1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003, 2004, 2006, 2007 Free Software Foundation, Inc.
4 # This file is part of the GNU Binutils.
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 3 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 # This file is sourced from generic.em.
25 /* Need to have this macro defined before mmix-elfnmmo, which uses the
26 name for the before_allocation function, defined in ldemul.c (for
27 the mmo "emulation") or in elf32.em (for the elf64mmix
29 #define gldmmo_before_allocation before_allocation_default
31 /* We include this header *not* because we expect to handle ELF here
32 but because we re-use the map_segments function in elf-generic.em,
33 a file which is rightly somewhat ELF-centric. But this is only to
34 get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
35 output from the mmo emulation: -m mmo --oformat elf64-mmix! */
39 source_em ${srcdir}/emultempl/elf-generic.em
40 source_em ${srcdir}/emultempl/mmix-elfnmmo.em
44 /* Place an orphan section. We use this to put random SEC_CODE or
45 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
49 mmo_place_orphan (asection *s)
51 static struct orphan_save hold_text =
53 MMO_TEXT_SECTION_NAME,
54 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
57 struct orphan_save *place;
59 lang_output_section_statement_type *after;
60 lang_output_section_statement_type *os;
62 /* We have nothing to say for anything other than a final link. */
63 if (link_info.relocatable
64 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
67 /* Only care for sections we're going to load. */
69 os = lang_output_section_find (secname);
71 /* We have an output section by this name. Place the section inside it
72 (regardless of whether the linker script lists it as input). */
75 lang_add_section (&os->children, s, os);
79 /* If this section does not have .text-type section flags or there's no
80 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
81 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
84 if (hold_text.os == NULL)
85 hold_text.os = lang_output_section_find (hold_text.name);
88 if (hold_text.os != NULL)
91 after = &lang_output_section_statement.head->output_section_statement;
93 /* If there's an output section by this name, we'll use it, regardless
94 of section flags, in contrast to what's done in elf32.em. */
95 os = lang_insert_orphan (s, secname, after, place, NULL, NULL);
97 /* We need an output section for .text as a root, so if there was none
98 (might happen with a peculiar linker script such as in "map
99 addresses", map-address.exp), we grab the output section created
101 if (hold_text.os == NULL)
107 /* Remove the spurious settings of SEC_RELOC that make it to the output at
108 link time. We are as confused as elflink.h:elf_bfd_final_link, and
109 paper over the bug similarly. */
112 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
114 bfd_set_section_flags (abfd, sec,
115 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
118 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
123 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
124 gld${EMULATION_NAME}_map_segments (FALSE);
128 /* To get on-demand global register allocation right, we need to parse the
129 relocs, like what happens when linking to ELF. It needs to be done
130 before all input sections are supposed to be present. When linking to
131 ELF, it's done when reading symbols. When linking to mmo, we do it
132 when all input files are seen, which is equivalent. */
135 mmo_after_open (void)
137 /* When there's a mismatch between the output format and the emulation
138 (using weird combinations like "-m mmo --oformat elf64-mmix" for
139 example), we'd count relocs twice because they'd also be counted
140 along the usual route for ELF-only linking, which would lead to an
141 internal accounting error. */
142 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
144 LANG_FOR_EACH_INPUT_STATEMENT (is)
146 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
147 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
148 einfo ("%X%P: Internal problems scanning %B after opening it",
155 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
156 LDEMUL_FINISH=mmo_finish
157 LDEMUL_AFTER_OPEN=mmo_after_open