1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003, 2004, 2006 Free Software Foundation, Inc.
4 # This file is part of GLD, the Gnu Linker.
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA.
21 # This file is sourced from generic.em.
23 cat >>e${EMULATION_NAME}.c <<EOF
24 /* Need to have this macro defined before mmix-elfnmmo, which uses the
25 name for the before_allocation function, defined in ldemul.c (for
26 the mmo "emulation") or in elf32.em (for the elf64mmix
28 #define gldmmo_before_allocation before_allocation_default
30 /* We include this header *not* because we expect to handle ELF here
31 but because we re-use the map_segments function in elf-generic.em,
32 a file which is rightly somewhat ELF-centric. But this is only to
33 get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
34 output from the mmo emulation: -m mmo --oformat elf64-mmix! */
38 . ${srcdir}/emultempl/elf-generic.em
39 . ${srcdir}/emultempl/mmix-elfnmmo.em
41 cat >>e${EMULATION_NAME}.c <<EOF
43 /* Place an orphan section. We use this to put random SEC_CODE or
44 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
48 mmo_place_orphan (asection *s)
50 static struct orphan_save hold_text =
52 MMO_TEXT_SECTION_NAME,
53 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
56 struct orphan_save *place;
58 lang_output_section_statement_type *after;
59 lang_output_section_statement_type *os;
61 /* We have nothing to say for anything other than a final link. */
62 if (link_info.relocatable
63 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
66 /* Only care for sections we're going to load. */
68 os = lang_output_section_find (secname);
70 /* We have an output section by this name. Place the section inside it
71 (regardless of whether the linker script lists it as input). */
74 lang_add_section (&os->children, s, os);
78 /* If this section does not have .text-type section flags or there's no
79 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
80 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
83 if (hold_text.os == NULL)
84 hold_text.os = lang_output_section_find (hold_text.name);
87 if (hold_text.os != NULL)
90 after = &lang_output_section_statement.head->output_section_statement;
92 /* If there's an output section by this name, we'll use it, regardless
93 of section flags, in contrast to what's done in elf32.em. */
94 os = lang_insert_orphan (s, secname, after, place, NULL, NULL);
96 /* We need an output section for .text as a root, so if there was none
97 (might happen with a peculiar linker script such as in "map
98 addresses", map-address.exp), we grab the output section created
100 if (hold_text.os == NULL)
106 /* Remove the spurious settings of SEC_RELOC that make it to the output at
107 link time. We are as confused as elflink.h:elf_bfd_final_link, and
108 paper over the bug similarly. */
111 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
113 bfd_set_section_flags (abfd, sec,
114 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
117 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
122 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
123 gld${EMULATION_NAME}_map_segments (FALSE);
127 /* To get on-demand global register allocation right, we need to parse the
128 relocs, like what happens when linking to ELF. It needs to be done
129 before all input sections are supposed to be present. When linking to
130 ELF, it's done when reading symbols. When linking to mmo, we do it
131 when all input files are seen, which is equivalent. */
134 mmo_after_open (void)
136 /* When there's a mismatch between the output format and the emulation
137 (using weird combinations like "-m mmo --oformat elf64-mmix" for
138 example), we'd count relocs twice because they'd also be counted
139 along the usual route for ELF-only linking, which would lead to an
140 internal accounting error. */
141 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
143 LANG_FOR_EACH_INPUT_STATEMENT (is)
145 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
146 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
147 einfo ("%X%P: Internal problems scanning %B after opening it",
154 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
155 LDEMUL_FINISH=mmo_finish
156 LDEMUL_AFTER_OPEN=mmo_after_open