (abfd
->tdata
.mmo_data
->have_error
)
1377 /* Traverse left trie. */
1378 mmo_get_symbols (abfd
);
1380 if (m
& MMO3_SYMBITS
)
1382 bfd_byte c
= mmo_get_byte (abfd
);
1383 bfd_byte j
= m
& MMO3_TYPEBITS
;
1385 enum mmo_sym_type sym_type
;
1386 unsigned int serno
= 0;
1391 bfd_byte c2
= mmo_get_byte (abfd
);
1393 /* A two-byte character. We can't grok this, but neither can
1394 mmotype, for other cases than the second byte being zero. */
1398 abfd
->tdata
.mmo_data
->lop_stab_symbol
1399 [abfd
->tdata
.mmo_data
->symbol_position
] = 0;
1402 /* xgettext:c-format */
1403 (_("%pB: unsupported wide character sequence"
1404 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1405 abfd
, c
, c2
, abfd
->tdata
.mmo_data
->lop_stab_symbol
);
1406 bfd_set_error (bfd_error_bad_value
);
1407 abfd
->tdata
.mmo_data
->have_error
= true;
1414 if (abfd
->tdata
.mmo_data
->symbol_position
1415 >= abfd
->tdata
.mmo_data
->max_symbol_length
)
1418 /* xgettext:c-format */
1419 (_("%pB: symbol name exceeds given max length of %d"),
1420 abfd
, abfd
->tdata
.mmo_data
->max_symbol_length
);
1421 abfd
->tdata
.mmo_data
->have_error
= true;
1424 abfd
->tdata
.mmo_data
->lop_stab_symbol
[abfd
->tdata
.mmo_data
->symbol_position
++] = c
;
1425 abfd
->tdata
.mmo_data
->lop_stab_symbol
[abfd
->tdata
.mmo_data
->symbol_position
] = 0;
1427 if (j
& MMO3_REGQUAL_BITS
)
1429 if (j
== MMO3_REGQUAL_BITS
)
1431 sym_type
= mmo_reg_sym
;
1432 addr
= mmo_get_byte (abfd
);
1438 for (i
= 0; i
< j
; i
++)
1439 addr
= (addr
<< 8) + mmo_get_byte (abfd
);
1441 if (addr
== 0 && j
== MMO3_UNDEF
)
1442 sym_type
= mmo_undef_sym
;
1444 sym_type
= mmo_abs_sym
;
1450 for (i
= MMO3_DATA
; i
< j
; i
++)
1451 addr
= (addr
<< 8) + mmo_get_byte (abfd
);
1453 addr
+= (bfd_vma
) 0x20 << 56;
1454 sym_type
= mmo_data_sym
;
1457 /* Get the serial number. */
1460 k
= mmo_get_byte (abfd
);
1461 serno
= (serno
<< 7) + k
;
1466 /* Got it. Now enter it. Skip a leading ":". */
1467 if (! abfd
->tdata
.mmo_data
->have_error
1468 && ! mmo_create_symbol (abfd
,
1469 abfd
->tdata
.mmo_data
->lop_stab_symbol
1471 addr
, sym_type
, serno
))
1472 abfd
->tdata
.mmo_data
->have_error
= true;
1475 if (m
& MMO3_MIDDLE
)
1476 /* Traverse middle trie. */
1477 mmo_get_symbols (abfd
);
1479 abfd
->tdata
.mmo_data
->symbol_position
--;
1483 /* Traverse right trie. */
1484 mmo_get_symbols (abfd
);
1486 return ! abfd
->tdata
.mmo_data
->have_error
;
1489 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1490 is in section SEC. Adjust and reallocate zero-initialized contents.
1491 If there's new contents, allocate to the next multiple of
1492 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1495 mmo_get_loc (asection
*sec
, bfd_vma vma
, int size
)
1497 bfd_size_type allocated_size
;
1498 struct mmo_section_data_struct
*sdatap
= mmo_section_data (sec
);
1499 struct mmo_data_list_struct
*datap
= sdatap
->head
;
1500 struct mmo_data_list_struct
*entry
;
1502 /* First search the list to see if we have the requested chunk in one
1503 piece, or perhaps if we have a suitable chunk with room to fit. */
1504 for (; datap
!= NULL
; datap
= datap
->next
)
1506 if (datap
->where
<= vma
1507 && datap
->where
+ datap
->size
>= vma
+ size
)
1508 return datap
->data
+ vma
- datap
->where
;
1509 else if (datap
->where
<= vma
1510 && datap
->where
+ datap
->allocated_size
>= vma
+ size
1511 /* Only munch on the "allocated size" if it does not
1512 overlap the next chunk. */
1513 && (datap
->next
== NULL
|| datap
->next
->where
>= vma
+ size
))
1515 /* There was room allocated, but the size wasn't set to include
1517 datap
->size
+= (vma
+ size
) - (datap
->where
+ datap
->size
);
1519 /* Update the section size. This happens only if we update the
1520 32-bit-aligned chunk size. Callers that have
1521 non-32-bit-aligned sections should do all allocation and
1522 size-setting by themselves or at least set the section size
1523 after the last allocating call to this function. */
1524 if (vma
+ size
> sec
->vma
+ sec
->size
)
1525 sec
->size
+= (vma
+ size
) - (sec
->vma
+ sec
->size
);
1527 return datap
->data
+ vma
- datap
->where
;
1531 /* Not found; allocate a new block. First check in case we get a
1532 request for a size split up over several blocks; we'll have to return
1533 NULL for those cases, requesting the caller to split up the request.
1534 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1535 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1537 for (datap
= sdatap
->head
; datap
!= NULL
; datap
= datap
->next
)
1538 if ((datap
->where
<= vma
&& datap
->where
+ datap
->size
> vma
)
1539 || (datap
->where
< vma
+ size
1540 && datap
->where
+ datap
->size
>= vma
+ size
))
1544 = (size
+ MMO_SEC_CONTENTS_CHUNK_SIZE
- 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE
- 1);
1545 entry
= (mmo_data_list_type
*)
1546 bfd_zalloc (sec
->owner
, sizeof (mmo_data_list_type
) + allocated_size
);
1551 entry
->allocated_size
= allocated_size
;
1553 datap
= sdatap
->head
;
1555 /* Sort the records by address. Optimize for the common case of adding
1556 a record to the end of the list. */
1557 if (sdatap
->tail
!= NULL
&& entry
->where
>= sdatap
->tail
->where
)
1559 sdatap
->tail
->next
= entry
;
1561 sdatap
->tail
= entry
;
1565 mmo_data_list_type
**look
;
1566 for (look
= &sdatap
->head
;
1567 *look
!= NULL
&& (*look
)->where
< entry
->where
;
1568 look
= &(*look
)->next
)
1570 entry
->next
= *look
;
1572 if (entry
->next
== NULL
)
1574 sdatap
->tail
= entry
;
1576 /* We get here for the first time (at other times too) for this
1577 section. Say we have contents. */
1578 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
1579 | SEC_HAS_CONTENTS
)))
1584 /* Update the section size. This happens only when we add contents and
1585 re-size as we go. The section size will then be aligned to 32 bits. */
1586 if (vma
+ size
> sec
->vma
+ sec
->size
)
1587 sec
->size
+= (vma
+ size
) - (sec
->vma
+ sec
->size
);
1591 /* Set sizes once we've read in all sections. */
1594 mmo_map_set_sizes (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
,
1595 void *ignored ATTRIBUTE_UNUSED
)
1597 sec
->lma
= sec
->vma
;
1600 /* Read the mmo file and turn it into sections. */
1603 mmo_scan (bfd
*abfd
)
1606 unsigned int lineno
= 1;
1609 asection
*sec
= NULL
;
1610 asection
*non_spec_sec
= NULL
;
1611 bfd_vma non_spec_vma
= 0;
1612 bfd_size_type nbytes_read
= 0;
1613 /* Buffer with room to read a 64-bit value. */
1615 file_ptr stab_loc
= -1;
1616 char *file_names
[256];
1619 memset (file_names
, 0, sizeof (file_names
));
1621 if (bfd_seek (abfd
, (file_ptr
) 0, SEEK_SET
) != 0)
1624 while ((nbytes_read
= bfd_bread (buf
, 4, abfd
)) == 4)
1628 unsigned int y
= bfd_get_8 (abfd
, buf
+ 2);
1629 unsigned int z
= bfd_get_8 (abfd
, buf
+ 3);
1631 /* Change back to the original section for lopcodes other
1632 than LOP_QUOTE that comes after a LOP_SPEC. */
1633 if ((buf
[1] != LOP_QUOTE
|| y
!= 0 || z
!= 1)
1634 && non_spec_sec
!= NULL
)
1638 non_spec_sec
= NULL
;
1645 /* xgettext:c-format */
1646 (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1648 bfd_set_error (bfd_error_bad_value
);
1652 /* Quote the next 32-bit word. */
1653 if (y
!= 0 || z
!= 1)
1656 /* xgettext:c-format */
1657 (_("%pB: invalid mmo file: expected YZ = 1"
1658 " got YZ = %d for lop_quote\n"),
1660 bfd_set_error (bfd_error_bad_value
);
1663 if (bfd_bread (buf
, 4, abfd
) != 4)
1668 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
1669 if (!mmo_xore_32 (sec
, vma
, bfd_get_32 (abfd
, buf
)))
1671 bfd_set_error (bfd_error_bad_value
);
1679 /* Set vma (and section). */
1680 vma
= (bfd_vma
) y
<< 56;
1683 /* Get a 32-bit value. */
1684 if (bfd_bread (buf
, 4, abfd
) != 4)
1687 vma
+= bfd_get_32 (abfd
, buf
);
1691 /* Get a 64-bit value. */
1692 if (bfd_bread (buf
, 8, abfd
) != 8)
1695 vma
+= bfd_get_64 (abfd
, buf
);
1700 /* xgettext:c-format */
1701 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1702 " got z = %d for lop_loc\n"),
1704 bfd_set_error (bfd_error_bad_value
);
1708 /* When we decide which section the data goes into, we might
1709 create the section. If that happens, make sure the VMA at
1710 creation time is tetra-aligned. */
1711 sec
= mmo_decide_section (abfd
, vma
& ~3);
1717 /* Move forward within the same section. */
1720 sec
= mmo_decide_section (abfd
, vma
);
1726 /* A fixup: Store the current vma somewhere. Position using
1727 same format as LOP_LOC. */
1729 bfd_vma p
= (bfd_vma
) y
<< 56;
1734 /* Get a 32-bit value. */
1735 if (bfd_bread (buf
, 4, abfd
) != 4)
1738 p
+= bfd_get_32 (abfd
, buf
);
1742 /* Get a 64-bit value. */
1743 if (bfd_bread (buf
, 8, abfd
) != 8)
1746 p
+= bfd_get_64 (abfd
, buf
);
1751 /* xgettext:c-format */
1752 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1753 " got z = %d for lop_fixo\n"),
1755 bfd_set_error (bfd_error_bad_value
);
1759 /* The section where we store this address might be a
1760 different one than the current section. */
1761 fixosec
= mmo_decide_section (abfd
, p
);
1762 if (fixosec
== NULL
)
1764 if (!mmo_xore_64 (fixosec
, p
, vma
))
1766 bfd_set_error (bfd_error_bad_value
);
1773 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1775 unsigned int yz
= (y
* 256 + z
);
1776 bfd_vma p
= vma
+ 2 - 4 * yz
;
1777 asection
*fixrsec
= mmo_decide_section (abfd
, p
);
1778 if (fixrsec
== NULL
)
1780 if (!mmo_xore_16 (fixrsec
, p
, yz
))
1782 bfd_set_error (bfd_error_bad_value
);
1789 /* A fixup, similar to lop_fixr, but taking larger numbers
1790 and can change branches into the opposite direction
1800 /* xgettext:c-format */
1801 (_("%pB: invalid mmo file: expected y = 0,"
1802 " got y = %d for lop_fixrx\n"),
1804 bfd_set_error (bfd_error_bad_value
);
1808 if (z
!= 16 && z
!= 24)
1811 /* xgettext:c-format */
1812 (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1813 " got z = %d for lop_fixrx\n"),
1815 bfd_set_error (bfd_error_bad_value
);
1819 /* Get the next 32-bit value. */
1820 if (bfd_bread (buf
, 4, abfd
) != 4)
1823 delta
= bfd_get_32 (abfd
, buf
);
1825 /* Do an, ehm, involved calculation for the location of
1826 the fixup. See mmixal documentation for a verbose
1827 explanation. We follow it verbosely here for the
1830 p
= vma
- 4 * delta
;
1831 else if (buf
[0] == 1)
1832 p
= vma
- 4 * ((delta
& 0xffffff) - (1 << z
));
1836 /* xgettext:c-format */
1837 (_("%pB: invalid mmo file: leading byte of operand word"
1838 " must be 0 or 1, got %d for lop_fixrx\n"),
1840 bfd_set_error (bfd_error_bad_value
);
1844 fixrsec
= mmo_decide_section (abfd
, vma
);
1845 if (fixrsec
== NULL
)
1847 if (!mmo_xore_32 (fixrsec
, p
, delta
))
1849 bfd_set_error (bfd_error_bad_value
);
1856 /* Set current file and perhaps the file name. Reset line
1860 char *fname
= bfd_malloc (z
* 4 + 1);
1865 /* xgettext:c-format */
1866 (_("%pB: cannot allocate file name for file number %d,"
1868 abfd
, y
, z
* 4 + 1);
1869 bfd_set_error (bfd_error_system_call
);
1875 for (i
= 0; i
< z
; i
++)
1877 if (bfd_bread (fname
+ i
* 4, 4, abfd
) != 4)
1884 if (file_names
[y
] != NULL
)
1887 /* xgettext:c-format */
1888 (_("%pB: invalid mmo file: file number %d `%s',"
1889 " was already entered as `%s'\n"),
1890 abfd
, y
, fname
, file_names
[y
]);
1891 bfd_set_error (bfd_error_bad_value
);
1895 file_names
[y
] = fname
;
1898 if (file_names
[y
] == NULL
)
1901 /* xgettext:c-format */
1902 (_("%pB: invalid mmo file: file name for number %d"
1903 " was not specified before use\n"),
1905 bfd_set_error (bfd_error_bad_value
);
1913 /* Set line number. */
1914 lineno
= y
* 256 + z
;
1915 /* FIXME: Create a sequence of mmo-specific line number
1916 entries for each section, then translate into canonical
1921 /* Special data follows until the next non-lop_quote
1925 sec
= mmo_get_spec_section (abfd
, y
* 256 + z
);
1934 /* We ignore header information, except we read in the
1935 creation time from the first 32-bit word with the time
1936 in seconds since era. */
1938 && bfd_bread (abfd
->tdata
.mmo_data
->created
, 4,
1942 for (i
= 1; i
< z
; i
++)
1943 if (bfd_bread (buf
, 4, abfd
) != 4)
1949 /* This tells of the contents of registers $Z..$255 at
1950 startup. We make a section out of it, with VMA = Z * 8,
1951 but only if Z != 255 or the contents is non-zero. */
1956 bfd_vma startaddr_octa
;
1958 /* Read first octaword outside loop to simplify logic when
1959 excluding the Z == 255, octa == 0 case. */
1960 if (bfd_bread (buf
, 8, abfd
) != 8)
1963 first_octa
= bfd_get_64 (abfd
, buf
);
1965 /* Don't emit contents for the trivial case which is
1966 always present; $255 pointing to Main. */
1970 = bfd_make_section_old_way (abfd
,
1971 MMIX_REG_CONTENTS_SECTION_NAME
);
1972 rsec
->flags
|= SEC_LINKER_CREATED
;
1974 loc
= mmo_get_loc (rsec
, z
* 8, (255 - z
) * 8);
1977 bfd_set_error (bfd_error_bad_value
);
1980 bfd_put_64 (abfd
, first_octa
, loc
);
1982 for (i
= z
+ 1; i
< 255; i
++)
1984 if (bfd_bread (loc
+ (i
- z
) * 8, 8, abfd
) != 8)
1988 /* Read out the last octabyte, and use it to set the
1990 if (bfd_bread (buf
, 8, abfd
) != 8)
1993 startaddr_octa
= bfd_get_64 (abfd
, buf
);
1996 startaddr_octa
= first_octa
;
1998 if (! bfd_set_start_address (abfd
, startaddr_octa
))
2000 /* Currently this can't fail, but this should handle
2002 bfd_set_error (bfd_error_bad_value
);
2009 /* We read in the symbols now, not later. */
2010 if (y
!= 0 || z
!= 0)
2013 /* xgettext:c-format */
2014 (_("%pB: invalid mmo file: fields y and z of lop_stab"
2015 " non-zero, y: %d, z: %d\n"),
2017 bfd_set_error (bfd_error_bad_value
);
2021 /* Save the location, so we can check that YZ in the LOP_END
2023 stab_loc
= bfd_tell (abfd
);
2025 /* It's not said that an MMO can be without symbols (though
2026 mmixal will refuse to assemble files without Main), but
2027 it seems it would still be a valid mmo-file, so allow it.
2028 We detect the absence of a symbol area in that the upper
2029 limit is computed (from the lop_end YZ field) as 0.
2030 Don't call mmo_get_symbols; it can only detect the end of
2031 a valid symbol trie, not the absence of one. */
2032 if (abfd
->tdata
.mmo_data
->max_symbol_length
!= 0
2033 && ! mmo_get_symbols (abfd
))
2039 /* This must be the last 32-bit word in an mmo file.
2041 struct stat statbuf
;
2042 file_ptr curpos
= bfd_tell (abfd
);
2044 if (bfd_stat (abfd
, &statbuf
) < 0)
2047 if (statbuf
.st_size
!= curpos
)
2050 /* xgettext:c-format */
2051 (_("%pB: invalid mmo file: lop_end not last item in"
2054 bfd_set_error (bfd_error_bad_value
);
2058 /* Check that the YZ field is right. Subtract the size of
2059 this LOP_END in the calculation; YZ does not include
2061 if ((long) (y
* 256 + z
) * 4 != (curpos
- stab_loc
) - 4)
2064 /* xgettext:c-format */
2065 (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2066 " not equal to the number of tetras to the preceding"
2067 " lop_stab (%ld)\n"),
2068 abfd
, (long) (y
* 256 + z
),
2069 (long) (curpos
- stab_loc
- 4)/4);
2070 bfd_set_error (bfd_error_bad_value
);
2074 bfd_map_over_sections (abfd
, mmo_map_set_sizes
, NULL
);
2081 /* This wasn't a lopcode, so store it in the current section. */
2083 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
2084 if (!mmo_xore_32 (sec
, vma
& ~3, bfd_get_32 (abfd
, buf
)))
2086 bfd_set_error (bfd_error_bad_value
);
2095 /* We know this file is a multiple of four bytes (checked in
2096 mmo_object_p), so if we got something other than 0, this was a bad
2097 file (although it's more likely we'll get 0 in that case too).
2098 If we got end-of-file, then there was no lop_stab, so the file has
2101 if (nbytes_read
!= 0)
2102 bfd_set_error (bfd_error_system_call
);
2104 bfd_set_error (bfd_error_bad_value
);
2109 /* Mark the .text and .data section with their normal attribute if they
2110 contain anything. This is not redundant wrt. mmo_decide_section,
2111 since that code might never execute, and conversely the alloc+code
2112 section flags must be set then. */
2113 sec
= bfd_get_section_by_name (abfd
, MMO_TEXT_SECTION_NAME
);
2115 && (bfd_section_flags (sec
) & SEC_HAS_CONTENTS
)
2116 && !bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
2117 | SEC_ALLOC
| SEC_LOAD
| SEC_CODE
)))
2120 sec
= bfd_get_section_by_name (abfd
, MMO_DATA_SECTION_NAME
);
2122 && (bfd_section_flags (sec
) & SEC_HAS_CONTENTS
)
2123 && !bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
2124 | SEC_ALLOC
| SEC_LOAD
| SEC_DATA
)))
2127 /* Free whatever resources we took. */
2128 for (i
= 0; i
< sizeof (file_names
) / sizeof (file_names
[0]); i
++)
2129 free (file_names
[i
]);
2133 /* A hook to set up object file dependent section information. For mmo,
2134 we point out the shape of allocated section contents. */
2137 mmo_new_section_hook (bfd
*abfd
, asection
*newsect
)
2139 if (!newsect
->used_by_bfd
)
2141 /* We zero-fill all fields and assume NULL is represented by an all
2142 zero-bit pattern. */
2143 newsect
->used_by_bfd
2144 = bfd_zalloc (abfd
, sizeof (struct mmo_section_data_struct
));
2145 if (!newsect
->used_by_bfd
)
2149 /* Always align to at least 32-bit words. */
2150 newsect
->alignment_power
= 2;
2151 return _bfd_generic_new_section_hook (abfd
, newsect
);
2154 /* We already have section contents loaded for sections that have
2158 mmo_get_section_contents (bfd
*abfd ATTRIBUTE_UNUSED
,
2162 bfd_size_type bytes_to_do
)
2164 /* Iterate over diminishing chunk sizes, copying contents, like
2165 mmo_set_section_contents. */
2168 /* A minor song-and-dance to make sure we're not bitten by the
2169 distant possibility of the cast from bfd_vma to int making the
2170 chunk zero-sized. */
2172 = (int) bytes_to_do
!= 0 ? bytes_to_do
: MMO_SEC_CONTENTS_CHUNK_SIZE
;
2176 loc
= mmo_get_loc (sec
, sec
->vma
+ offset
, chunk_size
);
2177 while (loc
== NULL
&& (chunk_size
/= 2) != 0);
2179 if (chunk_size
== 0)
2182 memcpy (location
, loc
, chunk_size
);
2184 location
= (bfd_byte
*) location
+ chunk_size
;
2185 bytes_to_do
-= chunk_size
;
2186 offset
+= chunk_size
;
2191 /* Return the amount of memory needed to read the symbol table. */
2194 mmo_get_symtab_upper_bound (bfd
*abfd
)
2196 return (abfd
->symcount
+ 1) * sizeof (asymbol
*);
2199 /* Sort mmo symbols by serial number. */
2202 mmo_sort_mmo_symbols (const void *arg1
, const void *arg2
)
2204 const struct mmo_symbol
*sym1
= *(const struct mmo_symbol
**) arg1
;
2205 const struct mmo_symbol
*sym2
= *(const struct mmo_symbol
**) arg2
;
2207 /* Sort by serial number first. */
2208 if (sym1
->serno
< sym2
->serno
)
2210 else if (sym1
->serno
> sym2
->serno
)
2213 /* Then sort by address of the table entries. */
2214 return ((const char *) arg1
- (const char *) arg2
);
2217 /* Translate the symbol table. */
2220 mmo_canonicalize_symtab (bfd
*abfd
, asymbol
**alocation
)
2222 unsigned int symcount
= bfd_get_symcount (abfd
);
2226 csymbols
= abfd
->tdata
.mmo_data
->csymbols
;
2227 if (csymbols
== NULL
&& symcount
!= 0)
2230 struct mmo_symbol
*s
;
2231 struct mmo_symbol
**msp
;
2233 /* First we store the symbols into the table we'll return, then we
2234 qsort it on the serial number, with secondary on the address of
2235 the symbol, to preserve order if there would be non-unique serial
2237 for (s
= abfd
->tdata
.mmo_data
->symbols
,
2238 msp
= (struct mmo_symbol
**) alocation
;
2245 qsort (alocation
, symcount
, sizeof (struct mmo_symbol
*),
2246 mmo_sort_mmo_symbols
);
2248 csymbols
= (asymbol
*) bfd_alloc (abfd
, symcount
* sizeof (asymbol
));
2249 if (csymbols
== NULL
)
2251 abfd
->tdata
.mmo_data
->csymbols
= csymbols
;
2253 for (msp
= (struct mmo_symbol
**) alocation
, c
= csymbols
;
2260 c
->value
= s
->value
;
2261 c
->flags
= BSF_GLOBAL
;
2263 if (s
->sym_type
== mmo_data_sym
)
2266 = bfd_get_section_by_name (abfd
, MMO_DATA_SECTION_NAME
);
2268 if (c
->section
== NULL
)
2269 c
->section
= bfd_abs_section_ptr
;
2271 c
->value
-= c
->section
->vma
;
2273 else if (s
->sym_type
== mmo_undef_sym
)
2274 c
->section
= bfd_und_section_ptr
;
2275 else if (s
->sym_type
== mmo_reg_sym
)
2278 = bfd_make_section_old_way (abfd
, MMIX_REG_SECTION_NAME
);
2279 c
->section
->flags
|= SEC_LINKER_CREATED
;
2284 = bfd_get_section_by_name (abfd
, MMO_TEXT_SECTION_NAME
);
2288 && c
->value
>= textsec
->vma
2289 && c
->value
<= textsec
->vma
+ textsec
->size
)
2291 c
->section
= textsec
;
2292 c
->value
-= c
->section
->vma
;
2294 /* In mmo, symbol types depend on the VMA. Therefore, if
2295 the data section isn't within the usual bounds, its
2296 symbols are marked as absolute. Correct that. This
2297 means we can't have absolute symbols with values matching
2298 data section addresses, but we also can't have with
2299 absolute symbols with values matching text section
2300 addresses. For such needs, use the ELF format. */
2302 = bfd_get_section_by_name (abfd
,
2303 MMO_DATA_SECTION_NAME
))
2305 && c
->value
>= datasec
->vma
2306 && c
->value
<= datasec
->vma
+ datasec
->size
)
2308 c
->section
= datasec
;
2309 c
->value
-= c
->section
->vma
;
2312 c
->section
= bfd_abs_section_ptr
;
2319 /* Last, overwrite the incoming table with the right-type entries. */
2320 for (i
= 0; i
< symcount
; i
++)
2321 *alocation
++ = csymbols
++;
2327 /* Get information about a symbol. */
2330 mmo_get_symbol_info (bfd
*ignore_abfd ATTRIBUTE_UNUSED
,
2331 asymbol
*symbol
, symbol_info
*ret
)
2333 bfd_symbol_info (symbol
, ret
);
2337 mmo_print_symbol (bfd
*abfd
, void *afile
, asymbol
*symbol
,
2338 bfd_print_symbol_type how
)
2340 FILE *file
= (FILE *) afile
;
2344 case bfd_print_symbol_name
:
2345 fprintf (file
, "%s", symbol
->name
);
2348 bfd_print_symbol_vandf (abfd
, file
, symbol
);
2350 fprintf (file
, " %-5s %s",
2351 symbol
->section
->name
,
2356 /* We can't map a file directly into executable code, so the
2357 size of header information is irrelevant. */
2360 mmo_sizeof_headers (bfd
*abfd ATTRIBUTE_UNUSED
,
2361 struct bfd_link_info
*info ATTRIBUTE_UNUSED
)
2366 /* Write the (section-neutral) file preamble. */
2369 mmo_internal_write_header (bfd
*abfd
)
2371 const char lop_pre_bfd
[] = { LOP
, LOP_PRE
, 1, 1};
2373 if (bfd_bwrite (lop_pre_bfd
, 4, abfd
) != 4)
2376 /* Copy creation time of original file. */
2377 if (bfd_bwrite (abfd
->tdata
.mmo_data
->created
, 4, abfd
) != 4)
2383 /* Write the LOP_POST record, with global register initializations.
2384 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2385 registers at DATA. The Z = 255 field is filled in with the
2389 mmo_internal_write_post (bfd
*abfd
, int z
, asection
*sec
)
2393 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_POST
<< 16) | z
);
2395 for (i
= z
; i
< 255; i
++)
2397 bfd_byte
*data
= mmo_get_loc (sec
, i
* 8, 8);
2399 if (bfd_bwrite (data
, 8, abfd
) != 8)
2403 /* For Z == $255, we always emit the start location; supposedly Main,
2404 but we have it handy at bfd_get_start_address. If we're called with
2405 Z == 255, don't assume DATA is valid. */
2406 bfd_put_64 (abfd
, bfd_get_start_address (abfd
), buf
);
2408 return ! abfd
->tdata
.mmo_data
->have_error
&& bfd_bwrite (buf
, 8, abfd
) == 8;
2411 /* Translate to and from BFD flags. This is to make sure that we don't
2412 get bitten by BFD flag number changes. */
2415 mmo_sec_flags_from_bfd_flags (flagword flags
)
2417 flagword oflags
= 0;
2419 if (flags
& SEC_ALLOC
)
2420 oflags
|= MMO_SEC_ALLOC
;
2421 if (flags
& SEC_LOAD
)
2422 oflags
|= MMO_SEC_LOAD
;
2423 if (flags
& SEC_RELOC
)
2424 oflags
|= MMO_SEC_RELOC
;
2425 if (flags
& SEC_READONLY
)
2426 oflags
|= MMO_SEC_READONLY
;
2427 if (flags
& SEC_CODE
)
2428 oflags
|= MMO_SEC_CODE
;
2429 if (flags
& SEC_DATA
)
2430 oflags
|= MMO_SEC_DATA
;
2431 if (flags
& SEC_NEVER_LOAD
)
2432 oflags
|= MMO_SEC_NEVER_LOAD
;
2433 if (flags
& SEC_IS_COMMON
)
2434 oflags
|= MMO_SEC_IS_COMMON
;
2435 if (flags
& SEC_DEBUGGING
)
2436 oflags
|= MMO_SEC_DEBUGGING
;
2442 bfd_sec_flags_from_mmo_flags (flagword flags
)
2444 flagword oflags
= 0;
2446 if (flags
& MMO_SEC_ALLOC
)
2447 oflags
|= SEC_ALLOC
;
2448 if (flags
& MMO_SEC_LOAD
)
2450 if (flags
& MMO_SEC_RELOC
)
2451 oflags
|= SEC_RELOC
;
2452 if (flags
& MMO_SEC_READONLY
)
2453 oflags
|= SEC_READONLY
;
2454 if (flags
& MMO_SEC_CODE
)
2456 if (flags
& MMO_SEC_DATA
)
2458 if (flags
& MMO_SEC_NEVER_LOAD
)
2459 oflags
|= SEC_NEVER_LOAD
;
2460 if (flags
& MMO_SEC_IS_COMMON
)
2461 oflags
|= SEC_IS_COMMON
;
2462 if (flags
& MMO_SEC_DEBUGGING
)
2463 oflags
|= SEC_DEBUGGING
;
2468 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2472 mmo_has_leading_or_trailing_zero_tetra_p (bfd
*abfd
, asection
*sec
)
2474 bfd_vma secaddr
= bfd_section_vma (sec
);
2479 if (bfd_get_32 (abfd
, mmo_get_loc (sec
, secaddr
, 4)) == 0
2480 && bfd_get_32 (abfd
,
2481 mmo_get_loc (sec
, secaddr
+ sec
->size
- 4, 4)) == 0)
2487 /* Write a section. */
2490 mmo_internal_write_section (bfd
*abfd
, asection
*sec
)
2492 /* We do it differently depending on what section this is:
2494 ".text": Output, prepended by information about the first source file
2495 (not yet implemented.)
2499 (".MMIX.reg_contents": Not handled here.)
2501 Anything else: Output inside a lop_spec 80, in the format described
2504 if (strcmp (sec
->name
, MMO_TEXT_SECTION_NAME
) == 0)
2506 bfd_vma secaddr
= bfd_section_vma (sec
);
2508 /* Because leading and trailing zeros are omitted in output, we need to
2509 specify the section boundaries so they're correct when the file
2510 is read in again. That's also the case if this section is
2511 specified as not within its usual boundaries or alignments. */
2513 && (secaddr
+ sec
->size
>= (bfd_vma
) 1 << 56
2514 || (secaddr
& 3) != 0
2515 || (sec
->size
& 3) != 0
2516 || mmo_has_leading_or_trailing_zero_tetra_p (abfd
, sec
)))
2518 if (!mmo_write_section_description (abfd
, sec
))
2522 /* FIXME: Output source file name and line number. */
2523 return mmo_write_loc_chunk_list (abfd
, mmo_section_data (sec
)->head
);
2525 else if (strcmp (sec
->name
, MMO_DATA_SECTION_NAME
) == 0)
2527 bfd_vma secaddr
= bfd_section_vma (sec
);
2529 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2531 && (secaddr
< (bfd_vma
) 0x20 << 56
2532 || secaddr
+ sec
->size
>= (bfd_vma
) 0x21 << 56
2533 || (secaddr
& 3) != 0
2534 || (sec
->size
& 3) != 0
2535 || mmo_has_leading_or_trailing_zero_tetra_p (abfd
, sec
)))
2537 if (!mmo_write_section_description (abfd
, sec
))
2541 return mmo_write_loc_chunk_list (abfd
, mmo_section_data (sec
)->head
);
2543 else if (strcmp (sec
->name
, MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
2544 /* Not handled here. */
2546 /* This would normally be an abort call since this can't happen, but
2547 we don't do that. */
2548 bfd_set_error (bfd_error_bad_value
);
2551 else if (startswith (sec
->name
, MMIX_OTHER_SPEC_SECTION_PREFIX
))
2553 int n
= atoi (sec
->name
+ strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
));
2555 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_SPEC
<< 16) | n
);
2556 return (! abfd
->tdata
.mmo_data
->have_error
2557 && mmo_write_chunk_list (abfd
, mmo_section_data (sec
)->head
));
2559 /* Ignore sections that are just allocated or empty; we write out
2561 else if ((bfd_section_flags (sec
) & SEC_HAS_CONTENTS
) != 0
2564 if (!mmo_write_section_description (abfd
, sec
))
2567 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2569 if (bfd_section_flags (sec
) & SEC_LOAD
)
2570 return (! abfd
->tdata
.mmo_data
->have_error
2571 && mmo_write_loc_chunk_list (abfd
,
2572 mmo_section_data (sec
)->head
));
2573 return (! abfd
->tdata
.mmo_data
->have_error
2574 && mmo_write_chunk_list (abfd
, mmo_section_data (sec
)->head
));
2577 /* Some section without contents. */
2581 /* Write the description of a section, extended-mmo-style. */
2584 mmo_write_section_description (bfd
*abfd
, asection
*sec
)
2586 /* Keep the following document-comment formatted the way it is. */
2589 mmo section mapping, , Symbol-table, mmo
2593 The implementation in BFD uses special data type 80 (decimal) to
2594 encapsulate and describe named sections, containing e.g.@: debug
2595 information. If needed, any datum in the encapsulation will be
2596 quoted using lop_quote. First comes a 32-bit word holding the
2597 number of 32-bit words containing the zero-terminated zero-padded
2598 segment name. After the name there's a 32-bit word holding flags
2599 describing the section type. Then comes a 64-bit big-endian word
2600 with the section length (in bytes), then another with the section
2601 start address. Depending on the type of section, the contents
2602 might follow, zero-padded to 32-bit boundary. For a loadable
2603 section (such as data or code), the contents might follow at some
2604 later point, not necessarily immediately, as a lop_loc with the
2605 same start address as in the section description, followed by the
2606 contents. This in effect forms a descriptor that must be emitted
2607 before the actual contents. Sections described this way must not
2610 For areas that don't have such descriptors, synthetic sections are
2611 formed by BFD. Consecutive contents in the two memory areas
2612 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2613 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2614 sections named <<.text>> and <<.data>> respectively. If an area
2615 is not otherwise described, but would together with a neighboring
2616 lower area be less than @samp{0x40000000} bytes long, it is joined
2617 with the lower area and the gap is zero-filled. For other cases,
2618 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2619 @var{n} is a number, a running count through the mmo file,
2623 A loadable section specified as:
2625 | .section secname,"ax"
2626 | TETRA 1,2,3,4,-1,-2009
2629 and linked to address @samp{0x4}, is represented by the sequence:
2631 | 0x98080050 - lop_spec 80
2632 | 0x00000002 - two 32-bit words for the section name
2633 | 0x7365636e - "secn"
2634 | 0x616d6500 - "ame\0"
2635 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2636 | 0x00000000 - high 32 bits of section length
2637 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2638 | 0x00000000 - high 32 bits of section address
2639 | 0x00000004 - section address is 4
2640 | 0x98010002 - 64 bits with address of following data
2641 | 0x00000000 - high 32 bits of address
2642 | 0x00000004 - low 32 bits: data starts at address 4
2648 | 0xfffff827 - -2009
2649 | 0x50000000 - 80 as a byte, padded with zeros.
2651 Note that the lop_spec wrapping does not include the section
2652 contents. Compare this to a non-loaded section specified as:
2655 | TETRA 200001,100002
2658 This, when linked to address @samp{0x200000000000001c}, is
2661 | 0x98080050 - lop_spec 80
2662 | 0x00000002 - two 32-bit words for the section name
2663 | 0x7365636e - "thir"
2664 | 0x616d6500 - "dsec"
2665 | 0x00000010 - flag READONLY
2666 | 0x00000000 - high 32 bits of section length
2667 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2668 | 0x20000000 - high 32 bits of address
2669 | 0x0000001c - low 32 bits of address 0x200000000000001c
2670 | 0x00030d41 - 200001
2671 | 0x000186a2 - 100002
2672 | 0x26280000 - 38, 40 as bytes, padded with zeros
2674 For the latter example, the section contents must not be
2675 loaded in memory, and is therefore specified as part of the
2676 special data. The address is usually unimportant but might
2677 provide information for e.g.@: the DWARF 2 debugging format. */
2679 mmo_write_tetra_raw (abfd
, LOP_SPEC_SECTION
);
2680 mmo_write_tetra (abfd
, (strlen (sec
->name
) + 3) / 4);
2681 mmo_write_chunk (abfd
, (bfd_byte
*) sec
->name
, strlen (sec
->name
));
2682 mmo_flush_chunk (abfd
);
2683 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2684 flag still having SEC_RELOC set. Investigate. This might be true
2685 for all alien sections; perhaps mmo.em should clear that flag. Might
2686 be related to weak references. */
2687 mmo_write_tetra (abfd
,
2688 mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec
)));
2689 mmo_write_octa (abfd
, sec
->size
);
2690 mmo_write_octa (abfd
, bfd_section_vma (sec
));
2694 /* We save up all data before output. */
2697 mmo_set_section_contents (bfd
*abfd ATTRIBUTE_UNUSED
, sec_ptr sec
,
2698 const void *location
, file_ptr offset
,
2699 bfd_size_type bytes_to_do
)
2701 /* Iterate over diminishing chunk sizes, copying contents. */
2704 /* A minor song-and-dance to make sure we're not bitten by the
2705 distant possibility of the cast from bfd_vma to int making the
2706 chunk zero-sized. */
2708 = (int) bytes_to_do
!= 0 ? bytes_to_do
: MMO_SEC_CONTENTS_CHUNK_SIZE
;
2712 loc
= mmo_get_loc (sec
, sec
->vma
+ offset
, chunk_size
);
2713 while (loc
== NULL
&& (chunk_size
/= 2) != 0);
2715 if (chunk_size
== 0)
2718 memcpy (loc
, location
, chunk_size
);
2720 location
= (bfd_byte
*) location
+ chunk_size
;
2721 bytes_to_do
-= chunk_size
;
2722 offset
+= chunk_size
;
2727 /* Add a symbol to a trie-tree. */
2730 mmo_internal_add_3_sym (bfd
*abfd
, struct mmo_symbol_trie
*rootp
,
2731 const struct mmo_symbol
*symp
)
2733 const char *name
= symp
->name
;
2734 struct mmo_symbol_trie
*trie
= rootp
;
2735 struct mmo_symbol_trie
**triep
= NULL
;
2737 while (*name
&& trie
!= NULL
)
2739 if (*name
< trie
->symchar
)
2741 triep
= &trie
->left
;
2744 else if (*name
> trie
->symchar
)
2746 triep
= &trie
->right
;
2749 else if (*name
== trie
->symchar
)
2751 triep
= &trie
->middle
;
2754 /* Make sure "trie" points to where we should fill in the
2755 current symbol whenever we've iterated through "name". We
2756 would lose the right position if we encounter "foobar" then
2759 trie
= trie
->middle
;
2765 /* Create middle branches for the rest of the characters. */
2766 trie
= bfd_zalloc (abfd
, sizeof (struct mmo_symbol_trie
));
2768 trie
->symchar
= *name
++;
2769 triep
= &trie
->middle
;
2772 /* We discover a duplicate symbol rather late in the process, but still;
2773 we discover it and bail out. */
2774 if (trie
->sym
.name
!= NULL
)
2777 /* xgettext:c-format */
2778 (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2779 abfd
, trie
->sym
.name
);
2780 bfd_set_error (bfd_error_bad_value
);
2784 memcpy (&trie
->sym
, symp
, sizeof *symp
);
2788 /* Find out the length of the serialized version of a trie in bytes. */
2791 mmo_internal_3_length (bfd
*abfd
, struct mmo_symbol_trie
*trie
)
2793 /* First, one for the control byte. */
2794 unsigned int length
= 1;
2799 /* Add in the recursion to the left. */
2800 length
+= mmo_internal_3_length (abfd
, trie
->left
);
2802 /* Add in the middle trie and the character. */
2803 length
+= 1 + mmo_internal_3_length (abfd
, trie
->middle
);
2805 /* Add in the recursion to the right. */
2806 length
+= mmo_internal_3_length (abfd
, trie
->right
);
2808 /* Add in bytes for the symbol (if this is an endnode). */
2809 if (trie
->sym
.name
!= NULL
)
2811 unsigned int serno
= trie
->sym
.serno
;
2813 /* First what it takes to encode the value. */
2814 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2816 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2820 bfd_vma value
= trie
->sym
.value
;
2822 /* Coded in one to eight following bytes. */
2823 if (trie
->sym
.sym_type
== mmo_data_sym
)
2824 value
-= (bfd_vma
) 0x20 << 56;
2834 /* Find out what it takes to encode the serial number. */
2846 /* Helper function for outputting the serial number of a symbol, output as
2847 a variant of leb128 (see dwarf2 documentation) which could be called
2848 beb128. Using a helper function and recursion simplifies debugging. */
2851 mmo_beb128_out (bfd
*abfd
, int serno
, int marker
)
2854 mmo_beb128_out (abfd
, serno
>> 7, 0);
2855 mmo_write_byte (abfd
, marker
| (serno
& 0x7f));
2858 /* Serialize a trie. */
2861 mmo_internal_3_dump (bfd
*abfd
, struct mmo_symbol_trie
*trie
)
2863 bfd_byte control
= 0;
2869 control
|= MMO3_LEFT
;
2872 control
|= MMO3_MIDDLE
;
2875 control
|= MMO3_RIGHT
;
2877 if (trie
->sym
.name
!= NULL
)
2879 /* Encode the symbol type and length of value bytes. */
2880 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2881 control
|= MMO3_REGQUAL_BITS
;
2882 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2883 control
|= MMO3_UNDEF
;
2886 bfd_vma value
= trie
->sym
.value
;
2888 /* Coded in 1..8 following bytes. */
2889 if (trie
->sym
.sym_type
== mmo_data_sym
)
2891 control
|= MMO3_DATA
;
2892 value
-= (bfd_vma
) 0x20 << 56;
2904 /* The control byte is output before recursing. */
2905 mmo_write_byte (abfd
, control
);
2907 mmo_internal_3_dump (abfd
, trie
->left
);
2909 if (control
& MMO3_SYMBITS
)
2911 mmo_write_byte (abfd
, trie
->symchar
);
2913 if (trie
->sym
.name
!= NULL
)
2915 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2916 mmo_write_byte (abfd
, trie
->sym
.value
);
2917 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2919 mmo_write_byte (abfd
, 0);
2920 mmo_write_byte (abfd
, 0);
2924 bfd_vma value
= trie
->sym
.value
;
2926 bfd_byte byte_n
= control
& 15;
2928 /* Coded in 1..8 following bytes. Note that the value is
2929 shifted out big-endian. */
2930 if (trie
->sym
.sym_type
== mmo_data_sym
)
2932 value
-= (bfd_vma
) 0x20 << 56;
2938 mmo_write_byte (abfd
, (value
>> ((byte_n
- 1) * 8)) & 0xff);
2941 while (byte_n
!= 0);
2944 mmo_beb128_out (abfd
, trie
->sym
.serno
, 128);
2946 mmo_internal_3_dump (abfd
, trie
->middle
);
2948 mmo_internal_3_dump (abfd
, trie
->right
);
2951 /* Write symbols in mmo format. Also write the lop_end terminator. */
2954 mmo_write_symbols_and_terminator (bfd
*abfd
)
2956 int count
= bfd_get_symcount (abfd
);
2958 asymbol
**orig_table
= bfd_get_outsymbols (abfd
);
2960 struct mmo_symbol_trie root
;
2965 /* Create a symbol for "Main". */
2966 asymbol
*fakemain
= bfd_make_empty_symbol (abfd
);
2968 fakemain
->flags
= BSF_GLOBAL
;
2969 fakemain
->value
= bfd_get_start_address (abfd
);
2970 fakemain
->name
= MMIX_START_SYMBOL_NAME
;
2971 fakemain
->section
= bfd_abs_section_ptr
;
2973 memset (&root
, 0, sizeof (root
));
2975 /* Make all symbols take a left turn. */
2976 root
.symchar
= 0xff;
2978 /* There must always be a ":Main", so we'll add one if there are no
2979 symbols. Make sure we have room for it. */
2980 table
= bfd_alloc (abfd
, (count
+ 1) * sizeof (asymbol
*));
2985 memcpy (table
, orig_table
, count
* sizeof (asymbol
*));
2987 /* Move :Main (if there is one) to the first position. This is
2988 necessary to get the same layout of the trie-tree when linking as
2989 when objcopying the result as in the objcopy.exp test "simple objcopy
2990 of executable". It also automatically takes care of assigning serial
2991 number 1 to :Main (as is mandatory). */
2992 for (i
= 0; i
< count
; i
++)
2993 if (table
[i
] != NULL
2994 && strcmp (table
[i
]->name
, MMIX_START_SYMBOL_NAME
) == 0
2995 && (table
[i
]->flags
& (BSF_DEBUGGING
|BSF_GLOBAL
)) == BSF_GLOBAL
)
2997 asymbol
*mainsym
= table
[i
];
3000 + mainsym
->section
->output_section
->vma
3001 + mainsym
->section
->output_offset
);
3002 memcpy (table
+ 1, orig_table
, i
* sizeof (asymbol
*));
3005 /* Check that the value assigned to :Main is the same as the entry
3006 address. The default linker script asserts this. This is as
3007 good a place as any to check this consistency. */
3008 if (mainvalue
!= bfd_get_start_address (abfd
)
3009 && !mmo_ignore_symbol_consistency (abfd
))
3011 /* Arbitrary buffer to hold the printable representation of a
3014 char vmas_start
[40];
3015 bfd_vma vma_start
= bfd_get_start_address (abfd
);
3017 sprintf_vma (vmas_main
, mainvalue
);
3018 sprintf_vma (vmas_start
, vma_start
);
3021 /* xgettext:c-format */
3022 (_("%pB: bad symbol definition: `Main' set to %s rather"
3023 " than the start address %s\n"),
3024 abfd
, vmas_main
, vmas_start
);
3025 bfd_set_error (bfd_error_bad_value
);
3030 if (i
== count
&& count
!= 0)
3032 /* When there are symbols, there must be a :Main. There was no
3033 :Main, so we need to add it manually. */
3034 memcpy (table
+ 1, orig_table
, count
* sizeof (asymbol
*));
3035 table
[0] = fakemain
;
3039 /* Don't bother inspecting symbols in plugin dummy objects; their
3040 symbols aren't fully inspectable. */
3041 if ((abfd
->flags
& BFD_PLUGIN
) == 0)
3043 for (i
= 0, serno
= 1; i
< count
&& table
[i
] != NULL
; i
++)
3045 asymbol
*s
= table
[i
];
3047 /* It's not enough to consult bfd_is_local_label, since it does not
3048 mean "local" in the sense of linkable-and-observable-after-link.
3049 Let's just check the BSF_GLOBAL flag.
3051 Also, don't export symbols with characters not in the
3053 if ((s
->flags
& (BSF_DEBUGGING
|BSF_GLOBAL
)) == BSF_GLOBAL
3055 valid_mmo_symbol_character_set
) == strlen (s
->name
))
3057 struct mmo_symbol sym
;
3058 memset (&sym
, 0, sizeof (sym
));
3060 /* Need to strip const here; strdup:ing would leak and the
3061 existing string must be safe to reuse. */
3062 sym
.name
= (char *) s
->name
;
3065 + s
->section
->output_section
->vma
3066 + s
->section
->output_offset
;
3068 if (bfd_is_und_section (s
->section
))
3069 sym
.sym_type
= mmo_undef_sym
;
3070 else if (strcmp (s
->section
->name
, MMO_DATA_SECTION_NAME
) == 0
3071 /* The encoding of data symbols require that the "rest"
3072 of the value fits in 6 bytes, so the upper two bytes
3073 must be 0x2000. All other symbols get to be the
3075 && (sym
.value
>> 48) == 0x2000)
3076 sym
.sym_type
= mmo_data_sym
;
3077 else if (strcmp (s
->section
->name
, MMIX_REG_SECTION_NAME
) == 0)
3078 sym
.sym_type
= mmo_reg_sym
;
3079 else if (strcmp (s
->section
->name
,
3080 MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
3082 sym
.sym_type
= mmo_reg_sym
;
3086 sym
.sym_type
= mmo_abs_sym
;
3088 /* FIXME: We assume the order of the received symbols is an
3089 ordered mapping of the serial numbers. This is not
3090 necessarily true if we e.g. objcopy a mmo file to another and
3091 there are gaps in the numbering. Not sure if this can
3092 happen. Not sure what to do. */
3093 sym
.serno
= serno
++;
3095 if (! mmo_internal_add_3_sym (abfd
, &root
, &sym
))
3101 /* Change the root node to be a ":"-prefix. */
3103 root
.middle
= root
.left
;
3107 /* We have to find out if we can fit the whole symbol table in the mmo
3108 symtab. It would be bad to assume we can always fit it in 262144
3109 bytes. If we can't, just leave the Main symbol. */
3110 trie_len
= (mmo_internal_3_length (abfd
, &root
) + 3)/4;
3112 if (trie_len
> 0xffff)
3114 /* Test this code by using a lower limit in the test above and check
3115 that the single "Main" symbol is emitted and handled properly.
3116 There's no specific test-case. */
3117 struct mmo_symbol sym
;
3120 /* xgettext:c-format */
3121 (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3122 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3125 memset (&sym
, 0, sizeof (sym
));
3126 sym
.sym_type
= mmo_abs_sym
;
3127 sym
.name
= MMIX_START_SYMBOL_NAME
;
3129 sym
.value
= bfd_get_start_address (abfd
);
3131 /* Then patch up a symbol table to be just the ":Main" symbol. */
3132 memset (&root
, 0, sizeof (root
));
3133 root
.left
= root
.middle
;
3134 root
.symchar
= 0xff;
3138 if (! mmo_internal_add_3_sym (abfd
, &root
, &sym
))
3142 root
.middle
= root
.left
;
3146 trie_len
= (mmo_internal_3_length (abfd
, &root
) + 3)/4;
3149 /* Reset the written-bytes counter. */
3150 abfd
->tdata
.mmo_data
->byte_no
= 0;
3152 /* Put out the lop_stab mark. */
3153 bfd_put_32 (abfd
, (LOP
<< 24) | (LOP_STAB
<< 16), buf
);
3154 if (bfd_bwrite (buf
, 4, abfd
) != 4)
3157 /* Dump out symbols. */
3158 mmo_internal_3_dump (abfd
, &root
);
3160 if (trie_len
!= (abfd
->tdata
.mmo_data
->byte_no
+ 3)/4)
3162 /* I haven't seen this trig. It seems no use claiming this case
3163 isn't debugged and abort if we get here. Instead emit a
3164 diagnostic and fail "normally". */
3166 /* xgettext:c-format */
3167 (_("%pB: internal error, symbol table changed size from %d to %d"
3170 (abfd
->tdata
.mmo_data
->byte_no
+ 3)/4);
3171 bfd_set_error (bfd_error_bad_value
);
3175 /* Dump out remaining bytes in the buffer and handle I/O errors by
3176 propagating errors. */
3177 if ((abfd
->tdata
.mmo_data
->byte_no
% 4) != 0
3178 || abfd
->tdata
.mmo_data
->have_error
)
3180 memset (abfd
->tdata
.mmo_data
->buf
+ (abfd
->tdata
.mmo_data
->byte_no
% 4),
3181 0, 4 - (abfd
->tdata
.mmo_data
->byte_no
% 4));
3183 if (abfd
->tdata
.mmo_data
->have_error
3184 || bfd_bwrite (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
3188 bfd_put_32 (abfd
, (LOP
<< 24) | (LOP_END
<< 16) | trie_len
, buf
);
3189 return bfd_bwrite (buf
, 4, abfd
) == 4;
3192 /* Write section unless it is the register contents section. For that, we
3193 instead store the section in the supplied pointer. This function is
3194 used through bfd_map_over_sections. */
3197 mmo_write_section_unless_reg_contents (bfd
*abfd
, asection
*sec
, void *p
)
3199 struct mmo_write_sec_info
*infop
= (struct mmo_write_sec_info
*) p
;
3201 if (! infop
->retval
)
3204 if (strcmp (sec
->name
, MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
3206 infop
->reg_section
= sec
;
3210 /* Exclude the convenience register section. */
3211 if (strcmp (sec
->name
, MMIX_REG_SECTION_NAME
) == 0)
3213 if (bfd_section_flags (sec
) & SEC_HAS_CONTENTS
)
3215 /* Make sure it hasn't got contents. It seems impossible to
3216 make it carry contents, so we don't have a test-case for
3219 /* xgettext:c-format */
3220 (_("%pB: internal error, internal register section %pA had"
3223 bfd_set_error (bfd_error_bad_value
);
3224 infop
->retval
= false;
3231 infop
->retval
= mmo_internal_write_section (abfd
, sec
);
3234 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3238 mmo_write_object_contents (bfd
*abfd
)
3240 struct mmo_write_sec_info wsecinfo
;
3242 /* First, there are a few words of preamble. */
3243 if (! mmo_internal_write_header (abfd
))
3246 wsecinfo
.reg_section
= NULL
;
3247 wsecinfo
.retval
= true;
3249 bfd_map_over_sections (abfd
, mmo_write_section_unless_reg_contents
,
3252 if (! wsecinfo
.retval
)
3255 if (wsecinfo
.reg_section
!= NULL
)
3257 asection
*sec
= wsecinfo
.reg_section
;
3258 unsigned int z
= (unsigned int) (sec
->vma
/ 8);
3260 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3261 of the register contents section and check that it corresponds to
3262 the length of the section. */
3263 if (z
< 32 || z
>= 255 || (sec
->vma
& 7) != 0
3264 || sec
->vma
!= 256 * 8 - sec
->size
- 8)
3266 bfd_set_error (bfd_error_bad_value
);
3269 /* There must always be at least one such register. */
3271 (_("%pB: no initialized registers; section length 0\n"),
3273 else if (sec
->vma
> (256 - 32) * 8)
3274 /* Provide better error message for the case of too many
3275 global registers. */
3277 /* xgettext:c-format */
3278 (_("%pB: too many initialized registers; section length %" PRId64
),
3279 abfd
, (int64_t) sec
->size
);
3282 /* xgettext:c-format */
3283 (_("%pB: invalid start address for initialized registers of"
3284 " length %" PRId64
": %#" PRIx64
),
3285 abfd
, (int64_t) sec
->size
, (uint64_t) sec
->vma
);
3290 if (! mmo_internal_write_post (abfd
, z
, sec
))
3294 if (! mmo_internal_write_post (abfd
, 255, NULL
))
3297 return mmo_write_symbols_and_terminator (abfd
);
3300 /* If there's anything in particular in a mmo bfd that we want to free,
3301 make this a real function. Only do this if you see major memory
3302 thrashing; zealous free:ing will cause unwanted behavior, especially if
3303 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3304 block allocated with "bfd_alloc"; they're really allocated from an
3305 obstack, and we don't know what was allocated there since this
3306 particular allocation. */
3308 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3309 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3311 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3312 leading ':' might more appropriately be called local. */
3313 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3314 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3316 #define mmo_get_symbol_version_string \
3317 _bfd_nosymbols_get_symbol_version_string
3319 /* Is this one really used or defined by anyone? */
3320 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3322 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3323 section or if MMO line numbers are implemented. */
3324 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3325 #define mmo_find_line _bfd_nosymbols_find_line
3326 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3327 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3328 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3329 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3330 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3332 #define mmo_get_section_contents_in_window \
3333 _bfd_generic_get_section_contents_in_window
3334 #define mmo_bfd_get_relocated_section_contents \
3335 bfd_generic_get_relocated_section_contents
3336 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3337 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3338 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3339 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3340 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3341 #define mmo_bfd_copy_link_hash_symbol_type \
3342 _bfd_generic_copy_link_hash_symbol_type
3343 #define mmo_bfd_final_link _bfd_generic_final_link
3344 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3345 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3347 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3348 stop anybody from shooting themselves in the foot. */
3349 #define mmo_set_arch_mach bfd_default_set_arch_mach
3350 #define mmo_bfd_relax_section bfd_generic_relax_section
3351 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3352 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3353 #define mmo_bfd_group_name bfd_generic_group_name
3354 #define mmo_bfd_discard_group bfd_generic_discard_group
3355 #define mmo_section_already_linked \
3356 _bfd_generic_section_already_linked
3357 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3358 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3359 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3361 /* We want to copy time of creation, otherwise we'd use
3362 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3363 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3364 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3365 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3366 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3367 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3368 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3370 const bfd_target mmix_mmo_vec
=
3373 bfd_target_mmo_flavour
,
3374 BFD_ENDIAN_BIG
, /* target byte order */
3375 BFD_ENDIAN_BIG
, /* target headers byte order */
3377 /* FIXME: Might need adjustments. */
3378 (HAS_RELOC
| EXEC_P
| /* object flags */
3379 HAS_LINENO
| HAS_DEBUG
|
3380 HAS_SYMS
| HAS_LOCALS
| WP_TEXT
),
3382 /* FIXME: Might need adjustments. */
3383 (SEC_CODE
| SEC_DATA
| SEC_HAS_CONTENTS
| SEC_ALLOC
| SEC_LOAD
3384 | SEC_READONLY
| SEC_EXCLUDE
| SEC_DEBUGGING
| SEC_IN_MEMORY
),
3386 0, /* leading underscore */
3387 ' ', /* ar_pad_char */
3388 16, /* ar_max_namelen */
3389 0, /* match priority. */
3390 TARGET_KEEP_UNUSED_SECTION_SYMBOLS
, /* keep unused section symbols. */
3391 bfd_getb64
, bfd_getb_signed_64
, bfd_putb64
,
3392 bfd_getb32
, bfd_getb_signed_32
, bfd_putb32
,
3393 bfd_getb16
, bfd_getb_signed_16
, bfd_putb16
, /* data */
3394 bfd_getb64
, bfd_getb_signed_64
, bfd_putb64
,
3395 bfd_getb32
, bfd_getb_signed_32
, bfd_putb32
,
3396 bfd_getb16
, bfd_getb_signed_16
, bfd_putb16
, /* hdrs */
3400 mmo_object_p
, /* bfd_check_format */
3405 _bfd_bool_bfd_false_error
,
3407 _bfd_bool_bfd_false_error
,
3408 _bfd_bool_bfd_false_error
,
3410 { /* bfd_write_contents */
3411 _bfd_bool_bfd_false_error
,
3412 mmo_write_object_contents
,
3413 _bfd_bool_bfd_false_error
,
3414 _bfd_bool_bfd_false_error
,
3417 BFD_JUMP_TABLE_GENERIC (mmo
),
3418 BFD_JUMP_TABLE_COPY (mmo
),
3419 BFD_JUMP_TABLE_CORE (_bfd_nocore
),
3420 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive
),
3421 BFD_JUMP_TABLE_SYMBOLS (mmo
),
3422 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs
),
3423 BFD_JUMP_TABLE_WRITE (mmo
),
3424 BFD_JUMP_TABLE_LINK (mmo
),
3425 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic
),